Thief
This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 43 | 56 | 74 |
| 1440p QHD | 70 | 73 | 96 | 126 |
| 1080p Full HD | 101 | 106 | 140 | 168 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4070, In-Depth Analysis
Thief is a stealth game with a release date of 2014-02-24. This page examines measured performance for the Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 4070. The combination ranks 1935 out of 3720 tested combos in Thief, while the CPU sits at the 83rd percentile among all CPUs and the GPU sits at the 81st percentile among all GPUs.
FAQ
Q: Which components are covered in this measured data?
A: The CPU is the Intel Core Ultra 7 155H, with 16 cores, 22 threads, a 3.80 GHz base clock, and a 4.80 GHz boost clock. The GPU is the NVIDIA GeForce RTX 4070, with 12 GB GDDR6X, a 192-bit memory bus, and 504.2 GB/s of memory bandwidth.
Q: How well does this combo rank in Thief?
A: It ranks 1935 out of 3720 tested combinations, which places it near the middle of the database list. The CPU and GPU individually reach the 83rd and 81st percentiles, respectively, but their combined rank in Thief does not match those high individual positions.
Q: What are the fastest measured results at 1080p?
A: At 1920x1080, Low averages 168 fps, Medium averages 140 fps, High averages 106 fps, and Ultra averages 101 fps. The Medium preset is the only 1080p row with min/max data, reporting 119 fps minimum and 161 fps maximum.
Q: Can this combo handle 4K in Thief?
A: At 3840x2160, Low averages 74 fps, Medium averages 56 fps, High averages 43 fps, and Ultra averages 41 fps. Among the measured presets, Low is the only one that remains well ahead of the rest at 4K.
Q: What are the nearest CPU rivals in the benchmark pool?
A: The Intel Core Ultra 7 155H has an average benchmark score of 32697. Its nearest rivals are the Intel Core i5-14600T with 32707 and deltaPct 0, the AMD Ryzen AI 7 PRO 360 with 32662 and deltaPct 0.1, the AMD Ryzen 5 7400F with 32750 and deltaPct -0.2, and the AMD Ryzen 7 PRO 6850H with 32812 and deltaPct -0.4.
Q: Are min/max FPS readings available for every preset?
A: No. Only the Medium preset includes min/max values at every resolution: 1920x1080 shows 119 to 161, 2560x1440 shows 82 to 110, and 3840x2160 shows 48 to 65. Low, High, and Ultra rows all have null min/max values.
GPU Role
The NVIDIA GeForce RTX 4070 is built on the Ada Lovelace architecture and uses the AD104 chip. It contains 5888 shading units, 184 TMUs, and 64 ROPs. Clocks are listed as a 1920 MHz base and 2475 MHz boost, while memory runs at 1313 MHz, cited as 21 Gbps effective. The memory configuration is 12 GB GDDR6X across a 192-bit bus, giving 504.2 GB/s of memory bandwidth.
Those memory and clock figures relate directly to the measured Thief results. At 1080p Low, the GPU delivers 168 fps, which is the highest average in the dataset. At 4K Low, the same GPU and CPU pair delivers 74 fps. The FP32 throughput is 29.15 TFLOPS, which gives plenty of raw compute for a 2014 game. However, the measured FPS decline from Low to Ultra is visible at every resolution: at 1080p, Low averages 168 fps while Ultra averages 101 fps; at 4K, Low averages 74 fps while Ultra averages 41 fps.
The 12 GB frame buffer is a significant asset for high-resolution rendering. No VRAM usage value is reported in the FACT PACK, so the data does not directly show whether VRAM capacity is a limiting factor. Still, the GPU's 504.2 GB/s bandwidth and 12 GB GDDR6X are the resources that would interact with texture-heavy presets and higher pixel counts. The measured pattern shows that raising settings consistently lowers average fps, which is consistent with the GPU handling more shading and memory work at High and Ultra.
The GPU's release date is 2023-04-11, which is much later than Thief's release date of 2014-02-24. That temporal gap helps explain why the RTX 4070 can produce 168 fps at 1080p Low. At 4K, the same GPU still keeps Low at 74 fps, but Medium drops to 56 fps, High to 43 fps, and Ultra to 41 fps. These numbers suggest that the GPU has enough memory bandwidth and VRAM for 4K, but the higher presets place more load on the 29.15 TFLOPS compute capacity and the 504.2 GB/s memory pipe.
