Thief

Thief

AVERAGE FPS
85
good

This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 40 52 69
1440p QHD 65 68 89 118
1080p Full HD 94 99 130 159

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 52
3840x2160 High 40
3840x2160 Ultra 38
2560x1440 Low 118
2560x1440 Medium 89
2560x1440 High 68
2560x1440 Ultra 65
1920x1080 Low 159
1920x1080 Medium 130
1920x1080 High 99
1920x1080 Ultra 94

Thief with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis

The combination of an AMD Ryzen 7 5800X3D and an NVIDIA GeForce RTX 2070 SUPER yields a broad performance envelope in Thief, a 2014 stealth title. At 1080p, the pairing delivers between 94 and 159 FPS across presets, while at 4K the same presets drop to 38–69 FPS. These measured results indicate a system that trails off steeply as resolution climbs, and they provide a clear picture of how both components interact with this particular game.

Resolution Scaling

The raw FPS measurements show how rapidly performance falls as resolution increases from 1920×1080 to 2560×1440 and then to 3840×2160. At High settings, average FPS went from 99 at 1080p to 68 at 1440p and finally to 40 at 4K. The Low preset produced 159 → 118 → 69 across the same three resolutions. Medium enjoyed a larger margin: 130 at 1080p, 89 at 1440p, and 52 at 4K. Ultra followed a similar path: 94 → 65 → 38.

The scaling pattern shows that the drop between 1080p and 1440p is roughly consistent (about a third for most presets). Then the reduction from 1440p to 4K is even sharper, and the effect is more pronounced for lower quality settings. For instance, at Low settings the 1440p-to-4K transition eliminates almost twice the FPS of the 1080p-to-1440p gap (from 138? Actually 118 to 69 is a loss of 49; 159 to 118 is a loss of 41. Both are in the same ballpark.) However, the percentage loss is steeper at higher resolutions, confirming that the GPU becomes the dominant constraint at 4K. The table below summarizes all measured rows, and the per‑resolution trends are unmistakable.

The measured FPS numbers also let us compare the spread between the lowest and highest presets at each resolution. At 1080p, the Low preset was 159 FPS while Ultra was 94, a difference of 65 FPS. At 1440p, Low produced 118 and Ultra gave 65, a 53 FPS gap. At 4K, the spread narrowed to only 31 FPS (69 Low vs. 38 Ultra). As the resolution rises, changing settings exerts less absolute impact, which again points to the GPU’s bottleneck at 4K.

Min and max FPS records are available only for the Medium preset. At 1080p, Medium ranged from a minimum of 111 to a maximum of 150 FPS, with an average of 130. At 1440p, the range was 76–103, averaging 89. At 4K, the range was 45–60, averaging 52. This variability hints at frame‑time consistency across resolutions; the 4K value (45–60) is almost fully contained within the 30–60 bracket, which matters for smoothness.

Settings Recommendations

Choosing the optimal preset depends on the target resolution. At 1080p, all four presets run well above 60 FPS; even Ultra holds a 94 FPS average. Because High (99) and Ultra (94) differ by only a handful of frames, Ultra is the natural choice when you want maximum visual quality without sacrificing the 60‑FPS baseline.

At 1440p, the same rule applies: High gives 68 FPS and Ultra gives 65, both above 60. The gap between Medium (89) and High is larger, but for those who prefer smoothness, Medium is a confident option. However, the measured data shows that Ultra at 1440p is still far above the threading requirements of a 60 Hz display, so players can safely step up to Ultra without fearing a hollow experience.

The curve is more critical at 4K. Low provides 69 FPS, which is the only preset that clears 60. Medium gives 52, High gives 40, and Ultra plummets to 38. If the user insists on at least 60 FPS, Low is the only feasible choice from the measured data. For those willing to accept a bit of latency, Medium offers a better trade‑off—it more than doubles the fidelity over Low while still delivering an average above 50. The jump from Medium to High brings only a 12 FPS loss (52 → 40), but the visual gains are not represented in the FPS column. Because the data does not include quality grades, the actual visual difference cannot be deduced. Nevertheless, across all resolutions, Medium appears to be the pragmatic sweet spot—especially at 4K where every FPS counts.

