The Technomancer
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 47 | 55 | 72 |
| 1440p QHD | 67 | 86 | 101 | 131 |
| 1080p Full HD | 103 | 132 | 154 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with Intel Core i5-14400F + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
The Technomancer, an action RPG released in 2016, presents a bound‑and‑tested scenario for the Intel Core i5-14400F paired with the NVIDIA GeForce RTX 3070 Ti. The data covers measured framerates at 1920x1080, 2560x1440, and 3840x2160, across Low, Medium, High, and Ultra quality presets. These runs provide 12 data points, with Medium presets additionally reporting minimum and maximum frame deviations. This analysis interprets the figures in the context of the CPU and GPU’s own performance characteristics, their standing among comparable components, and how the system handles the game’s scaling demands.
Settings Recommendations
At the native 1080p resolution, every quality preset delivers an average that exceeds the refresh ceiling of most displays. The Ultra preset holds a 103 FPS average, while Medium steps up to 154 FPS, and Low pushes all the way to 201 FPS. This level of headroom means that none of the presets require a compromise on frame rate; the choice turns purely to visual fidelity. For a 144 Hz display, the Ultra preset is the only one that leaves a slight gap, but a standard 120 Hz panel applies the 103 FPS is adequate.
When moving to 2560x1440, the frame curve shifts downward yet still remains generous. High preset lands at 86 FPS, Ultra at 72 FPS, Medium at 101 FPS, and Low at 131 FPS. All figures are above 60, which means a 1440p gaming display can utilize the full refresh of a 60 Hz monitor even with Ultra settings. If a user desires a smooth 144 FPS experience, Low or Medium are the two that can reach it—Medium at 101 FPS and Low at 131. Thus, the 1440p Ultra setting offers the best visual fidelity while staying comfortably above the 60 FPS threshold, although High may be the more balanced choice for consistent multi-player performance.
At 4K UHD the scenario tightens. The Low preset yields an average of 72 FPS, which is the only preset that is clearly playable on a 60 Hz display. Medium drops to 55 FPS, High to 47, and Ultra to 37. Given the data, the best setting experience at 4K is undeniably Low, as it is the sole preset that can achieve a fluid 60 FPS or slightly above. Medium might be acceptable for those who prioritize detail over speed, but the margin is narrow—the average is 55 FPS with a maximum of 64, so frame pacing can dip near 47. For 4K, the monitoring point becomes the GPU’s ability to fill four million pixels, and the RTX 3070 Ti demonstrates that only Low settings can keep up with modern refresh expectations.
GPU Role
The NVIDIA GeForce RTX 3070 Ti carries 8 GB of GDDR6X memory on a 256‑bit bus, delivering a bandwidth of 608.3 GB/s. This memory configuration is directly relevant to The Generate 2016, as the game does not place a heavy demand on VRAM capacity. The measured framerates at 4K show that the GPU is capable of moving 47–72 FPS across the High to Low presets, which corresponds with the 8 GB pool handling the geometry and texture load without any signs of a capacity shortfall.
The shader cores are the physical limit. The RTX 3070 Ti has 6,144 cores and a FP32 throughput of 21.75 TFLOPS. The clock is spec as 1575 MHz base and 1770 MHz boost, providing consistent compute for the game’s shading stages. At 4K, the execution width becomes the dominant factor because theoretical pixel rate of 169.9 GP/s. The measured scaling from 55 FPS at Medium to 47 FPS at High aligns closely with the pixel shader demands increase, confirming that the GPU core is the primary processor bound at high output.
The 256‑bit memory controller with an 19 Gbps effective speed is plenty for a 2016 game. In particular, the 608.3 GB/s bandwidth ensures that vertex data and texture access do not stall the core when the render work increases. The figures from the Medium preset at 1440p show a minimum of 86 FPS and maximum of 116 FPS (average 101), which reflect a stable frame delivery consistent with memory throughput. At 1080p, the Low preset reaches 201 FPS; there the CPU likely springs, but the GPU can still pump out more than 200 FPS without hitting any system limit, indicating that the VRAM and bandwidth are not bottlenecks.
CPU Role
The Intel Core i5-14400F is a 10‑core, 16‑thread part from the Raptor Lake Refresh architecture. Its base clock is 2.50 GHz, boosting to 4.70 GHz, which positions it on the 64‑bit x86 segment. That it will be much more than the game engine needs is evidenced by the 1080p results. At the Low preset, the CPU allows 201 FPS average; at the High preset at 1080p, 132 FPS; and at Ultra, 103 FPS. Even at 1440p, the highest preset still gives 67 FPS, respectively.
What the data indicates is that the CPU is not a limiting factor in this title at any resolution below 4K. At 3840x2160 the load shifts speed‑to‑fill, and the measured framerate is primarily pinned by the GPU’s ability to match the core count per frame. The single‑thread and integer performance of the i5‑14400F is also relevant. Its PassMark single‑thread mark is 3,701, and its Cinebench R23 single‑core score is 3,055; these are leading‑edge numbers for a desktop chip. The game in the 2016 era relies on a few simple‑threaded workload steps, so this CPU can let the GPU be the bottleneck rather than creating roundtrip constraints.
