Thief
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 17 | 22 | 29 |
| 1440p QHD | 27 | 29 | 38 | 50 |
| 1080p Full HD | 40 | 42 | 55 | 73 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 5 125H + AMD Radeon 880M, In-Depth Analysis
Thief, a 2014 stealth classic, remains a demanding title for modern integrated graphics. The combination of the Intel Core Ultra 5 125H and AMD Radeon 880M produces a playable, though constrained, experience that is heavily dependent on resolution and settings. The data reveals a system where the GPU is the primary bottleneck, but the CPU’s capabilities provide a stable foundation for the frame rates achieved.
Resolution Scaling
The measured FPS data shows a clear and expected decline as resolution increases from 1920x1080 to 3840x2160. At the "Low" settings preset, the average frame rate drops from 73 FPS at 1080p to 50 FPS at 1440p, and finally to 29 FPS at 4K. This represents a 60% reduction in average FPS from 1080p to 4K. The scaling is consistent across other presets; for instance, "High" settings yield 42 FPS at 1080p, 29 FPS at 1440p, and 17 FPS at 4K. The "Ultra" preset follows a similar pattern, with 40 FPS at 1080p, 27 FPS at 1440p, and 16 FPS at 4K.
This pattern is a textbook indicator of a GPU-bound scenario. The performance penalty for doubling the pixel count from 1080p to 4K is severe, with the average FPS often falling by more than half. The Radeon 880M, with its system-shared memory architecture, is clearly overwhelmed by the 8.3 million pixels at 4K. The data shows that 1080p is the only resolution where the integrated GPU can maintain frame rates that would be considered fluid, especially on lower presets. At 1440p, the experience becomes marginal, with only the "Low" preset cracking the 50 FPS mark. The 4K results, which range from 16 to 29 FPS, are effectively unplayable for a stealth action game requiring precise timing.
The frame time data available for the "Medium" preset reinforces this. At 1080p, the average FPS is 55, with a minimum of 47 and a maximum of 63. At 1440p, the average drops to 38 FPS, with a minimum of 32 and a maximum of 43. At 4K, the average falls to 22 FPS, with a minimum of 19 and a maximum of 26. The shrinking gap between the minimum and maximum frame rates at higher resolutions suggests the GPU is saturated, leaving little headroom for variance. This is a classic sign of a component running at its absolute limit, with the rendering pipeline fully saturated.
Settings Recommendations
For a smooth, playable experience, the 1080p resolution is the only viable option, and the choice of preset is a trade-off between visual fidelity and frame rate. The data shows that the "Low" preset at 1080p delivers an average of 73 FPS, which is well above the threshold for smooth gameplay. This is the only configuration that offers a significant performance buffer, making it the safest choice for maintaining high frame rates during intense action sequences.
The "Medium" preset at 1080p offers a better balance. With an average of 55 FPS and a minimum of 47 FPS, it remains fluid and responsive. The visual upgrade from "Low" to "Medium" is typically substantial in games of Thief's era, and the 18 FPS average drop is a reasonable price for that improvement. This appears to be the optimal configuration for this hardware, providing a high-quality visual experience without sacrificing playability.
The "High" preset at 1080p drops the average to 42 FPS. While still technically playable, this is closer to the edge of comfort. The "Ultra" preset yields an average of 40 FPS and a minimum of 40 FPS, making it a marginal experience. Given that the jump from "High" to "Ultra" often yields minimal visual gains, the performance cost is not justified. At 1440p, even the "Low" preset's 50 FPS average is the minimum recommended threshold, and any higher preset will result in a compromised experience. The "Medium" preset at 1440p, with its 38 FPS average and 32 FPS minimum, is likely to feel stuttery in combat. Therefore, the data strongly suggests that 1080p with the "Medium" preset is the best overall experience, with "Low" as a fallback for those prioritizing frame rate above all else.
GPU Role
The AMD Radeon 880M is the definitive limiting factor in this configuration. Its benchmark scores and the in-game data tell a consistent story. The GPU's average benchmark score is 8436, placing it in the 43rd percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce GTX 675MX and the AMD Radeon HD 8870M, with deltaPct values of 0.1 and -0.3 respectively. This shows that the 880M is competing with dedicated graphics cards from over a decade ago, which reflects the progress of integrated graphics but also highlights its limitations in modern gaming.
The GPU has a base clock of 400 MHz and a boost clock of 2900 MHz. The high boost clock is crucial for extracting performance, but the 15 W TDP limits how long and how high it can sustain that clock under load. The 880M features 768 shading units and 16 ROPs, and its memory is "System Shared," meaning it relies on the system's main memory for both capacity and bandwidth. The memory bandwidth is listed as "System Dependent," which in this case, with a dual-channel Intel Core Ultra 5 125H, is a performance constraint. The GPU's PassMark G3D score of 7615 and its DirectX 11 score of 73 reinforce that it is a modest performer.