CPU Role

The Ryzen 7 5800X3D pairs 8 cores and 16 threads with a 3.40 GHz base and up to 4.50 GHz boost. In synthetic benchmarks, it scores 14,317 in Cinebench R23 multi‑core, 1,452 in single‑core, and 28,309 in passmark multithread. These results put it in the top tier of processors—its average 27,896 composite score sits within 0.3% of several close rivals: the AMD Ryzen 7 6800U (27,887), Intel Core i9‑10900K (27,872), and Intel Core i5‑12600KF (27,799). The 5800X3D is particularly strong in single‑threaded tasks, which is important for games like Thief that rely on only one or two threads.

The game itself is a 2014 release, a time when multi‑core parallelism was still in its infancy. Thief was designed around processors that had far fewer cores than a modern 8‑core chip; the 5800X3D’s additional cores and threads will not be fully utilized by the game engine. Instead, the large 96 MB L3 cache—a standout feature of the 3D‑VCache design might help the CPU keep the game’s frequently accessed data close at hand. Although we do not have direct measurements of cache hits in the given dataset, the feature is a likely contributor to the observed high frame rates at 1080p Low, where the CPU is expected to be less strained.

From the measured frame data, the CPU clearly does not bottleneck the system at 1080p. Even at the highest settings (Ultra), the 94 FPS average leaves a vast margin above typical refresh rates. The CPU also performs well in synthetic benchmarks, achieving a 5.9 on the 3DMark 8‑thread test and a 7,299 on the 16‑thread test, which suggests it can handle not only this game but also far more demanding threads.

In the context of this benchmark, the CPU’s role is mostly about maintaining a stable baseline above 100 FPS when resolution is low. At 1440p and 4K, the GPU becomes the more critical factor, as seen by the larger FPS drops with resolution. The 5800X3D does not appear to introduce any noticeable frame-time variance, as the only min/max records (Medium) show a tight band at all resolutions (111–150 at 1080p, 76–103 at 1440p, 45–60 at 4K).

FAQ

Q: What is the measured average FPS for Thief at 4K with the Highest preset?

A: The data shows 38 FPS as the average at 4K Ultra. That is the lowest figure among all measured configs.

Q: Does the system achieve above 60 FPS at 1440p with Ultra settings?

A: Yes. The recorded average at 2560×1440 with Ultra is 65 FPS, which is still comfortably above 60.

Q: At 1080p, which setting yields the highest average FPS?

A: The Low preset delivers 159 FPS average, which is the top recorded number in the dataset. Ultra’s 94 FPS, High’s 99, and Medium’s 130 are all below that.

Q: Is the combo capable of 4K Ultra with 60 FPS?

A: No, the average FPS at 3840×2160 Ultra is 38, far below the 60 FPS gate. Even Low at 4K only hits 69 FPS, so Ultra is not viable for high refresh.

Q: What is the rank of this hardware combination among all tested combos?

A: The 5800X3D + RTX 2070 SUPER department scores 2,196th out of 3,720 for Thief, a rank which places it in the middle of the list.

GPU Role

The RTX 2070 SUPER is a Turing‑based GPU built on a 12 nm process with 13,600 million transistors and a 545 mm² die. Its clock runs at 1605 MHz base and 1770 MHz boost, and the memory toggles at 1400 MHz effective (7 Gbps actual), presenting a bandwidth of 448.0 GB/s via a 256‑bit bus. The GPU features 2,560 shading units, 160 texture mapping units, and 64 ROPs, as well as 40 RT cores and 320 tensor cores. The 8 GB GDDR6 VRAM offers enough capacity for Thief, which is a 2014 game and does not require large per‑frame buffers; a typical asset load fits well within the capacity.

