To The Core

To The Core

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 37 43 51
1440p QHD 53 65 75 89
1080p Full HD 78 97 112 132

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 43
3840x2160 High 37
3840x2160 Ultra 30
2560x1440 Low 89
2560x1440 Medium 75
2560x1440 High 65
2560x1440 Ultra 53
1920x1080 Low 132
1920x1080 Medium 112
1920x1080 High 97
1920x1080 Ultra 78

To The Core with AMD Ryzen 5 5600X + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 5 5600X paired with the Intel Arc B370 delivers a playable but firmly entry-level experience in To The Core, with the combination ranking near the bottom of the database at 2750th out of 2991 tested combos. The data shows that this system is consistently GPU-bound at higher resolutions, while the CPU’s solid multi-threaded foundation keeps frame rates respectable at 1080p. The Arc B370’s integrated-class performance, despite its modern Xe3-LPG architecture, is the primary bottleneck, making this combo best suited for 1080p gaming rather than high-resolution or high-detail workloads.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution increases, which is the clearest indicator of where the bottleneck lies in this combo. At 1080p with High settings, the system averages 97 FPS, which is a comfortable playable frame rate for most titles. Moving to 1440p at the same settings drops the average to 65 FPS, a reduction of 33%. The jump to 4K is even more punishing, with the average falling to 37 FPS — a 62% drop from the 1080p figure. This scaling pattern is classic GPU-limited behavior: the CPU, a 6-core, 12-thread Ryzen 5 5600X, is capable of feeding frames at lower resolutions, but the Intel Arc B370 cannot keep up with the pixel-pushing demands of higher resolutions.

The delta between Low and Ultra settings at each resolution further confirms the GPU’s dominance as the limiting factor. At 1080p, Low settings produce 132 FPS, while Ultra drops to 78 FPS — a 41% performance penalty for maxing out the graphics presets. At 1440p, the gap narrows slightly: Low runs at 89 FPS, Ultra at 53 FPS, a 40% reduction. At 4K, Low yields 51 FPS, and Ultra barely holds 30 FPS, a 41% penalty. The consistency of this percentage across resolutions suggests that the GPU is saturated even at Low settings in 4K, since the relative cost of raising settings does not change much as resolution scales. If the CPU were the bottleneck, the percentage drop from Low to Ultra would typically shrink at higher resolutions, as the GPU becomes more loaded — but the data shows a flat penalty, indicating the Arc B370 is already at its limits.

A critical observation is the min FPS data at Medium settings, which is the only preset where that metric was recorded. At 1080p Medium, the average is 112 FPS with a minimum of 95 FPS and a maximum of 129 FPS. At 1440p Medium, the average drops to 75 FPS, with the minimum at 64 FPS and maximum at 87 FPS. At 4K Medium, the average falls to 43 FPS, with the minimum at 37 FPS and maximum at 50 FPS. The min-to-max spread of roughly 30% at each resolution indicates that frame pacing is reasonably consistent, but the absolute lows at 4K (37 FPS) are nearing the threshold where stutter becomes noticeable. The data suggests that 1440p is the practical ceiling for this combo with playable frame rates, while 4K is only viable at Low settings, where the 51 FPS average is just above the minimum playability line.

The scaling behavior also reveals that the Ryzen 5 5600X’s 12 threads are not the limiting factor in this game. The CPU’s Cinebench R23 multi-core score of 11838 and single-core score of 1541 indicate a capable processor, and the fact that FPS drops linearly with resolution rather than collapsing at low resolutions points to the GPU as the sole bottleneck. If the CPU were weak, we would expect to see 1080p and 1440p frame rates to be closer together, since the GPU would have headroom to render more frames — but the data shows a steady decline from 132 FPS at 1080p Low to 89 FPS at 1440p Low, a 33% drop that matches the pixel count increase. This is a textbook GPU-limited scenario.

