Thief

Thief

AVERAGE FPS
64
good

This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 30 39 51
1440p QHD 48 51 66 88
1080p Full HD 70 74 97 128

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 39
3840x2160 High 30
3840x2160 Ultra 28
2560x1440 Low 88
2560x1440 Medium 66
2560x1440 High 51
2560x1440 Ultra 48
1920x1080 Low 128
1920x1080 Medium 97
1920x1080 High 74
1920x1080 Ultra 70

Thief with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1070, In-Depth Analysis

# Thief Performance Analysis: Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1070

The pairing of Intel's 20-core Core Ultra 7 265 with NVIDIA's aging GTX 1070 produces a fascinating bottleneck story in Thief, a 2014 stealth title. The measured data reveals a system that is heavily GPU-limited at higher resolutions, yet surprisingly capable at 1080p, where the GTX 1070's 8 GB of GDDR5 memory and Pascal architecture still deliver playable frame rates. The combo ranks 2375 out of 2851 tested combinations, placing it in the lower-mid tier of the database, which aligns with expectations for a modern high-core-count CPU paired with a six-year-old mid-range GPU. The benchmark rows show a clear pattern: the CPU's substantial multi-threaded headroom (Cinebench R23 multi-core score of 42216) is largely untapped, while the GPU's 6.463 TFLOPS FP32 throughput becomes the decisive factor at every resolution above 1080p.

Settings Recommendations

The measured FPS data strongly favors the Low preset for the best balance of playability and visual fidelity, particularly at higher resolutions. At 1080p, the Low preset delivers 128 average FPS, which is more than double the 70 FPS achieved at Ultra, and represents a 31 FPS improvement over High settings. For players prioritizing smoothness, Low at 1080p is the clear winner, as it exceeds the refresh rate of most standard 60 Hz monitors by a wide margin.

At 1440p, the Low preset still maintains a comfortable 88 average FPS, while Medium drops to 66 FPS and High falls to 51 FPS. The step from Low to Medium costs 22 FPS, a 25% reduction, which may be acceptable for those wanting better shadows and textures. However, the Ultra preset at 1440p produces only 48 FPS, which introduces noticeable judder on typical displays. The data suggests that Medium at 1440p is the sweet spot for visual quality without sacrificing responsiveness, as the 56 FPS minimum (the only measured minimum for this resolution) still keeps gameplay fluid.

The 4K results are less forgiving. Only the Low preset achieves a playable 51 FPS average at 3840x2160, while Medium drops to 39 FPS, High to 30 FPS, and Ultra to 28 FPS. The gap between Low and Medium at 4K is 12 FPS, and pushing beyond Medium yields diminishing returns. For 4K users, the recommendation is unequivocal: stick with Low settings. The 30 FPS High result and 28 FPS Ultra result are technically sub-30 averages, which will feel stuttery in a stealth game requiring precise timing. The measured data shows that the GTX 1070's 256.3 GB/s memory bandwidth and 107.7 GPixel/s pixel rate are simply insufficient for higher presets at 4K.

The Medium preset's measured minimum FPS values (82 at 1080p, 56 at 1440p, 33 at 4K) provide useful consistency data. At 1080p, the 82 FPS minimum is still well above playable thresholds, while at 1440p the 56 FPS minimum is borderline but acceptable. The 4K Medium minimum of 33 FPS confirms that this resolution is only viable on Low. Overall, the data implies that the best experience per the measured rows is Low at 1080p for maximum fluidity, or Medium at 1440p for a compromise between visuals and performance.

CPU Role

The Intel Core Ultra 7 265 brings substantial processing power to this pairing, with 20 cores and 20 threads running at a base clock of 2.40 GHz and a boost clock of 5.30 GHz. This Arrow Lake-S architecture chip, built on TSMC's 3 nm process, has a 30 MB shared L3 cache and supports dual-channel DDR5 memory with 102.4 GB/s bandwidth. In synthetic benchmarks, the CPU achieves a 93rd percentile ranking among all tested processors, with an average benchmark score of 64640. Its Cinebench R23 multi-core score of 42216 and single-core score of 5960 indicate strong performance across both heavily threaded and lightly threaded workloads.

However, the measured FPS data in Thief reveals that this CPU's capabilities are largely underutilized. The game, released in 2014, was designed for the quad-core era and does not appear to scale significantly with the Ultra 7 265's 20 threads. The fact that FPS drops dramatically when moving from 1080p to 4K at the same settings — for example, High settings fall from 74 FPS at 1080p to 51 FPS at 1440p to 30 FPS at 4K — indicates that the GPU is the primary bottleneck, not the CPU. If the CPU were limiting, we would expect to see similar FPS across resolutions, as the CPU workload per frame remains relatively constant.

The CPU's nearest rivals in the database include the AMD EPYC 4464P (average score 64823, delta -0.3%), the Intel Core Ultra 7 265F (64438, +0.3%), and the AMD EPYC 7343 (64202, +0.7%). These deltas are all within 0.7% of the Ultra 7 265, meaning the CPU's performance class is well established. Yet in gaming, the 5.30 GHz boost clock and high single-thread score (PassMark single-thread of 4689) should be more than adequate for Thief's engine. The data suggests that the CPU is not a limiting factor in any of the measured configurations; even at 1080p Low with 128 FPS, the CPU is likely idle relative to its capacity.

