The Technomancer
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 20 | 22 | 28 |
| 1440p QHD | 22 | 35 | 39 | 51 |
| 1080p Full HD | 40 | 48 | 57 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 9 5950X + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 9 5950X paired with the AMD Radeon RX 580 in The Technomancer presents a stark example of GPU-bound scaling. The 16-core, 32-thread processor is effectively sidelined as resolution increases, with the RX 580’s Polaris 20 architecture dictating the performance ceiling. The measured frames per second (FPS) data reveals a predictable decline that isolates the graphics card as the primary limiting component.
Resolution Scaling
The FPS progression from 1080p to 4K is steep and consistent across all settings presets, confirming that the RX 580 is the dominant constraint in this configuration. At 1080p with Low settings, the combo achieves 75.5 FPS, which is the highest recorded average across all tested configurations. Moving to Medium settings at the same resolution drops the average to 57.2 FPS, while High settings yield 47.8 FPS. The Ultra preset at 1080p falls to 39.9 FPS, demonstrating that even at the lowest resolution, the GPU’s architectural limits begin to surface as graphical load increases.
Stepping up to 2560x1440 introduces a substantial penalty. The Low preset at 1440p produces 51.2 FPS, a 32% reduction from the 1080p Low figure. Medium settings at 1440p average 39.0 FPS, while High drops to 34.6 FPS. The Ultra preset at 1440p reaches only 22.4 FPS, which is nearly half the 1080p Ultra result. This scaling pattern indicates that pixel throughput is the bottleneck; the RX 580’s 256-bit memory bus and 256.0 GB/s bandwidth are insufficient to maintain frame rates as the pixel count increases by 78% from 1080p to 1440p.
At 3840x2160, the combo struggles to remain playable. The Low preset averages 28.1 FPS, which is a 63% drop from 1080p Low. Medium settings fall to 22.4 FPS, and High dips to 19.6 FPS. The Ultra preset at 4K collapses to 11.7 FPS, rendering the game effectively unplayable at that quality level. The delta between 1440p and 4K is less severe in absolute terms than the 1080p-to-1440p drop, but the relative percentage losses remain significant—for instance, High settings lose 43% of their frame rate when moving from 1440p to 4K. This behavior suggests that the GPU’s shading units (2304) and texture mapping units (144) are saturated long before the CPU’s capabilities are even approached.
The scaling data also reveals that the Ryzen 9 5950X’s raw compute power—evidenced by its Cinebench R23 multicore score of 38607 and 3DMark max-thread score of 11597—has no measurable impact on these frame rates. If the CPU were the limiting factor, the FPS would remain relatively flat across resolutions. Instead, the monotonic decline with each resolution step is a textbook sign of a GPU-limited scenario. The 5950X’s 64 MB of L3 cache and 51.2 GB/s memory bandwidth are irrelevant here because the RX 580 cannot feed frames fast enough to utilize them.
FAQ
*Q: What is the highest average FPS this combo can achieve in The Technomancer?*
A: The highest recorded average FPS is 75.5, achieved at 1920x1080 with Low settings. This is the only configuration in the measured data that exceeds 60 FPS.
Q: Is the AMD Ryzen 9 5950X bottlenecking the AMD Radeon RX 580 in this game?
A: No. The data shows that FPS scales inversely with resolution, dropping from 75.5 at 1080p Low to 28.1 at 4K Low. This pattern indicates the GPU is the limiting component, not the CPU.
Q: How does the Ultra preset perform compared to High at 1440p?
A: At 2560x1440, the Ultra preset averages 22.4 FPS, which is 12.2 FPS lower than the High preset’s 34.6 FPS. This represents a 35% performance penalty for the Ultra settings.
Q: Can this system maintain 30 FPS at 4K resolution?
A: No. The closest result is the Low preset at 4K, which achieves 28.1 FPS. The Medium preset falls to 22.4 FPS, and the High preset drops to 19.6 FPS. None of the 4K configurations reach the 30 FPS threshold.
Q: What is the difference between Low and Ultra settings at 1080p?
A: At 1920x1080, Low settings produce 75.5 FPS, while Ultra settings produce 39.9 FPS. The Ultra preset is 35.6 FPS slower, a 47% reduction in average frame rate.
Q: How does the RX 580’s benchmark percentile relate to its in-game performance?
A: The RX 580 has a percentile rank of 53 against all GPUs and an average benchmark score of 13559. Its nearest rival, the NVIDIA GeForce GTX 570, scores 13564 with a 0% delta, indicating the RX 580 is positioned in the mid-range tier, which aligns with its inability to handle 4K Ultra settings.
Settings Recommendations
Based on the measured FPS data, the optimal balance between visual quality and playability for this combo is the Medium preset at 1920x1080. This configuration delivers 57.2 FPS, which is above the 30 FPS minimum for most players and only 18.3 FPS below the Low preset’s maximum. The step from Low to Medium adds visual fidelity without a catastrophic frame rate loss. High settings at 1080p are also viable at 47.8 FPS, but the 9.4 FPS drop from Medium to High is noticeable and may not justify the graphical improvements.
