The Technomancer

The Technomancer

AVERAGE FPS
113
good

This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 54 63 82
1440p QHD 77 98 115 150
1080p Full HD 117 150 176 229

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 82
3840x2160 Medium 63
3840x2160 High 54
3840x2160 Ultra 42
2560x1440 Low 150
2560x1440 Medium 115
2560x1440 High 98
2560x1440 Ultra 77
1920x1080 Low 229
1920x1080 Medium 176
1920x1080 High 150
1920x1080 Ultra 117

The Technomancer with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

# CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor built on Arrow Lake-HX architecture, fabricated on a 3 nm process by TSMC. Its base clock of 2.60 GHz can boost up to 5.30 GHz, offering significant single-thread headroom that matters for older game engines like the one powering The Technomancer. The chip carries 30 MB of shared L3 cache and per-core L2 cache of 3 MB, with DDR5 memory support on a dual-channel bus delivering 102.4 GB/s of bandwidth.

In synthetic benchmarks, the 265HX posts a Cinebench R23 multi-core score of 40642 and a single-core score of 5737. PassMark multi-thread results reach 47985, while single-thread scores hit 4500. These figures place the CPU in the 93rd percentile among all processors, indicating strong overall capability. The nearest rivals include the Intel Core i7-13790F (deltaPct 0.1), AMD Ryzen AI 7 450G (deltaPct -0.2), AMD Ryzen AI Embedded P185 (deltaPct 0.5), and Intel Core Ultra 7 255HX (deltaPct 0.7) — all within roughly a percentage point of the 265HX's average benchmark score of 63173.

For The Technomancer, a 2016 Action RPG, the CPU's high boost clock is particularly relevant. The game's logic, AI, and physics calculations tend to favor fewer, faster cores rather than massive parallel throughput. The 5.30 GHz boost clock ensures that single-threaded tasks execute quickly, which likely prevents CPU bottlenecks at lower resolutions. The 20 threads provide ample headroom for background tasks and any engine threads that do scale, but the measured FPS data suggests the GPU becomes the primary limiter as resolution increases.

FAQ

Q: How does the Core Ultra 7 265HX compare to its nearest CPU rivals in raw performance?

A: The 265HX's average benchmark score of 63173 sits within 0.7% of the Intel Core Ultra 7 255HX (62738, deltaPct 0.7), 0.5% of the AMD Ryzen AI Embedded P185 (62839, deltaPct 0.5), 0.1% above the Intel Core i7-13790F (63080, deltaPct 0.1), and 0.2% below the AMD Ryzen AI 7 450G (63331, deltaPct -0.2). These are essentially performance ties.

Q: What FPS can the combo achieve at 1080p with Low settings?

A: At 1920x1080 with Low settings, the measured average FPS is 229. This represents the highest frame rate recorded for this configuration across all tested settings and resolutions.

Q: Does the RTX 5080 Mobile bottleneck the CPU at 1080p?

A: Data indicates otherwise. At 1080p Low, the system hits 229 FPS, while at 1440p Low it drops to 150 FPS, and at 4K Low it falls further to 82 FPS. The progressive decline with resolution strongly suggests GPU-bound performance scaling rather than a CPU-imposed ceiling.

Q: What is the combo's ranking among all tested combinations for this game?

A: The combo ranks 992 out of 3696 tested combinations for The Technomancer, placing it in the top 26.8% of all combos tested. This indicates a strong but not elite position within the database.

Q: How much VRAM does the GPU have and does The Technomancer need it?

A: The RTX 5080 Mobile features 16 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth. For a 2016 title, 16 GB is far beyond what typical settings require; even Ultra presets at 4K would struggle to consume this capacity.

Q: What is the GPU's percentile ranking among all graphics cards?

A: The RTX 5080 Mobile sits in the 81st percentile of all GPUs, with an average benchmark score of 38349. Its nearest rivals include the NVIDIA GeForce MX570 (38299, deltaPct 0.1) and the NVIDIA GeForce RTX 4080 Mobile (38135, deltaPct 0.6).