The 65 W TDP and active production status indicate this is a modern, efficient part, but for this specific game, the CPU's role is to stay out of the way. The 17,800 million transistors and 243 mm² die size provide ample headroom for complex scenes, but Thief's stealth gameplay does not appear to demand heavy physics or AI computation that would stress the 20-core configuration. The PassMark physics score of 2923 and integer math score of 134773 suggest strong computational abilities, yet these do not translate into FPS gains in this title beyond what a more modest CPU could achieve.

GPU Role

The NVIDIA GeForce GTX 1070 is the definitive performance limiter in this combination. Built on the Pascal architecture with a GP104 chip on TSMC's 16 nm process, this GPU features 1920 shading units, 120 texture mapping units, and 64 ROPs. Its 8 GB of GDDR5 memory on a 256-bit bus provides 256.3 GB/s of bandwidth, while the base clock of 1506 MHz boosts to 1683 MHz. The 6.463 TFLOPS FP32 throughput and 202.0 GTexel/s texture rate are modest by modern standards, placing the GPU at the 47th percentile among all tested graphics cards with an average benchmark score of 9780.

The measured FPS data illustrates the GPU's limitations clearly. At 1080p, the GTX 1070 manages 128 FPS on Low, 97 FPS on Medium, 74 FPS on High, and 70 FPS on Ultra. These numbers show a reasonable scaling curve, with a 58 FPS difference between Low and Ultra. However, at 1440p, the same settings yield 88, 66, 51, and 48 FPS respectively, representing a 31% average drop from 1080p. At 4K, the performance collapses further: 51, 39, 30, and 28 FPS. The 4K Low result of 51 FPS is the only playable 4K option, and even that requires the lowest preset.

The GPU's nearest rivals in the database include the AMD FirePro W5000 (average score 9803, delta -0.2%), NVIDIA Quadro M2000M (9832, -0.5%), NVIDIA Tesla M10 (9724, +0.6%), and NVIDIA Tesla C2070 (9716, +0.7%). These deltas are all under 1%, confirming that the GTX 1070 performs as expected for its class. The 8 GB VRAM capacity is sufficient for Thief's textures at all settings, as evidenced by the fact that even 4K Ultra runs without crashing, albeit at 28 FPS. The 256-bit memory bus and 256.3 GB/s bandwidth are likely the constraining factors at higher resolutions, where pixel throughput demands exceed the GPU's fill rate.

The DirectX 12 support (12_1) and Vulkan 1.4 API compatibility are interesting for a 2014 game, but Thief was built for DirectX 11, which the PassMark DirectX 11 score of 100 reflects as a strong result. The GPU's PassMark G3D score of 13498 and DirectX 10 score of 82 indicate it handles legacy APIs well. The 150 W TDP and dual-slot design are typical for this generation, and the 1x 8-pin power connector with a 450 W suggested PSU shows modest power requirements. For Thief specifically, the GPU's 107.7 GPixel/s pixel rate becomes the bottleneck at 4K, where even Low settings require substantial pixel shading.

How This Combo Ranks

The combination ranks 2375 out of 2851 tested combos in Thief, placing it in the 16.7th percentile of all tested pairings. This low ranking is primarily attributable to the GTX 1070's age and performance class, as the CPU alone would rank much higher (93rd percentile among CPUs). The 476-position gap between the combo's rank and what the CPU alone would suggest indicates the GPU is severely dragging down overall performance.

When interpreting this rank, it is helpful to consider that Thief is a 2014 title with modest system requirements. The fact that this combo still ranks in the bottom 16.7% of tested configurations suggests that the database contains many modern, high-end systems that dominate this game. However, the measured FPS data shows that the combo is perfectly playable at 1080p and 1440p on lower presets, which contradicts the low rank's implication of poor performance. The rank likely reflects the combo's inability to max out the game at 4K Ultra, where it achieves only 28 FPS.

The combo's position relative to other pairings can be inferred from the CPU and GPU's individual rankings. The CPU's 93rd percentile and GPU's 47th percentile create a mismatched pairing where the GPU is roughly half as capable relative to its peers as the CPU is relative to its peers. In Thief, which is GPU-bound at higher resolutions, this mismatch is exposed. The data suggests that pairing this CPU with a higher-tier GPU would yield significantly better results, but within the constraints of this analysis, the combo's rank reflects the GPU's limitations.

Resolution Scaling

The FPS drop from 1080p to 4K provides clear evidence of GPU-bound performance. At Low settings, the average FPS falls from 128 at 1080p to 88 at 1440p (a 31% drop) to 51 at 4K (a 42% drop from 1440p). At Medium settings, the progression is 97 to 66 to 39, representing a 60% total reduction from 1080p to 4K. High settings show 74 to 51 to 30, a 59% reduction, while Ultra shows 70 to 48 to 28, a 60% reduction.

