The Technomancer
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 35 | 41 | 53 |
| 1440p QHD | 50 | 63 | 74 | 97 |
| 1080p Full HD | 76 | 97 | 114 | 148 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with Intel Core Ultra 7 270K Plus + AMD Radeon RX 6650 XT, In-Depth Analysis
The Technomancer, a 2016 Action RPG, is not a demanding title by modern standards, but its performance still hinges on the balance between the CPU and GPU. This analysis examines the measured performance of the system pairing an Intel Core Ultra 7 270K Plus with an AMD Radeon RX 6650 XT, based on the provided benchmark data. The goal is to determine which component limits performance at various resolutions and settings, and to offer practical advice for optimizing the experience in this specific game. The data shows a clear performance hierarchy across different quality presets, revealing where the RX 6650 XT’s 8 GB VRAM and 128-bit memory interface become a bottleneck, and where the 24-core CPU provides ample headroom.
FAQ
Q: What is the overall performance ranking of this CPU and GPU combination for The Technomancer?
A: This specific combination of the Intel Core Ultra 7 270K Plus and AMD Radeon RX 6650 XT ranks 1823 out of 2825 total tested combos for this game. This places it in the lower-middle tier of all possible pairings, suggesting that while it can play the game, it is not optimized for maximum performance at the highest settings.
Q: What is the best average frame rate achievable with this system, and at what settings?
A: The highest average frame rate recorded is 148 FPS, which is achieved at 1920x1080 resolution with the Low settings preset. This indicates that the system has no trouble running the game at high frame rates when graphical demands are reduced.
Q: Can this system handle 4K (3840x2160) gaming in The Technomancer?
A: Yes, but with significant compromises. At 4K with High settings, the system achieves an average of 35 FPS. Lowering to Low settings at 4K increases the average to 53 FPS, but this is still below the 60 FPS target that many players prefer for a smooth experience.
Q: How does the CPU's single-threaded performance compare to its rivals?
A: The Core Ultra 7 270K Plus has a Cinebench R23 single-core score of 2439. The benchmark data indicates that its overall average benchmark score is 93785, which is nearly identical to the Intel Xeon 6520P (93786), showing a 0% difference. It is also 1.5% behind the AMD EPYC 4564P and 1.9% behind the AMD EPYC 9175F in this metric.
Q: What is the GPU's percentile ranking, and what does that imply?
A: The AMD Radeon RX 6650 XT has a percentile ranking of 65 among all GPUs. This means it performs better than 65% of all GPUs in the database. In synthetic benchmarks, its average score is 19765, placing it in a close performance bracket with professional workstation cards like the NVIDIA Tesla K40m and AMD FirePro D300.
Q: Is the 8 GB of VRAM on the graphics card a limiting factor in this game?
A: The data suggests it can be, particularly at higher resolutions. While The Technomancer is not a modern title, the combination of 4K resolution and Ultra settings yields a low average of 27 FPS. This indicates that the GPU, including its memory subsystem, is heavily taxed at these settings, and the 8 GB VRAM capacity is likely a contributing factor to the performance drop.
GPU Role
The AMD Radeon RX 6650 XT is the primary driver for graphics rendering in this setup. Its specifications, including a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz, determine its raw processing power. The GPU has 2048 shading units and 64 ROPs, which handle the pixel and texture calculations for the game. The data shows a direct correlation between the GPU's workload and the resulting frame rates. For instance, at 2560x1440 resolution, the frame rate drops from 97 FPS on Low settings to 50 FPS on Ultra settings, a clear indication of the GPU being the bottleneck as the graphical load increases.
The GPU's memory configuration is also a critical factor. It comes with 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 280.3 GB/s. While this is sufficient for many titles, the performance degradation at 4K is notable. The average FPS at 4K High is 35, but at 4K Low it is 53. This significant gap suggests that the game is not only fill-rate limited but also potentially constrained by the memory bandwidth and capacity at higher resolutions. The 8 GB VRAM buffer can fill up quickly with high-resolution textures, forcing the system to use slower memory paging, which is reflected in the lower average and minimum frame rates. The GPU's overall benchmark scores, such as a Passmark G3D score of 17166, put it in the 65th percentile, confirming it is a mid-range part that can handle 1080p and 1440p gaming well but struggles with the demands of 4K in this title.
