The Technomancer

The Technomancer

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 55 64 83
1440p QHD 78 100 117 152
1080p Full HD 119 153 179 233

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 83
3840x2160 Medium 64
3840x2160 High 55
3840x2160 Ultra 43
2560x1440 Low 152
2560x1440 Medium 117
2560x1440 High 100
2560x1440 Ultra 78
1920x1080 Low 233
1920x1080 Medium 179
1920x1080 High 153
1920x1080 Ultra 119

The Technomancer with AMD Ryzen 9 5950X + AMD Radeon RX 9070 XT, In-Depth Analysis

The Technomancer, an action RPG released on 2016-06-27, places a distinctive set of demands on the AMD Ryzen 9 5950X and AMD Radeon RX 9070 XT. The measured FPS rows span three resolutions and four presets, giving a clear picture of where this combination excels and where it struggles. The average FPS values range from 233 FPS at 1080p Low to 43 FPS at 4K Ultra, with the GPU becoming the dominant constraint at higher resolutions. The CPU’s high multithreaded capability and the GPU’s large frame buffer both contribute to observed behavior.

Resolution Scaling

Resolution scaling reveals how the workload migrates from the CPU to the GPU as pixel count climbs. At 1920x1080, the system produces very high refresh rates. With High settings, average FPS is 153. At Medium, it reaches 179. Low raises the number to 233. At 1080p, the processor’s full 16-core / 32-thread capability may not be fully taxed, so the output is limited by the graphics card, which still has headroom at this low pixel density.

Moving to 2560x1440 changes the balance. The High preset average FPS falls from 153 to 100. Medium goes from 179 to 117. Low from 233 to 152. Ultra at 1080p averages 119 FPS, but at 1440p Ultra drops to 78. The sampling shows that every preset loses roughly a third of its 1080p performance at 1440p, a pattern strongly indicative of GPU shading and pixel work being the first limiting factor.

At 3840x2160, the GPU load becomes more significative. High average FPS is 55, Medium 64, Low 83, and Ultra 43. The Ultra preset now yields less than half of its 1080p number (119 to 43). Notably, the Medium preset at 4K averages 64 FPS, which is only slightly above 60, while High and Ultra fall below that threshold. The scale of degradation from 1440p to 4K is larger than from 1080p to 1440p, aligning with the pixel quadrupling.

The data from these rows indicates that the AMD Ryzen 9 5950X is never the primary bottleneck in most configurations. The 1080p Low result of 233 FPS is particularly telling: the CPU must push frame queue quickly enough to feed the GPU at that rate. The Ryzen 9 5950X has a boost clock of 4.90 GHz and a passmark single-thread score of 3470, which provides high IPC. Yet the GPU’s own benchmark percentile is just 55, indicating that its raw compute output is near average among all GPUs. Consequently, once the resolution demands large frame buffers, the RX 9070 XT’s capabilities cap the scene.

GPU Role

The Radeon RX 9070 XT is built on RDNA 4.0 with the Navi 48 chip, fabricated on a 4 nm process. Its base clock is 1660 MHz, with a boost clock of 2970 MHz, and a typical game clock of 2400 MHz. It includes 16 GB of GDDR6 memory on a 256-bit bus, producing a bandwidth of 644.6 GB/s. For a game from 2016 like The Technomancer, this memory pool is far beyond the needed frame size. At 4K Ultra, even the heaviest textures are unlikely to exhaust 16 GB.

What matters for the measured FPS is the GPU’s compute throughput. The 64 real-time cores? Actually, the pack lists RT cores (64) and a RDNA core count of 4096 FP32 units, 256 TMUs, and 128 ROPs. The FP32 output is 48.66 TFLOPS, which is substantial. The PCIe gen 5.0 interface (PCIe 5.0 x16) provides ample bandwidth, but the game does not likely leverage any ray racing since it came before that era. The DirectX 12 Ultimate support does not help old engine features.

In the SAM, the RX 9070 XT averages a G3D score of 26795 in PassMark, and 15864 in GPU compute. The PassMark G3D percentile is 56th among all GPUs, meaning it sits just slightly above the median. Its nearest rivals are the HD 7770M (deltaPct 0.1%) and GTX 570 (deltaPct 0.2%). That is an average rasterization engine. This explains why, at 4K, the FPS values do not reach typical modern high-end results. The extremely high boost clock of 2.970 GHz helps keep 1080p and 1440p numbers far above 60, but the pixel count override at 3840 pulls it down.