These consistent percentage drops across all settings indicate that the GPU's pixel processing capability is the limiting factor. The number of pixels at 4K is exactly four times that of 1080p, and the measured FPS at 4K is roughly one-quarter to one-third of the 1080p values. For example, at High settings, 74 FPS at 1080p drops to 30 FPS at 4K, which is 40.5% of the 1080p value. If the CPU were the bottleneck, we would expect the FPS to remain relatively flat across resolutions, as the CPU workload is resolution-independent. The data clearly shows the opposite.

The scaling also reveals diminishing returns at higher presets. At 1080p, the difference between Low and Ultra is 58 FPS, but at 4K, the difference narrows to 23 FPS. This suggests that at 4K, the GPU is so overwhelmed that even lowering settings cannot fully compensate for the pixel count. The 8 GB VRAM capacity is not exceeded at any resolution, as evidenced by the game running at all settings, but the 256.3 GB/s bandwidth becomes a throughput bottleneck at 4K. The memory clock of 2002 MHz (8 Gbps effective) is a limiting factor for high-resolution textures, though the data shows the GPU's compute and fill rate are the primary constraints.

FAQ

Q: What is the best resolution and settings combination for this system in Thief?

A: Based on the measured data, 1080p Low provides the highest average FPS at 128, while 1440p Medium offers a balanced 66 FPS with better visuals. At 4K, only Low is playable at 51 FPS average.

Q: Is the CPU or GPU the limiting factor in this game?

A: The GPU is clearly the limiting factor. The FPS drops consistently by roughly 30-40% when moving from 1080p to 1440p to 4K, which indicates GPU-bound performance. The CPU's 20 cores and 5.30 GHz boost clock are not fully utilized.

Q: How does this combo rank among all tested systems in Thief?

A: This combo ranks 2375 out of 2851 tested combinations, placing it in the lower 16.7% of all systems. The low rank is due to the GTX 1070's age, as the CPU alone ranks in the 93rd percentile.

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: At 1080p, Low averages 128 FPS while Ultra averages 70 FPS, a difference of 58 FPS. The Medium preset sits in between at 97 FPS, and High at 74 FPS.

Q: Can this system achieve 60 FPS at 4K?

A: No. The highest 4K average FPS is 51 on Low settings, with Medium at 39, High at 30, and Ultra at 28. None of the measured 4K configurations reach 60 FPS.

Q: Is 8 GB of VRAM sufficient for Thief at maximum settings?

A: Yes, the 8 GB GDDR5 memory is sufficient, as the game runs at Ultra settings at all resolutions, though at low FPS. The VRAM capacity is not the bottleneck; rather, the GPU's 256.3 GB/s bandwidth and 107.7 GPixel/s pixel rate limit performance.

Measured FPS Breakdown

The following table presents the exact measured average FPS values for each resolution and settings combination:

| Resolution | Settings | Average FPS | Minimum FPS | Maximum FPS |

|------------|----------|-------------|-------------|-------------|

| 3840x2160 | High | 30 | — | — |

| 3840x2160 | Low | 51 | — | — |

| 3840x2160 | Medium | 39 | 33 | 45 |

| 3840x2160 | Ultra | 28 | — | — |

| 2560x1440 | High | 51 | — | — |

| 2560x1440 | Low | 88 | — | — |

| 2560x1440 | Medium | 66 | 56 | 76 |

| 2560x1440 | Ultra | 48 | — | — |

| 1920x1080 | High | 74 | — | — |

| 1920x1080 | Low | 128 | — | — |

| 1920x1080 | Medium | 97 | 82 | 111 |

| 1920x1080 | Ultra | 70 | — | — |

The Medium preset is the only setting with measured minimum and maximum FPS values across all resolutions, providing insight into frame time consistency. At 1080p Medium, the range from 82 to 111 FPS shows a 29 FPS spread, indicating some variance but generally smooth performance. At 1440p Medium, the 56 to 76 FPS range narrows to 20 FPS, while at 4K Medium, the 33 to 45 FPS range shows a 12 FPS spread, suggesting that as resolution increases, the frame rate becomes more consistent due to GPU saturation.

The progression of average FPS from 1080p to 4K at each setting is monotonic: every resolution increase results in a lower average FPS. The largest absolute drop between consecutive resolutions occurs from 1080p to 1440p at Low settings (40 FPS drop), while the smallest is from 1440p to 4K at High settings (21 FPS drop). This pattern reinforces that the GTX 1070's performance ceiling is reached between 1440p and 4K, where even Low settings cannot maintain high frame rates. The 4K Ultra result of 28 FPS is the worst measured performance, confirming that this resolution is not viable for this GPU in Thief.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1070

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1683 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1070 in Thief

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 39.0
3840x2160 High 30.0
3840x2160 Ultra 28.0
2560x1440 Low 88.0
2560x1440 Medium 66.0
2560x1440 High 51.0
2560x1440 Ultra 48.0
1920x1080 Low 128.0
1920x1080 Medium 97.0
1920x1080 High 74.0
1920x1080 Ultra 70.0

Thief with GTX 1070 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 265 + GTX 1070

Explore FPS benchmarks for other games using this same hardware combination.