To The Core
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 37 | 43 | 51 |
| 1440p QHD | 53 | 65 | 75 | 89 |
| 1080p Full HD | 78 | 97 | 112 | 132 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with AMD Ryzen 5 5600 + Intel Arc B370, In-Depth Analysis
AMD Ryzen 5 5600 pairs with Intel Arc B370 in _To The Core_, a 2024 idle game. The CPU is a 6-core / 12-thread Zen 3 part (3.5 GHz base, 4.4 GHz boost, 7 nm, 32 MB shared L3, DDR4 dual-channel at 51.2 GB/s) and carries a launch MSRP of $199. The GPU is an integrated Intel Arc “B370”, based on Panther Lake, with 1280 shading units, 20 ROPs, 10 RT cores, and a 3 nm design, running at a 300 MHz base and 2400 MHz boost. It has no dedicated video RAM; it relies on system memory (shared), which is system dependent. The measured frame rates for this setup come directly from the benchmark data (measured, not estimated), covering three resolutions (1080p, 1440p, 4K) and four quality presets (Low, Medium, High, Ultra). The combo’s overall rank in the game is 3439 out of 3725 tested combos, placing it in the bottom fraction of the database. That is the headline: a strong CPU harnessed to a very weak integrated GPU.
Resolution Scaling
Moving from 1080p to 4K, average FPS drops by roughly 60–62% for every preset. At High settings, the FPS falls from 97 (1080p) to 65 (1440p) to 61 at 4K—a 61.9% reduction from 1080p to 4K. Low settings go from 132 to 89 to 51, a 61.3% drop. Medium falls from 112 to 75 to 43 (61.6% drop), and Ultra from 78 to 53 to 30 (61.5% drop). In each case the 1440p point sits almost exactly halfway in absolute numbers: 1080p → 90, 1440p → 70, 4K → 40. This uniform drop pattern indicates that pixel count is the primary limiter—the CPU isn’t the bottleneck. The same -6% relative loss across all presets is the signature of a GPU-bound system.
The scaling is consistent across Low, Medium, High, and Ultra. The GPU has only 20 ROPs and a texturing rate of 96 GTexel/s, and with its system-shared memory there is no dedicated VRAM bandwidth. As the pixel count rises, the GPU simply runs out of fill rate. In an idle game like To The Core, this is predictable—the scene complexity may be low, but the overhead of transferring graphics data from system RAM outweighs the thread count.
The drop from 1080p Ultra (78 FPS) to 4K Ultra (30 FPS) is a 61.5% fall, while High achieves only 30 FPS at 4K and Low gets 51 FPS. At 4K all settings are playable only at Low or Medium, with Medium beating High by 6 FPS. This is a resolution scaling coefficient of about 0.38, meaning that every doubling of pixels nearly quarters the frame rate—the classic behavior for an integrated GPU —not a discrete graphics card.
GPU Role
The Intel Arc B370 is an integrated GPU built on Intel's Xe3-LPG architecture, using 1280 shading units (TMUs 4) and 20 ROPs. It has 10 RT cores but no tensor cores. The base clock is 300 MHz and the boost to 2400 MHz. Its pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, with FP32 performance of 6.144 TFLOPS and FP16 at 12.29 TFLOPS (2:1). It relies on System Shared memory; there is no dedicated VRAM. The memory bus, bandwidth, and size are all “System Shared” and “System Dependent”. This explains the low results: with 51.2 GB/s from the CPU's memory controller, the shared system memory has to feed both CPU and GPU.
The GPU’s benchmark record—a score of exactly 1184 in 3DMark Steel Nomad (DX12)—places it at the 5th percentile of all GPUs. That’s within 0.2–1.4% of four older desktop/reference parts: ATI Radeon HD 5570 (score 1186, -0.2%), ATI Radeon HD 5770 (1190, -0.5%), AMD Radeon HD 7650M (1192, -0.7%), and AMD FirePro M2000 (1168, +1.4%). So the Arc B370 matches those 2010-2011-era Radeons in raw 3DMark potential. In an idle game with a low load, the GPU can still deliver over 100 FPS at 1080p, but at higher resolutions the shared-memory architecture becomes a severe blocker. The FPS data show exactly that: 132 FPS at 1080p Low is more than double the 4K Low score of 54, indicating that the GPU's fillrate and memory latency are the limiting factors.
CPU Role
The AMD Ryzen 5 5600 is a desktop AM4 processor from the Zen 3 (Vermeer) generation, built on TSMC 7 nm with 4,150 million transistors and a die size of 74 mm². It has 6 cores / 12 threads, L3 cache 32 MB shared, L1 cache 64 KB per core, and L2 512 KB per core. The memory bus is dual-channel DDR4, with bandwidth 512 GB/s (the same figure that appears later). The CPU part of the combination contributes a solid multi-threaded score: Cinebench R23 multicore = 18309, single-core = 2584; Geekbench 6 multicore = 9158, single = 1936; Passmark multithread = 21541, single-thread = 3256. The average benchmark score for this processor is 20,468.
When compared to four nearest rivals (each within 0.5% of its score), the 5600 is essentially a mid-range part that performs on par with: Intel Core Ultra 7 258V (avg 20454, +0.1%), AMD Ryzen 5 8500G (20425, +0.2%), AMD EPYC 9454P (20422, +0.2%), AMD EPYC 7713 (20363, +0.5%). This CPU is definitely not the bottleneck in To The Core. Its 74th percentile ranking (vs all CPUs) is miles ahead of the GPU’s 5th percentile. The CPU throughput is more than enough for an idle game at any resolution; the frame rates scale entirely with the GPU.
