Evolve
This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 60 | 76 | 98 |
| 1440p QHD | 73 | 105 | 134 | 173 |
| 1080p Full HD | 109 | 157 | 200 | 258 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis
How This Combo Ranks
The Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5080 Mobile lands at rank 1001 out of 3700 tested combinations in Evolve. That places this pairing in the 73rd percentile of all tested combos — a solidly upper-tier result, though not a top-100 showing. The ranking indicates that while this hardware is clearly capable of running Evolve well, there are nearly a thousand other combinations in the database that deliver higher average frame rates in this specific title.
What makes this ranking particularly interesting is the gap between the CPU and GPU percentiles. The Core Ultra 7 265HX sits at the 93rd percentile among all CPUs in general benchmark data, while the RTX 5080 Mobile ranks at the 81st percentile among GPUs. Yet the combined result in Evolve places them at roughly the 73rd percentile of combos. This suggests Evolve's engine does not scale perfectly with the raw strengths of either component, or that the game's age — it released in early 2015 — limits how much modern hardware can exploit its rendering pipeline.
Looking at the CPU's nearest rivals in aggregate benchmark scores, the Ultra 7 265HX is essentially tied with several other processors. It benchmarks 0.1% ahead of the Intel Core i7-13790F, 0.2% behind the AMD Ryzen AI 7 450G, 0.5% ahead of the AMD Ryzen AI Embedded P185, and 0.7% ahead of the Intel Core Ultra 7 255HX. These deltas are trivial — within noise for most workloads. The GPU side shows a similar clustering: the RTX 5080 Mobile is 0.1% ahead of the NVIDIA GeForce MX570, 0.6% ahead of the RTX 4080 Mobile, 0.9% behind the MX570 A, and 0.9% behind the AMD Radeon Pro 580X in aggregate benchmarks. These near-ties mean the combo's rank in Evolve is more about game-specific optimization than raw component supremacy.
The data implies that in Evolve, this combination delivers frame rates that are competitive with far more expensive or far more modest setups alike. The question becomes whether the bottleneck shifts between CPU and GPU depending on resolution and settings — a pattern worth examining in the measured FPS data.
GPU Role
The NVIDIA GeForce RTX 5080 Mobile brings 16 GB of GDDR7 memory on a 256-bit bus, yielding 896.0 GB/s of memory bandwidth. The GPU's base clock runs at 975 MHz with a boost clock of 1500 MHz, while memory operates at 1750 MHz (28 Gbps effective). With 7680 shading units, 240 TMUs, and 96 ROPs, this is a substantial mobile GPU by any measure. The 60 RT cores and 240 tensor cores indicate Blackwell 2.0 architecture built for ray tracing and AI workloads, though Evolve from 2015 predates widespread ray tracing adoption in games.
The GPU's aggregate benchmark scores show a 3DMark Steel Nomad DX12 result of 4952, Geekbench OpenCL of 166986, and Vulkan of 169754. Passmark scores include 27711 for G3D and 12134 for GPU compute. These numbers place the RTX 5080 Mobile at the 81st percentile of all GPUs, which is respectable but not elite in the current database.
In Evolve specifically, the GPU's role becomes clearer when examining frame rates across settings. At 4K Ultra, the combo manages 41 FPS average — the lowest measured result. At 4K High, it jumps to 60 FPS. The step from Ultra to High at 4K represents a 46% improvement in average frame rate, suggesting that the Ultra preset's additional effects tax the GPU heavily. At 4K Medium, the average rises to 76 FPS with a minimum of 65 and maximum of 88, indicating a playable experience with decent frame pacing. The 4K Low preset delivers 98 FPS average.
The memory bandwidth of 896.0 GB/s appears sufficient for Evolve's texture streaming demands at 4K, since the frame rate scales fairly linearly with preset changes rather than hitting a bandwidth wall. However, the fact that 4K Ultra drops to 41 FPS — below the 60 FPS threshold often cited as a smoothness target — suggests the GPU's compute resources, not memory bandwidth, are the limiting factor at maximum settings.
CPU Role
The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on Arrow Lake architecture, built on a 3 nm process at TSMC. It runs at a 2.60 GHz base clock with a 5.30 GHz boost clock, and has a 55 W TDP. The cache hierarchy includes 192 KB L1 per core, 3 MB L2 per core, and 30 MB shared L3. Memory support is DDR5 over a dual-channel bus, providing 102.4 GB/s of memory bandwidth.
