Thief
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 31 | 41 | 54 |
| 1440p QHD | 50 | 53 | 69 | 91 |
| 1080p Full HD | 73 | 77 | 101 | 133 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 7600 + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 7600 and Intel Arc B570 combination delivers playable performance in Thief, a 2014 stealth title, but with clear limitations at higher resolutions. Measured data shows the combo ranks 2296 out of 2851 tested system configurations in this game, placing it in the lower-mid portion of the database. This pairing of a 6-core Zen 4 CPU with a 10 GB Battlemage GPU produces average frame rates ranging from 29 FPS at 4K Ultra to 133 FPS at 1080p Low, indicating that resolution and settings choices dramatically affect the experience.
FAQ
Q: What is the best resolution for this combo in Thief?
A: Based on measured average FPS, 1920x1080 is the only resolution where all four settings presets (Low 133 FPS, Medium 101 FPS, High 77 FPS, Ultra 73 FPS) exceed 60 FPS. At 2560x1440, only Low (91 FPS) and Medium (69 FPS) reach playable levels, while High (53 FPS) and Ultra (50 FPS) fall below. At 3840x2160, every preset averages under 60 FPS, with the best result being 54 FPS on Low.
Q: How does the Ultra preset perform across resolutions?
A: The Ultra preset delivers 73 FPS at 1080p, 50 FPS at 1440p, and 29 FPS at 4K. The drop from 1080p to 1440p represents a 31.5% reduction in average frame rate, while moving from 1440p to 4K causes an additional 42% decrease. This scaling pattern shows that Ultra settings become progressively more demanding at higher pixel counts.
Q: What is the frame time consistency like at Medium settings?
A: The Medium preset is the only one with recorded minimum and maximum FPS values. At 1080p, the range spans from 86 to 116 FPS (average 101). At 1440p, the range narrows to 59 to 79 FPS (average 69). At 4K, the range is 35 to 47 FPS (average 41). The consistent spread of roughly 25-30% above and below the average suggests stable frame pacing across all three resolutions.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 7600 has an average benchmark score of 26324, sitting at the 78th percentile among all CPUs. Its closest rival, the AMD Ryzen 7 7435HS, scores 26402, which is 0.3% higher. The Intel Core i9-11900KF scores 26212 (0.4% lower), the AMD Ryzen 9 6900HX scores 26274 (0.2% lower), and the AMD Ryzen 5 8540U scores 26187 (0.5% lower). All four rivals fall within a 0.8% band around this CPU.
Q: What GPU memory configuration does the Arc B570 use?
A: The Intel Arc B570 features 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. Its memory clock runs at 2375 MHz, which translates to 19 Gbps effective. This configuration is paired with a 2500 MHz base and boost clock for the GPU core.
Q: Is the data in this database measured or estimated?
A: The `dataIsMeasured` field is set to true, confirming that all FPS figures come from actual testing rather than theoretical calculations. This applies to the entire set of 12 measured FPS entries across three resolutions and four settings presets.
Settings Recommendations
The measured data reveals a clear hierarchy of playability based on resolution. At 1920x1080, all four presets deliver average frame rates above 70 FPS, making this the only resolution where players have full freedom to choose any quality level. The Ultra preset at 73 FPS and High at 77 FPS are both viable, with the 4 FPS difference between them unlikely to be perceptible in gameplay. Medium at 101 FPS offers a substantial improvement in smoothness, while Low at 133 FPS maximizes frame rate at the cost of visual fidelity.
At 2560x1440, the selection narrows considerably. Low at 91 FPS and Medium at 69 FPS are the only presets that maintain 60 FPS or better on average. High drops to 53 FPS and Ultra to 50 FPS, both of which may exhibit noticeable stutter on displays with high refresh rates. For players prioritizing smooth motion, Medium represents the sweet spot at this resolution, offering a 16 FPS improvement over High while still providing enhanced visuals compared to Low.
The situation at 3840x2160 is more challenging. Even the Low preset only manages 54 FPS, which falls short of a solid 60 FPS target. Medium achieves 41 FPS, High reaches 31 FPS, and Ultra bottoms out at 29 FPS. None of these configurations deliver what would typically be considered a fully smooth experience. Given the data, the recommended approach at 4K is to use Low settings if playability is the priority, as it provides a 13 FPS advantage over Medium while the visual differences in a stealth game may be less critical than maintaining responsive controls.
Across all resolutions, the Medium preset consistently shows the best balance of average FPS and frame time stability, as evidenced by its recorded minimum and maximum values. The 1080p Medium range of 86-116 FPS and 1440p Medium range of 59-79 FPS both indicate that frame times remain within a reasonable envelope. For most users, Medium at 1080p or 1440p will provide the most consistent experience, while those with 4K displays should accept Low settings or consider reducing resolution.
