Downfall

Downfall

AVERAGE FPS
47
playable

This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 27 32 40
1440p QHD 27 43 52 64
1080p Full HD 37 60 73 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 40
3840x2160 Medium 32
3840x2160 High 27
3840x2160 Ultra 17
2560x1440 Low 64
2560x1440 Medium 52
2560x1440 High 43
2560x1440 Ultra 27
1920x1080 Low 89
1920x1080 Medium 73
1920x1080 High 60
1920x1080 Ultra 37

Downfall with Intel Core Ultra 5 125H + AMD Radeon 880M, In-Depth Analysis

# Downfall with Intel Core Ultra 5 125H + AMD Radeon 880M

The Intel Core Ultra 5 125H paired with the AMD Radeon 880M integrated graphics produces a highly constrained gaming experience in Downfall, a 2016 horror title. With a combo rank of 2852 out of 2928 tested combinations, this system sits in the bottom 3% of all tested hardware pairings, delivering playable frame rates only at 1080p with reduced settings. The data indicates a significant bottleneck imposed by the integrated GPU, while the CPU's 14 cores and 18 threads provide ample headroom that remains largely underutilized in this title.

FAQ

Q: What is the overall performance ranking of this CPU-GPU combo in Downfall?

A: This combination ranks 2852 out of 2928 tested combos, placing it in the bottom 3% of all tested hardware pairings for this game. The low ranking reflects the Radeon 880M's limited rasterization throughput, which constrains frame rates even at modest resolutions.

Q: What is the best frame rate achievable with this combo?

A: The highest measured average FPS is 89, achieved at 1920x1080 with Low settings. At Medium settings and 1080p, the average drops to 73 FPS, while High settings yield 60 FPS. Ultra settings at 1080p produce only 37 FPS average, which is below the threshold for smooth gameplay.

Q: Can this system handle 4K resolution in Downfall?

A: Barely, and only at Low settings. The measured 3840x2160 results show 40 FPS average at Low, 32 FPS at Medium, 27 FPS at High, and 17 FPS at Ultra. The Medium preset at 4K shows a minimum FPS of 28 and maximum of 37, indicating inconsistent performance that would be noticeable during gameplay.

Q: How does the Radeon 880M compare to its nearest GPU rivals?

A: The Radeon 880M sits at the 43rd percentile among all GPUs, with an average benchmark score of 8436. Its nearest rival is the NVIDIA GeForce GTX 675MX, which scores 8427 (0.1% slower), while the NVIDIA GeForce MX330 scores 8458 (0.3% faster). These are all comparable-class mobile parts.

Q: What is the CPU's performance context relative to its rivals?

A: The Intel Core Ultra 5 125H ranks at the 79th percentile among all CPUs, with an average benchmark score of 27507. Its closest rival is the AMD Ryzen 7 5800 at 27535 (0.1% higher), followed by the Intel Core i5-12600K and AMD Ryzen 7 5700X, both at 27578 (0.3% higher).

Q: Is the CPU or GPU the limiting factor in this game?

A: The GPU is clearly the limiting component. The CPU's multi-core performance (Cinebench R23 multi-core score of 12804.5) far exceeds what Downfall requires for its physics and AI workloads, while the GPU's modest FP32 throughput of 4.454 TFLOPS and 16 ROPs constrain pixel output, particularly at higher resolutions and settings.

CPU Role

The Intel Core Ultra 5 125H features 14 cores and 18 threads, derived from a Meteor Lake architecture built on Intel's 7 nm process. Its base clock of 3.60 GHz can boost up to 4.50 GHz, providing substantial single-thread performance for a mobile processor. The CPU's L3 cache totals 18 MB shared across all cores, with 2 MB L2 and 112 KB L1 per core, which helps maintain responsive frame pacing in CPU-bound scenarios.

In Downfall, a horror title that relies on atmospheric tension rather than massive simulation, the CPU's workload is moderate. The game's AI routines, object interactions, and physics calculations benefit from the 125H's strong single-thread performance, evidenced by its Cinebench R23 single-core score of 1647.5 and PassMark single-thread score of 3399. The CPU's 79th percentile ranking among all processors confirms it is a capable part for gaming workloads.

