Thief

Thief

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 40 52 69
1440p QHD 65 68 89 117
1080p Full HD 94 99 130 169

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 52
3840x2160 High 40
3840x2160 Ultra 38
2560x1440 Low 117
2560x1440 Medium 89
2560x1440 High 68
2560x1440 Ultra 65
1920x1080 Low 169
1920x1080 Medium 130
1920x1080 High 99
1920x1080 Ultra 94

Thief with Intel Core i3-12100F + AMD Radeon RX 9060, In-Depth Analysis

# Thief with Intel Core i3-12100F + AMD Radeon RX 9060

This pairing of an Intel Core i3-12100F with an AMD Radeon RX 9060 produces a striking spread of results across Thief's four preset levels and three resolutions, with the data revealing a system that scales predictably but hits a hard ceiling at 4K Ultra. The measured frame rates show a clear hierarchy: 1080p is thoroughly playable at every setting, 1440p remains smooth through High, but 4K demands compromises, dropping to 38 FPS at Ultra. The RX 9060's 8 GB VRAM and 128-bit memory bus appear to be the limiting factors at higher resolutions, while the i3-12100F's 4 cores and 8 threads at up to 4.30 GHz boost keep the CPU role relatively modest in this 2014 stealth title.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, but the pattern tells a specific story about where the bottleneck lives. At Low settings, the average frame rate falls from 169 FPS at 1920x1080 to 117 FPS at 2560x1440 — a 30.8% reduction — and then to 69 FPS at 3840x2160, which is another 41.0% drop from 1440p. The total scaling from 1080p Low to 4K Low is a 59.2% performance loss, which is substantial but still leaves the game playable. Medium settings show a similar trajectory: 130 FPS at 1080p, 89 FPS at 1440p (down 31.5%), and 52 FPS at 4K (down 41.6% from 1440p). High settings follow with 99 FPS at 1080p, 68 FPS at 1440p (down 31.3%), and 40 FPS at 4K (down 41.2%). Ultra settings compress the range further: 94 FPS at 1080p, 65 FPS at 1440p (down 30.9%), and 38 FPS at 4K (down 41.5%).

The near-identical percentage drops between each resolution step — roughly 31% from 1080p to 1440p and 41% from 1440p to 4K across all four settings — indicate that the scaling is resolution-bound rather than settings-bound. This is a classic sign of GPU limitation: as pixel count increases, the render load grows geometrically, and the RX 9060's compute resources are being saturated. The fact that the drop percentages barely change between Low and Ultra suggests the CPU is not the primary constraint at any resolution; if it were, the higher settings at 1080p would show a much larger performance penalty relative to Low. Instead, 1080p Ultra (94 FPS) is only 44.4% slower than 1080p Low (169 FPS), while 4K Ultra (38 FPS) is 44.9% slower than 4K Low (69 FPS). The consistency of these ratios points to a GPU-bound workload where the RDNA 4.0 architecture's 1792 shading units and 64 ROPs are doing the heavy lifting.

GPU Role

The AMD Radeon RX 9060 is built on the Navi 44 chip with RDNA 4.0 architecture, fabricated on a 4 nm process at TSMC. Its 8 GB of GDDR6 memory on a 128-bit bus delivers 288.0 GB/s of bandwidth, which is a critical figure for Thief at high resolutions. The measured frame rates suggest that VRAM capacity and bandwidth become increasingly relevant as resolution climbs. At 4K Ultra, the average FPS drops to 38, and the gap between 4K Medium (52 FPS) and 4K High (40 FPS) is 12 FPS, while the gap between 4K Low (69 FPS) and 4K Medium (52 FPS) is 17 FPS. This non-linear degradation pattern — where each settings tier costs more relative to the previous one at 4K — aligns with the GPU's memory subsystem being pushed toward its limits. The 8 GB frame buffer is likely adequate for 1080p and 1440p at these settings, but 4K textures and effects may be exceeding comfortable capacity, forcing the memory controller to work harder.

Clock speeds tell a complementary story. The RX 9060 has a base clock of 1700 MHz, a game clock of 2400 MHz, and a boost clock of 2990 MHz. The wide gap between base and game clocks (700 MHz) indicates the card can ramp significantly under load, which helps explain why 1080p performance is so strong — at lower pixel counts, the GPU can sustain higher clocks without thermal or power constraints. The 132 W TDP and 300 W suggested PSU are modest figures, reinforcing that this is not a power-hungry card, but rather one that relies on architectural efficiency from the 4 nm node. The 21.43 TFLOPS of FP32 compute and 334.9 GTexel/s texture rate provide ample raw throughput for a 2014 game like Thief, which was designed for hardware several generations older. The GPU's benchmark scores corroborate this: a Passmark G3D score of 17631 and a 3DMark Steel Nomad DX12 score of 3322 place it in the 59th percentile of all GPUs, and its nearest rival is the NVIDIA GeForce RTX 3060 Ti, which scores 16129 (a 0.7% delta). This suggests the RX 9060 is a mid-to-upper tier card that should handle older titles with ease, yet 4K Ultra still falls below 40 FPS — a clear sign that Thief's ultra settings at 4K are simply too demanding for this memory configuration.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake-S generation, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its 12 MB of shared L3 cache and dual-channel memory support (DDR4 and DDR5) make it a capable budget CPU, and its benchmark results show strong single-thread performance: a Cinebench R23 single-core score of 1674 and a 3DMark single-thread score of 893. These numbers matter for Thief, which was released in 2014 and relies heavily on single-threaded game logic. The CPU's multi-threaded scores are also respectable — Cinebench R23 multi-core hits 11860, and Geekbench multi-core reaches 7252 — but the 4-core/8-thread configuration means it won't scale as well in heavily threaded workloads. The 68th percentile ranking against all CPUs, with an average benchmark score of 13494, places it near the Intel Core 3 N355 (13492, 0% delta) and slightly above the Intel Core i5-9500 (13452, 0.3% delta).

