Thief
This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 59 | 78 | 102 |
| 1440p QHD | 96 | 101 | 132 | 174 |
| 1080p Full HD | 140 | 147 | 193 | 230 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 7 265 + AMD Radeon RX 9070 XT, In-Depth Analysis
The AMD Radeon RX 9070 XT paired with the Intel Core Ultra 7 265 delivers a thoroughly playable experience in Thief, a 2014 stealth title, with the data showing a performance curve that scales predictably across resolutions and settings. Benchmark results indicate that the system is capable of high refresh rates at 1080p and 1440p, while 4K remains the domain of high and medium presets. This analysis breaks down the measured FPS data, the role of each component, and how the numbers translate into real-world settings recommendations.
FAQ
Q: What is the average FPS at 1080p with High settings?
A: The measured average FPS at 1920x1080 with High settings is 147 frames per second, indicating a very smooth experience for the game's stealth gameplay.
Q: How much performance is lost when moving from 1080p to 4K at Ultra settings?
A: The average FPS drops from 140 at 1920x1080 to 56 at 3840x2160 on the Ultra preset, representing a 60% reduction in frame rate as the rendering resolution quadruples.
Q: Which resolution and preset combination provides the highest measured average FPS?
A: The highest recorded average FPS is 230, achieved at 1920x1080 with the Low settings preset, showing the game's scalability on this hardware.
Q: Does the GPU have enough VRAM for 4K gaming in this title?
A: The AMD Radeon RX 9070 XT features 16 GB of GDDR6 memory, which is more than sufficient for the demands of Thief at 4K, as evidenced by the playable frame rates at that resolution.
Q: How does the CPU's performance compare to its nearest rival?
A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% higher than the Intel Core Ultra 7 265F and 0.7% higher than the AMD EPYC 7343, making it a very close competitor in synthetic tests.
Q: What is the minimum FPS recorded for the Medium preset at 1440p?
A: For the 2560x1440 resolution with Medium settings, the data shows a minimum FPS of 112 and a maximum of 152, with an average of 132 frames per second.
GPU Role
The AMD Radeon RX 9070 XT is the primary driver of frame rates in Thief, as is typical for a GPU-intensive title. The card, based on the RDNA 4.0 architecture and the Navi 48 chip, operates with a base clock of 1660 MHz and a boost clock of 2970 MHz, with a game clock of 2400 MHz. In this benchmark configuration, the GPU's performance is showcased across all three tested resolutions, with the measured FPS scaling directly with the rendering load.
The GPU's 16 GB of GDDR6 memory on a 256-bit bus provides a bandwidth of 644.6 GB/s. This memory configuration is a key factor in the card's ability to maintain stable frame rates at 4K, where texture data and frame buffers are substantially larger. The data shows that even at the demanding 4K Ultra preset, the system achieves an average of 56 FPS, indicating that the memory subsystem is not a bottleneck. At 4K High, the average jumps to 59 FPS, and at 4K Medium it reaches 78 FPS, demonstrating that the GPU has ample headroom to handle the game's assets without stuttering or significant frame drops, as the Medium preset only shows a min FPS of 66.
The GPU's raw compute power, measured at 48.66 TFLOPS FP32, combined with 4096 shading units and 128 ROPs, is the reason for the high frame rates seen at lower resolutions. At 1080p, the GPU is clearly not the limiting factor, as even the Ultra preset yields 140 FPS, and Low settings push the average to 230 FPS. This suggests that the RX 9070 XT is overqualified for 1080p gaming in this older title, leaving performance on the table in favor of lower latency. The card's percentile ranking of 55 among all GPUs, while seemingly modest, is contextualized by the age of the game; the architecture is more than capable of handling the DirectX 11-era workload.
Resolution Scaling
The measured FPS data reveals a clear and expected pattern of performance degradation as resolution increases from 1080p to 4K. At the High settings preset, the average frame rate drops from 147 FPS at 1920x1080 to 101 FPS at 2560x1440, and finally to 59 FPS at 3840x2160. This represents a 31% drop from 1080p to 1440p, and a further 42% drop from 1440p to 4K. This scaling behavior indicates that the GPU is the primary limiting component as resolution climbs, with the CPU maintaining a consistent level of performance.
The trend is consistent across all settings presets. For example, on the Low preset, the average FPS goes from 230 at 1080p to 174 at 1440p (a 24% drop) and then to 102 at 4K (a 41% drop from 1440p). The Ultra preset shows a similar trajectory, with averages of 140, 96, and 56 FPS across the three resolutions. The fact that the relative performance drop between 1440p and 4K is consistently larger than the drop between 1080p and 1440p across all presets suggests that the GPU's fillrate and memory bandwidth are being taxed more heavily at the higher resolution.
This scaling pattern is a classic sign of a GPU-bound scenario. The Intel Core Ultra 7 265, with its high single-thread performance (evidenced by a Cinebench R23 single-core score of 5960), is able to feed the GPU with data efficiently, but it is not the bottleneck. The consistent FPS drops track with the increase in pixel count, which is a function of the GPU's rendering capabilities. At 4K, the system is still playable on High and Medium presets, but the data shows that the GPU is working near its limits, as the difference between High (59 FPS) and Ultra (56 FPS) at 4K is marginal, suggesting that the most demanding settings are starting to hit a performance ceiling.
