Evolve
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 18 | 23 | 29 |
| 1440p QHD | 22 | 31 | 40 | 51 |
| 1080p Full HD | 32 | 47 | 59 | 77 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1650, In-Depth Analysis
The pairing of Intel’s flagship 24-core Core Ultra 9 290K Plus with NVIDIA’s entry-level GTX 1650 creates a profound bottleneck scenario in Evolve. The data indicates a system where the CPU’s immense processing headroom is almost entirely irrelevant to the final frame rate, which is dictated by the GPU’s limits at every measured setting. This analysis breaks down the measured FPS data to characterize the experience across resolutions and presets, clarifying the role of each component and how this specific configuration ranks against others.
Settings Recommendations
The measured data provides a clear hierarchy of performance across the four available presets at each resolution. At 1920x1080, the Low preset delivers an average of 77 FPS, making it the only setting that approaches high-refresh-rate territory. The Medium preset drops to 59 FPS, which is still playable but represents a 23% performance hit from Low. High settings yield 47 FPS, and Ultra falls to 32 FPS, which is a 58% reduction from the Low preset’s average. Given the GPU’s architecture, prioritizing frame rate over visual fidelity is the only way to achieve a fluid experience.
For 2560x1440, the pattern shifts downward significantly. The Low preset averages 51 FPS, which is a 34% decrease compared to the same preset at 1080p. Medium averages 40 FPS, with a measured minimum of 34 FPS and maximum of 46 FPS, showing notable fluctuation. High drops to 31 FPS, and Ultra becomes a slideshow at 22 FPS. At this resolution, the Low preset is the only viable option for consistent playability, while Medium remains borderline acceptable for those who tolerate sub-60 FPS gameplay.
At 3840x2160, the GTX 1650 is simply overwhelmed. The Low preset averages 29 FPS, which is the highest result at 4K but still below the threshold for smooth motion. Medium averages 23 FPS, with a minimum of 19 FPS and maximum of 26 FPS. High settings produce only 18 FPS, and Ultra is unplayable at 12 FPS. The recommendation here is clear: 4K is not a viable resolution for this combo in Evolve, as even the lowest settings cannot maintain a playable frame rate.
The optimal experience per the measured rows is achieved at 1920x1080 with the Low preset, which provides the highest average FPS of 77. Users seeking a balance between visual quality and performance might consider the Medium preset at 1080p, which yields 59 FPS with a minimum of 50 FPS, ensuring no severe drops. The data suggests that any setting above Medium at 1080p, or any preset above Low at higher resolutions, compromises the frame rate to a degree that diminishes the gameplay experience.
CPU Role
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, manufactured on a 3 nm process by TSMC. It features a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a 36 MB shared L3 cache. In synthetic benchmarks, the CPU demonstrates exceptional multi-threaded capability, scoring 51,731 in Cinebench R23 multi-core and 21,727 in Cinebench R20 multi-core. Its single-thread performance is also strong, with a Cinebench R23 single-core score of 7,303.
However, these CPU capabilities are largely untapped in Evolve when paired with the GTX 1650. The data shows that the GPU is the limiting factor across all measured scenarios. For instance, at 1920x1080 Low, the CPU could theoretically push far beyond the 77 FPS average, but the GTX 1650’s rendering capacity caps the output. The CPU’s high core count and clock speeds do not translate to higher frame rates because the graphics card cannot process frames fast enough to utilize the CPU’s headroom.
The CPU’s role in this combo is to ensure that it never becomes the bottleneck, and the data confirms this. Even at the lowest resolution and settings, where CPU load is typically highest, the GPU remains the constraint. The CPU’s PassMark single-thread score of 4,823 and multi-thread score of 60,860 place it in the 96th percentile of all CPUs, indicating it is far more powerful than necessary for this game. In Evolve, the CPU’s contribution is to maintain a stable platform, but the measured FPS is entirely a function of the GPU’s performance. The only scenario where the CPU might matter is if the game were CPU-bound, but the data shows no such instance with this GPU.
FAQ
Q: What is the highest average FPS achieved by this combo in Evolve?
A: The highest measured average FPS is 77, achieved at 1920x1080 resolution with the Low settings preset. This is the only configuration that breaks the 60 FPS barrier.
Q: Is the GTX 1650 capable of running Evolve at 4K?
A: No. At 3840x2160, the best average FPS is 29 on Low settings. Medium averages 23 FPS, High averages 18 FPS, and Ultra averages 12 FPS, all of which are below the threshold for smooth gameplay.
Q: How does the CPU’s performance compare to its nearest rivals?
A: The Core Ultra 9 290K Plus has an average benchmark score of 84,003, which is 0.2% higher than the Intel Core Ultra 9 285K (83,807), 1.1% higher than the AMD EPYC 4584PX (83,090), and 1.2% higher than the AMD EPYC 9135 (82,980). It trails the AMD EPYC 7F72 by 1.3%, which scores 85,072.
Q: What is the difference in FPS between Medium and High settings at 1440p?
A: At 2560x1440, the Medium preset averages 40 FPS, while the High preset averages 31 FPS. This represents a 22% performance drop when moving from Medium to High.
Q: Does the combo’s rank indicate it is a top performer for this game?
A: No. The combo ranks 2788 out of 2872 tested combinations in Evolve, placing it in the bottom 3% of all tested systems. This indicates that the GPU severely limits overall performance despite the high-end CPU.
Q: What is the minimum FPS recorded for this combo at 1080p Medium?