The CPU's benchmark results are strong across the board. Cinebench R23 multi-core scores 40642, while single-core scores 5737. Cinebench R20 shows 17069 multi-core and 2409 single-core, and Cinebench R15 shows 4096 multi-core and 578 single-core. Passmark results include 47985 for multi-thread, 4500 for single-thread, 511817 for data compression, 39472 for data encryption, and 161605 for floating point math. These figures place the Ultra 7 265HX at the 93rd percentile of all CPUs.
In Evolve, the CPU's role is less obvious but still important. The game launched in 2015, when 4-core/8-thread CPUs were high-end. A 20-core processor like this one provides massive headroom for game logic, physics, and AI calculations. The measured FPS data shows that at 1080p Low, the combo reaches 258 FPS average — a very high frame rate that suggests the CPU is not bottlenecking even at low resolutions where GPU load is reduced.
The question of CPU bottlenecking becomes more nuanced at 1080p Ultra, where the average drops to 109 FPS. This is still well above the 4K Ultra result of 41 FPS, but the gap between 1080p Low (258 FPS) and 1080p Ultra (109 FPS) indicates that the GPU is doing progressively more work as settings increase. The CPU's 30 MB of shared L3 cache and 5.30 GHz boost clock likely keep frame times consistent, though the data does not include minimum FPS values for most settings to confirm this.
The near-tie with rival CPUs in aggregate benchmarks — within 0.7% of the Intel Core Ultra 7 255HX and 0.5% of the AMD Ryzen AI Embedded P185 — suggests that in Evolve, the specific CPU model matters less than the GPU. The combo rank of 1001 out of 3700 reflects this balance.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings levels, providing a complete picture of performance.
At 1920x1080, the Low preset delivers 258 FPS average. Medium drops to 200 FPS with a minimum of 170 and maximum of 230. High produces 157 FPS average, and Ultra yields 109 FPS. The progression from Low to Ultra at 1080p shows a 58% reduction in average frame rate, from 258 to 109 FPS. The Medium preset's min/max range of 170-230 FPS suggests consistent frame delivery with a 60 FPS spread.
At 2560x1440, Low achieves 173 FPS average. Medium delivers 134 FPS with a range of 114-154. High produces 105 FPS average, and Ultra drops to 73 FPS. From Low to Ultra at 1440p, the average falls by 58% — the same relative drop as at 1080p, indicating that the settings presets scale similarly regardless of resolution.
At 3840x2160, Low reaches 98 FPS average. Medium delivers 76 FPS with a minimum of 65 and maximum of 88. High produces 60 FPS average, and Ultra falls to 41 FPS. The Low-to-Ultra reduction at 4K is also 58%, maintaining the consistent pattern across resolutions.
The Medium preset is the only one with min/max data at all three resolutions. At 1080p, the range is 170-230 FPS; at 1440p, it is 114-154 FPS; at 4K, it is 65-88 FPS. The spread narrows at higher resolutions, which may indicate that GPU-bound scenarios produce more consistent frame delivery, while CPU-bound scenarios at lower resolutions allow more variance.
FAQ
Q: What is the best resolution for this combo in Evolve?
A: At 1440p High, the combo delivers 105 FPS average, which balances visual quality with smoothness. At 4K High, the average drops to 60 FPS — exactly at the threshold many consider playable. The 1440p Medium preset provides 134 FPS with a minimum of 114 FPS, offering more headroom for demanding scenes.
Q: Can this combo handle 4K Ultra in Evolve?
A: Yes, but barely. The 4K Ultra preset yields 41 FPS average, which is below the 60 FPS target. This is the lowest measured result across all resolutions and settings. For a fluid 4K experience, dropping to High (60 FPS) or Medium (76 FPS) is advisable.
Q: How does the CPU compare to its nearest rivals in overall benchmarks?
A: The Core Ultra 7 265HX scores 0.1% higher than the Intel Core i7-13790F, 0.2% lower than the AMD Ryzen AI 7 450G, 0.5% higher than the AMD Ryzen AI Embedded P185, and 0.7% higher than the Intel Core Ultra 7 255HX. These differences are negligible in real-world terms.
Q: How does the GPU rank among all tested GPUs?
A: The RTX 5080 Mobile sits at the 81st percentile of all GPUs in the database. Its aggregate benchmark score of 38349 places it within 0.9% of several rivals, including the NVIDIA GeForce MX570, RTX 4080 Mobile, MX570 A, and AMD Radeon Pro 580X.
