Thief

Thief

AVERAGE FPS
55
playable

This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 26 34 44
1440p QHD 41 44 57 75
1080p Full HD 60 64 83 110

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 44
3840x2160 Medium 34
3840x2160 High 26
3840x2160 Ultra 24
2560x1440 Low 75
2560x1440 Medium 57
2560x1440 High 44
2560x1440 Ultra 41
1920x1080 Low 110
1920x1080 Medium 83
1920x1080 High 64
1920x1080 Ultra 60

Thief with Intel Core i7-14700F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The Intel Core i7-14700F paired with an NVIDIA GeForce RTX 3050 4 GB delivers a playable but resolution-constrained experience in Thief (released February 24, 2014). Measured data spans 1080p, 1440p, and 4K across Low, Medium, High, and Ultra presets, with average frame rates ranging from 10 at 4K Ultra up to 110 at 1080p Low. The GPU is the primary bottleneck above 1080p; at higher resolutions the frame rate drops steeply, while the CPU's massive core and thread count remains far from saturation. The combination lands at rank 3272 out of 3720 tested combos, placing it in the lower percentile for this title. The following sections break down how resolution, CPU, and GPU influence the observed numbers.

Resolution Scaling

The measured data shows a clear and consistent pattern: moving from 1080p to 1440p to 4K reduces average FPS dramatically across every preset. At High settings, the average FPS at 1080p is 64, at 1440p it drops to 44, and at 4K it falls to 26. The same trend appears at Medium: 83 FPS at 1080p, 57 at 1440p, and 34 at 4K. Even on the Low preset, which delivers the highest frame rates, average FPS goes from 110 at 1080p to 75 at 1440p to 44 at 2160p. At Ultra, the preset 1980p, the average falls from 60 at 1080p to 41 at 1440p to 24 at 4K.

These drops indicate a strong GPU dependence at all settings. The scaling between resolutions is not linear; for example, the High preset loses about 20 FPS when moving from 1080p to 1440p, and another 18 when going to 4K. For Medium, the drop is 26 to 23 across the same steps. Low loses 35 FPS from 1080p to 1440p, then 31 more to 2160p. The GPU's 4 GB memory and 128-bit bus likely contribute to this steep scaling, as does the GeForce RTX 3050's raw compute capacity.

The presence of measured minimum and maximum values for Medium presets provides additional context. At 1080p Medium, the average is 83, with a minimum of 71 and maximum of 96. At 1440p Medium, average 57, min 49, max 66. At 4K Medium, average 34, min 29, max 39. These numbers indicate some variance, but the overall downward trends are consistent.

It is not possible to identify the exact limiting component from a quick glance, but the frames drop whenever resolution rises. Since the CPU is expected to handle such loads well, the data strongly points to the GPU as the limiting stage for 1440p and 4K. Even though the player can lower settings to improve FPS, the pixel count quickly exceeds the RTX 3050’s capability.

CPU Role

The Intel Core i7-14700F is listed with 20 cores and 28 threads, a base clock of 2.10 GHz, and a boost clock of 5.40 GHz. Its L3 cache is 33 MB shared, and it supports both DDR4 and DDR5 memory on dual-channel configuration. This is a high-end desktop processor from the Raptor Lake Refresh architecture, produced on Intel’s 10 nm process. The CPU benchmarks show a strong performance: Cinebench R23 multicore score 35122, single 4958; Geekbench multicore 19620, single 2429; Passmark multithread 41317, single 4257. The percentile versus all CPUs is 91, meaning the processor sits above 91% of dedicated CPUs on the benchmark list.

Nearest rivals according to average benchmark score stress the CPU’s position. The Intel Xeon E0-6506P has a score of 53701, with a delta of -0.2%, meaning the i7-14700F is essentially tied. The Intel Xeon Néon 7110 (?) Actually the fact pack says - according to nearestRivals: Intel Xeon Phi 7290, score 53469, deltaPct 0.3, meaning i7 is 0.3% higher; AMD Ryzen 9 7900X at -0.6% but wait - the deltaPct is the difference between the rival's avgScore and the CPU's avg? The field says: "deltaPct" likely percentage difference between i7 avg and rival? The pack says: i7 avg 53620. The Xeon 6505P avg 53701, deltaPct -0.2. So i7 is -0.2% relative to that? Actually if i7 is lower, delta negative. So i7 is slightly lower than that Xeon. But the other three have positive current (e.g., AMD EPYC has 53206 delta +0.8 meaning i7 is 0.8% higher). So the i7-14700F sits between these rivals within a 1% band. This tells that the CPU is comparable in benchmark average score to those high-end server/desktop chips.

In Thief, which is a 2014 title, the CPU is clearly not the bottleneck. The measured FPS at 1080p Ultra is 60, and at 1080p Low 110, both well above the typical refresh rates. The raw IPC and boost clock of 5.4 GHz from Raptor Lake refresh likely ensure that it can drive physics and AI without limiting frame output. The CPU's 91st percentile status across all CPUs supports this: it sits close to the top of the hierarchy, and the game's requirements (released more than a decade ago) are far below its capability. No data indicates the CPU is hitting thermal or clock limits, and its TDP of 65W suggests efficient power envelope.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the GPU in this combo. It built on the GA107 chip and Ampere architecture, using 8 nm process from Samsung. Memory is 4 GB GDDR6 with a 128-bit interface and 192.0 GB/s bandwidth. Shading units are 2048, TMUs 64, ROPOs 32. It has Ray Tracing cores and 64 Tensor Cores per the spec, but those are not the key in this traditional rasterized game. Its boost clock is 1740 MHz, base 1545. The pixel rate is 55.68 GPixel/s, texture rate 111.4 GTexel/s. The TDP is 90 W, and it requires a 250 W power supply. No FPS benchmarks are listed for the GPU alone; its percentile among all GPUs is 50, placing it in the median of the database. This level suggests moderate performance for modern mixed-of-workloads, but responsiveness to an older game like Thief varies.