However, the data reveals that the CPU is not the bottleneck in this configuration. At 1080p Low settings, where the GPU load is minimized, the system achieves 89 FPS average. If the CPU were the limiting factor, we would expect to see frame rates plateau regardless of resolution or settings changes. Instead, the measured FPS drops dramatically as resolution increases — from 89 FPS at 1080p Low to 40 FPS at 4K Low — indicating that the GPU is saturated well before the CPU reaches its limits.

The CPU's memory bandwidth of 89.6 GB/s via dual-channel DDR5 is sufficient for feeding the integrated GPU, but the shared memory architecture means the GPU must compete with CPU workloads for bandwidth. This shared resource allocation can introduce latency spikes in demanding scenes, though the measured minimum FPS values (e.g., 62 FPS at 1080p Medium) suggest acceptable frame consistency at lower settings.

GPU Role

The AMD Radeon 880M is an integrated graphics processor based on the RDNA 3.5 architecture, manufactured on TSMC's 4 nm process with 34,000 million transistors on a 233 mm² die. It operates with a base clock of 400 MHz and a boost clock of 2900 MHz, delivering a peak FP32 throughput of 4.454 TFLOPS. The GPU features 768 shading units, 48 TMUs, and 16 ROPs, with 12 ray tracing cores for hardware-accelerated lighting effects.

The memory subsystem is entirely system-shared, meaning the GPU draws from the same DDR5 pool as the CPU, with bandwidth described as "System Dependent." This architecture limits the GPU's effective memory bandwidth compared to discrete solutions, which becomes a critical constraint in a game like Downfall that features detailed textures and dynamic lighting. The GPU's modest 16 ROPs cap pixel fill rate at 46.40 GPixel/s, which explains the significant performance degradation as resolution increases.

The Radeon 880M ranks at the 43rd percentile among all GPUs, with an average benchmark score of 8436. Its nearest rivals — the NVIDIA GeForce GTX 675MX (8427, 0.1% slower), NVIDIA GeForce MX330 (8458, 0.3% faster), and AMD Radeon HD 8870M (8462, 0.3% faster) — are all older discrete mobile GPUs. This comparison underscores the 880M's positioning as a capable integrated solution that nonetheless trails dedicated graphics hardware.

In Downfall, the GPU's limitations manifest clearly: at 1080p Ultra, the average FPS drops to 37, a 58% reduction from the 89 FPS achieved at Low settings. The 4K Ultra result of 17 FPS average is effectively unplayable, and even 4K Low at 40 FPS would struggle to maintain smooth motion during intense horror sequences. The GPU's DirectX 12 Ultimate support (12_2) is future-proof, but its raw throughput is insufficient for demanding resolutions in this title.

How This Combo Ranks

This combination of Intel Core Ultra 5 125H and AMD Radeon 880M ranks 2852 out of 2928 tested combos for Downfall, placing it in the bottom 2.6% of all tested configurations. This ranking is heavily influenced by the GPU's integrated nature, as the CPU's 79th percentile standing among processors would normally suggest a more competitive position. The disparity between CPU and GPU performance classes creates a significant imbalance that prevents the system from achieving higher frame rates.

The combo's ranking suggests that most other tested configurations, including those with older discrete GPUs, outperform this pair in Downfall. The nearest GPU rival comparisons — showing the 880M essentially on par with GTX 675MX and MX330 — indicate that this integrated solution performs at the level of entry-level discrete GPUs from several generations ago. In a game released in 2016, this places the combination at the lower end of playable hardware, suitable only for reduced settings at 1080p.

The practical implication of this ranking is that users should set expectations accordingly. The system can deliver playable frame rates (above 60 FPS average) only at 1080p with Low or Medium settings. At 1440p, the best result is 64 FPS at Low settings, which drops to 43 FPS at High. For 4K gaming, the system falls below 30 FPS at all settings except Low, where it achieves 40 FPS average but with potential frame time spikes during demanding scenes.

Measured FPS Breakdown

At 1920x1080, the system shows its best performance. Low settings produce an average of 89 FPS, Medium yields 73 FPS (with a minimum of 62 and maximum of 84), High drops to 60 FPS, and Ultra falls to 37 FPS. The 1080p Medium preset provides the best balance of visual quality and performance, maintaining an average above 70 FPS with acceptable frame consistency.

Moving to 2560x1440, performance degrades noticeably. Low settings average 64 FPS, Medium drops to 52 FPS (minimum 44, maximum 60), High falls to 43 FPS, and Ultra plummets to 27 FPS. The 1440p results show a clear pattern: only Low and Medium settings maintain average frame rates above 50 FPS, while High and Ultra fall below the 45 FPS threshold where smooth gameplay becomes questionable.

