The Technomancer

The Technomancer

AVERAGE FPS
147
excellent

This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 70 82 107
1440p QHD 100 128 149 195
1080p Full HD 152 195 229 298

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 107
3840x2160 Medium 82
3840x2160 High 70
3840x2160 Ultra 55
2560x1440 Low 195
2560x1440 Medium 149
2560x1440 High 128
2560x1440 Ultra 100
1920x1080 Low 298
1920x1080 Medium 229
1920x1080 High 195
1920x1080 Ultra 152

The Technomancer with AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 4080, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 7 9800X3D paired with the NVIDIA GeForce RTX 4080 lands at rank 213 out of 3,696 tested combos in The Technomancer. That places this configuration in the top 5.8% of all tested systems, a strong showing for a game that launched in 2016 and leans heavily on GPU throughput rather than CPU muscle. The combination of an 8-core, 16-thread Zen 5 processor with a 16 GB Ada Lovelace GPU produces frame rates that are consistently high across all tested resolutions, though the ranking reflects the fact that several more specialized or newer combinations edge it out in raw average performance.

The rank of 213 is notable because The Technomancer is not a title that typically rewards excessive CPU headroom. The 9800X3D's 96 MB of shared L3 cache and 5.20 GHz boost clock are far beyond what this game requires, yet the data shows the combo still benefits from the GPU's ability to push frames without being held back by processor bottlenecks. The 4080's 86th percentile standing among all GPUs, combined with the CPU's 87th percentile among all CPUs, creates a balanced pairing where neither component consistently drags the other down. In practical terms, this rank means the system delivers playable-to-excellent performance in nearly every scenario the game presents, with the only notable weakness appearing at Ultra settings where the GPU's limits become visible.

# GPU Role

The NVIDIA GeForce RTX 4080 serves as the primary performance driver in The Technomancer, and the measured data makes this clear. With 16 GB of GDDR6X memory on a 256-bit bus delivering 716.8 GB/s of bandwidth, the card has ample resources for this game's texture-heavy environments. The AD103 chip, built on a 5 nm TSMC process, contains 45,900 million transistors across 9,728 shading units, 304 texture mapping units, and 112 raster output pipelines. These specifications translate directly into the frame rates observed, particularly at higher resolutions where memory bandwidth and raw fill rate become decisive factors.

The clock behavior of the 4080 deserves attention. The base clock of 2205 MHz and boost clock of 2505 MHz are relatively modest for a flagship GPU, but the architecture's efficiency compensates. The Technomancer's engine does not appear to stress the card to its thermal or power limits—the 320 W TDP is rarely the limiting factor in the measured results. Instead, the GPU's 48.74 TFLOPS of FP32 compute and 280.6 GPixel/s pixel rate deliver consistent performance across all settings presets. The 76 RT cores and 304 tensor cores are largely unused in this title, as The Technomancer predates widespread ray tracing adoption, but their presence does not detract from traditional rasterization performance.

What the data reveals is a GPU that scales predictably with workload. At 1080p Low, the 4080 achieves 298 FPS average, which suggests the card is nowhere near saturated. The jump to 4K Ultra drops this to 55 FPS, indicating a 81.5% reduction in frame rate that aligns with the pixel count increase from 2.07 million to 8.29 million pixels. The GPU's memory subsystem, with 16 GB of GDDR6X and 22.4 Gbps effective speed, prevents any texture streaming or bandwidth-related stutters even at 4K Ultra. The card's 86th percentile ranking among all GPUs, with an average benchmark score of 54,247, puts it just 0.1% ahead of the RTX 4080 SUPER in synthetic tests, though the measured game data shows no meaningful difference between these two in practice.

# Resolution Scaling

The transition from 1080p to 4K provides clear evidence about which component is limiting performance in The Technomancer. At 1080p High, the combo produces 195 FPS average; at 1440p High, this drops to 128 FPS; at 4K High, it falls to 70 FPS. The scaling pattern is almost exactly proportional to pixel count—1440p has 1.78 times the pixels of 1080p, and the frame rate drops by 34.4%, while 4K has 4 times the pixels and the frame rate drops by 64.1%. This is textbook GPU-bound scaling, where the CPU's role becomes negligible as resolution increases.