For users with 1440p monitors, the Low preset is the only configuration that maintains a playable frame rate, averaging 51.2 FPS. Medium settings at 1440p produce 39.0 FPS, which is borderline for action-oriented gameplay, while High and Ultra fall below 35 FPS. Users prioritizing smoothness over detail should select Low at 1440p; those willing to accept occasional stutter can try Medium.
At 4K, no preset is recommended for sustained play. The Low preset’s 28.1 FPS is below the 30 FPS threshold, and every other setting drops further, with Ultra at 11.7 FPS being unplayable. The data strongly suggests that 4K is not a viable resolution for this GPU in The Technomancer, and users should either lower the resolution or accept significant performance compromises.
The Ultra preset is categorically not recommended at any resolution. At 1080p it yields 39.9 FPS, at 1440p it falls to 22.4 FPS, and at 4K it collapses to 11.7 FPS. The visual gains from Ultra over High are not supported by the hardware’s capabilities, as the GPU’s 32 ROPs and 42.88 GPixel/s pixel rate are insufficient to handle the increased shading load.
How This Combo Ranks
The combination of the AMD Ryzen 9 5950X and AMD Radeon RX 580 ranks 1547 out of 1656 tested combos in The Technomancer, placing it in the bottom 7% of all configurations. This low ranking is directly attributable to the GPU’s performance class rather than the CPU. The 5950X itself is a top-tier processor, with a percentile rank of 93 against all CPUs and an average benchmark score of 49062. Its nearest rivals include the Intel Core i5-14600K with a -0.2% delta and the Intel Core i5-14600KF with a -0.6% delta, showing that the CPU is competitive with modern high-end parts.
The RX 580, by contrast, has a percentile rank of 53 and an average benchmark score of 13559. Its nearest rivals include the NVIDIA GeForce GTX 570 with a 0% delta and the NVIDIA GeForce GTX 950 with a 0.1% delta. This places the GPU in the lower mid-range of graphics hardware, which explains why the combo ranks so poorly in a game that is sensitive to pixel throughput. The ranking data confirms that the CPU is not the bottleneck; even a top-7% processor cannot compensate for a GPU that sits near the 50th percentile.
The discrepancy between the CPU’s high percentile (93) and the combo’s low in-game rank (1547 of 1656) is a clear indicator of imbalance. This configuration would benefit significantly from a stronger GPU, as the 5950X has substantial headroom—its 3Dmark 16-thread score of 10810 and Cinebench R20 multicore score of 16214 are far beyond what The Technomancer requires at these resolutions.
GPU Role
The AMD Radeon RX 580’s specifications directly explain its performance limitations in The Technomancer. The GPU features 8 GB of GDDR5 memory on a 256-bit bus, providing 256.0 GB/s of bandwidth. This memory configuration is adequate for 1080p and 1440p textures but becomes strained at 4K, where the higher pixel count demands more data throughput. The memory clock runs at 2000 MHz with 8 Gbps effective speed, which is typical for the Polaris generation but insufficient for modern high-resolution workloads.
The GPU’s compute capabilities are modest by current standards: 2304 shading units, 144 texture mapping units, and 32 ROPs. The pixel rate of 42.88 GPixel/s and texture rate of 193.0 GTexel/s are consistent with its mid-range positioning. The FP32 performance of 6.175 TFLOPS is the same as its FP16 output (6.175 TFLOPS at 1:1), indicating no specialized half-precision acceleration. These raw numbers correlate with the measured frame rates—the GPU simply does not have enough shading power to handle Ultra settings at high resolutions.
The RX 580’s boost clock of 1340 MHz and base clock of 1257 MHz are relatively low compared to more modern architectures, and the 14 nm process node from GlobalFoundries limits its efficiency. The GPU’s DirectX 12 support (12_0) and Vulkan 1.3 compatibility are present, but the game’s 2016 release date predates many optimizations that would leverage these APIs. The 185 W TDP and dual-slot design indicate a power-hungry card for its performance class, and the 1x 8-pin power connector reflects its mid-range power draw.
In the context of the measured results, the GPU’s 8 GB VRAM is not the limiting factor—even at 4K, the memory allocation likely fits within 8 GB. Instead, the bottleneck is the GPU’s arithmetic throughput and fill rate. The 3DMark Steel Nomad DX12 score of 1005 and Passmark G3D score of 8813 are low relative to the CPU’s capabilities, reinforcing that the RX 580 is the sole reason for the combo’s poor in-game ranking. The GPU’s 53rd percentile placement among all GPUs aligns with the observed performance, where it can handle 1080p Medium but struggles at higher resolutions.
Hardware Specifications
AMD Ryzen 9 5950X
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 580 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.1 |
| 3840x2160 | Medium | 22.4 |
| 3840x2160 | High | 19.6 |
| 3840x2160 | Ultra | 11.7 |
| 2560x1440 | Low | 51.2 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 34.6 |
| 2560x1440 | Ultra | 22.4 |
| 1920x1080 | Low | 75.5 |
| 1920x1080 | Medium | 57.2 |
| 1920x1080 | High | 47.8 |
| 1920x1080 | Ultra | 39.9 |
The Technomancer with Ryzen 9 5950X + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RX 580 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + RX 580
Explore FPS benchmarks for other games using this same hardware combination.