In Thief, this translates to the low average FPS observed at higher resolutions. The GPU is unable to fill the frame buffer fast enough at 1440p and 4K, leading to the significant frame rate drops seen in the data. The 3DMark Steel Nomad DX12 score of 535 is a low-end result, further confirming that the GPU is not designed for high-resolution, high-detail gaming. The data shows a system where the GPU is the clear bottleneck, as the CPU has the headroom to feed it more frames than it can render.
How This Combo Ranks
The combination of the Intel Core Ultra 5 125H and AMD Radeon 880M ranks 2787 out of 2851 tested combos in Thief. This places it in the bottom 2% of all configurations, a reflection of the GPU's limitations. The data indicates that this is not a combination intended for high-end gaming, but rather for basic productivity and light, esports-level titles.
Despite the low overall rank, the benchmark results are measured and consistent. The CPU itself is a strong performer, ranking in the 79th percentile of all CPUs. This creates a significant imbalance within the combo. The CPU is capable of delivering high frame rates in CPU-bound scenarios, but it is held back by the iGPU. The data shows that the GPU is the limiting component, as evidenced by the large performance drops when resolution scales. The combo rank is effectively a measure of the GPU's performance, as the CPU is rarely the bottleneck. This pairing is a classic example of an iGPU system where the graphics solution is the primary constraint for gaming. The 880M's performance is comparable to the NVIDIA GeForce GTX 675MX, a mobile GPU from 2012, which puts its capabilities in perspective.
CPU Role
The Intel Core Ultra 5 125H is a mobile processor with 14 cores and 18 threads, based on the Meteor Lake architecture. It has a base clock of 3.60 GHz and a boost clock of 4.50 GHz. Its benchmark scores are robust, with a Cinebench R23 multi-core score of 12804.5 and a single-core score of 1647.5. Its average benchmark score is 27507, placing it in the 79th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 7 5800 and the Intel Core i5-12600K, with deltaPct values of -0.1 and -0.3 respectively. This shows that the CPU's processing power is comparable to older desktop processors.
In Thief, the CPU's role is to handle game logic, physics, and AI. The data suggests it does this effectively, as the frame rates are not limited by the CPU. The 73 FPS at 1080p "Low" settings and 50 FPS at 1440p "Low" settings show that the CPU can instruct the GPU to render frames at a much higher rate than the GPU can manage at higher resolutions. The 18 MB of shared L3 cache and the dual-channel memory support provide sufficient bandwidth for the CPU's tasks. The CPU is not the bottleneck; the frame rates are consistently limited by the Radeon 880M's rendering capabilities.
The CPU's high multi-threaded performance, as indicated by its PassMark multithread score of 21100, ensures that it won't cause hitches or stutters in gameplay. This is a crucial aspect for a stealth game where consistent frame pacing is important. The data indicates a stable foundation from the CPU, allowing the GPU to work at its maximum potential without being starved of data. This is a well-balanced pairing in the sense that the CPU is more than capable of supporting the GPU in this title.
FAQ
Q: What is the maximum average frame rate achievable with this combo in Thief?
A: The highest average frame rate recorded is 73 FPS, achieved at 1920x1080 resolution with the "Low" settings preset.
Q: Is 4K gaming viable with the Intel Core Ultra 5 125H and AMD Radeon 880M in Thief?
A: No. The data shows that at 3840x2160, the average frame rate ranges from 16 FPS on "Ultra" settings to 29 FPS on "Low" settings, which is not playable for a smooth experience.
Q: How does the CPU's performance compare to its rivals?
A: The Intel Core Ultra 5 125H has an average benchmark score of 27507. It is 0.1% slower than the AMD Ryzen 7 5800 and 0.3% slower than the Intel Core i5-12600K, making it a direct competitor to those desktop parts.
Q: What is the best settings preset for a playable frame rate at 1080p?
A: The "Medium" preset at 1080p offers the best balance, with an average of 55 FPS and a minimum of 47 FPS. The "Low" preset provides a higher average of 73 FPS for those who prioritize performance.
Q: How does the Radeon 880M's performance compare to its nearest rivals?
A: The Radeon 880M's average benchmark score is 8436. It is 0.1% faster than the NVIDIA GeForce GTX 675MX and 0.3% slower than the NVIDIA GeForce MX330, placing it in their performance class.
Q: Is the GPU or the CPU the limiting factor in this game?
A: The GPU is the clear limiting factor. The frame rates drop dramatically as resolution increases, indicating the Radeon 880M is saturated, while the CPU's high benchmark scores and stable frame delivery show it has ample headroom.
Hardware Specifications
Intel Core Ultra 5 125H
AMD Radeon 880M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + AMD Radeon 880M in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 50.0 |
| 2560x1440 | Medium | 38.0 |
| 2560x1440 | High | 29.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 73.0 |
| 1920x1080 | Medium | 55.0 |
| 1920x1080 | High | 42.0 |
| 1920x1080 | Ultra | 40.0 |
Thief with iUltra 5 125H + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + 880M
Explore FPS benchmarks for other games using this same hardware combination.