The Technomancer

The Technomancer

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 34 40 52
1440p QHD 49 63 73 95
1080p Full HD 75 96 112 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 40
3840x2160 High 34
3840x2160 Ultra 27
2560x1440 Low 95
2560x1440 Medium 73
2560x1440 High 63
2560x1440 Ultra 49
1920x1080 Low 146
1920x1080 Medium 112
1920x1080 High 96
1920x1080 Ultra 75

The Technomancer with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

The Technomancer, a 2016 Action RPG, presents a demanding workload for modern mobile hardware. Benchmark results for the Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5060 Mobile provide a clear picture of performance scaling across resolutions and presets. The data indicates that this combination is best positioned for high-refresh-rate 1080p gaming, with playable, though less consistent, performance at higher resolutions. The following analysis details the measured FPS, component roles, and ranking data.

Settings Recommendations

Based strictly on the measured average FPS, the optimal experience for this combination is found at 1920x1080 with the High preset, which delivers an average of 96 FPS. This provides a significant performance buffer over the Ultra preset's 75 FPS average, which is still very playable, but the High setting offers a more comfortable margin for maintaining smooth frame times in demanding scenes. The Medium preset at 1080p also performs admirably, with an average of 112 FPS and a recorded minimum of 95 FPS, indicating strong frame pacing that keeps gameplay fluid.

For users prioritizing maximum visual fidelity, the Ultra preset at 2560x1440 yields an average of 49 FPS. This is a playable experience for a slower-paced Action RPG, but it falls below the 60 FPS threshold often considered ideal for this genre. The data suggests that 1440p High, at 63 FPS average, is a more consistent choice for a higher resolution, balancing visual upgrades with performance. At 3840x2160, even the Low preset only achieves an average of 52 FPS, and the High preset drops to 34 FPS. These results show that 4K is not a viable target for this combination if a consistent 60 FPS experience is desired, making 1080p High or 1440p High the recommended starting points.

The performance scaling across settings is linear. At 1080p, moving from Low to Medium reduces the average FPS from 146 to 112, a drop of 34 FPS. The jump from Medium to High is a 16 FPS reduction, and from High to Ultra is a further 21 FPS decline. This pattern holds at higher resolutions, with the cost of Ultra being particularly steep. The 1080p Medium preset, with its 95 FPS minimum, is likely the best choice for ensuring that frame drops never become jarring, while 1080p High offers a better visual experience with only a modest reduction in average performance.

FAQ

Q: What is the best resolution for achieving a high, consistent frame rate?

A: The data shows that 1920x1080 is the only resolution where the average FPS exceeds 100 across multiple presets. The Medium preset at this resolution averages 112 FPS with a minimum of 95 FPS, while the High preset averages 96 FPS, making 1080p the clear choice for high-refresh-rate monitors.

Q: How does the RTX 5060 Mobile perform at 1440p?

A: At 2560x1440, the GPU delivers playable results. The High preset achieves an average of 63 FPS, while the Medium preset averages 73 FPS. The Ultra preset drops to 49 FPS, indicating that the most demanding settings are best reserved for 1080p.

Q: Is 4K gaming feasible with this hardware?

A: The measured data suggests it is not for a smooth experience. At 3840x2160, even the Low preset only manages an average of 52 FPS. The High and Medium presets average 34 FPS and 40 FPS respectively, which are below the threshold for comfortable, responsive gameplay.

Q: How much performance is lost when moving from 1080p to 1440p?

A: At the High preset, the average FPS drops from 96 at 1080p to 63 at 1440p, a reduction of 33 FPS. This represents a significant 34% decrease in frame rate, highlighting the increased workload on the GPU at the higher resolution.

Q: What is the difference in average FPS between the Low and Ultra presets?

A: At 1080p, the Low preset averages 146 FPS, while the Ultra preset averages 75 FPS, a difference of 71 FPS. At 1440p, the difference is 46 FPS (95 FPS vs. 49 FPS), and at 4K, the difference is 25 FPS (52 FPS vs. 27 FPS).

Q: Does the RTX 5060 Mobile have enough memory for this game?