The 9070 XT’s memory controller moves 64.9 GB of data per second, so 4K texturing is not a full constraint. The limiting factor is the raw shading rate. At 4K Ultra, the 148.2 MS/s are used? Actually the pixel rate is 380.2 GPixel/s, which suggests a theoretical fill rate strong enough, but the final measured FPS are lower than these theoretical peaks. The 149-pixel approach suggests that triangle throughput or precision beyond fill rates is the hinge.

From the measured fps rows, at 1080p Ultra the RX 9070 XT reaches 124 FPS, 9140 GFLOPS? No, that would be absurd. The number suggests the modern architecture still handles the workload at that resolution. At 4K, the drop off is so steep that it mirrors a massive bandwidth load in effect.

FAQ

Q: What is the measured average FPS at 4K Medium settings?

A: The average FPS is 64, with a minimum of 55 and a maximum of 74.

Q: At which resolution and preset does this combo achieve the highest average FPS?

A: At 1920x1080 with the Low preset, the average jumps to 233 FPS, the highest across all recorded rows.

Q: How does the GPU rank among all tested graphics cards?

A: The Radeon RX 9070 XT has a percentile just above 55 among all GPUs, meaning slightly more than half of the GPUs perform worse.

Q: What does the CPU score in Cinebench R23 multi-core?

A: The Ryzen 9 5950X scores 26017 in Cinebench R23 multi-core, and 1614 in single-core.

Q: What is the combo’s rank among all tested combos for The Technomancer?

A: The combination of Ryzen 9 5950X and RX 9070 XT has a rank of 875 out of 3696 tested combos.

Q: Does the GPU have enough VRAM for 4K Ultra?

A: It has 16 GB of GDDR6, which is a huge frame for any preset, so capacity is not a constraint.

Measured FPS Breakdown

At 1920x1080, the preset range produces a wide spread:

  • Low: average 233 FPS
  • Medium: average 179 FPS (max 205, min 152)
  • High: average 153 FPS
  • Ultra: average 119 FPS

Give the same 1080p rows, the inclusion of Medium provides a midpoint: 179 FPS, which is 26 FPS above High but 46 FPS below Low. The gap between Low and Medium is 58 FPS, while between High and Ultra is 34 FPS.

For 2560x1440, the averages are:

  • Low: 152 FPS
  • Medium: 117 FPS (max 134, min 99)
  • High: 100 FPS
  • Ultra: 78 FPS

Transition from Low to Medium reduces from 152 to 117 FPS, a 35-count drop. The Medium to High step loses 17 FPS, then High to Ultra loses 22. This indicates that the settings influence both the fill-rate and shader complexity, with the CPU still able to feed at least 152 FPS at 1440p.

At 3840x2160, all presets fall to under 90 FPS:

  • Low: average 83 FPS
  • Medium: average 64 FPS (max 74, min 55)
  • High: average 55 FPS
  • Ultra: average 43 FPS

The gap between Medium and High is 9 FPS, but Low to Medium is 19. This behavior shows that the GPU’s Shader array is the main actuator: the total FP32 rate of 48.66 TFLOPS is taxed heavily at 4K. At the High preset, the system just misses 60 FPS, which an exterior might consider a problem. Ultra dips to 43 FPS, indicating that the image-quality settings at this resolution are beyond what this middle-tier GPU can afford.

CPU Role

The AMD Ryzen 9 5950X has 16 cores, 32 threads, base 3.4 GHz, boost 4.9 GHz, and 64 MB of L3 cache. Since it was a high-end Enthusiast machine in its era, its CPU performance is far ahead of what The Technomancer needs for logical frame generation. The passmark multi-thread score is 45424, and the Cinebench R23 multi-score 26017. Single-thread is 1614 in R23 and Geekbench single is 2083. The multi-thread performance means that even if the game engine does not scale to 32 threads, the high maximum clock of 4.90 GHz sustains healthy single-core behavior.

The measured FPS are notably GPU-bound at high resolutions. At 1080p Low, the CPU is the only thing that can keep the GPU busy, producing 233 FPS. The frame time at that rate is about 4.3 milliseconds, which is excellent for a CPU core. Such a number suggests that the game is not poorly threaded; either it or the DirectX 12/11 path uses the main thread efficiently.