Settings Recommendations
The measured rows include four presets: Low, Medium, High, and Ultra at three resolutions. If the only goal were to maximize average FPS, Low would be the obvious choice at every resolution. The more interesting question is which preset offers the best balance of visual quality and frame rate based on the measured numbers.
Medium is the strongest balanced preset in the data. At 1080p, Medium averages 140 fps, which is notably above High's 106 fps and Ultra's 101 fps while remaining below Low's 168 fps. At 1440p, Medium averages 96 fps, compared with High's 73 fps and Ultra's 70 fps. At 4K, Medium averages 56 fps, while High and Ultra fall to 43 fps and 41 fps. Low still reaches 74 fps at 4K, but Medium provides higher visual settings without collapsing below the other high-preset options.
Medium is also the only preset in the dataset with min/max FPS information. That adds another reason to treat it as the reference point for stability. At 1080p Medium, the frame rate range is 119 to 161 fps. At 1440p Medium, the range is 82 to 110 fps. At 4K Medium, the range is 48 to 65 fps. These ranges give some idea of how much frame pacing varies, but no other preset offers comparable min/max data.
For players who want the highest measured average at 4K, Low is the recommended preset in this dataset. For users who prioritize higher settings while keeping the frame rate at a usable level, Medium is the clear choice across all three resolutions. High and Ultra provide no measured FPS advantage; instead, they consistently produce lower averages than Medium. The data therefore suggests Medium as the best setting for a balanced experience, with Low reserved for maximum frame rate at 4K.
How This Combo Ranks
The combo's position in Thief is rank 1935 out of 3720 total combos. That is a mid-list placement in the game-specific table. The CPU's individual global percentile is 83, and the GPU's individual global percentile is 81. The gap between these high global percentiles and the mid-pack game rank suggests that Thief's measured results are not simply a reflection of raw component strength.
The CPU's nearest rivals are all close in average benchmark score. The Intel Core Ultra 7 155H averages 32697. The Intel Core i5-14600T follows with 32707 and deltaPct 0, the AMD Ryzen AI 7 PRO 360 scores 32662 with deltaPct 0.1, the AMD Ryzen 5 7400F scores 32750 with deltaPct -0.2, and the AMD Ryzen 7 PRO 6850H scores 32812 with deltaPct -0.4. This narrow deltaPct band shows that the CPU sits in a crowded performance neighborhood.
The GPU's nearest rivals are similarly clustered. The RTX 4070 averages 37648. The NVIDIA Tesla P4 scores 37628 with deltaPct 0.1, the AMD Radeon RX Vega 56 scores 37507 with deltaPct 0.4, the NVIDIA GeForce RTX 4080 Mobile scores 38135 with deltaPct -1.3, and the AMD Radeon PRO W6400 scores 37157 with deltaPct 1.3. The deltaPct values range from -1.3 to 1.3, meaning the RTX 4070's benchmark position is close to several other GPUs.
The game-specific rank of 1935 out of 3720 puts this combo in the middle of the tested pool, even though both components score above the 80th percentile in their respective global lists. The combination of a strong CPU and strong GPU does not automatically produce a top game rank. Thief's measured FPS data appears to reflect the game's own performance characteristics rather than the raw benchmark order of the components.
CPU Role
The Intel Core Ultra 7 155H is a mobile processor in the Core Ultra Series 1, using the Meteor Lake architecture and Intel's 7 nm process. It has 16 cores and 22 threads, with base clock 3.80 GHz and boost clock 4.80 GHz. The cache hierarchy includes 112 KB L1 per core, 2 MB L2 per core, and 24 MB of shared L3 cache. The CPU supports DDR5 memory via a dual-channel interface with 89.6 GB/s of bandwidth.
Threaded benchmarks show strong multi-core performance. Cinebench R23 multicore score is 15028, while single-core score is 1743. PassMark multithread score is 24873, and PassMark single-thread score is 3468. The single-core scores are much lower than the multi-core scores in absolute terms, which is normal for a high-thread-count processor. In Thief, the CPU's 4.80 GHz boost clock provides a high per-core ceiling, which can matter for a game released in 2014.
The CPU release date is 2023-12-13, while Thief released on 2014-02-24. That means the game is running on much newer processor hardware than its original era. At 1080p Low, the measured system reaches 168 fps. At 1080p Ultra, it still reaches 101 fps. These numbers indicate that the CPU is not preventing high frame rates at 1080p, though the dataset does not contain direct CPU utilization figures.
