Thief
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 17 | 23 | 30 |
| 1440p QHD | 28 | 29 | 39 | 51 |
| 1080p Full HD | 41 | 43 | 56 | 74 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1650, In-Depth Analysis
The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce GTX 1650 produces a highly constrained gaming experience in Thief, where the GPU becomes the overwhelming bottleneck at every resolution tested. The benchmark data shows a clear pattern of performance degradation as resolution increases, with the graphics card’s 4 GB VRAM and 128-bit memory interface proving insufficient for the game’s demands at higher settings. This analysis walks through the measured FPS data, ranking position, and component-level implications.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, revealing a system where the GPU is the limiting factor. At Low settings, the average frame rate falls from 74 FPS at 1920x1080 to 51 FPS at 2560x1440, then down to 30 FPS at 3840x2160. That represents a 31% reduction from 1080p to 1440p, and a further 41% reduction from 1440p to 4K. The scaling is not linear; the jump to 4K is disproportionately punishing, which is typical when the render target exceeds the GPU’s memory capacity and bandwidth.
At Medium settings, the same pattern emerges: 56 FPS at 1080p, 39 FPS at 1440p, and 23 FPS at 4K. The drop from 1080p to 1440p is 30%, while the drop to 4K is another 41%. High settings show 43 FPS at 1080p, 29 FPS at 1440p, and 17 FPS at 4K — a 33% reduction followed by a 41% reduction. Ultra settings mirror High almost exactly: 41 FPS, 28 FPS, and 17 FPS respectively. The consistency of these percentage drops across all quality presets indicates that resolution scaling is the dominant factor, not the graphics settings themselves.
The data suggests that the GTX 1650’s pixel throughput and memory bandwidth are exhausted well before the CPU can contribute. The Intel Core Ultra 9 290K, with its 24 cores and 5.80 GHz boost clock, is never the constraint here; the GPU simply cannot feed frames faster as resolution climbs. The 4K results, all below 30 FPS, are effectively unplayable for smooth gameplay, while 1440p hovers near playable thresholds only at Low settings. The 1080p results are the only ones where the system achieves consistently smooth frame rates, and even then only at Low and Medium presets.
GPU Role
The NVIDIA GeForce GTX 1650 is a Turing-architecture part with 896 shading units, 56 texture mapping units, and 32 ROPs. Its base clock is 1485 MHz, boosting to 1665 MHz, and it carries 4 GB of GDDR5 memory on a 128-bit bus, yielding 128.1 GB/s of bandwidth. The GPU’s pixel rate is 53.28 GPixel/s and texture rate is 93.24 GTexel/s, with FP32 performance at 2.984 TFLOPS. These specifications place it in the 40th percentile of all GPUs, with an average benchmark score of 7472.
In Thief, the GPU’s 4 GB VRAM is a critical limitation. At 3840x2160 with High or Ultra settings, the average FPS is 17, which is identical, suggesting the game is hitting a memory or bandwidth wall rather than a compute limit. The fact that Low settings at 4K only reach 30 FPS — barely double the High result — reinforces that the memory subsystem is the choke point. The 128-bit bus and 128.1 GB/s bandwidth are simply too narrow for 4K textures and geometry.
The GPU’s nearest rivals in benchmark scores include the AMD Radeon HD 8850M (0.3% faster), Intel UHD Graphics 750 (0.4% faster), and AMD Radeon R7 350 (0.6% faster), with the Intel Arc A310 1% slower. These are all low-end or integrated-class parts, which contextualizes the GTX 1650’s position. In Thief, the GPU’s 40th percentile ranking means it outperforms a majority of GPUs, yet still cannot deliver playable 4K performance. The 3DMark Steel Nomad DX12 score of 305 and Passmark G3D score of 7880 further illustrate its modest compute capabilities, which align with the observed FPS numbers.
The GPU’s 75 W TDP and lack of power connectors indicate a low-power design, but that does not compensate for the memory bottleneck. The 2001 MHz memory clock (8 Gbps effective) is standard for GDDR5, but the 4 GB capacity is the hard ceiling. The measured FPS at 4K Ultra (17 FPS) versus 4K Low (30 FPS) shows that reducing settings helps, but the gap between Medium (23 FPS) and High (17 FPS) is only 6 FPS, suggesting diminishing returns once the VRAM is saturated.
