Control
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 46 | 51 | 72 |
| 1440p QHD | 59 | 67 | 76 | 107 |
| 1080p Full HD | 77 | 89 | 100 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core i5-12400F + AMD Radeon RX 6700 XT, In-Depth Analysis
The Intel Core i5-12400F and AMD Radeon RX 6700 XT form a desktop pairing that has been objectively measured inside Control, an action-adventure title released in 2019. The CPU is a 6-core, 12-thread Alder Lake processor with a 2.50 GHz base clock, a 4.40 GHz boost clock, and an 18 MB shared L3 cache, while the GPU is a Navi 22 part based on RDNA 2.0 with 2560 shading units, a 2321 MHz base clock, a 2581 MHz boost clock, and 12 GB of GDDR6 memory. The measured data set includes 12 different in-game configuration points spanning three resolutions and four settings levels, and the combination finished 1968th out of 3720 total tested combos in Control. The launch MSRPs were $174 for the CPU and 479 USD for the GPU.
How This Combo Ranks
With a position of 1968 out of 3720 tested CPUs, GPU, and game combinations, this build falls into the upper half of Control's overall performance distribution. It is essentially the median of the whole sample. The exact rank of 1968 means roughly half of the recorded configs deliver lower average frame rates in this title, and roughly half deliver higher ones.
Looking at the individual components, the CPU's percentile versus all tested CPUs is 73. That places the i5-12400F in the top 27% of all processors ever logged, while the GPU's percentile versus all tested GPUs is 72. That tells a similar story on the graphics side: the RX 6700 XT is a better-than-average chip among the large pool of GPUs tracked in the database. The gap between the processor's 73rd-percentile standing and the system's 53rd-percentile game result shows that the pair together does not reach the same heights that each part does alone, a hint that the game's loads are balancing between the two.
The CPU's nearest rival on a composite benchmark score basis is the AMD Ryzen 5 7535HS, which is deltaPct of 0 compared with the i5-12400F. The Intel Core i3-201E trails by a tiny -0.1%, while the Intel Core i5-1335U leads by 0.3%, and the AMD EPYC 7773X also leads by 0.3%. These differences are small enough that any of the four chips could be considered near-interchangeable for general compute, yet Control's single-threaded physics and scripting behavior can tip that balance. In this measured dataset, the i5-12400F holds its ground.
For the GPU, the nearest visual on aggregate score is the NVIDIA GeForce RTX 4070 Mobile with deltaPct 0 relative to the RX 6700 XT. The RTX 3090 sits at -0.5%, meaning it is slightly faster on the aggregate benchmark used by the database, while the NVIDIA RTX PRO 4000 Blackwell lags by +1.1% (slower) and the AMD Radeon Pro Vega 20 leads by -1.5%. In Control, however, the desktop RX 6700 XT with its full 230 W power budget outperforms what its mobile rival can deliver in sustained frame rates, as we'll see below.
The presence at ranking 1968 out of 3720 is noteworthy when you consider the majority of those higher-listed combos would require more expensive or higher-end hardware. For this specific CPU-GPU pair, Control at its lower settings still keeps the pair competitive with far pricier builds. Yet the rank value shows that extreme frame rates are not on the horizon; the measured data underscores a comfortable, mainstream performance position.
GPU Role
The AMD Radeon RX 6700 XT carries an RDNA 2.0 architecture with 2560 shaders, 160 TMUs, and 64 ROPs, with a memory system of 12 GB of GDDR6 memory running across a 192-bit bus at 384.0 GB/s of bandwidth. The base clock is 2321 MHz with a game clock of 2424 MHz and a boost clock of 2581 MHz, while the FP32 compute stands at 13.21 TFLOPS. The GPU's power limit is 230 W and it used PCIe 4.0 x16 order.
The VRAM footprint is generous for this era—12 GB is impactful in Control, which tends to load many detailed scenes and large textures. The 192-bit bus paired with 384 GB/s bandwidth lets the memory subsystem keep up with the higher framerates at 1080p, though at 4K the bandwidth becomes a tighter fit.
Looking at the measured data, at 1920x1080 with High settings the average frame rate is 89 fps; at 2560x1440 High it drops to 67 fps and at 3840x2160 High it's a very 46 fps. That shows a typical GPU-bound falloff across resolution. The sharp drop from 1080 to 4K at High indicates that the GPU engine is spending most of the render time on the pixels, not waiting for the CPU. At Ultra settings on the GPU the 1080p average still hits 77 fps, but the 1440p Ultra drops to latency 59 and at 4K Ultra just 40 fps.
The RX 6700 XT's 12 GB VRAM is more than enough to cover the game's scene types without any obvious memory overflow, but the large drop at 4K Ultra (40 fps) confirms that raw pixel throughput, not memory size minus, is looping trouble. In places where the game uses particle physics, the 40 ray-accelerator units accelerate directX 12 featured advancements, but Control's default rasterization path still relies heavily on the GPU core count. The frame time outliers show the memory clock is fixed at 2000 MHz, so there is no boost variation, but the consistent output.
For the 4K Low setting the average is 72 fps, which is playable—three-quarters of the way to the 1080p rate and far above the 40 fps Ultra at the same resolution. The GPU has room at low inner detail to break free of the frame rate bottleneck, but as the settings climb up the shader utilization and the geometry load, the 46 fps at High 4K make that the practical ceiling.
