Doom
This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 41 | 48 | 55 |
| 1440p QHD | 61 | 75 | 89 | 102 |
| 1080p Full HD | 95 | 116 | 137 | 158 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1070, In-Depth Analysis
The Intel Core Ultra 7 265 paired with the NVIDIA GeForce GTX 1070 delivers a playable but aging experience in Doom, landing in the 3068th position out of 3712 tested combinations. This places the combo in the lower 17% of all tested hardware pairings, a ranking that reflects the GTX 1070's legacy status as the primary bottleneck. The data indicates that while the CPU is a modern powerhouse, the GPU's Pascal architecture struggles to keep pace with the demands of even a 2016 title at higher resolutions. The benchmark results consistently show that this pairing is best suited for 1080p gameplay, where it can still deliver high refresh rates, but it loses its competitive edge quickly as resolution increases.
How This Combo Ranks
The measured data places this specific combination at rank 3068 out of 3712 total tested combos, which is a percentile position of roughly 17%. This is a low ranking that signals a significant hardware imbalance. The Intel Core Ultra 7 265 is a current-generation processor that sits in the 93rd percentile against all CPUs, with an average benchmark score of 64640. In contrast, the GTX 1070 is firmly in the middle of the pack, sitting in the 47th percentile against all GPUs with an average score of 9780. This disparity is the core narrative: a top-tier CPU is being held back by a mid-range, end-of-life graphics card.
The CPU's nearest rivals in the database reinforce its high-end standing. The Core Ultra 7 265 is virtually tied with the AMD EPYC 4464P, which scores 64823, a difference of only -0.3%. It is also within a 0.7% margin of the AMD EPYC 9124, which scores 65104. These are server-class processors, and the fact that the Core Ultra 7 265 is trading blows with them in aggregate benchmarks shows its immense multi-threaded capability. However, this power is largely irrelevant in Doom, which is a GPU-bound title at most settings. The GPU's nearest rivals are similarly telling; the GTX 1070 is within 0.7% of the AMD FirePro W5000 and the NVIDIA Quadro M2000M, which are professional workstation cards that are not designed for gaming performance. This shows the GTX 1070 is a moderate performer in the current landscape, and its age is a clear limiting factor.
The combo's low rank is not a reflection of the CPU's capability but rather a direct consequence of the GPU's performance ceiling. In this configuration, the overall experience is dictated by the GTX 1070, which cannot leverage the Core Ultra 7 265's processing power in this game. The data suggests that for a game like Doom, the GPU is the sole determinant of the frame rate, and the CPU's contributions are negligible beyond ensuring the game runs without stutter.
Settings Recommendations
The benchmark data suggests a clear hierarchy for the best experience with this hardware combo. At 1920x1080, the "High" preset delivers an average of 116 FPS, which is an excellent target for a smooth and responsive experience on a high refresh rate monitor. While the "Low" preset at 158 FPS and "Medium" at 137 FPS offer higher frame rates, the jump to "High" provides a substantial visual upgrade for a relatively modest performance cost of 21 FPS compared to "Medium". The "Ultra" preset, at 95 FPS, is still playable but sacrifices the headroom needed for consistent frame pacing in intense firefights.
For 2560x1440, the "High" preset is the optimal choice, producing an average of 75 FPS. This is above the 60 FPS threshold for smooth gameplay and offers a good balance between visual fidelity and performance. The "Medium" preset at 89 FPS is also viable, but the visual improvement from "Medium" to "High" is often significant in Doom's dark, detailed environments. The "Ultra" preset at 61 FPS is right at the edge of playability; while it is technically playable, any dips in performance would be noticeable, making "High" the safer recommendation.
At 3840x2160, the situation becomes more challenging. The "Low" preset is the only one that provides a consistent playable experience, averaging 55 FPS. The "Medium" preset dips to 48 FPS, which is below the ideal smoothness threshold, and "High" drops to 41 FPS, which feels sluggish. The "Ultra" preset at 33 FPS is not recommended for serious play. Therefore, for 4K, the "Low" preset is the only viable choice, and even then, the frame rate is not ideal for fast-paced action. The data strongly suggests that this combo is not suited for 4K gaming, and users should stick to 1080p or 1440p for the best experience.
Resolution Scaling
The performance drop from 1080p to 4K is dramatic and clearly illustrates the GPU's limitations. At 1920x1080 with "High" settings, the combo achieves 116 FPS. Moving to 2560x1440 with the same settings, the average FPS drops to 75, a reduction of 41 FPS or roughly 35%. When moving to 3840x2160, the frame rate plummets to 41 FPS, a further 34 FPS drop from 1440p and a total reduction of 75 FPS (65%) from 1080p. This steep decline in performance is a classic sign of a GPU-bound scenario.
The scaling pattern reveals that the GTX 1070's memory bandwidth and fill rate are insufficient for the pixel count at 4K. The GPU's 256.3 GB/s of bandwidth and 107.7 GPixel/s pixel rate are simply overwhelmed when rendering four times the pixels of 1080p. This is further evidenced by the "Low" preset data: at 1080p "Low," the combo hits 158 FPS, at 1440p "Low," it gets 102 FPS, and at 4K "Low," it manages only 55 FPS. The consistent halving of performance at each resolution step in the "Low" preset confirms that the GPU is the primary constraint.