In this game's measured results, the CPU's role appears secondary. The consistent FPS scaling across resolutions — where 1080p Low hits 169 FPS and 1080p Ultra still manages 94 FPS — indicates the i3-12100F is keeping up with the GPU's output at 1080p. If the CPU were the limiting factor, we would expect to see frame rates plateau at higher resolutions, where the GPU has more work to do relative to the CPU. Instead, the FPS drops proportionally with resolution, which means the CPU is feeding the GPU adequately. The 3DMark 16-thread score of 4051 and Passmark multi-thread score of 14015 suggest the processor can handle the game's AI and physics calculations without becoming a bottleneck. However, the data also implies that the CPU's headroom is not infinite — at 1080p Low, 169 FPS is a high bar, and pushing beyond that would likely encounter CPU limitations. The boost clock of 4.30 GHz is crucial here, as Thief's single-threaded nature means the i3-12100F's ability to sustain high clocks on one or two cores directly impacts minimum frame stability, though the measured data only provides average FPS for most settings, with min/max only recorded for Medium presets.

How This Combo Ranks

This specific combination of Intel Core i3-12100F and AMD Radeon RX 9060 ranks 1638 out of 2851 tested combos in Thief, placing it in the 42.6th percentile of all pairings (calculated as 1 - 1638/2851). This is a surprisingly low rank given the individual component performance — the GPU sits in the 59th percentile and the CPU in the 68th percentile — which suggests that Thief's engine may not be well-optimized for this modern hardware configuration. The game's 2014 release date means it was built for DirectX 11-era GPUs, and while the RX 9060 supports DirectX 12 Ultimate (12_2), the older title may not fully utilize the newer architecture's features. The rank implies that many other combos — likely those with higher-end GPUs or older, more compatible hardware — achieve better frame rates in this specific title.

The delta between the combo's rank and the components' individual percentiles is telling. A GPU in the 59th percentile and CPU in the 68th percentile would typically suggest a system performing above average, yet the combo rank of 1638 out of 2851 means over half of all tested configurations outperform it. This could be due to the 8 GB VRAM limitation at 4K, where the 38 FPS at Ultra drags down the overall assessment. At 1080p, this combo is clearly capable — 94 FPS at Ultra is strong — but the rank aggregates across all resolutions and settings, penalizing the 4K performance. The nearest GPU rival, the RTX 3060 Ti, has a slightly higher average benchmark score (16129 vs 16014, a 0.7% delta), and it's possible that NVIDIA's card handles Thief's specific rendering paths better. The data suggests that for this game, the CPU-GPU pairing is not the optimal combination, despite each component being individually competent.

FAQ

Q: What is the best resolution to play Thief with this hardware?

A: Based on the measured data, 2560x1440 at High settings provides a strong balance, with an average of 68 FPS. At 1080p, High hits 99 FPS and Ultra reaches 94 FPS, so 1080p is the safest choice for maximum smoothness. 4K is only playable at Low (69 FPS) or Medium (52 FPS).

Q: How does the RX 9060 compare to its nearest rival in this game's context?

A: The RX 9060's average benchmark score is 16014, while the NVIDIA GeForce RTX 3060 Ti scores 16129, a 0.7% difference. The AMD Radeon R9 370X (15862) and AMD Radeon RX 7700 (15852) are both 1% behind. This puts the RX 9060 in a tight competitive cluster, though the measured FPS in Thief may differ from these synthetic benchmarks.

Q: Is the i3-12100F holding back the RX 9060 in Thief?

A: The data does not strongly indicate CPU bottlenecking. The FPS scales consistently with resolution — dropping about 31% from 1080p to 1440p and 41% from 1440p to 4K across all settings — which is characteristic of GPU-limited performance. The CPU's 4.30 GHz boost clock and strong single-thread scores (Cinebench R23 single-core 1674) appear sufficient for this title.

Q: What frame rates can I expect at 4K with different settings?