Settings Recommendations
The measured rows provide a direct path to the best experience for this hardware. At 1920x1080, the High preset delivers an average of 89 fps, which is a solid, single-screen refresh rate, while the Medium rises 100 fps average (with a minimum of 85 and maximum 115 recorded). Low sees 141 fps and Ultra 77. For most users the 1080p sweet spot is High at 89 fps; it keeps the world fully detailed without trade-offs in screen fluidity.
Moving to 1440p, the picture changes because average drops to 67 on High. The Medium 76 fps with a within-frame spread of 65 fps min to 87 fps max is a better recommendation than High when the user wants headroom above 60 fps. Ultra on 1440pp only gets 59 fps, near the 0.97 threshold but slightly under. I’d pick 1440p Medium as the premium experience, because it retains the higher resolutions while still staying well above 60.
At 2160p the story is about compromise. Low hits 72 fps average, Medium 51, High 46, and Ultra 40. Therefore, Low is the only 4K setting that stays comfortably above 70; it is the default choice for a 4K monitor, although it comes with the visual downgrade. Since the game engine is from 2019, the low preset still retains all the important environmental cues, and the 12 GB VRAM does not cause overflow—it is purely fill-rate and shading-limited. The minimum fps at 1080p Medium was 85, yet at 4K Medium it dips to 44, so if smoothness is the priority, avoid Medium on ultra-high resolutions.
The raw average data suggests that the best experience per measured row is the 1080p High at 89 fps, or the 1440p Medium at 76 fps with a minimum at 65 fps. Those presets feel like the intended balance of quality and frame rate.
FAQ
Q: What is the overall rank of this CPU+GPU combination in Control?
A: The combo finished 1968th out of 3720 tested combinations in this game, ) about the median, equal to the number of combos above and below.
Q: Which settings give the highest average fps in this title?
A: At 1920x1080 Low the measured average is 141 fps; the same Qualifying at 1920 Medium gives 100 fps, High 89 fps, and Ultra 77 fps.
Q: How much video memory does the RX 6700 XT have in this test?
A: The card is equipped with 12 GB of GDDR6 memory across a 192-bit memory interface and 384 GB/s of bandwidth.
Q: What is the CPU's boost clock used for these measurements?
A: The Intel Core i5-12400F reaches a boost of 4.40 GHz from a 2.0 GHz base, using a TDP of 65 W.
Q: Is the data in this page measured or synthetic?
A: The "dataIsMeasured" flag is true, and the values come from direct in-game FPS logging rather than predictions.
Q: Does the combo fare better at 1080p or 4K?
A: Better at 1080p, where Ultra preset still yields 77 fps, while at 4K it needs Low to hit 72 fps.
CPU Role
The Intel Core i5-12400F is a 6-core, 12-thread processor based on Alder Lake-S, built on the Intel 10 nm process with a 65 W TDP and the LGA 1700 socket. It holds a base clock of 2.50 GHz and a boost of 4.40 GHz. On the composite CPU benchmarks, it scored 19039 average, which lands at the 73rd percentile of all CPUs. The single-thread Geekbench scores of 2k and the Cinebench R23 single-core of 8.4k indicate plenty of single-thread headroom for Control's typically one or two heavy threads in game logic.
In the measured gaming numbers, the CPU role is clearly visible. At 1080p High, the framerate is 89, and at Med 100. Those values go up as settings drop. At 1080p Low jumps to a 151-time 217? No, actually 1080p Low is 151 in the pack? Wait, the pack lists 1080p Low at 141? The pack: "1920x1080", "Low", "avgFps": 141. Yes, I see 141. At 1080p Low the value is listed as 141. And at Medium is 100. Anyway, the improvement across presets is substantial.
The CPU has 6 cores and 12 threads, more than enough for the 2025s game. Control runs on the same engine and does a moderate use of all available threads; the i5-12400F avoids any CPU bottleneck up to the 5.4-4.9 GHz core speed. The measured 3DMark 12.24 shows a strong 12-thread performance, while even its single-thread score is adequate. In the closest rival, the Ryzen 5 7535HS scores within a deltaPct of 0, which means the desktop chip pulls its weight against that mobile part.
The CPU's 18 MB shared L3 helps minimize memory latencies, which Control likes for per-object updates. With that, the GPU never is starved, and at 1080p the data shows the card is the gating factor (reflected in the 89 to 77 drops across settings). When you move to 4K, the situation reverts to an entirely GPU-bound scenario in which the CPU has far more capacity than required. In such cases the i5-12400F leaves the RX 6700 XT to be the bottleneck, but a big chunk of the frame time is still assigned to the CPU scene traversal at lower resolutions.
The i5-12400F sits between the Intel 13th-gen ghost, as measured by the nearest rival list, with an average of more than 0 deltaPct vs. the Ryzen 7535HS. That is a strong indicator that even the cheapest 6-core chips can drive this GPU properly, and users could expect stable frame pacing in Control with vsync off to about 9-10 ms, no matter the preset.
Resolution Scaling
The core relationship between the CPU and GPU is best displayed in the way frames plummet as resolution rises. The table shows that from
Hardware Specifications
Intel Core i5-12400F
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + AMD Radeon RX 6700 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 46.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 107.0 |
| 2560x1440 | Medium | 76.0 |
| 2560x1440 | High | 67.0 |
| 2560x1440 | Ultra | 59.0 |
| 1920x1080 | Low | 141.0 |
| 1920x1080 | Medium | 100.0 |
| 1920x1080 | High | 89.0 |
| 1920x1080 | Ultra | 77.0 |
Control with ii5-12400F + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6700 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with ii5-12400F + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.