In terms of general purpose calculations, the GPU’s passmark G3D score is 18,169, and its percentile versus all GPUs is 65. That places it slightly above the median, and it lies within 1.5% of some recent componential rivals: the Intel Arc B570 (20,556) and Intel Arc A750 (20,582), as well as the NVIDIA Quadro M4000M (20,480) and RTX 3070 Mobile (20,534). The 2070 SUPER’s average composite benchmark score of 20,282 with a 65 percentile indicates it is a competent mid‑range card for its time, but not a top‑tier performer.

In Thief, the GPU dominates the performance envelope. The measured FPS scaling from 1080p to 4K confirms this: the ratio between lowest and highest resolutions is roughly 0.4 (3.4 between 3.4) at any preset. The use of 8 GB VRAM is more than enough to load the game’s world data without hitting the swap, but the GPU compute load at higher resolutions is the reason the numbers fall so sharply. At 1080p, the GPU handles the same scenes with ease; at 4K it is burdened by nearly 8× pixel count, making the superior acceleration volume of the CPU irrelevant. The negligible difference between High and Ultra at 4K (40 vs. 38 FPS) also suggests that the GPU is saturated at that resolution, as ultra settings require processing slightly more than High.

The RTX 2070 SUPER also supports DirectX 12 Ultimate and Vulkan 1.4, both of which can be leveraged by Thief’s engine, although the game’s age might not effectively use mature features. The CPU’s large L3 cache also helps compensate for the GPU’s bandwidth needs, but the tournament of performance in this data set after the say the GPU is the main limiting component.

Measured FPS Breakdown

The complete set of average FPS figures, along with Min/Max where recorded, is:

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 3840×2160 | High | 40 | — | — |

| 3840×2160 | Low | 69 | — | — |

| 3840×2160 | Medium | 52 | 45 | 60 |

| 3840×2160 | Ultra | 38 | — | — |

| 2560×1440 | High | 68 | — | — |

| 2560×1440 | Low | 118 | — | — |

| 2560×1440 | Medium | 89 | 76 | 103 |

| 2560×1440 | Ultra | 65 | — | — |

| 1920×1080 | High | 99 | — | — |

| 1920×1080 | Low | 159 | — | — |

| 1920×1080 | Medium | 130 | 111 | 150 |

| 1920×1080 | Ultra | 94 | — | — |

These numbers demonstrate the full ladder. At 1080p, every preset yields more than 94 FPS, ensuring fluid motion even on 144 Hz monitors. Moving to 1440p, only Ultra dips below 60, falling to 65. At 4K, only the Low preset maintains 60, with Medium 52, High 40, and Ultra 38.

The Medium preset data also shows that the minimum FPS never threatens playability: 111 at 1080p, 76 at 1440p, and 45 at 4K. The maximum values confirm headroom — 150, 103, and 60, respectively. So the GPU is robustly capable of holding stable frame times across the board, and the CPU ensures no low‑contention spikes.

Given the measured evidence, the Ryzen 7 5800X3D and RTX 2070 SUPER present a balanced pairing for a 1080p or 1440p experience in Thief, with 4K best reserved for those willing to drop to Medium or lower. The CPU provides enough headroom for the highest possible frame counts at 1080p, while the GPU yields to higher resolutions where the greater than 30 are only attainable on the low presets.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 2070 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 215 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 2070 SUPER in Thief

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 52.0
3840x2160 High 40.0
3840x2160 Ultra 38.0
2560x1440 Low 118.0
2560x1440 Medium 89.0
2560x1440 High 68.0
2560x1440 Ultra 65.0
1920x1080 Low 159.0
1920x1080 Medium 130.0
1920x1080 High 99.0
1920x1080 Ultra 94.0

Thief with Ryzen 7 5800X3D + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 2070 SUPER + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RTX 2070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.