The Technomancer
This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 40 | 47 | 61 |
| 1440p QHD | 57 | 73 | 86 | 111 |
| 1080p Full HD | 87 | 112 | 131 | 171 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 7 5800X + AMD Radeon RX 6700 XT, In-Depth Analysis
The Technomancer is a 2016 action RPG, and testing this pairing of an AMD Ryzen 7 5800X with an AMD Radeon RX 6700 XT produces a carefully measured set of 12 frame-rate records across three resolutions and four quality presets. The configuration ranks 1938th out of 3696 tested combos in this game, and the numbers show a system that can handle the title comfortably at 1080p and 1440p, but only with the right preset. The CPU is a Zen 3-based eight-core, 16-thread chip with a 3.80 GHz base clock and a 4.70 GHz boost, while the GPU is a RDNA 2.0 part with 12 GB of GDDR6 memory and a boost clock of 2581 MHz. If you are building to play this specific game, the framing is simple: match the resolution to the preset tiers measured here, and the experience is mostly smooth, with 4K requiring the most restraint.
Settings Recommendations
The measured frames per second across all four presets at all three resolutions tell a consistent story. At 1080p, every preset exceeds a playable bar: the Low preset averages 171 FPS, Medium averages 131 FPS, High averages 112 FPS, and even Ultra stays at 87 FPS. Because the RX 6700 XT and 5800X combination delivers so much headroom at 1080p, the best recommendation here is the High preset, which balances visual lift with a rock‑solid frame rate average of 112 FPS. Ultra at 1080p is still comfortable at 87 FPS, but the 25‑frame difference between Ultra and High suggests that cranking to Ultra buys smaller visual returns for a noticeable need of sustained power.
At 1440p, High becomes the natural sweet spot. The average is 73 FPS on High, which is well above a 60 FPS standard, while Low shoots to 111 FPS and Medium lands at 86 FPS. Ultra at only 57 FPS on average starts to show weakness, so for a 1440p panel the measured data points to High as the best settings tier. The Medium preset also records narrow sample bounds — the 1440p Medium row shows a minimum at 73 FPS and a maximum at 98 FPS, confirming that even the most demanding scenes in that tier stay above the line. No 1440p preset below Ultra goes below the common 60 FPS threshold, and the GPU offers enough to effectively keep frame times stable.
At 2160p (4K), the situation reverses and recommends a completely different approach. Low preset is the only 4K configuration that averages 60 FPS or more, hitting 61 FPS. High averages 40 FPS, Medium averages 47 FPS, and Ultra averages only 31 FPS. For Ultra-wide monitors that need 4K output, the measured data says using Low is the practical approach, as 61 FPS gives a fluid frame rate. Medium at 47 FPS is playable in slow scenes, but the med FPS min of 40 FPS at 4K skimpy for demanding sequences. That said, 4K Medium remains near a passing bar, but the severe read impact shown how the GPU must be set to matter.
As a practical builder's rule from this data: run 1080p and 1440p on High, and reserve 4K to Low or Medium depending on the scene. At 1080p Ultra the 87 FPS number is still smooth, but the 27 FPS drop that occurs when stepping from High to Ultra is better spent on motion illusion. At 4K, Low’s 61 FPS is the only preset that stays within 60 or above; player cap at 60 GSYNC display will find that worth more than fancy feather features.
GPU Role
The GPU is the dominant component in this game’s FPS scaling, as the 12 GB of GDDR6 memory (192-bit bus) and the 384.0 GB/s bandwidth modestly exceed what a 2016 action RPG can actually fill. The RX 6700 XT is built on the RDNA 2.0 architecture with a 2321 MHz base clock, a 2424 MHz game clock, and a 2581 MHz boost, which explains why it can flatten 1080p and still hold 47 FPS at 4K Medium. Its compute resources are substantial: 2560 shading units, 160 texture mapping units, 64 render output units, and an FP32 throughput of 13.21 TFLOPS. Those raw figures align with the scores in the GPU benchmark table: the Geekbench OpenCL score of 44152, a Vulkan score of 93500, and a PassMark G3D score of 19786. Add the 413.0 GTexel/s texture fill rate and a pixel rate of 165.2 GPixel/s, and the card’s ability to persist across wide resolutions becomes easier to understand.
Within the nearest rivals group — the RTX 4070 Mobile (avg score 27435, delta 0%), the RTX 3090 (avg 27565, delta -0.5%), the RTX PRO 4000 Blackwell (27135, +1.1%), and the Radeon Pro Vega 20 (27839, -1.5%). The 6700 XT has an average score of 27425, which is essentially the same as an RTX 4070 Mobile; both cards separate by a fractional difference. The GPU sits at the 72nd percentile of all GPUs tested, beneath the CPU’s 81st percentile, which recommends that in highly scalable titles the GPU becomes the ceiling. In this game, though, the 4K Low-to-High difference is only 21 FPS (61 vs 40), which is a smaller band than the CPU’s frequency bands. That pattern suggests the GPU is a balanced foundation, important but not the lone binding constraint at 1080p.
A special memory consideration: 12 GB of VRAM is beyond the appetite of a title as old as The Technomancer, so world texture load has more slack. The two memory benchmarks — Geekbench Metal 130896 and Geekbench OpenCL 44152 — are not needed to explain the gameplay.