At 3840x2160, the system struggles across all settings. Low averages 40 FPS, Medium drops to 32 FPS (minimum 28, maximum 37), High falls to 27 FPS, and Ultra bottoms out at 17 FPS. None of these results provide a consistently smooth experience, with even the best case (4K Low at 40 FPS) likely exhibiting noticeable stutter during intense horror sequences with dynamic lighting and particle effects.

The frame time data available for Medium settings reveals a consistent pattern: at 1080p Medium, the spread between minimum (62) and maximum (84) is 22 FPS, while at 1440p Medium the spread is 16 FPS (44 to 60), and at 4K Medium the spread narrows to 9 FPS (28 to 37). This narrowing spread at higher resolutions suggests the GPU becomes consistently saturated, reducing variance but also capping performance at lower levels.

Settings Recommendations

The optimal experience with this hardware in Downfall is achieved at 1920x1080 with Medium settings, delivering 73 FPS average with a minimum of 62 FPS. This preset provides a 18% performance headroom above the 60 FPS threshold while offering better visual fidelity than Low settings. The minimum FPS of 62 ensures that even during demanding scenes, the frame rate rarely dips below playable levels.

For users prioritizing maximum smoothness, 1080p Low at 89 FPS average is the strongest option, providing a 28% performance buffer over Medium settings. However, the visual downgrade may detract from the horror atmosphere that relies on detailed environments and lighting effects. The High preset at 1080p (60 FPS average) is borderline, with no minimum FPS data available to confirm consistency.

At 1440p, only Low settings (64 FPS average) are recommended for a playable experience. Medium at 1440p (52 FPS average) could be acceptable for less demanding scenes, but the minimum of 44 FPS may cause noticeable hitches during action sequences. High and Ultra at 1440p fall below 45 FPS and should be avoided.

4K resolution is not viable for this combo in Downfall. The best result, 40 FPS at Low settings, falls below the 60 FPS target and risks motion sickness in a genre that relies on smooth camera movement for tension. Users with 4K displays should instead run the game at 1080p and rely on display scaling, which will provide a superior experience compared to native 4K at Low settings.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the GPU-bound nature of this configuration. At Low settings, performance drops from 89 FPS at 1080p to 64 FPS at 1440p (a 28% reduction) and then to 40 FPS at 4K (a 55% reduction from 1080p). This scaling pattern is steeper than would be expected from pixel count alone, indicating that the GPU's memory bandwidth constraints exacerbate the resolution increase.

At Medium settings, the scaling is similar: 73 FPS at 1080p, 52 FPS at 1440p (29% drop), and 32 FPS at 4K (56% drop). The consistent percentage drops across settings suggest that the GPU's fill rate and shading throughput are the primary limiting factors, rather than any specific setting causing disproportionate overhead.

The High settings show a slightly different pattern: 60 FPS at 1080p, 43 FPS at 1440p (28% drop), and 27 FPS at 4K (55% drop). Ultra settings follow the same trend with 37 FPS at 1080p, 27 FPS at 1440p (27% drop), and 17 FPS at 4K (54% drop). This consistency across all settings confirms that resolution scaling is uniform, with the GPU hitting its compute and memory limits at each step.

The performance drop from 1440p to 4K is particularly steep — approximately 38% at all settings — which is more than the 33% pixel count increase would suggest. This indicates that the system-shared memory bandwidth becomes a critical bottleneck at 4K, as the GPU must access larger texture sets and framebuffers while competing with CPU memory requests. The result is a system that can handle 1080p gaming competently at lower settings, but falls apart at higher resolutions where the integrated GPU's architectural limitations become insurmountable.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 880M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + AMD Radeon 880M in Downfall

Resolution Settings Avg FPS
3840x2160 Low 40.0
3840x2160 Medium 32.0
3840x2160 High 27.0
3840x2160 Ultra 17.0
2560x1440 Low 64.0
2560x1440 Medium 52.0
2560x1440 High 43.0
2560x1440 Ultra 27.0
1920x1080 Low 89.0
1920x1080 Medium 73.0
1920x1080 High 60.0
1920x1080 Ultra 37.0

Downfall with iUltra 5 125H + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + 880M

Explore FPS benchmarks for other games using this same hardware combination.