Resolution Scaling

The measured FPS data reveals a clear resolution scaling pattern that identifies the GPU as the dominant performance limiter in The Technomancer. At Low settings, average FPS progresses from 229 at 1080p to 150 at 1440p to 82 at 4K. The percentage drops are substantial: moving from 1080p to 1440p reduces FPS by approximately 34.5%, and moving from 1440p to 4K reduces it by roughly 45.3%.

High settings show a similar but slightly different curve. At 1080p High, the combo delivers 150 FPS average. At 1440p High, this drops to 98 FPS, a 34.7% reduction. At 4K High, the average falls to 54 FPS, representing a 44.9% drop from 1440p. The consistency of these percentage declines across settings indicates that resolution scaling follows predictable GPU workload patterns rather than any CPU-side irregularity.

Medium settings provide the only rows with min/max FPS data. At 1080p Medium, the average is 176 FPS with a minimum of 150 and maximum of 202. At 1440p Medium, the average is 115 FPS with a minimum of 98 and maximum of 132. At 4K Medium, the average is 63 FPS with a minimum of 54 and maximum of 73. The min FPS values track remarkably close to the corresponding High-setting averages at each resolution, suggesting that High and Medium presets impose similar worst-case frame time demands.

Ultra settings show the steepest scaling. From 117 FPS at 1080p to 77 FPS at 1440p to 42 FPS at 4K, the drops are 34.2% and 45.5% respectively. The 4K Ultra result of 42 FPS average is the lowest measured value across the entire dataset, indicating that this preset pushes the GPU to its limits at native 4K.

These patterns strongly indicate that the limiting component transitions from the CPU at lower resolutions to the GPU at higher resolutions — but the data suggests the GPU is already the primary constraint even at 1080p, given the smooth scaling behavior with no flat spots that would indicate CPU saturation.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265HX with the NVIDIA GeForce RTX 5080 Mobile achieves a rank of 992 out of 3696 tested combinations for The Technomancer. This places the combo in the 73rd percentile of all combos tested, meaning roughly 27% of tested combos outperform it while nearly three-quarters rank below.

This ranking is notable given the hardware's individual performance levels. The CPU sits in the 93rd percentile of all processors, and the GPU sits in the 81st percentile of all graphics cards. Yet their combined performance in this specific game lands lower than either component's individual percentile might suggest. This discrepancy implies that The Technomancer's engine may not fully utilize the strengths of this hardware pairing, or that other factors such as memory latency, driver overhead, or thermal constraints on mobile platforms limit the final result.

The gap between the combo's 992nd rank and the top performers indicates that higher-ranked combinations likely employ CPUs and GPUs that are more balanced for this particular game's workload. Given that the GPU appears to be the primary limiter based on resolution scaling data, combos with stronger GPUs would naturally rank higher, while the CPU's 93rd percentile performance is likely more than sufficient for this title.

Settings Recommendations

Examining the measured FPS rows, the most balanced experience appears at Medium settings across all resolutions. At 1080p Medium, the combo delivers 176 FPS average with a minimum of 150 FPS, keeping frame rates well above any perceived smoothness threshold. At 1440p Medium, the 115 FPS average with a 98 FPS minimum maintains fluid gameplay even during demanding scenes. At 4K Medium, the 63 FPS average with a 54 FPS minimum approaches but does not breach the 60 FPS target, making it a viable but borderline choice for 4K.

High settings offer marginal visual improvements but impose substantial performance costs. The 4K High average of 54 FPS falls below the 60 FPS threshold, which may result in noticeable stutter on displays with high refresh rates. At 1440p High, 98 FPS average remains playable, and at 1080p High, 150 FPS average is excellent. However, the jump from Medium to High produces similar visual fidelity gains in a 2016 title while costing roughly 14-17% of average FPS at each resolution.

Ultra settings are not recommended for 4K play, as the 42 FPS average falls well below acceptable smoothness standards. At 1440p Ultra, 77 FPS average is playable but sacrifices significant headroom. At 1080p Ultra, 117 FPS average is strong, but the visual difference from High or Medium in this older title is likely minimal.

For the best experience per the measured data, Medium at 1440p provides the optimal balance: 115 FPS average with a 98 FPS minimum, representing smooth, consistent performance with room for the visual upgrade from Low. For players prioritizing maximum visual quality, High at 1440p (98 FPS average) represents the highest preset that maintains a 60+ FPS minimum across resolutions.

