Thief

Thief

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 17 23 30
1440p QHD 28 29 39 51
1080p Full HD 41 43 56 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 23
3840x2160 Ultra 17
3840x2160 High 17
2560x1440 Low 51
2560x1440 Medium 39
2560x1440 High 29
2560x1440 Ultra 28
1920x1080 Low 74
1920x1080 Medium 56
1920x1080 High 43
1920x1080 Ultra 41

Thief with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1650, In-Depth Analysis

Thief on this platform presents a stark picture of hardware limitation. The pairing of an Intel Core Ultra 7 265 with a NVIDIA GeForce GTX 1650 results in a combo rank of 2766 out of 2851 tested combinations, placing it in the bottom 10% of all systems for this title. The data shows a system where the GPU is overwhelmingly the constraining factor, transforming a modern, high-core-count processor into a bystander in the rendering pipeline. The following analysis breaks down the measured performance across resolutions and settings, drawing exclusively from the provided benchmark data.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a predictable yet severe decline in performance as resolution increases, a classic symptom of GPU-bound rendering. At the 1080p resolution, the system achieves 74 FPS on Low settings, which is the only playable frame rate in the dataset. Moving to 1440p, that same Low preset drops to 51 FPS, a reduction of 23 FPS. At 4K, the Low setting further craters to 30 FPS, showing that even the least demanding preset cannot maintain a smooth experience at higher resolutions.

The scaling pattern is even more telling when examining the High and Ultra presets. At 1080p High, the average is 43 FPS. This falls to 29 FPS at 1440p and then to 17 FPS at 4K. The Ultra preset follows an identical trajectory: 41 FPS at 1080p, 28 FPS at 1440p, and 17 FPS at 4K. The fact that High and Ultra produce nearly identical results at every resolution (43 vs 41 at 1080p, 29 vs 28 at 1440p, 17 vs 17 at 4K) is a strong indicator that the GPU has hit a hard computational ceiling. Increasing graphical fidelity beyond the High preset yields no additional performance cost because the card is already saturated.

This data implies that the 4K results are purely academic. The 17 FPS average at 4K High and Ultra is a slideshow, and even the 30 FPS at 4K Low is below the threshold for comfortable play. The scaling from 1080p to 1440p shows a roughly 33% performance drop across all presets, while the scaling from 1440p to 4K shows another 40-45% drop. This is consistent with the pixel count increase, confirming that the GTX 1650's 4 GB of GDDR5 memory and 128-bit memory bus are being overwhelmed by the data throughput required at higher resolutions. The CPU, with its 20 cores and 5.30 GHz boost clock, is not the bottleneck here; the frame rate is entirely dictated by the GPU's fill rate and shading capacity.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the measured data, the only viable gaming experience is at 1080p with the Low preset, which delivers a 74 FPS average. This is the sole configuration that provides a frame rate comfortably above 60 FPS. The Medium preset at 1080p produces 56 FPS, which is playable but with noticeable dips to a minimum of 48 FPS. For users prioritizing smoothness, Low is the recommended setting, as the jump from Low to Medium costs 18 FPS but offers marginal visual improvements on this hardware.

At 1440p, the situation becomes more constrained. The Low preset at 51 FPS is the only option that approaches playability, though it is borderline. Medium at 1440p drops to 39 FPS, which is a significant compromise for a small visual gain. The High and Ultra presets at 1440p (29 and 28 FPS respectively) are not recommended for active gameplay, as they fall into the territory where reaction times are hampered. The data suggests that 1440p gaming is only feasible if the user accepts the Low preset and the associated visual compromises.