A: At 3840x2160, the measured averages are: Low at 69 FPS, Medium at 52 FPS (with a min of 45 and max of 60), High at 40 FPS, and Ultra at 38 FPS. Only Low and Medium provide consistently playable frame rates above 50 FPS.

Q: Why does the combo rank (1638 out of 2851) seem low despite decent components?

A: The rank aggregates performance across all tested resolutions and settings. The GPU's 8 GB VRAM and 128-bit memory bus appear to limit 4K performance — Ultra drops to 38 FPS — which likely drags down the overall rank. At 1080p and 1440p, the combo performs well, but the 4K results disproportionately affect its standing among 2851 combos.

Q: How does the CPU's multi-threaded performance relate to Thief's demands?

A: Thief is a 2014 title that likely doesn't use more than 4-8 threads effectively. The i3-12100F's 3DMark 8-thread score of 4026 and 16-thread score of 4051 show minimal scaling beyond 8 threads, which is expected. The Cinebench R15 multi-core score of 1195 and single-core of 168 indicate balanced performance that should handle the game's logic without issues.

Measured FPS Breakdown

At 1920x1080, the full settings spectrum is playable. Low settings produce an average of 169 FPS, Medium delivers 130 FPS with a minimum of 110 and maximum of 149, High reaches 99 FPS, and Ultra maintains 94 FPS. The gap between Low and Ultra is 75 FPS, a 44.4% reduction, but even the lowest figure is well above the refresh rate of most monitors. The Medium preset's min/max range of 110-149 FPS shows a 39 FPS spread, suggesting some frame-time variance but no severe stuttering.

At 2560x1440, performance drops but remains solid. Low averages 117 FPS, Medium averages 89 FPS (with min 76 and max 102, a 26 FPS range), High averages 68 FPS, and Ultra averages 65 FPS. The difference between High and Ultra is only 3 FPS, which is negligible and suggests that Ultra's additional effects have minimal visual impact at this resolution — or that the GPU is already saturated. The Medium min/max spread of 26 FPS is tighter than at 1080p, indicating more consistent frame pacing at higher resolution.

At 3840x2160, the limitations become apparent. Low averages 69 FPS, which is still playable, but Medium drops to 52 FPS (min 45, max 60), High falls to 40 FPS, and Ultra bottoms out at 38 FPS. The Medium preset's min of 45 FPS is approaching the threshold where gameplay smoothness degrades noticeably. The gap between High (40 FPS) and Ultra (38 FPS) is just 2 FPS, showing that the GPU is fully maxed out at this resolution. The 4K Medium min/max range of 15 FPS (45-60) is the tightest of any resolution, which is consistent with the GPU being the sole bottleneck — it can't push higher, and it doesn't drop much lower because the workload is stable.

Settings Recommendations

For 3840x2160, the data clearly points to Low (69 FPS) as the only setting that provides a comfortable margin above 60 FPS, though Medium (52 FPS) is acceptable for players who prioritize visual quality over absolute smoothness. High (40 FPS) and Ultra (38 FPS) are both below 45 FPS, which most players would find too choppy for a stealth game that requires precise timing. The 17 FPS difference between Low and Medium at 4K is significant, but the 12 FPS difference between Medium and High is smaller, suggesting diminishing returns — Medium at 52 FPS is the pragmatic choice for 4K.

At 2560x1440, High (68 FPS) and Ultra (65 FPS) are nearly identical, so players should choose Ultra for the maximum visual fidelity at essentially no performance cost. Low (117 FPS) and Medium (89 FPS) are both well above 60 FPS, but the 28 FPS gap between Low and Medium is worth the visual upgrade for most users. The 3 FPS difference between High and Ultra is negligible, making Ultra the clear winner at this resolution.

At 1920x1080, all settings are playable, but Ultra (94 FPS) is the recommended choice because it's only 5 FPS slower than High (99 FPS) and offers the best visual experience. Medium (130 FPS) and Low (169 FPS) are for players with high-refresh-rate monitors who prioritize frame rate over fidelity — the 75 FPS gap between Low and Ultra is substantial, but 94 FPS is still smooth. Given that the Medium preset shows a min of 110 FPS at 1080p, players targeting 144 Hz displays might prefer Medium or High to ensure the frame rate never dips below the refresh rate. Overall, the best experience per the measured rows is 1080p Ultra (94 FPS) for pure quality, 1440p Ultra (65 FPS) for a balance of resolution and fidelity, and 4K Medium (52 FPS) for those who must have 4K but want playable performance.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 9060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2990 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + AMD Radeon RX 9060 in Thief

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 52.0
3840x2160 High 40.0
3840x2160 Ultra 38.0
2560x1440 Low 117.0
2560x1440 Medium 89.0
2560x1440 High 68.0
2560x1440 Ultra 65.0
1920x1080 Low 169.0
1920x1080 Medium 130.0
1920x1080 High 99.0
1920x1080 Ultra 94.0

Thief with ii3-12100F + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 9060 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii3-12100F + RX 9060

Explore FPS benchmarks for other games using this same hardware combination.