Measured FPS Breakdown

At 1920x1080, the resolution with the highest frame rates, the combo demonstrates its full potential. Low settings produce 229 FPS average. Medium settings yield 176 FPS average with a minimum of 150 and maximum of 202. High settings deliver 150 FPS average. Ultra settings provide 117 FPS average. The progression from Low to Ultra shows a stepwise decline of approximately 23% from Low to Medium, 15% from Medium to High, and 22% from High to Ultra.

At 2560x1440, performance scales downward proportionally. Low settings drop to 150 FPS average. Medium settings produce 115 FPS average with a minimum of 98 and maximum of 132. High settings deliver 98 FPS average. Ultra settings provide 77 FPS average. The deltas between settings at 1440p mirror those at 1080p, confirming consistent scaling behavior.

At 3840x2160, the GPU workload becomes substantial. Low settings produce 82 FPS average. Medium settings yield 63 FPS average with a minimum of 54 and maximum of 73. High settings deliver 54 FPS average. Ultra settings drop to 42 FPS average. The 4K results show that even the lowest settings cannot maintain high refresh rates, and only Medium approaches the 60 FPS threshold.

Across all resolutions, the Medium preset consistently provides the most complete data with min/max values, allowing for the most accurate assessment of frame time consistency. The minimum FPS values at Medium settings (150 at 1080p, 98 at 1440p, 54 at 4K) indicate that the combo maintains acceptable frame pacing even under load, with the 4K Medium minimum of 54 FPS being the only sub-60 value recorded.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, with a die size of 378 mm² containing 45,600 million transistors. The GPU operates at a base clock of 975 MHz with a boost clock of 1500 MHz, and memory runs at 1750 MHz (28 Gbps effective). The 16 GB of GDDR7 memory on a 256-bit bus delivers 896.0 GB/s of bandwidth, providing ample memory throughput for even the most demanding textures.

With 7680 shading units, 240 TMUs, 96 ROPs, 60 RT cores, and 240 tensor cores, the RTX 5080 Mobile offers substantial compute resources. Its FP32 performance reaches 23.04 TFLOPS, and the pixel rate is 144.0 GPixel/s with a texture rate of 360.0 GTexel/s. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring full compatibility with The Technomancer's API requirements.

In benchmark results, the RTX 5080 Mobile scores 4952 in 3DMark Steel Nomad DX12, 166986 in Geekbench OpenCL, and 169754 in Geekbench Vulkan. PassMark G3D scores reach 27711, while PassMark GPU compute hits 12134. The GPU's average benchmark score is 38349, placing it in the 81st percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce MX570 (38299, deltaPct 0.1), NVIDIA GeForce RTX 4080 Mobile (38135, deltaPct 0.6), NVIDIA GeForce MX570 A (38691, deltaPct -0.9), and AMD Radeon Pro 580X (38706, deltaPct -0.9).

The GPU's TDP is rated at 80 W, which is modest for a high-end mobile part, and it uses an IGP slot width with no power connectors, indicating an integrated form factor. The data suggests that the RTX 5080 Mobile's performance in The Technomancer is strong but not exceptional, as evidenced by the 4K Ultra average of 42 FPS. The GPU's resolution scaling behavior confirms that it is the primary bottleneck at higher resolutions, while the CPU's 93rd percentile performance ensures that the processor is not limiting frame rates at any tested configuration. For a game released in 2016, the RTX 5080 Mobile provides more than sufficient raw power, with the limiting factors being the game's engine efficiency and the inherent demands of native 4K rendering.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5080 Mobile in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 82.0
3840x2160 Medium 63.0
3840x2160 High 54.0
3840x2160 Ultra 42.0
2560x1440 Low 150.0
2560x1440 Medium 115.0
2560x1440 High 98.0
2560x1440 Ultra 77.0
1920x1080 Low 229.0
1920x1080 Medium 176.0
1920x1080 High 150.0
1920x1080 Ultra 117.0

The Technomancer with iUltra 7 265HX + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5080 Mobile + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.