The Low settings preset tells a similar story with even more dramatic numbers. At 1080p Low, the system hits 298 FPS, which represents a theoretical ceiling for this combination. At 1440p Low, the average is 195 FPS, and at 4K Low, it is 107 FPS. The 4K number is particularly revealing—it is 35.9% of the 1080p figure, which is close to the 25% pixel ratio one would expect from pure GPU scaling. The small discrepancy suggests that even at Low settings, the CPU occasionally contributes to frame pacing, but the 9800X3D's 8 cores and 16 threads with a 4.70 GHz base clock are more than sufficient to keep up.

The Medium settings preset offers the only complete min/max FPS data in the measured results, and it confirms the GPU-bound nature of the game. At 4K Medium, the average is 82 FPS with a minimum of 70 and maximum of 94; at 1440p Medium, the average is 149 FPS with a range of 127 to 172; at 1080p Medium, the average is 229 FPS with a range of 194 to 263. The frame time consistency, as measured by the spread between min and max, remains tight across resolutions, indicating that neither component is causing irregular hitches. The 9800X3D's large L3 cache and high boost clock ensure that draw calls and physics calculations never become a bottleneck, even in the most crowded combat scenarios.

# Measured FPS Breakdown

At 1920x1080, the performance hierarchy across settings is clear and consistent. Low settings produce an average of 298 FPS, Medium produces 229 FPS, High produces 195 FPS, and Ultra produces 152 FPS. The progression from Low to Ultra represents a 49.0% reduction in average frame rate, which is substantial but expected given the increased shading, shadow, and post-processing demands. The Medium setting shows a minimum of 194 FPS and maximum of 263 FPS, indicating that even the lowest frame dips remain far above display refresh rates of 144 Hz or 165 Hz. For competitive play or high-refresh monitors, the 1080p Low and Medium presets are the only options that fully utilize the GPU's potential, as the 298 FPS and 229 FPS averages exceed what most displays can show.

Moving to 2560x1440, the performance remains excellent but the GPU's workload becomes more apparent. Low settings average 195 FPS, Medium averages 149 FPS, High averages 128 FPS, and Ultra averages 100 FPS. The Ultra preset at 1440p is the first configuration where the average dips to exactly 100 FPS, which is still a very playable figure for a single-player action RPG. The Medium preset shows a minimum of 127 FPS and maximum of 172 FPS, with the spread narrowing compared to 1080p—this suggests that the GPU is becoming more consistently utilized, reducing the variance that comes from CPU-triggered spikes. The 1440p High setting at 128 FPS is particularly noteworthy because it offers a 34.4% improvement over 4K High while maintaining a resolution that is still sharp on most monitors.

At 3840x2160, the GPU's limits become fully visible. Low settings average 107 FPS, Medium averages 82 FPS, High averages 70 FPS, and Ultra averages 55 FPS. The Ultra preset at 55 FPS is the only measured configuration that falls below the 60 FPS threshold commonly considered the minimum for smooth gameplay. The Medium preset provides a minimum of 70 FPS, which is still comfortable, but the Ultra preset likely introduces more demanding effects that push the 4080's 112 ROPs and 761.5 GTexel/s texture rate to their practical limits. The 4K Low setting at 107 FPS demonstrates that the GPU has enough headroom to deliver playable frame rates even at this resolution, but players seeking visual fidelity will need to make trade-offs.

# Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends entirely on the target resolution and the user's tolerance for visual compromises. At 1080p, the Medium preset offers the best balance of visual quality and performance, with an average of 229 FPS and a minimum of 194 FPS. The jump from Medium to High costs 34 FPS on average (a 14.8% reduction) while providing only incremental visual improvements, and the jump to Ultra costs another 43 FPS. For users with 144 Hz monitors, the High preset at 195 FPS still exceeds the display's capability, making it a viable choice, but Medium provides greater headroom for demanding scenes.

