Thief

Thief

AVERAGE FPS
92
good

This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 42 59 73
1440p QHD 71 72 99 126
1080p Full HD 100 109 140 169

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 73
3840x2160 Medium 59
3840x2160 Ultra 44
3840x2160 High 42
2560x1440 Low 126
2560x1440 Medium 99
2560x1440 High 72
2560x1440 Ultra 71
1920x1080 Low 169
1920x1080 Medium 140
1920x1080 High 109
1920x1080 Ultra 100

Thief with Intel Core i5-12400F + AMD Radeon RX 6700 XT, In-Depth Analysis

The Intel Core i5-12400F pairs a 6-core, 12-thread Alder Lake layout with a 2.50 GHz base clock and a 4.40 GHz boost clock. For a 2014 stealth title like Thief, the game’s engine was designed in an era when quad-core CPUs were the high-end standard, so this processor’s 12 threads are far beyond what the title’s AI and simulation systems can realistically saturate. The data reflects this: the CPU’s 3DMark single-thread score of 909 and multi-thread score of 5912 show strong per-core performance, which matters more than raw core counts for older game engines that rely on one or two primary threads. The 18 MB of shared L3 cache also helps keep frequently accessed game data close to the cores, reducing latency in scenes with dense geometry or numerous AI guards. Given that the i5-12400F sits at the 77th percentile among all CPUs in the database, its position relative to rivals like the Intel Core i7-8700K (0.1% ahead) and AMD Ryzen 5 7533HS (0.7% behind) suggests it delivers near-flagship-level responsiveness for a game that barely stresses modern multicore designs. In practice, this means the CPU is unlikely to be the limiting factor at any resolution tested; instead, it provides a stable foundation that lets the GPU dictate frame rates, particularly when settings are lowered and the rendering load shifts entirely to the graphics card.