How This Combo Ranks
The combo of the Intel Core Ultra 9 290K Plus and the NVIDIA GeForce GTX 1650 ranks 2766 out of 2851 tested combinations in Thief. This places it in the bottom 3% of all combos, which is a stark result given the CPU’s high-end positioning. The CPU alone sits in the 96th percentile of all processors, but the GPU drags the overall ranking down dramatically.
The data indicates that the combination is severely imbalanced: a top-tier CPU paired with a low-tier GPU. The combo rank of 2766 means there are only 85 combinations that perform worse, likely those with even older or integrated graphics. For context, the CPU’s nearest rivals — the Intel Core Ultra 9 285K (0.2% faster), AMD EPYC 4584PX (1.1% faster), and AMD EPYC 9135 (1.2% faster) — would all exhibit similar FPS in Thief because the GPU is the bottleneck. The GPU’s nearest rivals, such as the Intel Arc A310, would also produce comparable frame rates, confirming that the GPU is the primary determinant of this combo’s rank.
This ranking underscores that no amount of CPU headroom can compensate for the GTX 1650’s limitations in this game. The 24-core, 24-thread CPU with 36 MB of L3 cache and 115.2 GB/s memory bandwidth is utterly wasted in this pairing for Thief. The combo’s low rank is not a reflection of the CPU’s capability but rather the GPU’s inability to translate that capability into frames.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 1920x1080, Low settings deliver 74 FPS, which is smooth and responsive. Medium settings reduce this to 56 FPS, still playable, while High drops to 43 FPS and Ultra to 41 FPS. For a 60 FPS target, Low is the only viable option at 1080p. If the user accepts 40-50 FPS, Medium or High are acceptable, but Ultra offers no benefit over High (41 vs 43 FPS), indicating a settings ceiling.
At 2560x1440, Low settings produce 51 FPS, which is playable but not ideal. Medium drops to 39 FPS, High to 29 FPS, and Ultra to 28 FPS. The step from Low to Medium is a 24% loss, while the step from Medium to High is a 26% loss. For smooth gameplay at 1440p, Low is the only recommendation, as anything higher falls below 40 FPS. The 33 FPS minimum at Medium suggests stutter-prone gameplay.
At 3840x2160, no settings are recommended for actual play. Low achieves 30 FPS, but the frame pacing is likely poor given the GPU’s limitations. Medium, High, and Ultra all sit between 17 and 23 FPS, which is well below acceptable thresholds. The 4K results are only useful for screenshots or static scenes, not interactive gameplay. The data shows that the GTX 1650 cannot handle Thief at 4K under any preset.
For the best experience per the measured rows, 1080p Low is the clear winner, offering 74 FPS with the highest headroom. If visual fidelity is prioritized over frame rate, 1080p Medium at 56 FPS provides a balanced trade-off. The difference between High and Ultra at 1080p is negligible (2 FPS), so Ultra should be avoided as it consumes resources without benefit.
Measured FPS Breakdown
At 1920x1080, the average FPS values are as follows: Low settings yield 74 FPS, Medium yields 56 FPS (with a minimum of 48 and maximum of 65), High yields 43 FPS, and Ultra yields 41 FPS. The Medium setting’s min-max range indicates some variance, but the average remains stable. The jump from Low to Medium is an 18 FPS drop, while the jump from Medium to High is a 13 FPS drop, and High to Ultra only 2 FPS.
At 2560x1440, the averages are: Low at 51 FPS, Medium at 39 FPS (min 33, max 45), High at 29 FPS, and Ultra at 28 FPS. The pattern mirrors 1080p but with lower absolute numbers. The Medium min-max spread is 12 FPS, suggesting occasional dips. The difference between High and Ultra is just 1 FPS, reinforcing that Ultra provides no tangible gain.
At 3840x2160, the averages are: Low at 30 FPS, Medium at 23 FPS (min 19, max 26), High at 17 FPS, and Ultra at 17 FPS. The Medium min-max range of 7 FPS indicates significant frame time inconsistency. Both High and Ultra produce identical averages, confirming that the GPU is completely saturated at this resolution. The data shows a clear hierarchy: lower settings always yield higher FPS, but the gains diminish as resolution increases.