Settings Recommendations

For the best experience per the measured rows, the Medium preset at 1440p offers the most balanced combination of visual quality and performance. At 1440p Medium, the system averages 75 FPS, which is well above the 60 FPS target for smooth gameplay, and the minimum of 64 FPS ensures that frame drops stay manageable. The 1080p Medium preset is even smoother at 112 FPS average, but the jump to 1440p provides a significant resolution upgrade for a 37 FPS cost, which is a worthwhile trade-off given the GPU’s limitations. If the user prioritizes maximum visual fidelity, 1080p High at 97 FPS is a strong option, but the Ultra preset at 78 FPS introduces a 19 FPS penalty over High for what is likely a marginal visual gain in an idle game.

At 4K, the data strongly advises against anything above Low settings. The 4K Low preset averages 51 FPS, which is just barely playable, but the Medium preset drops to 43 FPS, and High falls to 37 FPS. The Ultra preset at 30 FPS is essentially unplayable for a smooth experience, as it sits right at the edge of the typical playability threshold. For users who must play at 4K, Low settings are the only reasonable choice, and even then, the 51 FPS average leaves little headroom for demanding scenes. The game’s idle genre means that absolute frame rates are less critical than in fast-paced action titles, but the data still supports 1440p Medium as the sweet spot.

Comparing the presets at each resolution, the percentage gains from Low to Medium are modest but consistent. At 1080p, Low runs at 132 FPS, Medium at 112 FPS, a 15% drop for the increased quality. At 1440p, the drop from Low (89 FPS) to Medium (75 FPS) is also 15%, and at 4K, the drop from Low (51 FPS) to Medium (43 FPS) is 16%. This uniform 15-16% cost per preset tier suggests that the game’s settings scale predictably with GPU load, reinforcing the recommendation to use Medium as the default preset. The High preset adds another 10-13% cost over Medium at each resolution, while Ultra adds a further 20-24% cost over High, making Ultra the least efficient choice in terms of FPS per visual gain.

GPU Role

The Intel Arc B370 is the undisputed performance limiter in this combo, and its specifications paint a clear picture of why. The GPU is built on Intel’s 3 nm process with the Xe3-LPG architecture, and it features 1280 shading units, 40 texture mapping units, and 20 raster output units. Its boost clock is 2400 MHz, with a base clock of 300 MHz, and it has 10 ray tracing cores. The raw compute figures are modest: 6.144 TFLOPS for FP32 and 12.29 TFLOPS for FP16 (2:1). The pixel rate is 48.00 GPixel/s, and the texture rate is 96.00 GTexel/s. These numbers place the Arc B370 in the integrated graphics class, which is confirmed by its 5th percentile ranking among all GPUs in the database.

The memory configuration is unusual and critical to its performance profile. The Arc B370 uses System Shared memory, meaning it relies on the host system’s DDR4 RAM rather than dedicated VRAM. The memory bus width is also System Shared, and the bandwidth is listed as System Dependent. This is a significant disadvantage for gaming, as dedicated VRAM typically provides higher bandwidth and lower latency. The Ryzen 5 5600X supports dual-channel DDR4 with a memory bandwidth of 51.2 GB/s, which is the practical ceiling for the GPU’s memory access. This shared memory architecture likely contributes to the GPU’s poor performance at higher resolutions, where the demand for memory bandwidth increases substantially.

The GPU’s benchmark results are equally telling. In the 3DMark Steel Nomad DX12 test, the Arc B370 scores 1184, which places it in the 5th percentile of all GPUs. Its nearest rivals in the database are the ATI Mobility Radeon HD 5570 (score 1186, delta -0.2%), the ATI Radeon HD 5770 (score 1190, delta -0.5%), and the AMD Radeon HD 7650M (score 1192, delta -0.7%). These are all legacy or low-end parts from over a decade ago, indicating that the Arc B370’s performance is roughly equivalent to a mid-range GPU from 2010. The AMD FirePro M2000 is slightly slower (score 1168, delta 1.4%), but the overall picture is that this GPU offers entry-level performance at best.

