Evolve
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 41 | 53 |
| 1440p QHD | 39 | 57 | 73 | 94 |
| 1080p Full HD | 59 | 85 | 108 | 140 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis
Evolve, the 2015 FPS title, presents a demanding workload for modern hardware, and the measured data for the Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5050 Mobile reveals a system that is consistently bound by its graphics processor. The combination ranks 2,960 out of 3,700 tested configurations, placing it in the lower 20 percent of all tested combos, indicating that while the hardware is capable of running the game, it does so with significant compromises at higher fidelity presets. The data shows a clear and predictable scaling pattern across resolutions and settings, with the GPU's 8 GB of VRAM and 128-bit memory interface proving to be the primary bottleneck in this specific configuration.
FAQ
Q: What is the best resolution to play Evolve with this hardware?
A: Based on the measured FPS, 1920x1080 is the most viable resolution for a smooth experience. At 1080p, the system achieves 85 FPS on High settings and 140 FPS on Low, whereas at 2560x1440, the High preset drops to 57 FPS, and at 3840x2160, it falls to 32 FPS.
Q: How does the RTX 5050 Mobile compare to its closest rivals in average benchmark score?
A: The GPU's average benchmark score of 43,268 places it in a tight cluster with its rivals. It is exactly tied with the NVIDIA Quadro M6000 24 GB (0.0% delta), 0.1% ahead of the NVIDIA Quadro M6000, 0.1% ahead of the NVIDIA GeForce RTX 4070 SUPER, and 0.9% behind the NVIDIA GeForce RTX 4090 Mobile.
Q: Is the CPU a limiting factor in Evolve's performance?
A: The data suggests the CPU is not the primary bottleneck in this game. The Intel Core Ultra 7 265HX, with a 93rd percentile ranking among all CPUs, shows significant headroom. For instance, the FPS drop from 1080p Medium (108 FPS) to 4K Medium (41 FPS) is a 62% reduction, a pattern typical of GPU-bound scenarios rather than CPU limitations.
Q: What is the performance difference between the Low and Ultra presets at 1440p?
A: The difference is substantial. At 2560x1440, the Low preset achieves an average of 94 FPS, while the Ultra preset averages just 39 FPS. This represents a 141% performance uplift when moving from Ultra to Low settings, highlighting the heavy graphical load of the Ultra preset.
Q: Does the RTX 5050 Mobile support modern graphics APIs relevant to Evolve?
A: Yes. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring full compatibility with the API standards used by Evolve and allowing for the use of modern rendering features if the game is updated to utilize them.
Q: How much VRAM does the GPU have, and is it sufficient for 4K gaming in Evolve?
A: The GPU has 8 GB of GDDR7 memory on a 128-bit bus, providing 384.0 GB/s of bandwidth. At 3840x2160, the highest average FPS achieved is 53 on Low settings, but this drops to 22 on Ultra. The 8 GB capacity appears to be a limiting factor at this resolution, as performance degrades severely with increased texture and detail settings.
GPU Role
The NVIDIA GeForce RTX 5050 Mobile is the central component determining Evolve's frame rates in this configuration. Its role is defined by its memory subsystem and clock speeds, which directly impact the game's ability to render high-resolution textures and complex scenes. The GPU operates at a base clock of 1020 MHz and a boost clock of 1500 MHz, with the memory running at 1500 MHz, effectively 24 Gbps. This memory is 8 GB of GDDR7 on a 128-bit bus, yielding a total bandwidth of 384.0 GB/s.
In Evolve, the GPU's performance ceiling is most evident at higher resolutions. The benchmark results show a clear hierarchy: the 3840x2160 resolution yields average frame rates of 32 FPS on High and 22 FPS on Ultra. This indicates that the graphical processing unit is heavily saturated, as the pixel throughput demands exceed what the 32 ROPs and 2560 shading units can deliver at acceptable frame rates. The GPU's pixel rate is rated at 48.00 GPixel/s, and its texture rate is 120.0 GTexel/s, figures that are challenged by the game's asset density at 4K.
The RTX 5050 Mobile's position among its rivals, with a percentile rank of 83 among all GPUs, confirms that it is a mid-range performer. Its average benchmark score of 43,268 is nearly identical to the NVIDIA Quadro M6000 24 GB (0.0% delta), placing it in the same performance tier as that professional-grade card. The data suggests that for Evolve, the GPU's 8 GB VRAM capacity is adequate for 1080p and 1440p gaming, but the bandwidth and processing power are insufficient for a consistently playable 4K experience, particularly at higher settings presets.
Resolution Scaling
The measured FPS data reveals how Evolve scales across the three tested resolutions, providing insight into the system's limiting component. At the High settings preset, the average frame rate drops from 85 FPS at 1920x1080, to 57 FPS at 2560x1440, and finally to 32 FPS at 3840x2160. This represents a 62% performance drop from 1080p to 4K, a scaling pattern that is characteristic of a GPU-bound workload. If the CPU were the limiting factor, the frame rate would remain more constant across resolutions, as the CPU's workload does not change with resolution.
The Low settings preset shows a similar trend, with frame rates of 140 FPS at 1080p, 94 FPS at 1440p, and 53 FPS at 4K. Even at the lowest graphical settings, the 4K resolution proves to be too demanding for the RTX 5050 Mobile to maintain high frame rates, confirming that the GPU is the primary bottleneck. The scaling from 1080p to 1440p results in a 33% reduction in FPS, while the scaling from 1440p to 4K results in a 44% reduction. This non-linear drop suggests that the memory bandwidth and fill rate are being taxed more heavily as pixel count increases.