At 1440p, the High preset emerges as the sweet spot, delivering 128 FPS average with no measured minimum below 60 FPS. The Ultra preset at 100 FPS average is also playable, but the 21.9% performance penalty over High does not justify the marginal visual gains in this title. The Medium preset at 149 FPS is the choice for users with 144 Hz displays, as it maintains frame rates above the refresh rate in most scenarios. The Low preset at 195 FPS is unnecessary for this resolution unless the user prioritizes competitive play, which is unlikely given the game's action RPG genre.

At 4K, the Medium preset is the only sensible recommendation for a smooth experience, with an average of 82 FPS and a minimum of 70 FPS. The High preset at 70 FPS average is borderline, and the Ultra preset at 55 FPS average will produce noticeable stutter on standard 60 Hz displays. The Low preset at 107 FPS is viable but sacrifices too much visual detail for a game that already shows its age. For users with VRR displays, the High preset becomes more acceptable, but the data suggests that Medium at 4K delivers the best combination of frame rate stability and visual fidelity that this GPU can manage in The Technomancer.

# CPU Role

The AMD Ryzen 7 9800X3D plays a supporting role in The Technomancer, but its specifications reveal why this pairing works so well. The CPU features 8 cores and 16 threads based on the Zen 5 architecture, with a base clock of 4.70 GHz and a boost clock of 5.20 GHz. The 96 MB of shared L3 cache is the defining characteristic of the X3D series, and it provides a significant advantage in games that exhibit cache-sensitive behavior. The Technomancer, released in 2016, was designed for older CPUs with far less cache, so the 9800X3D's memory hierarchy is more than adequate for the game's demands.

The CPU's benchmark scores reinforce its capability, even if they do not directly translate to The Technomancer's performance. The Cinebench R23 multi-core score of 23,230 and single-core score of 2,080 indicate strong all-around compute performance. The PassMark multi-thread score of 40,009 and single-thread score of 4,430 place it in the top tier of desktop processors. The 3DMark 16-thread score of 10,081 and single-thread score of 1,212 suggest that the CPU can handle both parallel and latency-sensitive workloads. However, the nearest rivals—the AMD Ryzen 7 PRO 8840HS at 0.4% lower average score, the AMD Ryzen AI 9 365 at 0.7% higher, and the AMD Ryzen 7 7700 at 0.8% higher—show that the 9800X3D is not dramatically ahead of its peers in synthetic tests.

In The Technomancer specifically, the CPU's role becomes apparent only when examining the frame rate consistency across resolutions. The fact that 1080p Low reaches 298 FPS without the CPU becoming a bottleneck reflects the 9800X3D's single-thread performance. The game's engine likely relies on a few primary threads for game logic and rendering setup, and the 5.20 GHz boost clock ensures these threads are serviced quickly. The 4 nm process node and 70.6 mm² die size, with 8,315 million transistors, contribute to the CPU's efficiency, but the raw clock speed and cache are the key factors. The 120 W TDP and dual-channel DDR5 memory support (89.6 GB/s bandwidth) are more than sufficient for a game of this era. In summary, the CPU provides ample headroom that allows the GPU to operate without interference, which is exactly what this benchmark data shows.

Hardware Specifications

AMD Ryzen 7 9800X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5200 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 4080 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 107.0
3840x2160 Medium 82.0
3840x2160 High 70.0
3840x2160 Ultra 55.0
2560x1440 Low 195.0
2560x1440 Medium 149.0
2560x1440 High 128.0
2560x1440 Ultra 100.0
1920x1080 Low 298.0
1920x1080 Medium 229.0
1920x1080 High 195.0
1920x1080 Ultra 152.0

The Technomancer with Ryzen 7 9800X3D + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 4080 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 7 9800X3D + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.