The Technomancer
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 45 | 53 | 69 |
| 1440p QHD | 64 | 82 | 96 | 125 |
| 1080p Full HD | 98 | 125 | 147 | 183 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with Intel Core i5-10400F + NVIDIA GeForce RTX 3070, In-Depth Analysis
The Intel Core i5-10400F and NVIDIA GeForce RTX 3070 combination was tested in The Technomancer across three resolutions (1920x1080, 2560x1440, 3840x2160) and four presets (Low, Medium, High, Ultra). The dataset provides average FPS for all twelve configurations, with minimum and maximum FPS recorded for Medium settings at each resolution. The CPU is a 6-core/12-thread Comet Lake part rated at 65W TDP, while the GPU is a GA104 Ampere card with 8GB GDDR6 and a 448.0 GB/s memory bandwidth. The pair ranks 1626th out of 3,696 tested combos in this game, a position just below the midpoint of the database. Synthetic benchmarks show the CPU sits in the 68th percentile and the GPU in the 61st percentile among their respective populations.
Resolution Scaling
The measured framerate declines sharply as resolution climbs, but the rate of decline depends on the preset. At 1080p Low, the average is 183 FPS, which falls to 125 FPS at 1440p and to 69 FPS at 4K. Moving to Medium, the corresponding numbers are 125, 96, and 53 FPS, with minimums of 125, 82, and 45 FPS respectively. High produces 125, 82, and 45 FPS; Ultra yields 98, 64, and 35 FPS. Across all presets, the step from 1080p to 1440p loses roughly one-third of the framerate, and the step from 1440p to 4K again loses more than a third, indicating strong pixel‑bound scaling. At 4K Ultra, the average drops to 35 FPS, which is less than one‑fifth the 1080p Low figure of 183 FPS. This pattern suggests that at 1080p, the RTX 3070 is not the primary limitation—the CPU's 4.30 GHz single‑core boost and 12 threads are able to sustain very high frame counts. As resolution increases, the GPU's 8GB GDDR6 memory and 448 GB/s bandwidth become the decisive factor, and the frame rate descends to playable‑only levels.
The scaling is nearly linear in pixel count: 4K has four times the pixels of 1080p, and the ratio of Low presets is 183/69 ≈ 2.65, while Medium is 125/53 ≈ 2.36, High is 125/45 ≈ 2.78, Ultra is 98/35 ≈ 2.80. The consistent 2.6–2.8× factor across settings reinforces that the core bottleneck remains the GPU's raw rasterization throughput, which the RTX 3070's 5888 shading units and 96 ROPs deliver. No minimum or maximum FPS data is available for Low, High, or Ultra, so the only reliability indicator is the Medium average and its minimum‑maximum spread: in 1080p the spread is 125–169, in 1440p it is 82–110, and in 4K it is 45–61. Those ranges show that even at 4K Medium, the lowest frame is still 45 FPS, which many users would find playable if not perfectly smooth.
Settings Recommendations
The measured data favors a compromise between visual quality and frame rate. At 4K, the Ultra preset delivers only 35 FPS average, which is below the moderately comfortable threshold, and no minimum is recorded. The Medium preset at 4K averages 53 FPS with a 45 FPS minimum—considerably better responsiveness than Ultra and still using a higher quality than Low. For a 60‑Hz target at 4K, Medium is the closest recorded configuration at 53 FPS, but misses the 60 mark. If a solid 60 FPS is required, 1440p High gives 82 FPS average and a robust margin, while 1440p Medium offers 96 FPS. At 1080p, all presets are above 98 FPS average, with Ultra at 98 FPS and Medium at 125 FPS; the practical recommendation is 1080p Ultra for those who prioritize visual detail with negligible grief over frame rates. The best experience per the measured rows is likely 1440p High: 82 FPS average, a resolution that scales well on the RTX 3070's 256‑bit bus, and retains most of the visual features. The 4K Medium setup could suit a 48–60 Hz display, but the 45 FPS minimum suggests occasional dips. Conversely, 1080p Medium is overkill for most displays and does not utilize the GPU's potential. In summary, the data suggests 1440p High as the sweet spot for smoothness, 1080p Medium/Ultra for esports‑grade responsiveness, and 4K Medium for those who must push to 4K.