Q: Is there a large frame rate difference between Medium and High settings?
A: At 1080p, the drop from Medium (200 FPS) to High (157 FPS) is 21.5%. At 1440p, it is 21.6% (134 to 105 FPS). At 4K, it is 21.1% (76 to 60 FPS). The consistency of this drop across resolutions suggests the settings presets have a predictable performance cost.
Q: What minimum FPS can be expected at Medium settings?
A: At 1080p Medium, the minimum is 170 FPS. At 1440p Medium, it is 114 FPS. At 4K Medium, it is 65 FPS. These minima indicate that the combo maintains playable frame rates even in demanding scenes at Medium settings across all resolutions.
Settings Recommendations
The measured data suggests that Medium settings offer the best balance of visual quality and performance for this combo in Evolve. At Medium, the combo achieves 200 FPS at 1080p, 134 FPS at 1440p, and 76 FPS at 4K. The Medium preset also provides the only min/max data, showing minimums of 170, 114, and 65 FPS respectively — all above the 60 FPS threshold for smooth gameplay.
For users prioritizing maximum frame rates, Low settings at 1080p deliver 258 FPS, which is more than sufficient for high-refresh-rate displays. The Low preset at 1440p still provides 173 FPS, making it a strong choice for competitive play where every frame matters.
High settings are a reasonable middle ground for visual fidelity. At 1080p, High yields 157 FPS; at 1440p, it produces 105 FPS; at 4K, it hits exactly 60 FPS. The 4K High result is playable but leaves no headroom for frame drops in intense combat scenarios. The data indicates that High settings at 1440p offer the most consistent experience above 100 FPS.
Ultra settings are only recommended at 1080p, where the combo manages 109 FPS. At 1440p, Ultra drops to 73 FPS — playable but with less margin. At 4K, Ultra falls to 41 FPS, which is below the smoothness threshold for most players. The 58% reduction from Low to Ultra across all resolutions indicates that Ultra's additional effects come at a significant cost.
Resolution Scaling
The FPS drop from 1080p to 4K follows a consistent pattern across all settings. At Low, the average falls from 258 FPS at 1080p to 98 FPS at 4K — a 62% reduction. At Medium, it drops from 200 to 76 FPS, a 62% decrease. At High, it falls from 157 to 60 FPS, a 62% reduction. At Ultra, it drops from 109 to 41 FPS, also a 62% decrease.
This uniform scaling across settings is revealing. A 62% performance reduction when moving from 1080p to 4K (which has 4 times the pixel count) indicates that the GPU is not the sole limiting factor. If the GPU were fully saturated, the drop would be closer to 75% (the inverse of the pixel ratio). The smaller-than-expected drop suggests that at 1080p, the CPU is partially limiting performance. The 20-core Ultra 7 265HX with its 5.30 GHz boost clock handles Evolve's game logic efficiently, but at 1080p Low (258 FPS), the CPU may approach its limit for this title.
The data implies that Evolve's engine, despite its 2015 release, scales reasonably well with modern hardware. The 58% reduction from Low to Ultra at any given resolution shows that settings have a consistent impact. However, the fact that 4K Low (98 FPS) is only slightly below 1440p High (105 FPS) suggests that resolution and settings interact in ways that favor lower resolutions with higher detail.
The limiting component shifts with resolution. At 1080p, the CPU's single-thread and multi-thread performance likely constrain maximum frame rates, particularly at Low settings where the GPU has less work. At 4K, the GPU's rendering capabilities become the primary constraint, as evidenced by the 41 FPS at Ultra. The sweet spot appears to be 1440p, where the CPU and GPU workloads are sufficiently balanced to produce high frame rates without either component becoming a clear bottleneck.
Hardware Specifications
Intel Core Ultra 7 265HX
NVIDIA GeForce RTX 5080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5080 Mobile in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 76.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 173.0 |
| 2560x1440 | Medium | 134.0 |
| 2560x1440 | High | 105.0 |
| 2560x1440 | Ultra | 73.0 |
| 1920x1080 | Low | 258.0 |
| 1920x1080 | Medium | 200.0 |
| 1920x1080 | High | 157.0 |
| 1920x1080 | Ultra | 109.0 |
Evolve with iUltra 7 265HX + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
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Explore FPS benchmarks for other games using this same hardware combination.