The GPU's compute capabilities also play a role. Its FP32 performance of 10.79 TFLOPS is the raw throughput for shader operations. In The Technomancer, which relies on standard rasterization rather than ray tracing, these cores are fully utilized. The data shows that the RX 6650 XT's performance is consistent with its mid-range positioning. It delivers excellent frame rates at 1080p, but the frame rate curve flattens as resolution increases, with the 4K Ultra result of 27 FPS being a clear indicator that this card is not designed for that level of fidelity in this game. The performance is more than adequate for 1440p gaming, where it maintains an average of 63 FPS on High settings.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance scaling across resolutions. At 1920x1080, the system is generally CPU-bound or not fully GPU-limited, as evidenced by the high frame rates. For example, at Medium settings, the system achieves 114 FPS on average. Moving to 2560x1440, the same Medium preset yields 74 FPS, a drop of 35%. This indicates that the GPU is starting to become the limiting factor. At 4K (3840x2160), the strain on the GPU is even more pronounced, with the Medium preset dropping to 41 FPS, a further 45% reduction from the 1440p result.
This scaling behavior is typical of a system where the CPU has significant headroom. The Intel Core Ultra 7 270K Plus, with its 24 cores and high boost clock of 5.50 GHz, is more than capable of feeding frames to the GPU at lower resolutions. The bottleneck shifts to the GPU as the resolution increases, and the pixel fill rate and memory bandwidth of the RX 6650 XT become the limiting factors. The data shows a near-linear relationship between resolution and frame rate, which is expected when the GPU is the primary constraint.
The difference between the Low and Ultra presets also grows with resolution. At 1080p, the difference is 72 FPS (148 FPS Low vs 76 FPS Ultra). At 1440p, the difference is 47 FPS (97 FPS Low vs 50 FPS Ultra). At 4K, the difference is 26 FPS (53 FPS Low vs 27 FPS Ultra). This shrinking delta suggests that at lower resolutions, the CPU can still push high frame rates even with more complex graphical settings, but at higher resolutions, the GPU's absolute performance ceiling limits the maximum frame rate, making the settings have a less dramatic impact on the average FPS. The data clearly indicates that 1080p is the sweet spot for this GPU, with 1440p being a viable alternative for higher visual fidelity, while 4K is only playable with significant compromises to settings.
Measured FPS Breakdown
The benchmark data provides a comprehensive look at performance across three resolutions and four quality settings. At 1920x1080, the system performs admirably across the board. The Low preset delivers an average of 148 FPS, which drops to 114 FPS at Medium. The High preset yields 97 FPS, and the Ultra preset still manages a smooth 76 FPS. The minimum FPS recorded at Medium is 97, which is still well above the threshold for smooth gameplay. This suggests that at 1080p, the system is unlikely to experience significant stuttering, and all presets are highly playable.
Moving to 2560x1440, the performance remains solid but begins to show the GPU's limitations. The Low preset averages 97 FPS, which is still excellent. Medium drops to 74 FPS, with a minimum of 63 FPS, which is still acceptable for most players. The High preset averages 63 FPS, putting it right at the edge of the 60 FPS target. The Ultra preset falls to 50 FPS, which is playable but not ideal for fast-paced action. This resolution offers a good balance between visual quality and performance, provided users are willing to adjust settings.
At 3840x2160, the GPU is clearly overburdened. The Low preset averages 53 FPS, which is the only playable option at this resolution. Medium drops to 41 FPS, with a minimum of 35 FPS, which can lead to noticeable stuttering. High averages 35 FPS, and Ultra falls to a lowly 27 FPS. These results indicate that 4K gaming is not a practical option for this GPU in The Technomancer, as even the Lowest settings struggle to maintain a consistent 60 FPS. The data shows a clear hierarchy: 1080p is for high-refresh-rate gaming, 1440p is for balanced gaming, and 4K is for screenshots or non-demanding gameplay.