The measured FPS data corroborates the benchmark results. At 1080p Low, the system hits 132 FPS, but this is a best-case scenario. The GPU’s 20 ROPs are a severe bottleneck for pixel fill rates, which explains why 4K performance collapses to 30-51 FPS depending on settings. The 40 TMUs limit texture throughput, and the 1280 shaders are insufficient for modern game workloads. The GPU’s TDP of 25 W and IGP slot width further confirm its integrated-class design, and the absence of a launch MSRP suggests it is not marketed as a standalone gaming solution. In To The Core, the GPU’s performance is the single largest factor determining the overall experience.

How This Combo Ranks

The AMD Ryzen 5 5600X + Intel Arc B370 combination ranks 2750th out of 2991 tested combos in To The Core, placing it in the bottom 8% of all systems in the database. This ranking is a direct reflection of the GPU’s limitations, as the CPU is a capable mid-range part. The combo’s position is consistent with the measured FPS data, which shows playable frame rates only at 1080p and entry-level 1440p. The rank of 2750 suggests that the vast majority of tested systems outperform this combo, likely due to having more powerful dedicated GPUs.

The CPU’s own ranking provides context for the combo’s performance. The Ryzen 5 5600X sits in the 75th percentile among all CPUs, with an average benchmark score of 21771. Its nearest rivals include the AMD Ryzen 7 4800H (score 21749, delta 0.1%), the AMD Ryzen 5 PRO 6650U (score 21874, delta -0.5%), the Intel Core i7-11700 (score 21891, delta -0.5%), and the AMD EPYC 9554P (score 21899, delta -0.6%). This places the 5600X squarely in the mid-range tier, with performance within 1% of several other mainstream processors. The CPU is not the weak link in this combo.

In contrast, the GPU’s ranking is abysmal. The Arc B370 sits in the 5th percentile of all GPUs, with an average benchmark score of 1184. Its nearest rivals are all legacy or entry-level parts, as noted earlier. The delta between the GPU’s ranking (5th percentile) and the CPU’s ranking (75th percentile) is stark, and it explains why the combo ranks so low in To The Core. The system is effectively a mid-range CPU paired with a GPU that performs like a decade-old integrated solution. This imbalance means that the CPU’s potential is largely wasted in this game, as the GPU cannot deliver enough frames to utilize the CPU’s processing power.

The combo rank of 2750 out of 2991 also implies that only about 241 combos perform worse. These would likely be systems with even weaker GPUs or CPUs. The data shows that this combo is not an outlier due to a faulty configuration but rather a representative result of pairing a strong CPU with a very weak GPU. For users considering this combo, the ranking is a clear warning that gaming performance will be severely constrained by the GPU, and the CPU’s capabilities will only be fully realized at low resolutions and settings.

CPU Role

The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture (codename Vermeer), built on TSMC’s 7 nm process. It has a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The CPU features 32 MB of L3 cache, 512 KB of L2 cache per core, and 64 KB of L1 cache per core. Its memory support is dual-channel DDR4 with a bandwidth of 51.2 GB/s, and it uses the AMD Socket AM4 platform with PCIe Gen 4 (20 lanes from the CPU). The CPU supports ECC memory, has an unlocked multiplier, and was released on 2020-11-04 with a launch MSRP of $299.

In terms of benchmark performance, the Ryzen 5 5600X demonstrates solid multi-threaded capability. Its Cinebench R23 multi-core score is 11838, and its single-core score is 1541. The Geekbench multi-core score is 9173, with a single-core score of 1989. The 3DMark results show scaling from 1793 (2 threads) to 5588 (max threads), indicating that the CPU scales well with thread count up to its 12 threads. The PassMark multi-thread score is 21858, with a single-thread score of 3364. These numbers place the CPU in the 75th percentile of all CPUs, confirming its position as a strong mid-range processor.