CPU Role
The Intel Core i5-10400F is a six‑core, twelve‑thread processor with a base clock of 2.90 GHz and a boost up to 4.30 GHz, built on Intel's 14 nm Comet Lake architecture. Its 3DMark single‑thread score is 688, and its multi‑threaded score (3DMark 16 threads) is 4748. In Geekbench, it scores 1420 single‑core and 6257 multi‑core. The CPU's 68th percentile ranking among all processors implies it is stronger than roughly two‑thirds of the sampled parts.
At 1080p Low, the game runs at 183 FPS average, which is 1.47× the 4K Low rate (69). That the 1080p Low figure nearly saturates the GPU pipeline suggests the CPU is not the primary constraint at that resolution. The 4.30 GHz boost address cares for the game's single‑threaded workload; the 3DMark single‑score 688 is among the top of 2016 era titles. The Technomancer is likely not heavily multi‑threaded, so the 12 threads are rarely all busy. Given the CPU's benchmark scores—Cinebench R20 multiplies to 4312, and PassMark CPU Mark is 12115—the i5‑10400F is more than adequate for the title's logic. At 4K, the CPU's workload stays constant, but the GPU is forced to work harder and the FPS drops; this is confirmed by the 4K Ultra 35 FPS rating, which is still CPU‑capable because the CPU can calculate the frame at the same rate independent of pixels. Thus, the data indicates the CPU is a stable basis for this game, and the GPU limits the visual output in demanding configurations.
GPU Role
The NVIDIA GeForce RTX 3070 is a GA104 Ampere GPU built on Samsung's 8 nm process, carrying 17,400 million transistors in a 392 mm² die. Its base clock is 1500 MHz and boost is 1725 MHz; memory is 8 GB GDDR6 at 1750 MHz (14 Gbps effective) over a 256‑bit bus, totaling 448.0 GB/s bandwidth. The GPU's FP32 throughput is 20.31 TFLOPS, and it has 5888 shading units, 184 texture units, and 96 ROPs. Its pixel rate is 165.6 GPixel/s and texture rate is 317.4 GTexel/s. In benchmark scores, PassMark's G3D gives 22214 and OpenCL Geekbench gives 112821, with a 61st percentile among all GPUs.
In The Technomancer, the GPU’s performance scales predictably with resolution. As the pixel area quadruples from 1080p to 4K, average FPS in Low falls from 183 to 69, in Medium from 125 to 53, in High from 125 to 45, and in Ultra from 98 to 35. The 8 GB VRAM capacity is not mentioned as a limitation in the dataset, but the 448 GB/s required to stream high‑resolution textures could appear at 4K. The Ultra setting at 4K, combining high texture quality and post‑effects, takes advantage of the GPU's 9.6 TFLOPS to produce 35 FPS—a typical AAA frame. The Low preset at 4K (69 FPS) shows that even when texture quality is reduced, the GPU can barely reach 69 FPS average; thus the GPU's raw output shows a heavier influence from resolution than from preset. The same pattern holds true at 1440p and 1080p where the RTX 3070 is only at 4Kp in the High/Ultra levels. The minimum FPS in 4K Medium (45) aligns with what one expects from a 550 W power budget and GDDR6's bandwidth. Overall, the GPU is well matched for 1440p high‑detail play, whilst 4K Ultra remains an overreaching scenario.
FAQ
Q: What is the average FPS at 1080p Ultra?
A: The measured average is 98 FPS. No minimum or maximum values are listed for Ultra.
Q: At which resolution and preset does the game reach exactly 60 FPS or above?
A: According to the table, 1080p Medium averages 125 FPS, 1080p High 125 FPS, 1440p Medium 96 FPS, 1440p High 82 FPS, 4K Low 69 FPS, and 4K Medium 53 FPS. So configurations that average above 60 include everything except 1440p Ultra, 4K High, and 4K Ultra, which are 35 and 45 respectively.
Q: How does the CPU's 3DMark single‑thread score relate to game performance?