A: The minimum FPS at 1920x1080 with Medium settings is 50 FPS, with a maximum of 68 FPS. This shows some frame time variance but remains above 50 FPS.
How This Combo Ranks
The combination of the Intel Core Ultra 9 290K Plus and NVIDIA GeForce GTX 1650 ranks 2788 out of 2872 tested combos in Evolve, placing it in the bottom 3% of all systems tested. This ranking is a direct consequence of the GPU’s low performance relative to the CPU. The GTX 1650 has an average benchmark score of 7,472, which places it in the 40th percentile of all GPUs. Its nearest rivals include the AMD Radeon HD 8850M (7,447, 0.3% slower), the Intel UHD Graphics 750 (7,441, 0.4% slower), and the AMD Radeon R7 350 (7,425, 0.6% slower). The Intel Arc A310 scores 7,550, which is 1% higher.
In contrast, the CPU is a top-tier performer, ranking in the 96th percentile of all CPUs with an average benchmark score of 84,003. This massive disparity in component capability explains the low combo rank. The system’s performance in Evolve is dictated almost entirely by the GPU, which cannot deliver the frame rates expected from a system with such a powerful processor. The ranking reflects a fundamental imbalance: the CPU is overkill for this game, while the GPU is underpowered for even moderate settings.
The data shows that the combo’s rank is not indicative of the CPU’s quality but rather the GPU’s limitations. In a game like Evolve, which is not heavily CPU-bound, the GPU’s 40th percentile ranking is the primary determinant of the combo’s 2788th position. Users with this pairing should expect performance consistent with a low-end graphics card, regardless of the CPU’s capabilities.
Resolution Scaling
The measured FPS data reveals a steep decline in performance as resolution increases, confirming that the GPU is the primary limiting component. At Low settings, the average FPS drops from 77 at 1920x1080 to 51 at 2560x1440, a 34% reduction. Moving from 1440p to 3840x2160, the average FPS falls from 51 to 29, another 43% reduction. The cumulative drop from 1080p to 4K at Low settings is 62%, from 77 FPS to 29 FPS.
This scaling pattern is characteristic of a GPU-bound scenario. When the resolution increases, the pixel count rises dramatically, placing more load on the GPU’s shading units, texture mapping units, and ROPs. The GTX 1650 has 896 shading units, 56 TMUs, and 32 ROPs, with a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. These specifications are insufficient for high-resolution rendering in Evolve, as evidenced by the sub-30 FPS results at 4K.
The CPU’s role in resolution scaling is minimal. As resolution increases, the CPU’s workload typically decreases relative to the GPU, as the CPU is responsible for game logic and draw calls, not pixel rendering. The Core Ultra 9 290K Plus, with its high boost clock and 36 MB L3 cache, has no trouble feeding the GPU at any resolution. The data shows that the FPS drop is proportional to the increase in pixel count, which is a clear sign that the GPU is the bottleneck. If the CPU were the limiting factor, the FPS would remain relatively constant across resolutions, which is not the case here.
The results indicate that users should stick to 1080p for any playable experience. At 1440p, the best average FPS is 51 on Low, which is marginal. At 4K, even the lowest settings produce an average of 29 FPS, which is below the threshold for smooth gameplay. The scaling behavior confirms that the GPU’s 4 GB of GDDR5 memory and 128-bit memory bus are also constraints, as higher resolutions require more memory bandwidth and capacity.
Measured FPS Breakdown
The following table summarizes the exact average FPS measurements for each resolution and settings combination:
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|----------|---------|---------|---------|
| 1920x1080 | Low | 77 | — | — |
| 1920x1080 | Medium | 59 | 50 | 68 |
| 1920x1080 | High | 47 | — | — |
| 1920x1080 | Ultra | 32 | — | — |
| 2560x1440 | Low | 51 | — | — |
| 2560x1440 | Medium | 40 | 34 | 46 |
| 2560x1440 | High | 31 | — | — |
| 2560x1440 | Ultra | 22 | — | — |
| 3840x2160 | Low | 29 | — | — |
| 3840x2160 | Medium | 23 | 19 | 26 |
| 3840x2160 | High | 18 | — | — |
| 3840x2160 | Ultra | 12 | — | — |
At 1080p, the Low preset delivers 77 FPS, which is the only result above 60 FPS. Medium drops to 59 FPS, with a minimum of 50 FPS, ensuring no severe stutter. High settings average 47 FPS, and Ultra falls to 32 FPS, which is a 58% reduction from Low. The frame time data for Medium shows a 18 FPS spread between minimum and maximum, indicating some variability.
At 1440p, the Low preset averages 51 FPS, which is playable but not smooth. Medium averages 40 FPS, with a minimum of 34 FPS and maximum of 46 FPS, showing a 12 FPS range. High settings produce 31 FPS, and Ultra drops to 22 FPS. The jump from Low to Ultra at 1440p represents a 57% performance loss.
At 4K, all results are below 30 FPS. Low averages 29 FPS, which is the only result near playability. Medium averages 23 FPS, with a minimum of 19 FPS and maximum of 26 FPS. High averages 18 FPS, and Ultra averages 12 FPS. The data clearly shows that 4K is not a realistic option for this combo, as even the lowest settings cannot maintain a consistent frame rate above 30 FPS. The Medium preset’s minimum of 19 FPS indicates significant frame drops, making it unplayable.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1650 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 51.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 31.0 |
| 2560x1440 | Ultra | 22.0 |
| 1920x1080 | Low | 77.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 47.0 |
| 1920x1080 | Ultra | 32.0 |
Evolve with iUltra 9 290K Plus + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with GTX 1650 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.