The min and max FPS values are only provided for Medium settings at each resolution. At 1080p Medium, the range is 48-65 FPS; at 1440p Medium, it is 33-45 FPS; at 4K Medium, it is 19-26 FPS. These ranges illustrate the increasing instability at higher resolutions, with the 4K range being particularly tight but at an unplayable level.
CPU Role
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor with a base clock of 3.70 GHz and a boost clock of 5.80 GHz. It features 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 36 MB of shared L3 cache. The CPU supports DDR5 memory with dual-channel configuration and 115.2 GB/s bandwidth, along with PCIe Gen 5 (20 lanes). Its integrated graphics are Arc Xe-LPG with 64 EU, and it has a 125 W TDP.
In CPU benchmarks, the 290K Plus scores 51731 in Cinebench R23 multi-core and 7303 in single-core, placing it in the 96th percentile of all CPUs. Its average benchmark score is 84003, with nearest rivals including the Intel Core Ultra 9 285K (0.2% faster) and AMD EPYC 7F72 (1.3% faster). These scores indicate a massively powerful processor that should not bottleneck any game, including Thief.
However, the measured FPS data shows that the CPU’s power is irrelevant in this pairing. The GTX 1650 limits frame rates to the point where the CPU sits idle waiting for GPU work. The CPU’s 24 threads and 5.80 GHz boost clock would easily handle Thief’s AI and physics calculations, but the GPU cannot render frames fast enough to utilize that headroom. The combo rank of 2766 out of 2851 proves that the CPU is not the limiting factor; if it were, the rank would be much higher given the CPU’s percentile.
The data indicates that the CPU’s role in this specific combo is to provide a stable platform without introducing any frame drops. The 36 MB L3 cache and high memory bandwidth ensure that game assets are fed to the GPU without delay, but the GPU’s 128.1 GB/s bandwidth is the bottleneck. For a user upgrading from this combo, replacing the GPU would yield massive FPS gains, while upgrading the CPU would provide zero measurable improvement in Thief.
FAQ
*Q: What is the best resolution for this combo in Thief?*
A: The data shows 1920x1080 as the only playable resolution, with Low settings achieving 74 FPS and Medium achieving 56 FPS. At 2560x1440, Low drops to 51 FPS, and at 3840x2160, even Low only reaches 30 FPS.
Q: How does the GTX 1650 compare to its nearest rivals in benchmark scores?
A: The GTX 1650 has an average benchmark score of 7472, which is 0.3% slower than the AMD Radeon HD 8850M, 0.4% slower than the Intel UHD Graphics 750, and 0.6% slower than the AMD Radeon R7 350. The Intel Arc A310 is 1% slower than the GTX 1650.
Q: Does the Intel Core Ultra 9 290K Plus bottleneck the GTX 1650?
A: No. The CPU’s 24 cores and 5.80 GHz boost clock place it in the 96th percentile of all CPUs, and its Cinebench R23 multi-core score of 51731 far exceeds what Thief requires. The GPU is the sole bottleneck, as evidenced by the identical FPS at High and Ultra 4K settings (17 FPS).
Q: What is the FPS difference between High and Ultra settings at 1080p?
A: At 1920x1080, High settings produce 43 FPS, while Ultra produces 41 FPS — a difference of just 2 FPS. This suggests that Ultra settings offer no meaningful visual improvement for the performance cost.
*Q: Is the GTX 1650’s 4 GB VRAM sufficient for 4K in Thief?*
A: No. The measured 4K FPS at High and Ultra is 17 FPS, while Low is 30 FPS, indicating the 4 GB VRAM and 128-bit memory bus are overwhelmed. The Medium setting at 4K has a min FPS of 19, showing severe frame drops.
Q: What does the combo rank of 2766 out of 2851 mean for this pairing?
A: It places this combo in the bottom 3% of all tested combinations in Thief. Given the CPU’s 96th percentile ranking, this low rank is entirely attributable to the GPU’s 40th percentile performance, making the pairing highly imbalanced for this game.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1650 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | Ultra | 17.0 |
| 3840x2160 | High | 17.0 |
| 2560x1440 | Low | 51.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 29.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 74.0 |
| 1920x1080 | Medium | 56.0 |
| 1920x1080 | High | 43.0 |
| 1920x1080 | Ultra | 41.0 |
Thief with iUltra 9 290K Plus + Other GPUs
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Thief with GTX 1650 + Other CPUs
See how Thief performs with the same GPU but different processors.
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