In To The Core, the CPU’s role is to feed the GPU with frames, and the data shows that the CPU is more than capable of this task at 1080p. The 1080p Low preset hits 132 FPS, which is likely near the CPU’s maximum frame delivery rate given the game’s idle genre. However, the CPU’s performance ceiling is not the limiting factor, as evidenced by the linear FPS drop with resolution. If the CPU were the bottleneck, we would expect 1080p and 1440p frame rates to be much closer, since the GPU would have spare capacity at lower resolutions. Instead, the 33% drop from 1080p to 1440p at Low settings mirrors the pixel count increase, indicating that the GPU is fully saturated.

The CPU’s 12 threads and 4.60 GHz boost clock are more than sufficient for an idle game like To The Core, which is unlikely to stress the CPU heavily. The 3DMark 16-thread score of 5582 and max-thread score of 5588 show that the CPU can handle concurrent workloads, but this game does not require that level of processing. The CPU’s single-thread performance, as measured by the 3DMark single-thread score of 917 and Cinebench R23 single-core score of 1541, is adequate for game logic and physics. The data suggests that the CPU is not a factor in this combo’s low ranking — the GPU is entirely responsible for the system’s performance ceiling.

FAQ

*Q: What is the best resolution and settings combination for this system in To The Core?*

A: The data shows 1440p Medium is the optimal choice, averaging 75 FPS with a minimum of 64 FPS. This provides a significant resolution upgrade over 1080p while maintaining smooth frame rates. At 1080p Medium, the system averages 112 FPS, but the 1440p Medium preset offers a better balance of visual quality and performance.

Q: How does the Intel Arc B370’s performance compare to its nearest rivals?

A: The Arc B370 scores 1184 in the 3DMark Steel Nomad DX12 test. Its nearest rivals are the ATI Mobility Radeon HD 5570 (score 1186, 0.2% faster), the ATI Radeon HD 5770 (score 1190, 0.5% faster), and the AMD Radeon HD 7650M (score 1192, 0.7% faster). The AMD FirePro M2000 is 1.4% slower with a score of 1168.

Q: Is the Ryzen 5 5600X the bottleneck in this combo?

A: No, the data indicates the GPU is the bottleneck. The CPU ranks in the 75th percentile of all CPUs, while the GPU ranks in the 5th percentile. The FPS drops linearly with resolution increases, which is characteristic of GPU-limited performance rather than CPU limits.

*Q: Can this system handle 4K gaming in To The Core?*

A: Only at Low settings, where it averages 51 FPS. At Medium settings, the average drops to 43 FPS, and at High it falls to 37 FPS. The Ultra preset averages 30 FPS, which is at the edge of playability. The system is not recommended for 4K gaming beyond Low settings.

*Q: What is the combo’s rank among all tested systems in To The Core?*

A: The AMD Ryzen 5 5600X + Intel Arc B370 combo ranks 2750th out of 2991 tested combos, placing it in the bottom 8% of systems. This low rank is primarily due to the GPU’s weak performance, as the CPU is a capable mid-range processor.

Q: How does the CPU’s multi-threaded performance compare to its rivals?

A: The Ryzen 5 5600X has an average benchmark score of 21771, which is 0.1% higher than the AMD Ryzen 7 4800H (score 21749), 0.5% lower than the AMD Ryzen 5 PRO 6650U (score 21874), 0.5% lower than the Intel Core i7-11700 (score 21891), and 0.6% lower than the AMD EPYC 9554P (score 21899). This places it within 1% of all its nearest rivals.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + Intel Arc B370 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 43.0
3840x2160 High 37.0
3840x2160 Ultra 30.0
2560x1440 Low 89.0
2560x1440 Medium 75.0
2560x1440 High 65.0
2560x1440 Ultra 53.0
1920x1080 Low 132.0
1920x1080 Medium 112.0
1920x1080 High 97.0
1920x1080 Ultra 78.0

To The Core with Ryzen 5 5600X + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with Arc B370 + Other CPUs

See how To The Core performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.