CPU Role — cores, clocks, and how they relate to this game's results

The i5-12400F’s 6 cores and 12 threads are overkill for Thief, a game released in 2014 when even 4-core processors were considered premium. The CPU’s 2.50 GHz base clock and 4.40 GHz boost clock offer a wide dynamic range, allowing it to ramp up quickly for short bursts of AI computation or physics calculations during stealth sequences. Benchmark results indicate that the processor’s single-threaded performance is the more relevant metric here: its Cinebench R23 single-core score of 2332 and Geekbench single-core score of 2221 suggest that the game’s primary logic thread will run smoothly, with no noticeable hitches when guards patrol or when the player triggers environmental interactions. The multi-threaded capabilities, while strong (Cinebench R23 multi-core score of 16518), are largely idle during typical Thief gameplay, as the engine does not scale well across many cores. This creates a scenario where the CPU’s 65 W TDP and efficient 10 nm process node are more about maintaining consistent boost clocks than about providing headroom for parallel workloads. The data shows that the CPU’s 3DMark 2-thread score of 1699 is about 28% of its max-thread score of 5912, highlighting that the game will primarily exercise only a fraction of the available execution resources. Consequently, the CPU’s role is to act as a low-latency gateway to the GPU, ensuring that draw calls and physics updates are delivered without bottlenecking, which is exactly what the measured FPS figures reflect across all resolutions.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6700 XT, built on the RDNA 2.0 architecture with a 7 nm process, brings 12 GB of GDDR6 memory on a 192-bit bus, yielding 384.0 GB/s of bandwidth. For Thief, this memory capacity is far more than the game’s textures require, even at 4K Ultra settings, which means the GPU will not suffer from memory swapping or texture pop-in. The GPU’s boost clock of 2581 MHz and game clock of 2424 MHz provide substantial shading throughput, with 2560 shading units and 160 TMUs capable of 413.0 GTexel/s. The 40 ray accelerators are irrelevant for this title, as Thief predates hardware ray tracing, but the 64 ROPs ensure that rasterization and pixel fill rates of 165.2 GPixel/s are ample for the game’s DirectX 11-era rendering pipeline. The GPU’s PassMark G3D score of 19786 places it at the 77th percentile among all GPUs, with nearest rivals like the AMD Radeon RX 6800 (0.7% ahead) and AMD Radeon HD 7950 (1% behind) showing that this card sits in a competitive mid-to-high-end tier. In Thief, the GPU is the dominant performance driver, as evidenced by the FPS scaling when settings change. At 1080p Low, the card delivers 169.3 FPS, but at 4K Ultra, it drops to 43.9 FPS, indicating that the rendering resolution and shader complexity directly tax the GPU’s compute units. The 12 GB VRAM buffer means that even at 4K, the card is not memory-limited; instead, the 13.21 TFLOPS FP32 throughput becomes the bottleneck when pixel count increases, which is typical for a game with heavy ambient occlusion and dynamic lighting effects.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the measured FPS across resolutions reveals a clear pattern of GPU-bound scaling. At High settings, the frame rate drops from 108.5 FPS at 1080p to 72.0 FPS at 1440p, and finally to 41.5 FPS at 4K. This represents a 33.6% reduction from 1080p to 1440p, and a 61.8% reduction from 1080p to 4K, which is consistent with the GPU’s rendering load increasing quadratically with pixel count. The Low settings show a similar trend: 169.3 FPS at 1080p, 126.0 FPS at 1440p, and 73.4 FPS at 4K, with the 4K figure still being highly playable, suggesting that the GPU has ample headroom when shader complexity is reduced. The Ultra settings, which likely enable the most demanding effects like high-resolution shadows and tessellation, show the steepest drop: 100.4 FPS at 1080p, 70.7 FPS at 1440p, and 43.9 FPS at 4K. This scaling behavior indicates that the CPU is not the limiting factor; if it were, we would expect similar FPS numbers across resolutions. Instead, the consistent decrease in FPS as resolution rises points to the RX 6700 XT’s pixel fill rate and shader throughput as the primary constraints. The only notable deviation is at 1080p Low, where 169.3 FPS approaches the CPU’s ability to feed frames, but even then, the processor’s strong single-thread performance prevents a hard ceiling. Overall, the data suggests that for the most consistent experience, players should prioritize the GPU settings over resolution, as the card handles 1440p High with 72 FPS, which is a balanced compromise between visual fidelity and smoothness.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the RX 6700 XT delivers a wide range of performance depending on the preset. Low settings yield 169.3 FPS average, which is exceptionally smooth for a stealth game where quick camera turns and reaction times matter. Medium settings drop to 139.7 FPS, still far above the 60 FPS threshold, while High settings produce 108.5 FPS, and Ultra settings bring the average down to 100.4 FPS. The difference between Low and Ultra at 1080p is 68.9 FPS, indicating that the settings menu offers substantial visual improvements for a relatively modest performance cost. Moving to 2560x1440, the GPU’s load increases noticeably. Low settings average 126.0 FPS, Medium hits 99.4 FPS, High achieves 72.0 FPS, and Ultra falls to 70.7 FPS. The gap between High and Ultra at 1440p is only 1.3 FPS, suggesting that the Ultra preset’s extra effects are not heavily taxing at this resolution, possibly due to diminishing returns on certain post-processing effects. At 3840x2160, the performance becomes more demanding. Low settings still manage 73.4 FPS, which is playable, but Medium drops to 59.0 FPS, High to 41.5 FPS, and Ultra to 43.9 FPS. Interestingly, High and Ultra are nearly identical at 4K, differing by just 2.4 FPS, which implies that the Ultra preset’s additional features are either not rendering at this resolution or are GPU-limited to the same degree. The data shows that 4K is only viable with Low or Medium settings for a smooth experience, while 1440p offers the best balance of quality and performance, with High settings providing 72 FPS.

FAQ

*Q: Can this combo run Thief at 4K smoothly?*

A: Yes, but only at lower presets. The measured data shows 73.4 FPS at 4K Low and 59.0 FPS at 4K Medium, which are both above the 60 FPS and 30 FPS thresholds respectively, but High and Ultra drop to 41.5 and 43.9 FPS, which may feel less fluid.

Q: What is the best resolution for this system to play at?

A: Based on the measured FPS, 2560x1440 with High settings delivers 72.0 FPS, providing a good balance between visual quality and smoothness. At 1440p, even Ultra achieves 70.7 FPS, so players have flexibility without sacrificing playability.

Q: How much faster is the RX 6700 XT compared to its nearest rival in this game?

A: The nearest rival data is based on synthetic benchmarks, not Thief specifically. The GPU is 0.7% behind the AMD Radeon RX 6800 and 1% ahead of the AMD Radeon HD 7950, so performance is comparable to those cards, but in-game results may vary.