The 4K resolution is effectively unsupported by this combination. All presets at 3840x2160 fail to reach 30 FPS, with High and Ultra locked at 17 FPS. The Medium preset at 4K, with its min/max range of 19 to 26 FPS, shows that the frame pacing is inconsistent and stuttery. For this title, the benchmark results clearly indicate that 1080p Low is the "best experience" in terms of playable frame rate. Any attempt to increase quality or resolution results in a disproportionate loss of performance, confirming that the GTX 1650 is the limiting factor and that settings must be minimized to achieve a responsive game.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is the primary determinant of performance in this dataset, and its specifications explain the observed frame rates. The GPU features 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. In a 2014 title like Thief, the memory capacity is not necessarily the primary constraint at 1080p, but the bandwidth becomes critical as resolution increases. The 4K results, where even Low settings yield only 30 FPS, suggest that the memory subsystem is incapable of feeding the shaders fast enough.

The GPU's clocks are listed with a base of 1485 MHz and a boost of 1665 MHz. With 896 shading units, this configuration yields a texture rate of 93.24 GTexel/s and a pixel rate of 53.28 GPixel/s. The FP32 performance of 2.984 TFLOPS is modest by modern standards, and the data shows this is insufficient for high refresh rate gaming. The benchmark results for this GPU include a Passmark G3D score of 7880, which places it in the 40th percentile of all GPUs. Its nearest rivals in the benchmark database are the AMD Radeon HD 8850M (score 7447, delta 0.3%) and the Intel UHD Graphics 750 (score 7441, delta 0.4%), indicating that this is entry-level performance.

The VRAM allocation is likely a factor in the High versus Ultra performance parity. With only 4 GB, the card cannot effectively utilize the higher texture detail and shadow maps that Ultra settings demand in Thief. The result is that the GPU runs out of memory bandwidth or capacity, causing the performance to plateau. The 17 FPS at 4K High and Ultra is not a measure of the game's graphical complexity, but rather a measure of the GPU's inability to process the data. The card's 75 W TDP and dual-slot design are irrelevant to the performance metrics, but the data confirms that the GTX 1650 is a legacy component that struggles with modern resolutions, even on a game from 2014.

FAQ

Q: What is the best average FPS achievable with this hardware combination in Thief?

A: The highest average FPS measured is 74, achieved at 1920x1080 resolution with the Low settings preset.

Q: Is 4K gaming viable with the Intel Core Ultra 7 265 and NVIDIA GeForce GTX 1650?

A: No. The data shows that at 3840x2160, all presets fail to reach 30 FPS. The Low preset averages 30 FPS, while High and Ultra both average 17 FPS, making the game unplayable.

Q: How much performance is lost when moving from 1080p to 1440p on the Low preset?

A: The average FPS drops from 74 at 1080p to 51 at 1440p, a reduction of 23 FPS, representing a significant 31% decrease in frame rate.

Q: Does the Ultra preset provide a better experience than High at 1080p?

A: No, the measured data shows they are nearly identical. High averages 43 FPS, and Ultra averages 41 FPS, a negligible difference of 2 FPS, indicating the GPU is the bottleneck.

Q: What is the role of the GPU's 4 GB of VRAM in these results?

A: The 4 GB capacity, combined with 128.1 GB/s of bandwidth, appears to be a limiting factor. The performance plateau between High and Ultra settings suggests the card cannot effectively utilize additional graphical data, likely due to memory constraints.

Q: How does this GPU compare to its nearest benchmark rivals?

A: The GTX 1650 has an average benchmark score of 7472. Its closest rival is the AMD Radeon HD 8850M with a score of 7447 (delta 0.3%), and the Intel Arc A310 is 1% faster with a score of 7550.

How This Combo Ranks

The measured combination of the Intel Core Ultra 7 265 and NVIDIA GeForce GTX 1650 achieves a rank of 2766 out of 2851 tested combos in Thief. This places the system in the bottom 3% of all configurations tested for this game. The rank is a direct reflection of the GPU's limitations, as the CPU is a high-end desktop part with a benchmark percentile of 93% versus all CPUs. The data implies that this specific pairing is highly imbalanced, where a top-tier processor is hamstrung by an entry-level graphics card.

