Thief
This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 42 | 56 | 73 |
| 1440p QHD | 68 | 72 | 94 | 124 |
| 1080p Full HD | 100 | 105 | 138 | 181 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5070, In-Depth Analysis
FAQ
Q: What is the combo rank for the AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5070 in Thief?
A: This combination ranks 1938 out of 3720 tested combos, placing it roughly in the middle of the database for this game.
Q: How does the Ryzen AI Max+ 395 compare to the Intel Core i9-14900K in general CPU benchmarks?
A: The Ryzen AI Max+ 395 has an average benchmark score of 77740, which is 1.7% lower than the Intel Core i9-14900K’s 79097 score. The AMD chip edges out the AMD EPYC Embedded 8224P by 1.6% and the Ryzen 9 8945HX by 2%.
Q: What is the memory configuration of this CPU and GPU combo?
A: The CPU supports quad-channel LPDDR5X memory with a bandwidth of 256.0 GB/s, while the GPU uses 12 GB of GDDR7 memory on a 192-bit bus with a bandwidth of 672.0 GB/s.
Q: What is the best average FPS recorded for this combo in Thief?
A: The highest average FPS is 181, achieved at 1920x1080 resolution with Low settings. The lowest average FPS is 40, recorded at 3840x2160 with Ultra settings.
Q: Does the GPU support modern graphics APIs?
A: Yes, the NVIDIA GeForce RTX 5070 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: What is the TDP of the CPU and GPU in this combo?
A: The AMD Ryzen AI Max+ 395 has a TDP of 55 watts, while the NVIDIA GeForce RTX 5070 has a TDP of 250 watts.
How This Combo Ranks
The AMD Ryzen AI Max+ 395 paired with the NVIDIA GeForce RTX 5070 achieves a rank of 1938 out of 3720 tested combinations in Thief. That places this setup almost exactly at the 52nd percentile of all tested combos — not a standout performer, but firmly above the median. The data indicates this pairing delivers playable frame rates at most settings, though it struggles at the highest resolutions and quality presets.
The ranking suggests a significant bottleneck exists somewhere in the system. The CPU itself sits at the 95th percentile versus all CPUs, while the GPU is at the 82nd percentile versus all GPUs. Those are strong individual showings, yet the combined result in Thief lands only in the middle of the pack. This gap implies that the game’s engine does not scale perfectly with this hardware, or that the mobile-class CPU and desktop-class GPU are not fully balanced for this title.
Looking at the CPU’s nearest rivals, the Ryzen AI Max+ 395 scores 77740 on average, which is 1.6% ahead of the AMD EPYC Embedded 8224P and 2% ahead of the AMD Ryzen 9 8945HX. It trails the Intel Core i9-14900K by 1.7%. These are narrow margins, meaning the CPU is competitive with high-end desktop processors despite being a mobile part. The GPU’s rivals are much further apart in performance class, with the RTX 5070 beating the AMD Radeon Pro WX 7100 by 0.8% and the NVIDIA RTX A500 Mobile by 2%, while falling 1.2% behind the AMD Radeon Pro 5300.
The measured FPS data shows a clear pattern: performance scales predictably with resolution and settings. At 1920x1080, the combo delivers 181 FPS on Low, 138 FPS on Medium, 105 FPS on High, and 100 FPS on Ultra. At 2560x1440, those numbers drop to 124, 94, 72, and 68 respectively. At 3840x2160, the averages fall to 73, 56, 42, and 40. The ranking reflects these numbers — solid for 1080p and 1440p gaming, but marginal for 4K beyond Low settings.
GPU Role
The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a 5-nanometer process from TSMC. It packs 6144 shading units, 192 texture mapping units, and 80 raster output units. The GPU also includes 48 ray tracing cores and 192 tensor cores, which are relevant for modern game features, though Thief from 2014 does not heavily utilize these capabilities. The chip contains 31,100 million transistors across a 263 mm² die, giving it a transistor density of 118.3 million per square millimeter.
Memory is a critical factor here. The RTX 5070 has 12 GB of GDDR7 memory on a 192-bit bus, providing a bandwidth of 672.0 GB/s. The memory clock runs at 1750 MHz, which translates to 28 Gbps effective. For a game like Thief, 12 GB is more than sufficient at any resolution tested; the frame rate drops at 4K are not due to memory capacity limits but rather to raw compute throughput. The base clock is 2325 MHz with a boost clock of 2512 MHz, and the GPU’s FP32 compute is rated at 30.87 TFLOPS.
The GPU benchmarks show a passmark G3D score of 29137, with a DirectX 12 score of 108 and a DirectX 11 score of 277. The Geekbench OpenCL score is 172660, and the Vulkan score is 178923. These numbers place the GPU at the 82nd percentile versus all GPUs, with an average benchmark score of 40377. Its nearest rivals are all professional or mobile parts, which indicates the RTX 5070 sits in a specific performance tier that is competitive with but not dramatically superior to those workstation cards.
In Thief specifically, the GPU’s influence is most visible when comparing Low versus Ultra settings at the same resolution. At 1920x1080, the jump from Low (181 FPS) to Ultra (100 FPS) represents a 44.8% drop in average frame rate. At 3840x2160, the drop from Low (73 FPS) to Ultra (40 FPS) is a 45.2% reduction. This consistency suggests the GPU is the primary limiter at higher settings, as the engine’s rendering load scales uniformly across resolutions.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, with average FPS recorded for all twelve combinations. Minimum and maximum FPS are only provided for Medium settings, so the analysis of frame time consistency is limited to those rows.