Q: Does the CPU bottleneck the GPU in this game?

A: No. The FPS scaling with resolution indicates a GPU bottleneck. For example, at 1080p Low, the CPU delivers 169.3 FPS, while at 4K Low, it drops to 73.4 FPS, showing that the GPU’s rendering load is the limiting factor, not the processor’s 6 cores.

*Q: Is the 12 GB VRAM necessary for Thief?*

A: No, the game from 2014 does not require that much memory. However, the 12 GB GDDR6 buffer ensures that even at 4K Ultra, the card never runs out of memory, which prevents stuttering and texture loading issues, as seen in the consistent FPS figures.

Q: What is the single-thread performance of the i5-12400F and why does it matter?

A: The CPU scores 2332 in Cinebench R23 single-core and 909 in 3DMark single-thread tests. For an older game like Thief, which relies on one primary thread, this strong single-core performance ensures that AI and physics calculations do not cause frame drops.

Settings Recommendations

For the best experience, the measured data points to 2560x1440 with High settings as the sweet spot, delivering 72.0 FPS. This preset offers a 1.3 FPS improvement over Ultra at the same resolution, meaning players lose almost no visual fidelity by dropping from Ultra to High, while gaining a slightly higher frame rate. At 1080p, High settings at 108.5 FPS are excellent for high-refresh-rate monitors, but Ultra at 100.4 FPS is also viable if players want maximum detail. For 4K users, the choices are more restrictive: Low settings at 73.4 FPS are the only preset that comfortably exceeds 60 FPS, while Medium at 59.0 FPS is borderline. Given that Thief is a stealth game where smooth camera movement is crucial, the data suggests prioritizing frame rate over extreme visual effects. Therefore, the recommended configuration is 1440p High, which balances the GPU’s 13.21 TFLOPS compute power with the game’s rendering demands. If players prefer 1080p, Ultra is the best choice since it remains above 100 FPS, but 1440p High provides a higher pixel density with only a 36.5 FPS penalty compared to 1080p Ultra. The numbers indicate that the RX 6700 XT is overqualified for 1080p, as even Ultra settings leave significant performance headroom, making 1440p the more rewarding resolution for this hardware pairing.

How This Combo Ranks

The combination of the Intel Core i5-12400F and AMD Radeon RX 6700 XT ranks 876th out of 1642 tested combos in Thief, placing it just above the median of the database. This percentile position is interesting because both components individually sit at the 77th percentile in their respective categories, yet the combo’s rank is lower, suggesting that the game’s engine does not fully utilize the CPU’s modern architecture or the GPU’s advanced features. The rank of 876 indicates that there are 765 combos that perform better, which likely include higher-end GPUs or CPUs with faster single-thread speeds. However, the data shows that this pairing is well-balanced for Thief; the CPU’s 4.40 GHz boost clock ensures no bottleneck, and the GPU’s 12 GB VRAM and 2581 MHz boost clock provide ample rendering power. Compared to a system with a weaker GPU like the AMD Radeon HD 7950 (which is only 1% behind in synthetic scores), this combo would offer significantly better performance in Thief due to the RX 6700 XT’s superior pixel rate and texture rate. The rank also reflects that Thief is not a demanding title by modern standards, so even mid-range combos can achieve high frame rates, but the 876th position shows that this particular pairing is not at the top tier, likely because 4K Ultra settings are not playable. For players targeting 1440p or 1080p, this combo ranks effectively higher than its global position suggests, as the measured FPS at those resolutions are excellent. The data implies that the combo’s ranking is more a function of the 4K results dragging down its average, rather than any inherent weakness in the components themselves.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + AMD Radeon RX 6700 XT in Thief

Resolution Settings Avg FPS
3840x2160 Low 73.4
3840x2160 Medium 59.0
3840x2160 Ultra 43.9
3840x2160 High 41.5
2560x1440 Low 126.0
2560x1440 Medium 99.4
2560x1440 High 72.0
2560x1440 Ultra 70.7
1920x1080 Low 169.3
1920x1080 Medium 139.7
1920x1080 High 108.5
1920x1080 Ultra 100.4

Thief with ii5-12400F + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 6700 XT + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii5-12400F + RX 6700 XT

Explore FPS benchmarks for other games using this same hardware combination.