The combo rank of 2766 is a solitary data point, but it contextualizes the FPS measurements. A rank near the bottom of the list means that the vast majority of other tested systems, including those with older or less capable CPUs, likely outperform this combination due to having a more capable GPU. The GTX 1650's percentile of 40% versus all GPUs further underscores this point. The system's overall capability is defined not by the CPU's strength but by the GPU's weakness, resulting in a gaming experience that is significantly below average for the benchmark database.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. In the context of Thief's benchmark results, the CPU's role is entirely subservient to the GPU. The data shows that at 1080p Low, the system achieves 74 FPS, which is likely below the CPU's maximum frame generation capability. The CPU's Passmark multithread score of 49682 and single-thread score of 4689 indicate a very powerful processor, but these scores do not translate into higher FPS in this game because the GPU cannot keep up.

The benchmark results for the CPU show it performs on par with the AMD EPYC 4464P (delta -0.3%) and Intel Core Ultra 7 265F (delta 0.3%). Its Cinebench R23 multicore score of 42216 is substantial, but this compute power is irrelevant to the measured FPS. In Thief, the CPU is responsible for game logic and physics, but with only 17 FPS at 4K, the CPU is spending most of its time idle, waiting for the GPU to complete its rendering tasks. The 20 cores provide no advantage in this scenario, as the game's engine from 2014 is unlikely to utilize more than a few threads effectively.

The data suggests that the CPU is not a limiting factor at any resolution tested. The frame rates are consistent with what one would expect from a GTX 1650, regardless of the CPU's capability. If the CPU were the bottleneck, we would expect to see a more significant difference between the High and Ultra presets at 1080p, as the CPU would struggle to feed the GPU with draw calls. Instead, the GPU is the sole constraint, and the CPU's high clocks and core count do nothing to alleviate the GPU's performance ceiling. This is a clear case of a CPU being "too good" for its paired GPU in a legacy game.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The complete dataset provides a comprehensive view of performance across three resolutions and four settings presets.

At 3840x2160 (4K) , the results are as follows:

  • Ultra: Average 17 FPS. No min or max values recorded.
  • High: Average 17 FPS. No min or max values recorded.
  • Medium: Average 23 FPS, with a minimum of 19 FPS and a maximum of 26 FPS.
  • Low: Average 30 FPS. No min or max values recorded.

At 2560x1440 (1440p) , the results improve but remain constrained:

  • Ultra: Average 28 FPS. No min or max values recorded.
  • High: Average 29 FPS. No min or max values recorded.
  • Medium: Average 39 FPS, with a minimum of 33 FPS and a maximum of 45 FPS.
  • Low: Average 51 FPS. No min or max values recorded.

At 1920x1080 (1080p) , the system shows its best performance:

  • Ultra: Average 41 FPS. No min or max values recorded.
  • High: Average 43 FPS. No min or max values recorded.
  • Medium: Average 56 FPS, with a minimum of 48 FPS and a maximum of 65 FPS.
  • Low: Average 74 FPS. No min or max values recorded.

These numbers paint a clear picture. The Medium preset is the only one with recorded min/max values, indicating that the frame pacing is more consistent at that level, though still below ideal. The lack of min/max data for other presets suggests the benchmark tool did not record fluctuations, but the averages are sufficient to draw conclusions. The 1080p Low result of 74 FPS is the only data point above the 60 FPS threshold, and the 1080p Medium result of 56 FPS is the only other viable option. All other configurations fall below 52 FPS, with the 4K results being entirely unplayable. This breakdown confirms the GPU is the definitive bottleneck, with the CPU's performance being irrelevant to the final frame rates.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1650 in Thief

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 23.0
3840x2160 Ultra 17.0
3840x2160 High 17.0
2560x1440 Low 51.0
2560x1440 Medium 39.0
2560x1440 High 29.0
2560x1440 Ultra 28.0
1920x1080 Low 74.0
1920x1080 Medium 56.0
1920x1080 High 43.0
1920x1080 Ultra 41.0

Thief with iUltra 7 265 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with GTX 1650 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 265 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.