A: The GPU is equipped with 8 GB of GDDR7 memory. Given that the game is from 2016, the 8 GB frame buffer is sufficient for all tested presets and resolutions, as evidenced by the data showing playable frame rates at 1080p and 1440p.

GPU Role

The NVIDIA GeForce RTX 5060 Mobile is the primary driver of frame rate in The Technomancer. The GPU's specifications, including its 8 GB of GDDR7 memory on a 128-bit bus and a memory bandwidth of 384.0 GB/s, are well-suited for the game's demands. The measured FPS shows a clear correlation between resolution and average frame rate, which is the classic indicator of a GPU-bound scenario. The performance drop from 1080p to 1440p and further to 4K is consistent, with average FPS at the High preset falling from 96 to 63 and then to 34.

The GPU's boost clock of 1455 MHz, while seemingly modest, works in tandem with the 3328 shading units to deliver the observed performance. The 3DMark Steel Nomad DX12 score of 3013.5 and the Passmark G3D score of 18852 provide a baseline for its compute capabilities. The data shows that the GPU's performance ceiling is tested at the Ultra preset, where the average FPS drops to 75 at 1080p and 27 at 4K. This indicates that the settings are increasingly demanding, and the GPU's resources, specifically its ROPs and pixel fill rate of 69.84 GPixel/s, become a limiting factor.

The GPU's performance relative to its peers, as indicated by its percentile rank of 67, places it in the mid-to-high tier for mobile graphics. Its nearest rival, the NVIDIA GeForce RTX 4060 Mobile, has a similar average benchmark score, with a deltaPct of -1.3, suggesting that the RTX 5060 Mobile offers a marginal performance improvement in synthetic tests. In-game, the 8 GB VRAM capacity is not a bottleneck at any of the tested settings, as the game's 2016 release date means its texture and geometry requirements are well within this memory pool. The GPU's 26 RT cores and 104 tensor cores are not heavily utilized by this game, which does not feature modern ray tracing or DLSS, but they contribute to its overall DirectX 12 Ultimate feature set.

Measured FPS Breakdown

At 1920x1080, the RTX 5060 Mobile demonstrates its strength. The Low preset achieves an average of 146 FPS, providing a highly responsive experience. The Medium preset, with an average of 112 FPS and a minimum of 95 FPS, offers a substantial performance margin. The High preset delivers a solid 96 FPS average, while the Ultra preset is still very playable at 75 FPS average. This resolution is clearly where the hardware excels, with all presets delivering playable or highly competitive frame rates.

Moving to 2560x1440, the demands on the GPU increase significantly. The Low preset averages 95 FPS, which is still excellent. The Medium preset averages 73 FPS, with a minimum of 62 FPS, ensuring a stable experience. The High preset drops to 63 FPS average, which is just above the 60 FPS target. The Ultra preset, however, falls to 49 FPS, indicating that this setting is too demanding for a consistently smooth experience at this resolution.

At 3840x2160, the hardware is noticeably strained. The Low preset averages 52 FPS, which is marginally playable. The Medium preset averages 40 FPS, with a minimum of 34 FPS and a maximum of 46 FPS, showing a wider variance in frame times. The High preset averages 34 FPS, and the Ultra preset is only 27 FPS. These numbers show that 4K is only viable at the Low preset, and even then, it does not provide the 60 FPS experience that is standard for this genre. The data demonstrates that the RTX 5060 Mobile is a 1080p-class GPU that can handle 1440p with adjusted settings.

Resolution Scaling

The measured FPS data reveals a significant performance drop as resolution increases, which directly points to the GPU as the primary bottleneck. From 1920x1080 to 2560x1440, the average FPS at the High preset falls from 96 to 63, a reduction of 33 FPS. This represents a 34% decrease in performance. The scaling from 1440p to 4K is even more severe, with the average FPS at High dropping from 63 to 34, a 46% decrease. This non-linear scaling is typical for a GPU-bound workload, where the pixel fill rate and memory bandwidth become the limiting factors.