The CPU also has a TDP of 65 W, provides PCIe Gen 4 lanes, and is multiplier-unlocked (the CPU has a separate part number). In the game, the CPU has nothing else to do but feed the GPU—shading and rasterization do not load the CPU because the game is idle genre. At 1080p Low the GPU alone caps the framerate at 132 FPS, although the CPU could likely produce hundreds of FPS if the graphics were cheaper. Thus, the combo rank in Gamer decides from the GPU, not the CPU.
Measured FPS Breakdown
The table below shows the average FPS for each resolution and quality setting. For Medium settings, the benchmark also records minimum and maximum frame times, listed in parentheses.
| Resolution | Settings | Avg FPS | Min | Max |
|------------|----------|---------|-----|-----|
| 1920x1080 | Low | 132 | — | — |
| 1920x1080 | Medium | 112 | 95 | 129 |
| 1920x1080 | High | 97 | — | — |
| 1920x1080 | Ultra | 78 | — | — |
| 2560x1440 | Low | 89 | — | — |
| 2560x1440 | Medium | 75 | 64 | 87 |
| 2560x1440 | High | 65 | — | — |
| 2560x1440 | Ultra | 53 | — | — |
| 3840x2160 | Low | 51 | — | — |
| 3840x2160 | Medium | 43 | 37 | 50 |
| 3840x2160 | High | 37 | — | — |
| 3840x2160 | Ultra | 30 | — | — |
At 1080p, Low gives 132 FPS, Medium 112 FPS, High 97 FPS, and Ultra 78 FPS. All exceed 60 FPS except Ultra at 78—still smooth. At 1440p, Low is 89 FPS, Medium 75 FPS, High 65 FPS, and Ultra falls to 53 FPS, just below the 60 FPS threshold. At 4K, the numbers are 51, 43, 37, and 30 FPS respectively. The minimum FPS data for Medium at each resolution shows a 23%, 23% and 14% drop from average (95->112 at 1080, 64->75 at 1440, 37->43 at 4K), which points to consistency: the MHC min is never catastrophic, but stays within ~20% of the mean. This indicates the GPU doesn't stutter; it's just slow.
How This Combo Ranks
The combination of AMD Ryzen 5 5600 with Intel Arc B370 achieves a _combo rank in game_ of 3439 among 3725 tested combos. That places it near the bottom of the chart: only 286 combos fall below it, meaning the 5600 + B370 are in the lower 7.7% of all tested systems. That is expected given the GPU's 5th-percentile performance. The CPU alone ranks at the 74th percentile, so the GPU is the singular factor dragging the combination down. The nearest-GPU 0.15% difference from an older ATI Radeon HD 5770 reinforces this—an integrated GPU based on the same core class as a Radeon 5000 series, falling short of modern discrete GPUs.
While the rank is low, the game itself is an idle title, so actual user experience may not require high FPS. The measured data shows the combo can handle 1080p Ultra at 78 FPS, which is adequate for a non-competitive experience. At 4K it barely reaches 30 FPS on Low. The rank of 3439/3725 is, however, a strong indicator of GPU bound limitations.
Settings Recommendations
Based on the measured frame-rate data, the practical choice is straightforward. For a 1920×1080 panel, all presets hit at least 78 FPS; High gives 97 FPS, Medium 112, and Low 132. If you want the highest frame stability without visual overhead, the Medium preset’s average of 112 FPS and minimum of 95 FPS provides a margin that stays above 60 FPS even during intense scenes. High is also playable, but with a min FPS not reported—fine if you prefer more detail. Ultra, while still 78 FPS on average, is not the best balance for a 60 Hz display.
At 2560×1440, the Middle ground quickly drops. Low is 89 FPS, Medium 75, High 65, and Ultra only 53. For 1440p, using Medium offers an avg of 75 with a min of 64, still above 60 FPS. High brings 65, but the average is only 5 FPS above the min. So Medium is the highest preset that reliably stays above 60.
At 3840×2160, the situation is reversed: all presets are below 60 FPS. Low yields 51 FPS, Medium 43, High 37, and Ultra 30—the latter is just borderline playable for a turn-based idle game. In terms of clarity, the Medium and High presets are dissimilar in resolve, but Medium’s min of 37 also falls below 40 FPS, which can cause stutter. Therefore an idle player likely tolerates 30–50 FPS here. If smoothness is important, choose Medium at 4K to avoid the large ms drops seen otherwise. However, the best experience overall for this pair is 1080p High (97 FPS) or 1080p Medium (112 FPS).
The data does not indicate any other presets—neither for lower resolutions than 1080p nor for any "Custom" settings. All values are from the provided benchmark.
That’s the honest summary of this combination: a CPU that punches far above its class, and a GPU that is severely limited by its integrated shared-memory architecture. If you are considering this pairing for To The Core, target 1080p with Medium or High. Do not expect anything above low-medium at 4K. The combo rank of 3439/3725 is a direct reflection of that GPU ceiling.
Hardware Specifications
AMD Ryzen 5 5600
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + Intel Arc B370 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 89.0 |
| 2560x1440 | Medium | 75.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 132.0 |
| 1920x1080 | Medium | 112.0 |
| 1920x1080 | High | 97.0 |
| 1920x1080 | Ultra | 78.0 |
To The Core with Ryzen 5 5600 + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with Arc B370 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.