Thief
This combination provides smooth gameplay with an average of 106 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 82 | 83 | 92 | 102 |
| 1440p QHD | 98 | 99 | 110 | 121 |
| 1080p Full HD | 111 | 113 | 124 | 138 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
Thief, a 2014 stealth title, responds unusually to modern hardware. The measured data for the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5090 D combination reveals a performance profile that defies typical expectations for a game of its era. While the RTX 5090 D is a colossal GPU, the frame rates suggest that the Ryzen 5 5600F is the primary architect of this system's experience, creating a fascinating bottleneck scenario that becomes apparent through careful analysis of the resolution scaling.
Resolution Scaling
The most striking pattern in the dataset is the minimal performance penalty incurred when moving from 1080p to 4K. At High settings, the average frame rate drops from 113 FPS at 1920x1080 to 99 FPS at 2560x1440, and finally to 83 FPS at 3840x2160. This represents only a 26.5% reduction in frame rate when the pixel count more than quadruples from 1080p to 4K. For a GPU with the raw compute power of the RTX 5090 D, which boasts a peak FP32 throughput of 104.8 TFLOPS, this data strongly suggests that the graphics card is never being fully utilized at any resolution.
The pattern is consistent across all settings presets. At Low settings, the frame rate scales from 138 FPS at 1080p to 121 FPS at 1440p and 102 FPS at 4K. The delta between 1080p and 4K at Low settings is 36 FPS, which is larger than the 30 FPS delta at High settings. This is a key indicator of a CPU limitation: as the GPU workload decreases (via lower settings), the CPU bottleneck becomes more pronounced, and the absolute frame rate drop from resolution scaling becomes more dramatic. If the GPU were the limiting factor, the frame rate would plummet much more severely at 4K, especially given the 1.79 TB/s of memory bandwidth and 32 GB of GDDR7 VRAM available.
The data implies that at 1080p Low, the Ryzen 5 5600F is almost entirely the limiting component. The 138 FPS ceiling is likely near the maximum single-threaded throughput the CPU can feed to the GPU. The 5600F's PassMark single-thread score of 2872 and its 4.00 GHz boost clock are modest figures by 2025 standards, and Thief's engine, from 2014, likely relies heavily on a few fast cores rather than scaling across many. The game's age means it cannot exploit the 6 cores and 12 threads of the 5600F effectively, leaving the system's performance hinged on the CPU's per-core speed.
Settings Recommendations
The measured FPS data provides a clear hierarchy of performance across the four settings presets at each resolution. At 3840x2160, the Ultra preset averages 82 FPS, High averages 83 FPS, Medium averages 92 FPS, and Low averages 102 FPS. The difference between Ultra and High is negligible at just 1 FPS, suggesting that the Ultra preset's additional graphical features are nearly free in terms of performance cost for this GPU. However, the jump from High to Medium is a more substantial 9 FPS, and from Medium to Low is another 10 FPS.
Given the data, the High preset at 4K presents the most balanced experience. It delivers 83 FPS, which is comfortably within playable territory, while offering a significant visual upgrade over Medium or Low. The 1 FPS difference compared to Ultra makes High the logical choice, as the data shows no measurable benefit to selecting Ultra. For players with high-refresh-rate displays, the Medium preset at 2560x1440, which produces 110 FPS with a minimum of 93 FPS, appears to be the sweet spot for competitive or fast-paced play, maintaining a high average while avoiding the sub-100 FPS figures of the higher presets.
At 1920x1080, all presets exceed 100 FPS, making the choice purely about visual fidelity. The High preset at 113 FPS is the most sensible default, as it provides a substantial improvement over the Medium preset's 124 FPS for only an 11 FPS cost. The Ultra preset's 111 FPS is again nearly identical to High, reinforcing the idea that the Ultra preset's extra settings are not taxing the RTX 5090 D. The data suggests that users should prioritize High settings across all resolutions, with Medium recommended only for those seeking the highest possible frame rates at 1440p or above.
FAQ
Q: Is the RTX 5090 D being fully utilized in Thief?
A: No. The data indicates a severe CPU bottleneck. The frame rate only drops by 26.5% from 1080p to 4K at High settings, which is far less than the expected drop for a GPU-bound scenario. The GPU's massive resources, like its 32 GB of VRAM and 104.8 TFLOPS of compute, are not the limiting factor.
Q: What is the best settings preset for a 4K display?
A: The High preset, at 83 FPS, is the best option. It performs within 1 FPS of the Ultra preset (82 FPS) and offers a 9 FPS advantage over Medium (92 FPS), making it the most efficient balance of visual quality and performance.
Q: How does the CPU impact performance at 1080p?
A: The CPU is the primary bottleneck at 1080p. The low settings preset achieves 138 FPS, which is likely near the maximum throughput the Ryzen 5 5600F can provide. The modest single-thread score of 2872 and boost clock of 4.00 GHz limit the frame rate, regardless of the GPU's potential.
Q: Is there any benefit to using the Ultra settings preset?
A: The data shows no meaningful benefit. Across all resolutions, the Ultra preset's average FPS is within 1-2 FPS of the High preset. For example, at 1440p, High averages 99 FPS while Ultra averages 98 FPS, a negligible difference that does not justify the potential for increased visual artifacts or instability.
Q: How does the combo rank compared to other systems tested?