Resolution Scaling
The FPS drop from 1080p to 4K reveals important information about which component limits performance in Thief. At Low settings, the average frame rate declines from 133 FPS at 1080p to 91 FPS at 1440p (a 31.6% reduction) and further to 54 FPS at 4K (a 40.7% reduction from 1440p). This substantial scaling with pixel count indicates that the Intel Arc B570 is the primary bottleneck at lower quality presets, as the GPU must process increasingly large frame buffers.
At Ultra settings, the scaling pattern is similar but less steep in percentage terms. The average FPS drops from 73 at 1080p to 50 at 1440p (31.5% reduction) and then to 29 at 4K (42% reduction). The fact that both Low and Ultra show nearly identical percentage drops between 1080p and 1440p suggests that the GPU workload scales roughly linearly with resolution in this game, regardless of quality level. This is consistent with a GPU-bound scenario where the Ryzen 5 7600 provides ample headroom.
The Medium preset, which has complete data at all three resolutions, shows the same pattern: 101 FPS at 1080p, 69 FPS at 1440p (31.7% reduction), and 41 FPS at 4K (40.6% reduction from 1440p). The consistency of these percentage drops across presets—all falling between 31.5% and 31.7% for the first step, and 40.6% to 42% for the second—strongly indicates that resolution scaling is governed by GPU fill rate and memory bandwidth rather than CPU performance.
The GPU’s 380.0 GB/s memory bandwidth and 160-bit bus width are likely the limiting factors at 4K. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s, while respectable for this class, must be divided across 8.3 million pixels at 4K versus 2.1 million at 1080p. The data suggests that this combo is firmly GPU-limited in Thief, with the CPU’s 6 cores and 12 threads providing more than enough processing power to feed the graphics card at every resolution and settings combination tested.
How This Combo Ranks
The combination of AMD Ryzen 5 7600 and Intel Arc B570 achieves a rank of 2296 out of 2851 tested combos in Thief, placing it in the 19.5th percentile of all system configurations. This relatively low rank reflects the fact that Thief, released in 2014, likely favors older GPU architectures and may not fully utilize the Xe2-HPG features of the Battlemage GPU. The rank is based on measured FPS data, not synthetic benchmarks, so it directly represents real-world performance in this specific game.
To contextualize this rank, consider the individual component standings. The CPU sits at the 78th percentile among all processors, indicating strong relative performance. The GPU ranks at the 65th percentile among all graphics cards. Yet their combined performance in Thief falls to the bottom 20% of system combos. This discrepancy suggests that the pairing’s performance in this title is limited by factors beyond raw component strength, likely related to driver optimization or architectural compatibility with the game’s rendering engine.
The nearest GPU rivals in synthetic benchmarks—NVIDIA GeForce RTX 3070 Mobile (0.1% higher score), Intel Arc A750 (0.1% lower), NVIDIA Quadro M4000M (0.4% higher), and AMD Radeon R9 M390X (0.5% lower)—are all within a narrow performance band. However, the Arc B570’s measured results in Thief may not follow the same ordering, as the game’s age predates the Xe2 architecture by over a decade. The combo’s rank of 2296 suggests that many older, lower-tier GPUs paired with modest CPUs outperform this configuration in this specific title.
The 4K Ultra result of 29 FPS is particularly telling. This is below the 30 FPS threshold often considered the minimum for playability, and it indicates that the GPU’s 10 GB memory buffer, while generous, cannot compensate for the computational demands of Thief’s Ultra settings at 4K. The rank data suggests that users seeking high performance in Thief specifically would be better served by older GPU architectures that were contemporary with the game’s release.
GPU Role
The Intel Arc B570, built on the Xe2-HPG architecture with the BMG-G21 chip, brings 2304 shading units, 144 texture mapping units, and 80 raster operation pipelines to Thief. Its 18 ray tracing cores and 11.52 TFLOPS of FP32 compute are modern features that the 2014 game likely does not utilize, but the raw throughput still contributes to baseline performance. The GPU operates at a fixed 2500 MHz for both base and boost clocks, which simplifies performance prediction across different workloads.
Memory configuration plays a significant role in the measured results. The 10 GB GDDR6 buffer on a 160-bit bus delivers 380.0 GB/s, which is ample for 1080p and sufficient for 1440p but becomes stressed at 4K. The memory clock of 2375 MHz (19 Gbps effective) is moderate by current standards, and the bandwidth appears to be a limiting factor in the 4K results where the GPU must fill over 8 million pixels per frame. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s provide theoretical ceilings that the measured frame rates approach at higher resolutions.