In the measured data, the GPU is the decisive factor. The GPU’s 4 GB memory is used quickly at higher resolutions; at 4K Ultra, the average FPS is 24, and even at 4K Low it’s only 44. The frame drop from 1440p to 2160p at each setting highlights that the GPU is saturated. A few vendors produce a GPU with more than enough bandwidth, but the RTX 3050's 192 GB/s is modest for high-pixel-count . In fact, the low results of 26 FPS at High 4K and 34 FPS at Medium 4K show the memory capacity and bandwidth are not enough for those modes. The GPU's 50th percentile rating does not change these constraints: it is a midrange part, and Thief's performance aligns with that.

Furthermore, the GPU's VRAM is listed as 4 GB. Although the game's maximum requirements are not given, the fact that later hours of the scale DROP so noticeably suggest that 4 GB memory cannot handle high-res textures at 4K. However, we must stick only to the measured data. The GPU also has a max boost 1740 MHz and 2048 shading units; its raw compute is 7.127 TFLOPS FP32. Still, the frame rates show that even at 1080p, the card is not a heavy weight; the 1080p Ultra average is 60 FPS, exactly at a typical monitor refresh, but not much headroom for heavier usage.

FAQ

Q: What is the best resolution to play Thief with this combo?

A: Per the measured data, 1080p is the only resolution that consistently reaches above 50 FPS; the 1080p Low preset yields 110 FPS average, while 1440p and 4K all remain below 84 FPS at any setting.

Q: Does this GPU struggle more with resolution or graphics presets?

A: The data shows that resolution changes cause larger FPS drops than preset steps. For example, at High settings, raising resolution from 1440p to 4K reduces FPS from 44 to 26, while at 1440p, moving from Ultra (41 FPS) to High (44) to Medium (49) results in only a few frames of change compared to the resolution jump.

Q: How does the RTX 3050's performance compare between Low and Ultra at each resolution?

A: At 1080p, Low gives 110 FPS, Medium 77, High 64, Ultra 60. At 1440p, Low 75, Medium 49, High 66? Actually the data has: 1440p Low=75, Medium=57, High=44, Ultra=41. At 2160p, Low=44, Medium=34, High=26, Ultra=24. The span shrinks with higher resolution: from Low to Ultra at 1080p the spread is 50 FPS (110 to 60), at 1440p it’s 34 (75 to 41), at 2160p it’s 20 (44 to 24). So Low offers a larger absolute boost at lower resolutions.

Q: Is the i7-14700F enough to avoid being a bottleneck in this combo?

A: Yes. The CPU has 20 cores and a boost clock of 5.4 GHz, and its benchmark numbers (e.g., Cinebench R23 multicore 35122) are far beyond what a 2014 title requires. The frame rates show no signs of CPU limitation; they scale with resolution and preset, which is a classic GPU-bound pattern.

Q: What resolution would allow a smooth average frame rate above 30 FPS?

A: At 1440p, the lowest preset (Low) delivers 75 FPS, and even Ultra sits at 41 FPS. At 4K, only Low (44 FPS) passes 30 FPS. So a 1440p Ultra frame lower.

Q: How does the combo perform at 4K compared to 1080p?

A: The 4K Ultra average is 24 FPS, while the same preset at 1080p gives 60 FPS. This a 41% drop in raw FPS—this number is not in the pack, so we can simply state: at 4K it drops from 60 to 24. The data shows the GPU’s limits.

How This Combo Ranks

In the context of all tested combos in Thief, this pairing ranks 3272 out of 3720 combinations. That places it in the lower portion—essentially, only 448 combinations perform worse. The rank is determined from the measured average FPS across the whole test matrix. Since the GPU is rated in the 50th percentile overall and the CPU in the 91st, the frame rates reflect the GPU’s more limited performance in this game. The fact that this combo ends up near the bottom indicates that, despite having a top-tier CPU, the RTX 3050 4 GB cannot transfer its strong specs into high FPS in Thief, a resolution-hungry title. The rank position does not account for cost or efficiency, but purely performance.

Settings Recommendations

Based on the measured data, the best trade-off of average FPS and visual quality appears at 1080p Medium, which yields an average of 83 FPS with a minimum of 71 and a maximum of 96. This is smoothly above most monitors’ refresh. 1080p High is also acceptable (64 FPS), and 1080p Ultra is closer to the 60 FPS threshold (60 FPS exactly). If the player prefers higher frame rates, 1080p Low offers 110 FPS, but with reduced detail. At 1440p, Medium (57 FPS) and Low (75 FPS) give playable experiences, while High and Ultra dip below 50 FPS. At 4K, only Low (44 FPS) is somewhat playable; Medium (34 FPS) and higher are below typical 30 FPS level. Therefore, we recommend to set the resolution to 1080p for maximum quality and adjust the preset between Medium and High depending on the user’s need for responsiveness. If a higher resolution is prioritized, 1440p with Low or Medium settings is the best compromise, but performance characteristics still hold. This conclusion directly follows from the measured frame rate table.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 3050 4 GB in Thief

Resolution Settings Avg FPS
3840x2160 Low 44.0
3840x2160 Medium 34.0
3840x2160 High 26.0
3840x2160 Ultra 24.0
2560x1440 Low 75.0
2560x1440 Medium 57.0
2560x1440 High 44.0
2560x1440 Ultra 41.0
1920x1080 Low 110.0
1920x1080 Medium 83.0
1920x1080 High 64.0
1920x1080 Ultra 60.0

Thief with RTX 3050 4 GB + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii7-14700F + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.