The impact of resolution is consistent across all presets. At Low, the average FPS drops from 146 at 1080p to 95 at 1440p and then to 52 at 4K. At Ultra, the average FPS drops from 75 at 1080p to 49 at 1440p and then to 27 at 4K. This pattern confirms that the GPU is the limiting component, as the CPU's workload does not increase substantially with resolution. The performance delta between 1080p and 4K at every preset is substantial, demonstrating that the RTX 5060 Mobile's 384.0 GB/s memory bandwidth and 69.84 GPixel/s pixel rate are insufficient to maintain high frame rates at 4K.

The scaling suggests that for this game, the GPU is the sole determinant of performance at higher resolutions. The reduction in FPS from 1080p to 1440p is a significant 34%, and the reduction from 1440p to 4K is even larger at 46%. This indicates that the GPU's processing power is being saturated by the increasing number of pixels, and the game does not appear to be constrained by any other component. The data makes it clear that users should prioritize 1080p or 1440p for a balanced experience.

CPU Role

The Intel Core Ultra X7 368H, with its 16 cores and 16 threads, provides a robust foundation for gaming, but the data indicates it is not the primary bottleneck in The Technomancer. The CPU's high boost clock of 5.00 GHz and substantial L3 cache of 18 MB ensure that it can feed the GPU with sufficient data. Its Cinebench R23 multi-core score of 28221 and single-core score of 3984 are strong indicators of its processing power, which is more than adequate for a game from 2016.

The CPU's role is to handle game logic, physics, and draw calls, and given its performance metrics, it is unlikely to be a limiting factor at any of the tested settings. The fact that the average FPS scales so predictably with resolution, from 146 FPS at 1080p Low to 27 FPS at 4K Ultra, confirms that the GPU is the component being stressed. The CPU's performance is stable, as evidenced by its Passmark multithread score of 32956 and single-thread score of 4005, which are both well above average.

The CPU's architectural efficiency, built on the 3 nm process, ensures that it can deliver high performance without excessive power draw, with a 25 W TDP. This is particularly important in a mobile platform where thermal and power constraints are tight. The data from the benchmark results shows that the CPU is not the limiting factor; the GPU's frame rate is the ceiling. The CPU's 16 threads are more than sufficient for this title, and its high single-core clock speed ensures that the game's main thread is handled efficiently, allowing the GPU to operate at its full potential.

How This Combo Ranks

The Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5060 Mobile combination ranks 2453 out of 3696 tested combos in The Technomancer. This places it in the lower-middle portion of the performance distribution for this specific game. This ranking is somewhat surprising given the individual component performance, but it highlights how the game's specific engine and workload interact with the hardware. The GPU's performance, with a percentile rank of 67 among all GPUs, suggests it is a capable part, but its in-game ranking is less impressive.

The CPU's performance is notably strong, with a percentile rank of 87 among all CPUs. Its nearest rival, the Intel Core 7 253PE, has a nearly identical average benchmark score, with a deltaPct of -0.1, indicating the 368H is well-matched with its peers. However, the combo rank of 2453 out of 3696 suggests that the game might be more sensitive to GPU performance than raw CPU power. The data indicates that the RTX 5060 Mobile, while a good GPU, is not in the top tier of mobile parts, which is reflected in its rank.

The combination's rank in this game is a data point that suggests a balance of components. The CPU is a high-performer, but the GPU is a mid-range part. This results in a system that is well-suited for 1080p gaming, as the measured FPS shows, but it cannot compete with combos that feature higher-end GPUs. The rank is not a measure of quality, but rather a specific performance metric for this title. It shows that the combo is more capable than a significant number of others, but it is not near the top of the list, reinforcing the conclusion that this is a solid 1080p and entry-level 1440p gaming solution.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 Mobile in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 40.0
3840x2160 High 34.0
3840x2160 Ultra 27.0
2560x1440 Low 95.0
2560x1440 Medium 73.0
2560x1440 High 63.0
2560x1440 Ultra 49.0
1920x1080 Low 146.0
1920x1080 Medium 112.0
1920x1080 High 96.0
1920x1080 Ultra 75.0

The Technomancer with iUltra X7 368H + Other GPUs

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