This behavior indicates that users seeking higher resolutions will need to make significant compromises in graphical fidelity. The data shows that the system can deliver a playable 60 FPS experience at 1440p only on the Low preset (94 FPS) and High preset (57 FPS is borderline). The 4K resolution is only viable at Low settings (53 FPS), and even then, it does not reach the 60 FPS threshold. The performance scaling strongly suggests that the GPU's 128-bit memory bus and 8 GB VRAM are the key constraints, as the game's memory footprint and bandwidth requirements increase disproportionately with resolution.
Measured FPS Breakdown
The measured FPS data provides a detailed look at the system's performance across all tested configurations. At 1920x1080, the system delivers its best results. The Low preset achieves an average of 140 FPS, which is well above the threshold for high-refresh-rate monitors. The Medium preset averages 108 FPS, with a minimum of 92 FPS and a maximum of 124 FPS, indicating a stable experience. The High preset averages 85 FPS, which is still smooth for most players. The Ultra preset, however, drops to an average of 59 FPS, which is on the cusp of playability.
Moving to 2560x1440, the frame rates become more constrained. The Low preset remains fluid at 94 FPS, but the Medium preset drops to 73 FPS, with a range of 62 to 83 FPS. The High preset averages 57 FPS, which is playable but not ideal for fast-paced action. The Ultra preset falls to 39 FPS, which is noticeably stuttery. At 3840x2160, the system struggles to maintain playable frame rates. The Low preset averages 53 FPS, which is playable but not smooth. The Medium preset averages 41 FPS, with a range of 35 to 47 FPS, and the High preset averages 32 FPS. The Ultra preset averages just 22 FPS, which is not a playable experience.
The data shows a consistent pattern: the Medium preset offers the most balanced experience at 1080p, with an average of 108 FPS. At 1440p, the Low preset is the only one that consistently exceeds 60 FPS, averaging 94 FPS. At 4K, only the Low preset approaches playability, with an average of 53 FPS. The minimum FPS data, available only for the Medium preset, shows that the frame pacing is generally stable, with the 1080p Medium preset having a minimum of 92 FPS, which is only 15% below the average.
CPU Role
The Intel Core Ultra 7 265HX plays a supporting role in Evolve's performance, as the data indicates the GPU is the primary bottleneck. This processor is a 20-core, 20-thread part based on the Arrow Lake architecture, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. It has a 30 MB shared L3 cache and supports DDR5 memory on a dual-channel bus, providing a memory bandwidth of 102.4 GB/s. The CPU's performance is strong, as evidenced by its Cinebench R23 multi-core score of 40,642 and single-core score of 5,737.
The CPU's benchmark scores place it in the 93rd percentile among all CPUs, with an average benchmark score of 63,173. Its nearest rivals include the Intel Core i7-13790F (0.1% faster), the AMD Ryzen AI 7 450G (0.2% slower), and the Intel Core Ultra 7 255HX (0.7% slower). This level of performance suggests that the CPU has ample headroom for gaming workloads. In Evolve, a game that is not heavily multithreaded, the CPU's high single-core performance is more relevant than its multi-core capabilities.
The measured FPS data confirms that the CPU is not the limiting factor. If the CPU were the bottleneck, we would expect to see similar frame rates across different resolutions. However, the data shows a dramatic reduction in FPS from 1080p to 4K. For example, at High settings, the FPS drops from 85 at 1080p to 32 at 4K. This is a clear sign that the GPU is saturated. The CPU's role is to feed the GPU with draw calls and game logic, and with a boost clock of 5.30 GHz and a PassMark single-thread score of 4,500, it is more than capable of keeping up with the RTX 5050 Mobile.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this hardware depend on the user's target resolution and frame rate preference. For a 60 FPS experience, the data shows that the 1920x1080 Medium preset is the best choice, as it delivers an average of 108 FPS with a minimum of 92 FPS, ensuring a consistently smooth experience. The High preset at 1080p (85 FPS) is also viable, but the Medium preset offers a more comfortable performance margin.
For users with a 1440p monitor, the 2560x1440 Low preset is the only configuration that consistently exceeds 60 FPS, averaging 94 FPS. The High preset at 57 FPS is borderline, and the Medium preset at 73 FPS is acceptable for those who prefer higher fidelity. However, the Low preset provides the most headroom for maintaining frame rate stability during intense action sequences.
At 4K, the data suggests that playable frame rates are only achievable with the 3840x2160 Low preset, which averages 53 FPS. While this is below the 60 FPS target, it is the only 4K setting that avoids the severe performance degradation seen at higher presets. The Medium preset at 41 FPS and High preset at 32 FPS are not recommended for a smooth experience, and the Ultra preset at 22 FPS is unplayable.
In summary, the system's best experience is at 1080p with the Medium or High preset, where it can maintain high frame rates. At 1440p, users must accept the Low preset for a fluid experience, and at 4K, only the Low preset is viable. The RTX 5050 Mobile's 8 GB VRAM and 128-bit memory bus are the key constraints, and users should adjust their settings accordingly to prioritize frame rate over visual fidelity.
Hardware Specifications
Intel Core Ultra 7 265HX
NVIDIA GeForce RTX 5050 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050 Mobile in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 53.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 73.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 39.0 |
| 1920x1080 | Low | 140.0 |
| 1920x1080 | Medium | 108.0 |
| 1920x1080 | High | 85.0 |
| 1920x1080 | Ultra | 59.0 |
Evolve with iUltra 7 265HX + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Other Games with iUltra 7 265HX + RTX 5050 Mobile
Explore FPS benchmarks for other games using this same hardware combination.