At 1920x1080, the combo delivers the following average FPS: Low at 181, Medium at 138 (with min 117 and max 158), High at 105, and Ultra at 100. The gap between Medium and High is 33 FPS, which is substantial, while the gap between High and Ultra is only 5 FPS. This suggests that High and Ultra have similar rendering costs in this game, and that the GPU can handle the extra effects without a major penalty.
At 2560x1440, the averages are: Low at 124, Medium at 94 (with min 80 and max 109), High at 72, and Ultra at 68. The step from Low to Medium is 30 FPS, from Medium to High is 22 FPS, and from High to Ultra is just 4 FPS. The pattern repeats — Ultra adds very little visual cost over High, but the jump from Medium to High is more expensive.
At 3840x2160, the numbers are: Low at 73, Medium at 56 (with min 47 and max 64), High at 42, and Ultra at 40. The drop from Low to Medium is 17 FPS, from Medium to High is 14 FPS, and from High to Ultra is only 2 FPS. At this resolution, the GPU is clearly struggling to maintain high frame rates, with even Low settings barely exceeding 60 FPS.
The data shows a consistent pattern across all resolutions: Medium to High is the most expensive transition, while High to Ultra is nearly free. The minimum FPS values at Medium settings are 117 at 1080p, 80 at 1440p, and 47 at 4K, which indicates that frame pacing remains acceptable even when the average dips below 60 FPS at 4K.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and desired frame rate. At 1920x1080, every settings preset is playable, with even Ultra delivering 100 FPS on average. The recommendation is to use Ultra here, since the performance penalty over High is negligible (5 FPS) and the visual quality is maximized.
At 2560x1440, the choice becomes more nuanced. Ultra delivers 68 FPS, which is smooth for most players, but High at 72 FPS offers a slightly higher margin. The step from Medium (94 FPS) to High (72 FPS) is a 22 FPS drop, which might be too steep for players who prefer frame rate over visual fidelity. However, High is the sweet spot for a balanced experience, as it maintains a comfortable 72 FPS average while providing better image quality than Medium.
At 3840x2160, the situation is challenging. Low delivers 73 FPS, Medium drops to 56, High falls to 42, and Ultra bottoms out at 40. For 4K gaming, the only setting that consistently stays above 60 FPS is Low. Medium is playable at 56 FPS, but the minimum of 47 FPS suggests occasional stutters. Players who prioritize smooth gameplay should stick with Low, while those who can tolerate frame rates in the 40s can use Medium for better visuals. High and Ultra are not recommended at 4K, as they dip below 45 FPS on average.
The medium settings across all resolutions show the most consistent frame times, with a narrow range between minimum and maximum FPS. The data indicates that if a player wants a single settings preset that works across all resolutions, Medium is the safest choice, as it stays above 47 FPS even at 4K and reaches 138 FPS at 1080p.
CPU Role
The AMD Ryzen AI Max+ 395 is a mobile processor based on the Zen 5 architecture, codenamed Strix Halo. It has 16 cores and 32 threads, with a base clock of 3.00 GHz and a boost clock of 5.10 GHz. The CPU is built on a 4-nanometer process from TSMC and uses two chiplets, each with a die size of 70.6 mm². The cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and 64 MB of shared L3 cache.
This is a high-end mobile part, as evidenced by its benchmark scores. In Cinebench R23, it scores 35314 in multi-core and 2044 in single-core. Geekbench results show 20992 in multi-core and 2464 in single-core. The Passmark multithread score is 54934, with a single-thread score of 4147. These numbers place the CPU at the 95th percentile versus all CPUs, with an average benchmark score of 77740.
The CPU’s nearest rivals are all desktop or server-class parts. It trails the Intel Core i9-14900K by 1.7% and beats the AMD Ryzen 9 8945HX by 2%. This performance level is remarkable for a processor with a 55-watt TDP, suggesting that power efficiency is excellent. The memory bandwidth of 256.0 GB/s from quad-channel LPDDR5X is also substantial, which helps in memory-intensive tasks.
In Thief, the CPU’s role is less critical than the GPU, given that the game is from 2014 and the CPU has more than enough cores and clock speed to handle the game’s logic. The 16 cores and 32 threads are overkill for this title, but the high boost clock of 5.10 GHz ensures that single-threaded performance is strong. The combination of high single-core speed and ample cache means the CPU is unlikely to bottleneck the GPU in this game, especially at lower resolutions where frame rates are higher.
The data supports this interpretation: at 1920x1080 Low, the combo achieves 181 FPS, which is a high frame rate that would stress the CPU’s ability to feed the GPU. The fact that it reaches this level without issues indicates the CPU is more than capable. At 4K Ultra, the frame rate drops to 40, but this is clearly a GPU limitation, as the CPU has plenty of headroom. The Passmark physics score of 3481 and integer math score of 200665 further reinforce that this CPU can handle complex game logic without breaking a sweat.
Hardware Specifications
AMD Ryzen AI Max+ 395
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5070 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 73.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 124.0 |
| 2560x1440 | Medium | 94.0 |
| 2560x1440 | High | 72.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 181.0 |
| 1920x1080 | Medium | 138.0 |
| 1920x1080 | High | 105.0 |
| 1920x1080 | Ultra | 100.0 |
Thief with Ryzen AI Max+ 395 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5070 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen AI Max+ 395 + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.