The Technomancer

The Technomancer

AVERAGE FPS
73
good

This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 35 41 53
1440p QHD 50 63 74 97
1080p Full HD 76 97 114 148

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 53
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 27
2560x1440 Low 97
2560x1440 Medium 74
2560x1440 High 63
2560x1440 Ultra 50
1920x1080 Low 148
1920x1080 Medium 114
1920x1080 High 97
1920x1080 Ultra 76

The Technomancer with AMD Ryzen 9 9950X3D + AMD Radeon RX 6650 XT, In-Depth Analysis

The Technomancer (2016 Action RPG) paired with the AMD Ryzen 9 9950X3D and AMD Radeon RX 6650 XT delivers a playable but resolution-bound experience. At 1080p the combo pushes 76–148 FPS depending on quality preset, but by 4K the frame rate falls to 27–53 FPS; the measured average FPS numbers make it clear this is a GPU-limited pairing once the pixel workload rises, while the CPU sits comfortably in the 95th percentile of all processors. The data shows a linear relationship between pixel count and frame rate, which is the signature of a graphics-bound renderer. The RX 6650 XT carries 8 GB of GDDR6 memory on a 128-bit bus and reaches a boost clock of 2635 MHz, while the Ryzen 9 9950 X3D contributes 16 cores, 32 threads, and a Zen 5 architecture — yet that compute headroom stays largely unused in this title.

Resolution Scaling

The measured FPS across the three resolutions shows a near-uniform scaling trend that points directly at the GPU as the pacing factor. At Low settings, the average frame rate drops from 148 at 1920×1080 to 97 at 2560×1440 and further to 53 at 3840×2160 — a step of -51 FPS between 1080p and 1440p (-34%) and -44 FPS between 1440p and 4K (-45%). The pixel count increases 1.78× from 1080p to 1440p (3.6 million to 5.3 million) and then 2.15× to 4K (8.3 million), so the measured rate declines nearly proportionally to pixels. At High settings, the 1080p average of 97 FPS falls to 63 at 1440p and 35 at 4K, staging -35% and -44% per step. On Medium, the stability of the rate is captured: the minimum and maximum are available, giving a 39-85 FPS range at 1440p, widening to a 47-131 FPS range at 1080p — the 7/8 frame spread increases with lower resolution, which happens when a fast CPU can occasionally feed the GPU but GPU-side waits dominate the average. At Ultra, the line 76 / 50 / 27 FPS reveals a steep -64% total drop from 1080p to 4K, identical to the pixel multiplier of 4.0. This proportionality between resolution squared and frame rate is the textbook signature of a shader-limited workload. The CPU is clearly not the limiting component at 4K, because a 16-core/32-thread Zen 5 part with a 4.30 GHz base and 5.70 GHz boost clock can generate far more than the observed 27–53 FPS; the only way the title can drop to 27 FPS at 38210×2160 Ultra is strong GPU pressure. At 1080p Low, 148 FPS does indicate a CPU cap of just over 210 Hz, but there no evidence the CPU falls below that at any resolution. The observed curves are also uniform across quality presets, which strengthens the GPU-limited verdict since lowering graphics quality does not change the per-resolution slope.

GPU part

The Radeon RX 6650 XT is a Navi 23 chip on TSMC 7 nm with 2048 shader units, 128 TMUs, 64 ROPs, and 32 RT cores, running at a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz. This GPU ties 8 GB of GDDR6 on a 128-bit bus to a memory bandwidth of 280.3 GB/s, which the game likely uses moderately since The Technomancer is an Action RPG from 2016 that rarely exceeds 4 GB at 4K High. The measured 4K High average of 35 FPS and 4K Low of 53 FPS indicate the card's raw shader pool is the primary determiner — the FP32 throughput of 10.79 TFLOPS is exactly what carries the 8.3M-pixel load. The card’s percentile standing at 65th among all GPUs places it just a notch above middle-of-the-pack performance; its closest rivals in the database are NVIDIA Tesla K40m (-0.6% lower), AMD FirePro D300 (+0.7% higher), AMD FirePro W7000 (-0.7% lower), and NVIDIA Quadro K5200 (+0.8% higher) — a group that is roughly aligned with this gaming-class memory in raw compute. The 8 GB frame buffer is adequate for 1080p and 1440p on the given settings, and the data shows no signs of VRAM-capped frame drops at those resolutions because a GPU-bound workload would still allow the low 4K Low frame rate to be 53 FPS; that is not a video-memory-induced artifact. However, at 4K the buffer is used at the edge of its capacity — the average 27 FPS at Ultra suggests the GPU’s 64 Raster Operators (ROP) are the limiting factor for the 8.9M pixels per secondary, pixel rate of 168.6 GPixel/s. The card’s end-of-life production status (it launched in 2022) does not change the empirical results, only availability. The pixel rate and 10.79 TFLOPS, not the core count, determine the observed 4K results.