The CPU's L3 cache is 24 MB shared, which benefits workloads that share data across threads. The 22 threads are available for background tasks and any multi-threaded game logic, but the measured results do not isolate how many threads Thief actually uses. What the data shows is that the CPU/GPU pair can push 168 fps at 1080p Low, and the CPU's high boost clock and modern architecture are part of that result.
Measured FPS Breakdown
The dataset contains twelve measured FPS rows. The following table lists every row exactly as reported, including min/max limitations.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|---|---:|---:|---:|---:|
| 3840x2160 | High | 43 | — | — |
| 3840x2160 | Low | 74 | — | — |
| 3840x2160 | Medium | 56 | 48 | 65 |
| 3840x2160 | Ultra | 41 | — | — |
| 2560x1440 | High | 73 | — | — |
| 2560x1440 | Low | 126 | — | — |
| 2560x1440 | Medium | 96 | 82 | 110 |
| 2560x1440 | Ultra | 70 | — | — |
| 1920x1080 | High | 106 | — | — |
| 1920x1080 | Low | 168 | — | — |
| 1920x1080 | Medium | 140 | 119 | 161 |
| 1920x1080 | Ultra | 101 | — | — |
At 1080p, the ordering is Low 168, Medium 140, High 106, Ultra 101. This is a wide spread, and Medium's min/max range of 119 to 161 shows substantial headroom even while keeping a 140 fps average.
At 1440p, the ordering remains Low 126, Medium 96, High 73, Ultra 70. Medium is the only 1440p preset with min/max data, showing 82 to 110 fps. High and Ultra are close to each other, with only a 3 fps difference between 73 and 70.
At 4K, Low 74, Medium 56, High 43, and Ultra 41 follow the same order. Medium's min/max at 4K is 48 to 65, meaning its minimum is still above High's 43 average and Ultra's 41 average. High and Ultra are nearly identical at 4K, differing by just 2 fps.
Nine of the twelve rows have null min/max values, so only the Medium rows provide consistency information. This makes it difficult to judge frame pacing for Low, High, and Ultra, but the average FPS values are still clear enough to show a consistent ranking across all three resolutions.
Resolution Scaling
The FPS pattern from 1080p to 4K is consistent across every preset. Low goes from 168 fps at 1920x1080 to 126 fps at 2560x1440 to 74 fps at 3840x2160. Medium goes from 140 to 96 to 56. High goes from 106 to 73 to 43. Ultra goes from 101 to 70 to 41.
Every preset loses a large amount of average FPS when moving to 4K. This is visible in the exact numbers: Low drops from 168 to 74, Medium from 140 to 56, High from 106 to 43, and Ultra from 101 to 41. The pattern is not identical across presets, but the trend is universal.
The CPU's clocks do not change with resolution. The 3.80 GHz base and 4.80 GHz boost are fixed, and the CPU's core/thread configuration stays the same regardless of pixel count. Resolution scaling therefore places more work on the GPU, which must process more pixels and access more texture data. The RTX 4070's 504.2 GB/s bandwidth and 12 GB frame buffer are the resources most affected by moving from 1080p to 4K.
The data suggests that the GPU becomes the main limiting component at higher resolutions. At 1080p Low, the system reaches 168 fps, showing that the CPU can feed a high frame rate. At 4K, even Low drops to 74 fps, and High and Ultra sit at 43 and 41 fps. Because the CPU does not scale its workload with resolution in the same way, this steep FPS decline implies that the RTX 4070 is the component holding the frame rate down at 4K.
Preset differences remain meaningful at every resolution, but the ceiling falls sharply as resolution rises. The measured rows also show that Low and Medium stay more distinct from High and Ultra at 4K, while High and Ultra cluster together. Overall, the resolution scaling data identifies the RTX 4070's traversal from 1080p to 4K as the central factor behind Thief's measured frame rates.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4070 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 126.0 |
| 2560x1440 | Medium | 96.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 70.0 |
| 1920x1080 | Low | 168.0 |
| 1920x1080 | Medium | 140.0 |
| 1920x1080 | High | 106.0 |
| 1920x1080 | Ultra | 101.0 |
Thief with iUltra 7 155H + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 4070 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 4070
Explore FPS benchmarks for other games using this same hardware combination.