Interestingly, the data suggests the CPU is not a limiting factor at any resolution. The Core Ultra 7 265, with its 20 cores and 20 threads, has ample headroom to feed the GPU. The fact that frame rates scale almost entirely with resolution and settings changes points directly to the GTX 1070 as the bottleneck. The CPU's massive multi-threaded compute power, as evidenced by its Cinebench R23 multi-core score of 42216, is irrelevant here because the game's engine is not demanding enough to stress it, and the GPU is always the first component to max out.
Measured FPS Breakdown
The measured FPS data provides a granular view of the combo's performance across all settings and resolutions. At 1920x1080, the results are strong. The "Low" preset delivers an average of 158 FPS, with "Medium" at 137 FPS (min 117, max 158), "High" at 116 FPS, and "Ultra" at 95 FPS. This shows a consistent and predictable performance curve, with each settings tier costing roughly 20-25 FPS. The minimum frame rate of 117 FPS at "Medium" indicates that even in the most demanding scenes, the game remains highly fluid.
At 2560x1440, the performance drops to a playable level. "Low" averages 102 FPS, "Medium" averages 89 FPS (min 75, max 102), "High" averages 75 FPS, and "Ultra" averages 61 FPS. The data shows that "Ultra" is right on the edge of the 60 FPS playability line, and the lack of a reported minimum FPS for "Ultra" suggests it may dip below this threshold. The "Medium" preset's minimum of 75 FPS shows good consistency, but the step from "High" to "Ultra" results in a 14 FPS drop, which is a significant cost for the extra visual effects.
At 3840x2160, the GTX 1070 is clearly overmatched. The "Low" preset is the only one that remains above 50 FPS, averaging 55 FPS. "Medium" drops to 48 FPS (min 41, max 55), "High" falls to 41 FPS, and "Ultra" is a slideshow at 33 FPS. The minimum FPS of 41 at "Medium" shows that the game can become quite choppy in action sequences. The data is unambiguous: 4K is not a viable resolution for this GPU in Doom, and users should avoid it for a smooth experience.
GPU Role
The NVIDIA GeForce GTX 1070 is the definitive bottleneck in this configuration. Its architecture, Pascal, is from the 10-series generation and is now end-of-life, a fact reflected in its 47th percentile ranking. The GPU's specifications, while impressive for its time, are now dated for modern gaming demands. It features 1920 shading units, 120 texture mapping units, and 64 ROPs, which are the core execution units. Its base clock is 1506 MHz with a boost clock of 1683 MHz, and it has 8 GB of GDDR5 memory on a 256-bit bus.
The GPU's memory bandwidth of 256.3 GB/s is a key limiting factor at higher resolutions. As the resolution increases, the demand for texture data and frame buffer memory grows exponentially, and the GTX 1070's bandwidth is insufficient to keep up. This is clearly shown in the 4K benchmarks, where the frame rate drops to 41 FPS at "High" settings. The GPU's compute capability of 6.463 TFLOPS is also modest by today's standards, further limiting its ability to process complex shaders and lighting effects at high resolutions.
The GTX 1070's performance in Doom is consistent with its aggregate benchmark scores. Its Passmark G3D score of 13498 and its 3DMark Steel Nomad DX12 score of 1082 indicate a mid-range graphics card. The data shows it performs similarly to the AMD FirePro W5000 and Quadro M2000M, which are not gaming cards. This highlights that the GTX 1070 is a competent 1080p card but lacks the raw power and memory bandwidth for higher resolutions in demanding titles. Its 8 GB of VRAM is adequate for 1080p and 1440p, but at 4K with "Ultra" textures, it may be pushing the limits, though the data suggests the core GPU speed is the primary limiting factor, not VRAM capacity.
CPU Role
The Intel Core Ultra 7 265 is an exceptionally powerful processor that plays a minimal role in determining the frame rate in this specific game. It is a 20-core, 20-thread part based on the Arrow Lake architecture, built on a 3 nm process. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 30 MB shared L3 cache. Its aggregate benchmark scores are outstanding, with a Cinebench R23 multi-core score of 42216 and a single-core score of 5960. It ranks in the 93rd percentile of all CPUs, proving its immense processing power.
In Doom, however, this power is largely untapped. The game's engine is not heavily multi-threaded in a way that would stress a 20-core processor, and the GTX 1070 becomes the limiting factor long before the CPU is challenged. The data shows that the frame rate scales almost linearly with GPU load (resolution and settings), which is a clear indicator that the CPU is not a bottleneck. The Core Ultra 7 265's single-thread performance, which is crucial for game logic and draw calls, is more than sufficient, but it cannot compensate for the GPU's lack of rendering power.
The CPU's high-end status is confirmed by its nearest rivals, which include the AMD EPYC 4464P and EPYC 7343, both server processors. This puts the Core Ultra 7 265 in a class of workstation and server-level silicon. Its 17,800 million transistors and 243 mm² die size, produced by TSMC, represent a modern, efficient design. However, this efficiency and power are irrelevant to the gaming experience when paired with a GPU that is six generations old. The CPU is ready to handle any modern game, but this combination will not allow it to showcase its full potential.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce GTX 1070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1070 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 41.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 102.0 |
| 2560x1440 | Medium | 89.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 61.0 |
| 1920x1080 | Low | 158.0 |
| 1920x1080 | Medium | 137.0 |
| 1920x1080 | High | 116.0 |
| 1920x1080 | Ultra | 95.0 |
Doom with GTX 1070 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 7 265 + GTX 1070
Explore FPS benchmarks for other games using this same hardware combination.