The GPU’s synthetic benchmark results show a passmark G3D score of 14195 and a geekbench OpenCL score of 83514, placing it at the 65th percentile among all GPUs. Its average benchmark score of 20556 is nearly identical to the RTX 3070 Mobile (20534, 0.1% lower) and Arc A750 (20582, 0.1% higher). In Thief, however, the measured FPS data reveals that the GPU’s performance scales predictably with resolution, suggesting that the game is fill-rate bound rather than compute bound for this architecture.
The 12 FPS difference between High (77 FPS) and Ultra (73 FPS) at 1080p indicates that the Ultra preset’s additional effects impose only a modest computational burden. At 4K, the gap narrows to just 2 FPS (31 vs 29), suggesting that resolution becomes the dominant factor and settings adjustments yield diminishing returns. This behavior is characteristic of a GPU that is bandwidth-limited, where reducing quality settings cannot compensate for the enormous pixel throughput required at 4K.
Measured FPS Breakdown
At 1920x1080, the full range of settings is playable. Low produces an average of 133 FPS, Medium reaches 101 FPS with a range of 86 to 116 FPS, High delivers 77 FPS, and Ultra achieves 73 FPS. The step from Low to Medium costs 32 FPS, while the step from Medium to High costs 24 FPS, and the final step from High to Ultra costs only 4 FPS. This diminishing penalty suggests that Ultra adds minimal visual impact for the performance cost at this resolution.
At 2560x1440, the frame rates drop across all settings. Low averages 91 FPS, Medium averages 69 FPS with a range of 59 to 79 FPS, High averages 53 FPS, and Ultra averages 50 FPS. The gap between Medium and High widens to 16 FPS, while High to Ultra narrows to just 3 FPS. The 1440p data shows that Medium is the only preset that maintains a minimum above 60 FPS, making it the safest choice for consistent smoothness.
At 3840x2160, the results are consistently low. Low averages 54 FPS, Medium averages 41 FPS with a range of 35 to 47 FPS, High averages 31 FPS, and Ultra averages 29 FPS. The drop from 1440p to 4K is severe across all presets, with the largest absolute loss occurring at Low (37 FPS reduction) and the smallest at Ultra (21 FPS reduction). The minimum FPS at 4K Medium is 35, which is below the 60 FPS target and indicates that frame time spikes may be noticeable.
The pattern across all resolutions shows that Medium consistently offers the most balanced experience, with recorded minimum and maximum values that suggest stable frame delivery. At 1080p, the 86-116 FPS range means the lowest frames still exceed 60 FPS. At 1440p, the 59-79 FPS range dips just below 60 FPS at the minimum. At 4K, the 35-47 FPS range is marginal for playability but represents the best-documented frame pacing among the presets.
CPU Role
The AMD Ryzen 5 7600 provides 6 cores and 12 threads based on the Zen 4 Raphael architecture, manufactured on a 5 nm process by TSMC. Its base clock of 3.80 GHz and boost clock of 5.10 GHz deliver strong single-thread performance, as evidenced by a 3dmark single-thread score of 999 and a cinebench R23 single-core score of 1852. These results place the CPU at the 78th percentile among all processors, with an average benchmark score of 26324.
In Thief, the CPU’s role appears secondary to the GPU, as the consistent resolution scaling across all settings indicates a GPU-bound workload. The CPU’s 32 MB of shared L3 cache and 83.2 GB/s memory bandwidth are more than sufficient for a game from 2014. The 3dmark 16-thread score of 6499 and max-thread score of 6503 show that the CPU can handle heavily threaded workloads, but Thief likely does not stress all 12 threads simultaneously.
The synthetic benchmark comparisons show the Ryzen 5 7600 slightly behind the Ryzen 7 7435HS (0.3% lower avg score) and slightly ahead of the Ryzen 9 6900HX (0.2% higher) and Intel Core i9-11900KF (0.4% higher). These differences are negligible, indicating that no CPU in the immediate rival group would meaningfully change Thief’s performance. The 5.10 GHz boost clock likely ensures that the CPU never becomes the limiting factor in this game, even at 1080p Low where the GPU produces 133 FPS.
The CPU’s 65 W TDP and dual-channel DDR5 memory support are modern features that provide ample headroom for gaming. The passmark multithread score of 27058 and geekbench multicore score of 13413 confirm strong multi-core capability, but the single-thread scores (passmark 3910, geekbench 2521) are more relevant for older games like Thief that may rely on fewer threads. The data indicates that the Ryzen 5 7600 is a capable partner for the Arc B570, with no evidence of CPU-induced bottlenecks in any of the 12 measured FPS configurations.
Hardware Specifications
AMD Ryzen 5 7600
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + Intel Arc B570 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 31.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 91.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 53.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 133.0 |
| 1920x1080 | Medium | 101.0 |
| 1920x1080 | High | 77.0 |
| 1920x1080 | Ultra | 73.0 |
Thief with Ryzen 5 7600 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with Arc B570 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.