Settings Recommendations
Based on the measured FPS, the optimal settings depend entirely on the target resolution and the user's preference for frame rate versus visual fidelity. For users with a 1920x1080 monitor, the Ultra preset at 76 FPS provides a fully immersive experience with the highest visual quality. The High preset at 97 FPS is also an excellent choice for those who prefer a higher frame rate buffer, as the difference in visual quality between High and Ultra is often marginal in this title. The Medium preset at 114 FPS is ideal for users with high refresh rate monitors (144Hz), as it provides a frame rate that can take advantage of the display's capabilities.
For 2560x1440 resolution, the High preset at 63 FPS is the recommended starting point. It offers a good balance between visual detail and smoothness. If a higher frame rate is preferred, dropping to Medium yields 74 FPS with only a slight reduction in visual quality. The Ultra preset at 50 FPS is best avoided unless the user is sensitive to visual fidelity and can tolerate a lower frame rate. The Low preset at 97 FPS provides a very smooth experience but sacrifices too much visual detail to be generally recommended.
At 3840x2160, the options are severely limited. The Low preset at 53 FPS is the only configuration that provides a reasonably playable experience. It is not ideal, but it is the only way to approach 60 FPS at this resolution. The Medium preset at 41 FPS is borderline, and the High and Ultra presets are not recommended for actual gameplay. For a better 4K experience, users should consider lowering the resolution to 1440p and using the High preset, which will provide a much more stable and visually pleasing result. The data suggests that the best overall experience for this system is 1080p Ultra or 1440p High.
CPU Role
The Intel Core Ultra 7 270K Plus is a powerful processor that provides a solid foundation for gaming. With 24 cores and 24 threads, it offers substantial multi-threaded performance, as indicated by its Cinebench R23 multi-core score of 44253. However, for gaming, single-core performance is often more critical. The CPU's single-core score of 2439 in Cinebench R23, combined with a boost clock of 5.50 GHz, ensures that it can handle the game's primary game logic and physics calculations without becoming a bottleneck.
The data supports this, as the frame rates at 1080p are very high, suggesting that the CPU is not the limiting factor at this resolution. The CPU's Passmark single-thread score is 5068, and its overall average benchmark score of 93785 puts it in the 96th percentile of all CPUs, indicating it is a top-tier performer. Its nearest rivals, such as the Intel Xeon 6520P, have nearly identical average scores, with a 0% delta. This shows that the CPU's performance is competitive with high-end server and workstation parts, making it more than adequate for a game like The Technomancer.
The CPU's memory support and bandwidth also play a role. It supports DDR5 memory with a dual-channel interface, providing a bandwidth of 115.2 GB/s. This is sufficient to feed the CPU's cores and the GPU's requests without creating a data bottleneck. The large 36 MB of shared L3 cache also helps improve performance by storing frequently accessed data closer to the cores. In contrast to the GPU, which shows significant performance degradation at higher resolutions, the CPU's performance is consistent. The frame rate drops at 4K are almost entirely attributable to the GPU's limitations, not the CPU. The processor has enough headroom to handle even the most demanding scenes at any resolution, making it a future-proof component that will not need to be upgraded for a long time. The core count is more than sufficient for this game, and the high clock speeds ensure that frame times remain low, contributing to the overall smoothness of the experience.
Hardware Specifications
Intel Core Ultra 7 270K Plus
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + AMD Radeon RX 6650 XT in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 53.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 97.0 |
| 2560x1440 | Medium | 74.0 |
| 2560x1440 | High | 63.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 148.0 |
| 1920x1080 | Medium | 114.0 |
| 1920x1080 | High | 97.0 |
| 1920x1080 | Ultra | 76.0 |
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The Technomancer with RX 6650 XT + Other CPUs
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