In actual numbers, when comparing to its immediate rival pool, the i5‑14400F holds an average score of 32,279 (from the benchmark suite), which sits within 0.1% to 0.5% of the AMD Ryzen 7 PRO 8840U, Intel Core i9‑11900, and AMD Ryzen 7 6800HS, while outperforming the last Intel i7‑12800H by 0.5%. This shows that the i5‑14400F is perfectly middle‑of‑the‑pack for general throughput. For game this Chrom doesn’t need that full capacity, so the FPS lies largely in the GPU domain. In the title, the 2070 is the talisman, and the CPU delivers the upper limit as 200+ FPS in easy passages.
How This Composite Compares in the Game
The combination of i5‑14400F and RTX 3070 Ti sits at rank 1,318 out of 3,696 unique test configurations for “The Technomancer” database. This means it outperforms 2,378 (64.3%) of all tested combos. The factorial placement confirms that this setup is above the median, but not at the absolute fastest tier. The RTX 3070 Ti itself is in the 75th percentile of all GPUs according to its own synthetic benchmarks (average score 29,945), while the CPU is in the 83rd percentile. Thus, the both components are upper‑midrange, yet there are many faster graphics cards and CPUs that would push the combination up the ladder.
The data indicates that the game is GPU‑given at higher resolutions. At 4K, for instance, the GPU’s limit, rather than CPU, sets the frame ceiling. This is visible in the 4K Ultra drop to 37 FPS, while the same CPU with a more powerful GPU would lag that res different. Future updates to the bench ranks could occur if a competitor card with higher compute sense is placed. Looking at the GPU’s nearest equivalents, the RTX 3070 Ti has an average score of 29,945, positioned within 0.5% of the AMD Radeon RX 6800 (30,095) and 0.1% above the RTX 5070 Mobile. That suggests the GPU sits in a tight cluster, so configs arriving with a current‑gen midrange card might land close. The i5‑14400F’s rank against its own peers, from 0.1% to 0.5% delta, adds no massive inflection.
To produce an overall rank, the game’s own dataset — derived from countless other CPUs and GPUs — places this combo at the 64.4 percentile line. That is a clear linear result: in The Technomancer it’s a strong mid‑pack setup, neither extreme low‑end nor an enthusiast top‑tier. Users can look at the rank as a measure of what the pair can do in this particular engine, which favours raw core and GPU speed.
Resolution Scaling
The scaling from 1080p to 4K follows the typical trace of a GPU‑bound title. At the High setting, framerates are: 132 FPS (1920×1080), 86 FPS (2560×1440), and 47 FPS (3840×2160). The drop from 1080p to 1440p is 34%, and from 1440p to 4K is 45% (relative to 86). For Low settings, the sequence is 201 FPS at 1080p, 131 at 1440p, and 72 at 4K — a 35% and 44% reduction, respectively. This consistent downward slope of percentages, regardless of quality preset, signals that pixel addressing is the dominant cost, and the same ratio holds as the architecture multiplies the fragment count.
At 4K, even the Low preset maintains 72 FPS, but Ultra trails to 37. That large gap—between 72 and 37—represents the effect of increasing texture and shader detail. The measured Medium preset at 4K gives an average of 55 FPS with a range from 47 (min) to 64 (max), indicating manageable retention of frames under stress. The uniformity of the percentage drop across resolutions implies that the CPU does not become a blocker until 4K; at any resolution the main gains from lowering quality are shifted to the GPU load.
The general trend is that this combo is not limited by non‑GPU factors until the extreme of 4K Ultra, where the GPU is fully hammered. For users aiming to keep 60 FPS solid, the resolution crossing is 1440p High or 1080p Ultra—both deliver 86 and 103 average, respectively. At 3840×2160, the only way to get near 60 is to dial the preset down to Low (72 FPS). Therefore, the analysis if the player chooses 4K, they must accept Low for smoothness; if they choose 1440p, they can retain High graphics with top marks.
FAQ
Q: What is the average framerate at 4K Ultra settings in The Technomancer?
A: The data shows 37 FPS at 3840×2160 with Ultra settings.
Q: Which preset gives the highest FPS at 1440p?
A: Low yields 131 FPS, then Medium at 101, High at 86, and Ultra at 72. All are above 60, but 32% users might choose High to balance visual on a 60‑Hz monitor.
Q: Are any frame minimums recorded for this GPU at 1080p Medium?
A: Yes, the 1920×1080 Medium preset has an average of 154 FPS, with a minimum of 131 FPS and a maximum of 178 FPS.
Q: How does the CPU single‑thread affect performance in this game?
A: The i5‑14400F boost clock of 4.70 GHz and a single‑thread PassMark of 3,701 provide the capability to handle high refresh rates at 1080p; indeed, the Low preset hits 201 FPS without a CPU bottleneck.
Q: Why is confidence in the GPU that RTX 3070 Ti is 4K limited?
A: The scaling of frame drops tends to be resolution‑proportional—earlier that going from 1440p to 4KHigh yields a different /2 ratio—and Low density only maintains 72 FPS at 4K, clearly pointing to the GPU as the cut‑off.
Q: What is a quick summary of the RTX 3070 Ti’s place among other GPUs?
A: It holds the 3DMark Steel Legion score of 3
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 3070 Ti in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 101.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 67.0 |
| 1920x1080 | Low | 201.0 |
| 1920x1080 | Medium | 154.0 |
| 1920x1080 | High | 132.0 |
| 1920x1080 | Ultra | 103.0 |
The Technomancer with ii5-14400F + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 3070 Ti + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with ii5-14400F + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.