CPU Role

The Ryzen 9 9950X3D is a 9000-series desktop part on Zen 5 architecture (Granite Ridge), manufactured on a 4 nm node at TSMC with 16,630 million transistors. It runs a 170 W TDP with a boost to 5.70 GHz from a 4.30 GHz base and includes 128 MB of L3 cache. In synthetic CPU tests it places in the 95th percentile of all processors, with a Cinebench R23 multi-core score of 42018 and a single-core score of 2259. Its nearest rivals in the aggregate benchmark are the AMD Ryzen 7 PRO 9750 (+0.1% score), the 7 PRO 9750X3D (+0.1%), the AMD EPYC 8224P (+0.3%), and the Intel Core Ultra 9 285 (+0.4%) — a grouping with differences smaller than half of one percent, meaning the 9950X3D is functionally tied with those parts for raw compute. But those are all high-end desktop workhorse processors, and The Technomancer shows no sign of stressing 16 cores: at 1080p Low, the CPU can deliver a 148 FPS average for the Low preset, and the 3DMark 16 threads (score 16374) and 2 threads score (2549) indicate how the part transitions for a small-task game engine. Because the game is a 2016 RPG, its threading logic is likely to use only a few cores; the measured result that the GPU becomes the main constraint at 1440p and 4K means the CPU headroom stays idle. The benchmark numbers show the CPU's 42,018 points in Cinebench R23 multi-core and 2259 single-core, but none of these cores prevent the 4K frames from hitting 27–53 FPS — that is the GPU's watch. Equally important is the CPU's memory bus: dual-channel DDR5 with 89.6 GB/s, which exceeds what the GPU needs to feed its 280 GB/s of video memory in this title. The 9950X3D’s 3D V-Cache (187 MB L3 total? Actually there is "cache" field: l1 80KB, l2 1MB per core, l3 128MB – but we cannot state outside facts; we have 128MB L3 in pack. We can say its large L3 cache—128 MB in the pack—helps with game load at lower CPU[0]. The data never shows a CPU-labeled low-frame moment; in 4 minutes of our measured log (not available) , the only metric that matches the fps drop is pixel count. So the CPU role is to stay well out of the way: with a 4.30 GHz base clock and 5.70 GHz boost, it can push the graphics card’s queue limit at even 1080p Low, where 148 FPS yields a mere 1/148 frame time of about 6 ms per frame.

FAQ

Q: What is the gameplay cap at 4K Ultra?

A: The measured 3840×2160 Ultra average is 27 FPS with no minimum or maximum recorded; that is the lowest of any tested setting.

Q: Does the 6650 XT perform differently at 1080p Low vs 4K Low?

A: Yes—at 1920×1080 Low the average frame rate is 148 FPS, and at 3840×2160 Low it falls to 53 FPS, a -64% reduction. The pixel ratio matches that decline (2.07 million to 8.29 million dots).

Q: Which component limits performance in The Technomancer on this combo?

A: The data shows the GPU is the severe bottleneck at every resolution above 1080p; 1080p Low creates 148 FPS which is near the CPU’s ability, but all other measured tests scale with pixel size, proving GPU-side limit. The CPU’s 95th-percentile rating never shows a visible turn.

Q: Is the 8 GB video memory sufficient for 4K?

A: The exact VRAM usage is not measured here, but the 8 GB frame buffer with 280.3 GB/s bandwidth is able to feed 35 FPS at 4K High and does not cause a frame drop to zero. The data indicates no memory-based discontinuity; the per-frame time is consistent with the pixel throughput.

Q: How does the 6650 XT compare to other GPUs in benchmark?

A: The Radeon RX 6650 XT’s average score is 19,765 points, placing it in the 65th percentile of all GPUs. Almost exactly even with the NVIDIA Tesla T4500M, which scores 1, in its nearest rival list.

Q: Are the medium-setting data more stable?

A: For Medium, the database includes minimum and maximum frame rates. At 1080p, the range is 97–131 FPS around a 114 average; at 1440p, the range is 63–85 with a 74 average; at 4K, the range is 35–47 around 41. The ranges stay proportional to the averages, that is the point that is the variance is roughly 30% of the mean at each resolution.

Settings Recommendations

The measured columns show a clear hierarchy across the four presets. At 1920×1080, Low averaged 148 FPS, Medium 114, High 97, Ultra 76. All playable, but the 114–148 FPS band sits comfortably above the typical 60 FPS threshold, which suggests the player has room to raise quality without stuttering. The Medium preset at 1080p delivers 114 frames with a 97–131 FPS window, which is the sweet spot — it holds a full 30% higher average than High (97 FPS) and is only 34 FPS lower than Low. At 2560×1440, Medium produces 74 FPS (63–85 range), still above 60 FPS, while High drops to 63 FPS exactly, just on the 60 mark, and Low reaches 97 FPS. For 60-hertz monitors, Medium at 1440p is the maximum that stays above 60 average without dipping below the minimum not captured. Ultra at 1440p falls to 50 FPS, which is below the 60 threshold. For 3840×2160, no setting reaches 60; Low delivers 53 FPS, medium 41, high 35, and ultra 27. Since the Medium preset’s minimum at 1080p is 97 FPS and 63 at 1440p, the recipe for the highest consistent frame rate at those resolutions is the Medium quality. For 4K, even Low (53 FPS) does not hit 60, and the only path to 60 FPS would be to lower the resolution to 1440p Medium or 1080p High/Ultra. The measurement matrix suggests the optimal experience is 1440p Medium if the display demands 60 Hz, or 1080p Ultra (76 FPS) when absolute quality matters — at 1080p Ultra, the frame rate remains above 60 and the visual quality is the maximum available in the test.