A: This particular combination of CPU and GPU ranks 929 out of 2851 tested combos for Thief. This places it in the 67th percentile of all tested systems, which is surprisingly low given the high-end nature of the RTX 5090 D, further highlighting the CPU's limiting role.
Q: What is the minimum FPS we can expect at 1440p Medium?
A: The measured data for 2560x1440 with Medium settings shows a minimum FPS of 93 and a maximum of 126, with an average of 110 FPS. This indicates a stable experience with minimal frame drops.
How This Combo Ranks
The combo rank of 929 out of 2851 tested systems places this pairing in the top 67% of all configurations tested for Thief. This is a surprisingly modest position for a system built around the RTX 5090 D, which itself ranks in the 92nd percentile among all GPUs based on its average benchmark score of 77712. The disconnect between the GPU's standalone performance and the in-game ranking underscores the profound impact of the CPU choice.
The Ryzen 5 5600F, while a capable processor, ranks in the 85th percentile of all CPUs. Its nearest rivals, such as the Intel Core Ultra 5 225 with an average score of 36938, are within a 0.5% performance delta. This places the 5600F in a solid mid-range tier. However, for a game like Thief, which is sensitive to single-thread performance, the CPU's 2872 single-thread score appears to be the anchor that drags the entire system down from what could be a top-tier ranking. The data suggests that pairing the RTX 5090 D with a higher-performing CPU would yield a significantly better in-game rank, as the GPU's headroom is clearly being left on the table.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. Its L3 cache is a shared 32 MB, which is ample for most modern games. However, Thief was released in 2014, and its engine was designed for an era of 4-core, 8-thread CPUs. The game's ability to utilize the 5600F's 12 threads is likely limited, meaning the processor's performance in this title is heavily dependent on its single-core speed.
The PassMark single-thread score of 2872 and the multithread score of 19236 reveal a processor that is competent but not exceptional. The 4.00 GHz boost clock is a modest figure, and the data implies that this clock speed is the primary determinant of the frame rate ceilings observed in the measured FPS. At 1080p Low, the 138 FPS ceiling is a direct consequence of the CPU's per-core limits. The benchmark results for integer math (59339) and floating-point math (34548) show strong throughput, but these are parallel workloads that Thief's engine cannot effectively harness. The game's performance is instead bottlenecked by the speed of a single processing core, which the data shows is insufficient to fully feed the RTX 5090 D.
Measured FPS Breakdown
The complete dataset offers a detailed view of the system's behavior. At 1920x1080, the Low preset yields an average of 138 FPS. The Medium preset produces a more stable experience with an average of 124 FPS, a minimum of 106 FPS, and a maximum of 143 FPS. High averages 113 FPS, and Ultra averages 111 FPS. The spread from Low to Ultra is 27 FPS, indicating a modest scaling range.
At 2560x1440, the Low preset drops to 121 FPS. Medium averages 110 FPS with a minimum of 93 and a maximum of 126. High averages 99 FPS, while Ultra averages 98 FPS. The gap between High and Ultra remains a single FPS, while the drop from Low to High is 22 FPS.
At 3840x2160, the Low preset averages 102 FPS. Medium averages 92 FPS with a minimum of 78 and a maximum of 106. High averages 83 FPS, and Ultra averages 82 FPS. The resolution's impact is most visible here, as the Low preset's 102 FPS is 36 FPS lower than its 1080p counterpart. This pattern confirms that the GPU is only becoming a significant factor at 4K, yet even then, the CPU bottleneck at lower settings prevents the frame rate from scaling as expected.
GPU Role
The NVIDIA GeForce RTX 5090 D is a behemoth of a graphics card, built on the Blackwell 2.0 architecture and the GB202 chip. It features 21760 shading units, 680 texture mapping units, and 176 raster output units. Its memory subsystem is equally formidable, with 32 GB of GDDR7 VRAM on a 512-bit bus, providing a bandwidth of 1.79 TB/s. The card's clock speeds are set to a base of 2017 MHz and a boost of 2407 MHz. This hardware is designed to obliterate 4K workloads, yet the Thief data shows it is rarely challenged.
The GPU's PassMark G3D score of 44065 and its 92nd percentile ranking among all GPUs suggest it is one of the fastest cards available. However, in Thief, its role is diminished. The game's relatively simple geometry and textures, even at Ultra settings, do not require the 104.8 TFLOPS of FP32 compute or the 1.79 TB/s of bandwidth. The RTX 5090 D's performance is essentially capped by the CPU's ability to issue draw calls and process game logic. The 423.6 GPixel/s pixel rate is astronomical for a 2014 title, and the data confirms that the GPU is not the limiting factor in any of the measured configurations. Its immense power is held in reserve, waiting for a CPU that can keep up with its pace.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5090 D in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 102.0 |
| 3840x2160 | Medium | 92.0 |
| 3840x2160 | High | 83.0 |
| 3840x2160 | Ultra | 82.0 |
| 2560x1440 | Low | 121.0 |
| 2560x1440 | Medium | 110.0 |
| 2560x1440 | High | 99.0 |
| 2560x1440 | Ultra | 98.0 |
| 1920x1080 | Low | 138.0 |
| 1920x1080 | Medium | 124.0 |
| 1920x1080 | High | 113.0 |
| 1920x1080 | Ultra | 111.0 |
Thief with Ryzen 5 5600F + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5090 D + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.