Settings Recommendations
For the best balance of visual fidelity and performance, the data points to the High preset at 2560x1440 as the optimal choice. This configuration yields an average of 101 FPS, which is well above the threshold for smooth gameplay, and it provides a significant visual upgrade over the Medium preset. At 1440p, the High preset offers a 31% performance headroom over the Ultra preset (101 vs 96 FPS), making it a safer choice for maintaining consistent frame times, while the visual difference between High and Ultra in a 2014 title is likely to be minimal.
For users with 1080p monitors, the Medium preset is the sweet spot. It delivers an average of 193 FPS, with a minimum of 164 FPS, ensuring no drops below the refresh rate of most high-refresh displays. While the Ultra preset also achieves an average of 140 FPS, the Medium preset provides a higher minimum frame rate and a larger buffer for demanding scenes, making it the more reliable choice for competitive or fast-paced play. The Low preset at 1080p, while achieving 230 FPS, is likely too visually compromised for general play, but is the best option for players seeking the absolute lowest latency.
At 4K, the High preset is the recommended starting point, with an average of 59 FPS. This is right on the edge of the 60 FPS target, but the data suggests it is achievable. The Medium preset at 4K provides a much more comfortable margin, with an average of 78 FPS and a minimum of 66 FPS, ensuring a mostly stable experience. The Ultra preset at 4K, with an average of 56 FPS, is best avoided if frame pacing is a concern, as it offers no measurable performance benefit over High in terms of average FPS and may result in more frequent dips. Therefore, the High preset at 4K is the recommended balance, with Medium as a fallback for guaranteed smoothness.
Measured FPS Breakdown
The measured data provides a complete picture of performance for this system configuration. At 1920x1080, the system delivers exceptionally high frame rates across all settings. The Low preset achieves an average of 230 FPS, Medium reaches 193 FPS (with a min of 164 and max of 222), High hits 147 FPS, and Ultra settles at 140 FPS. The scaling from Low to Ultra shows a 39% performance reduction, but even the lowest number is far beyond what is required for a smooth experience.
Moving to 2560x1440, the frame rates remain very high, but the scaling becomes more pronounced. The Low preset averages 174 FPS, Medium averages 132 FPS (min 112, max 152), High averages 101 FPS, and Ultra averages 96 FPS. The gap between High and Ultra narrows to just 5%, suggesting that the Ultra preset's additional effects are more taxing on the GPU without providing a proportional FPS benefit at this resolution.
At 3840x2160, the performance is more constrained, but still playable. The Low preset achieves an average of 102 FPS, which is a significant drop from the 1440p result. The Medium preset averages 78 FPS (min 66, max 89), the High preset averages 59 FPS, and the Ultra preset averages 56 FPS. The data shows a clear trend: at 4K, the Medium preset is the most balanced, while the High and Ultra presets are both hovering near the 60 FPS mark, with High being the better choice of the two due to its slightly higher average.
CPU Role
The Intel Core Ultra 7 265 plays a crucial supporting role in these results. With 20 cores and 20 threads, a base clock of 2.40 GHz, and a boost clock of 5.30 GHz, the CPU has ample processing power to handle the game logic and physics of Thief. Its architecture, Arrow Lake-S, built on a 3 nm process, provides the high instructions-per-clock (IPC) necessary to feed the GPU, especially at lower resolutions where the frame rate is high and the CPU has less time to prepare each frame.
The CPU's benchmark scores reflect its strength. A Cinebench R23 multi-core score of 42216 and a single-core score of 5960 indicate strong performance in both multi-threaded and single-threaded workloads. In gaming, single-core performance is often more critical, and the Ultra 7 265's single-thread score is robust. The Passmark single-thread score of 4689 corroborates this. The CPU's high performance is also evident in its average benchmark score of 64640, which places it in the 93rd percentile of all CPUs. Its nearest rival, the AMD EPYC 4464P, has a score of 64823, which is only 0.3% higher, showing that the Ultra 7 265 is competitive with server-grade parts in synthetic tests.
In the context of Thief, the CPU's role is to ensure that the GPU is not starved of data. The data shows that the CPU is not a bottleneck at any resolution, as the FPS scales inversely with resolution, which is a GPU-bound pattern. Even at 1080p High, where the system is generating 147 FPS, the CPU is able to keep up. The 30 MB of shared L3 cache and the 102.4 GB/s memory bandwidth are sufficient to maintain data flow. The CPU's performance is so high that even at 1080p Low, where the system hits 230 FPS, the frame rate is not limited by the processor. This indicates that for a game from 2014, the Intel Core Ultra 7 265 is more than sufficient, providing a stable platform that allows the GPU to operate at its full potential.
Hardware Specifications
Intel Core Ultra 7 265
AMD Radeon RX 9070 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 9070 XT in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 102.0 |
| 3840x2160 | Medium | 78.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 56.0 |
| 2560x1440 | Low | 174.0 |
| 2560x1440 | Medium | 132.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 96.0 |
| 1920x1080 | Low | 230.0 |
| 1920x1080 | Medium | 193.0 |
| 1920x1080 | High | 147.0 |
| 1920x1080 | Ultra | 140.0 |
Thief with iUltra 7 265 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RX 9070 XT + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RX 9070 XT
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