A: The i5‑10400F scores 688 points in 3DMark single‑thread. At 1080p Low, the game achieves 183 FPS, suggesting the CPU can support high frame rates; the CPU's 68th percentile and its Clocks of 4.30 GHz are sufficient to avoid being a bottleneck at lower resolutions.
Q: Which measured configuration yields the highest minimum FPS?
A: Minimum FPS data is given only for Medium. At 1080p Medium, the min is 125 FPS; at 1440p it is 82; at 4K it is 45. So the highest min among Measured Medium is 125 FPS.
Q: What is the companion’s average FPS at 1440p High?
A: The table lists 82 FPS for 2560×1440 High.
Q: Are there any data points for 1080p Medium min/max?
A: Yes, 1080p Medium has a min of 125 and max of 169 FPS. The min is 125 while the average is 147, so the max is 169.
Measured FPS Breakdown
Resolution | Setting | Avg FPS | Min FPS | Max FPS
---|---|---|---|---
1920x1080 | Low | 183 | – | –
1920x1080 | Medium | 147 | 125 | 169
1920x1080 | High | 125 | – | –
1920x1080 | Ultra | 98 | – | –
2560x1440 | Low | 125 | – | –
2560x1440 | Medium | 96 | 82 | 110
2560x1440 | High | 82 | – | –
2560x1440 | Ultra | 64 | – | –
3840x2160 | Low | 69 | – | –
3840x2160 | Medium | 53 | 45 | 61
3840x2160 | High | 45 | – | –
3840x2160 | Ultra | 35 | – | –
Across all scores, the Medium preset at each resolution includes both min and max values, providing a spatial band of expected performance. The best average is 183 and the lowest is 35. The trend is monotonically decreasing with increasing resolution for all presets; the same preset order (Low > Medium > High > Ultra) holds at every resolution. The highest average FPS at any resolution is 125, recorded at 1080p High and 1440p Low, while the lowest is 35 at 4K Ultra. If we consider that 60 FPS is a common target for action RPGs, only the 1080p and 1440p presets apart from Ultra at 4K achieve that on average.
How This Combo Ranks
In the game's database of 3,696 tested CPU+GPU combinations, this specific pair ranks 1626th. That places it just below the 50th percentile (the midpoint would be 1848). The ranking reflects the performance of the CPU (68th percentile) and GPU (61st percentile) combined with the game’s engine. For context, the CPU is within 0.6 % of its nearest rivals: it is 0.2 % higher than the Intel Xeon 6756E (avg score 14163), 0.3 % lower than the Intel Core 7 160UL, 0.5 % above the AMD EPYC 7552, and 0.6 % below the AMD Ryzen 3 7320C. The GPU shows a similar closeness: it sits 0.7 % above the AMD Radeon RX 7600 XT, 1.0 % above the NVIDIA GeForce GTX 690, 1.1 % above the Radeon DH 7970M, and 1.5% below the Nvidia Tesla K40c. This narrow delta indicates that the CPU and GPU individually are well‑matched to many competitors, though the overall combo's positioning reflects the game's specific workload—and the 4K data suggests that 1626th is a respectable placement for a 2020 consumer CPU and a mid‑high-end Ampere GPU in a six‑year old title. Among all tested configurations, the i5‑2019F + RTX 3070 pair expects to be mid‑pack: it delivers smooth 1080p and 1440p play, and borderline 4K Medium, which are typical for the hardware. The numbers lead to the conclusion that this combination is not a class leader but performs as one would expect from its component class, with its rank primarily affected by the game’s high frame rate achievable at 1080p and the consistent performance across all measured settings.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 3070 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 53.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 125.0 |
| 2560x1440 | Medium | 96.0 |
| 2560x1440 | High | 82.0 |
| 2560x1440 | Ultra | 64.0 |
| 1920x1080 | Low | 183.0 |
| 1920x1080 | Medium | 147.0 |
| 1920x1080 | High | 125.0 |
| 1920x1080 | Ultra | 98.0 |
The Technomancer with ii5-10400F + Other GPUs
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The Technomancer with RTX 3070 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
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