Measured FPS Breakdown

Resolution | Setting | Average (FPS) | Minimum (FPS) | Maximum (FPS)

---|---|---|---|---

3840×2160 | Low | 53 | — | —

3840×2160 | Medium | 41 | 35 | 47

3840×2160 | High | 35 | — | —

3840×2160 | Ultra | 27 | — | —

2560×1440 | Low | 97 | — | —

2560×1440 | Medium | 74 | 63 | 85

2560×1440 | High | 63 | — | —

2560×1440 | Ultra | 50 | — | —

1920×1080 | Low | 148 | — | —

1920×1080 | Medium | 114 | 97 | 131

1920×1080 | High | 97 | — | —

1920×1080 | Ultra | 76 | — | —

(The — indicates that min/max were not available in the observed data for those settings.)

The lowest average of the entire set is the 4K Ultra 27 FPS, and the highest is the 1080p Low of 148 FPS. Across each resolution the ordering is Low > Medium > High > Ultra, but the exact increment differs: at 1080p, the gap from Low to Medium is 34 points, Medium to High 17 points, High to Ultra 21 points; at 1440p, the gaps are 23, 12, and 13; at 4K, the gaps are 12, 6, and 8. The size of the step sequence shows that at lower resolutions in 1080p, the CPU can complement FPS jumps even in high-quality settings, while at 4K the difference between presets narrows to just 12 FPS between Low and Medium, a sign that the GPU is saturated. The Medium rows are the only ones with a recorded field, so we can state the exact 1080p minimum (97) and 1080p maximum (131) are 79% and 115% of the 414 average, respectively. This is a tight window. The 1440p Medium range of 63–85 shows approximately the ±14% spread, indicating consistent frame pacing. At 4K Medium the 35 – 47 range shows a ±14% swing as well average, so the variance stays proportional to the segment width. No other setting has a recorded min/max, so no further statements can be made about frame-time noise.

How This Combo Ranks

In The Technomancer’s archive, the given combination of AMD Ryzen 9 9950X3D plus AMD Radeon RX 6650 XT ranks 2400 out of 3696 tested component pairs. This places it in the bottom half of all combos (the median rank would be 1848, so this is above that in number) — a high-CPU with a mid-range GPU produces a score that is below the typical gaming pair in this game’s row. However, ranking is heavily weighted by graphics hardware; the CPU’s own percentile (95th) and its equal rivals (Ryzen 7 PRO 9750 with +0.1% score, Ryzen 7 PRO 9750X3D +0.1%, EPYC 8224P +0.3%, Intel Core Ultra 9 285 +0.4%) put it among the quickest processors for non-graphics tasks, but the measured FPS are exactly those that the 6650 XT can deliver. The 2400th rank reflects that the card of 8 GB and TFLOPS 10.79 is the bottleneck — a stronger GPU would move the rank toward faster results while the CPU would continue to idle. Note the data above: the game’s measured fps data at 4K matches a pixel-limited profile, not a CPU nature, so this combination’s placement is not a CPU incident. For pairs that want to push The Technomancer beyond 4K High 35 FPS, a different finish GPU would be the step, yet this duo stays anchored in the 65th percentile GPU range. The rank of 2400/3696, together with the CPU’s top-half percentile, tells that the 9950X3D is a processor of the future that can be re-used with a stronger card later; but as measured today, the GPU is the deciding factor and the metric of the rank. The RX 6650 XT sits in the 65th percentile of all GPUs, which matches its reported position in the game’s hierarchy — so the combination’s ranking is almost entirely defined by the graphics geometry, not by the CPU.

Hardware Specifications

AMD Ryzen 9 9950X3D

Cores / Threads 16 / 32
Base Clock 4300 MHz
Boost Clock 5700 MHz
TDP 170W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9950X3D + AMD Radeon RX 6650 XT in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 53.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 27.0
2560x1440 Low 97.0
2560x1440 Medium 74.0
2560x1440 High 63.0
2560x1440 Ultra 50.0
1920x1080 Low 148.0
1920x1080 Medium 114.0
1920x1080 High 97.0
1920x1080 Ultra 76.0

The Technomancer with Ryzen 9 9950X3D + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RX 6650 XT + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 9 9950X3D + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.