Comparing the CPU to neighbors: the average total score of 51947 is just 0.2% below the Intel Core Ultra 5 235HX (52073), and equal to the AMD EPYC 8124P (52121). In the 1080p Low scenario, the CPU may be the ceiling, but the 1440p results (152 FPS) and 4K results (83 FPS) indicate that the GPU is essentially halting the CPU.

One interesting datum is the passmark integer math score of 185520 and floating point 100280, all far beyond anything a 2016 gameplay can exploit. In this title, the CPU is loaded minimally, even in low resolution. So the ranking of the combo (875th of 3696) is likely due to the GPU’s mid-range position, not the CPU.

Settings Recommendations

Given the measured rows, the optimizer must decide between resolution and preset. The clear line is that at 4K, the Medium preset is the borderline for smoothness: it averages 64 FPS, with a min of 55 and max of 74. That min of 55 is close to the 60 threshold; in practice, some dips may be noticed, but 64 average is playable. High preset at 4K average 55 FPS, perhaps acceptable if the user tolerates variance, but Ultra at 43 FPS will have jitter.

At 1440p, the High preset averages exactly 100 FPS, Medium 117, and Low 152. For a typically high-refresh monitor at 1440p, the Medium preset offers a good balance: 117 FPS, max 134 and min 99. If the user prefers perfect stability, the Low preset gives 152 FPS and no frame drops, which is excellent. Ultra at 78 FPS is still above 60 on average.

At 1080p, all presets exceed 119 FPS, with the low setting reaching 233 FPS. The GPU is not stressed, and the CPU remains the enabler. So the best experience is to use Ultra: 1080p Ultra averages 119 FPS, only 34 below Low, while giving the highest image quality. At 1080p, user can even choose Ultra at 119 FPS and get a very pleasant expensive experience. At 4K, the Medium preset is recommended, since the 64 FPS average and 55 min are the only preset that keeps a 60+ average. If the user has a 60 Hz, then High may be passable, but the 55 average might dip to 55 – few 55 FPS.

How This Combo Ranks

In the universe of all tested hardware combinations for The Technomancer, this duo sits at rank 875 out of 3696. That places it within the top quarter of the test pool. Unsurprisingly, the CPU is a very high performer: with a percentile of 91 among all CPUs, and a nearest rival being the Echo of Intel Ultra5, which is within -0.2%. But the GPU is only 55th percentile. The combination of a 91%-tile CPU with 55%-tile GPU means that the bottleneck in most presets is the GPU, as evidenced by the steady drop in FPS with higher resolution.

The ranking of 875 is interesting because it highlights that while the CPU is strong, the game doesn’t allow it to maximize measurements. For instance, the 4K Ultra of 43 FPS is low due to GPU fill rate, not CPU. The data strongly suggests that any upgrade to equalize performance—swapping the GPU to a faster one—would yield much larger gains than moving the CPU.

In terms of the Rivalry, the nearest GPU Rivals include the Radeon HD 7770M (0.1% above) and GTX 570 (0.2% above) in average benchmark score—these are the behind, but the RX 9070 XT's 4K performance its actual game demonstrates how synthetic averages can mislead. The same may be that the 9070 XT is

At the end, we have made an analysis that the number of performance is laid out and how the CPU and GPU each contribute. The audience can take the FPS table and the percentiles to decide if this combo suits their needs. The resulting summary: for 60-FPS at 4K, only 1080p Medium is viable; for high refresh at 1440p, Medium/High is the sweet spot; and at 1080p, all presets are playable. The data is fully measured, and it reflects the actual behaviour of this CPU+GPU combination.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 9070 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2970 MHz MHz
TDP 304 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 9070 XT in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 83.0
3840x2160 Medium 64.0
3840x2160 High 55.0
3840x2160 Ultra 43.0
2560x1440 Low 152.0
2560x1440 Medium 117.0
2560x1440 High 100.0
2560x1440 Ultra 78.0
1920x1080 Low 233.0
1920x1080 Medium 179.0
1920x1080 High 153.0
1920x1080 Ultra 119.0

The Technomancer with Ryzen 9 5950X + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RX 9070 XT + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RX 9070 XT

Explore FPS benchmarks for other games using this same hardware combination.