Resolution Scaling
FPS transitions are easiest read from the measured set. In the Low row, moving from 1080p (71 FPS) to 2560×1440 (111 FPS) then to 3840×2160 (61 FPS) shows a clear halving step. The High row shows a similar path: 112 FPS at 1080p, 73 FPS at 1440p, 40 FPS at 4K. Medium is equally progressive: 131 FPS at 1080p, 86 FPS at 1440p, 47 FPS at 4K. Ultra drops sharply: 87 FPS, 57 FPS, then 31 FPS. In every preset the 1440p result is roughly three‑quarters to two‑thirds of the 1080p number, while the 4K result sits at roughly a third of the 1080p reading. This smooth step function is the classic signature of a GPU‑bound scenario — the game has to draw close to twice as much area at 1440p and nearly 4 times the area factor at 4K, and the frames per second scale accordingly.
The GPU-specific detail lies in the Medium preset’s min/max figures: at 1080p Medium min 111 FPS/max 152 FPS; 1440p Medium min 73/max 98; 4K Medium min 40/max 54. These numbers paint a performance envelope of about 40% total fluctuation. At 1080p, the lower bound (111 FPS) already exceeds what most panels can display. At 4K, the same min (40) falls below a shooting standard. So resolution scaling here is not a correction but a silicon limit: the 5800X at 4.70 GHz boost and high memory bandwidth 51.2 GB/s is not the binding element in most scenes, the GPU is.
A surprising observation is that 1440p Medium (86 FPS) actually delivers a more fluid play than 4K High (40 FPS), even though both are considered “medium/high” quality. That is the resolution inflation pushed by the pixel count, not by the preset. There is no frame skipping or CPU stall that the numbers reveal. The 12 GB VRAM is never domain-saturated at any tested configuration. The design conclusion: individual pushing 4K tune the per‑object quality much lower; that the 4K band spreads from 31 FPS to 61 FPS is almost fully in GPU hand.
How This Combo Ranks
The combo rank is 1938 out of a total pool of 3696 tested hardware combinations in this benchmark library. That puts the system practically at the midpoint — a respectable middle‑of‑the‑pack result, not a stand‑out. The two components individually exceed a general percentile: the 5800X holds a percentile score of 81 across all CPUs, and the RX 6700 XT sits at a 72nd GPU percentile. The combination’s game‑specific rank being below both suggests that The Technomancer itself is not particularly scaling on the exact strengths that place these parts high. For action RPG on Unreal, higher cores matter; the game’s era is simpler.
Leveraging the benchmark neighbor data for the CPU, the 5800X is statistically tied with the Intel Core Ultra 5 135H (delta +0.1%), and close to the Xeon Phi 7210 (delta −0.4%) and the Core i5‑13500HX (delta −0.5%). The AVG benchmark score is 29123, with a multi‑thread score of 7578 on a 3DMark 16‑thread test. In the library, that positioning explains why this CPU is adequate but not among the very fastest for this specific title’s frame prowling.
For many tested combos, the game’s frame rate at high resolution is dominated by the GPU, but the overall rank of 1938 indicates that a sizable number of configurations quicker than this pair exist. The gap to the top Python combos is not trivially closed by raising frequency; rather the same extreme parts (high‑core GPU, high‑core CPU) can stretch the 4K Medium average to sizes well beyond the 47 FPS capture here. The rank mirrors the reality that this GPU is in the 72% percentile, not the 95%, and the game does not select for its 12GB and 12 TF silicon enough to lift it above.
CPU Role
The 5800X has 8 physical cores and 16 threads, with a base clock of 3.8 GHz and a boost of 4.7 GHz, on TSMC 7 nm / in a 74 mm² die. That helps in overloaded scenes. The benchmark list for this processor is strongly upward: the Cinebench R23 multithread score is 15476, the R23 single‑core is 1574.5, and the Geekbench multithread is 11036 while single‑core is 2032. The 8‑thread 3D target (6035) and max‑thread (7578) indicate scaling from 8 to 16 threads nearly doubles the 8‑thread score, meaning the chip can use many threads.
Does this game benefit? The Technomancer’s known real‑time mechanics don’t need the full 16‑thread; but with 8 cores the 5800X avoids being the limiting factor in 1440p and 4K, the GPU steps in. A clue in the frame data: 4K Low (61 FPS) is nearly twice the 4K Ultra (31 FPS). If the CPU were starved, lowering graphics would show little change. Instead; a 30 FPS difference along a graphics path confirms CPU breathing.
The CPU’s boost is 4.7 GHz, a high endpoint that helps those times the game fires single‑threaded events (melee, switch strikes may use into single thread). The L3 cache is 32 MB, and L1/L2 (64 KB per core / 512 KB per core) ensures mean delivers of data. The TDP is 105 W, well within a standard build. On the benchmark market, the 5800X sits 81st percentile overall, and nearest rival list places it around −0.4% from Xeon Phi 7210, +0.1% from Intel Core L5 135H. For gaming extents, this amount of thread headroom is not what decides single‑ring, but it prevents needless frame fails at high and lower refresh.
One important note for the stack: the CPU launch MSRP is $449, a price that no longer defines budget conscious-choice today; but to the measured data shows performance. The 32 GB? Wait, the CPU L3 is 32 MB; that is correct. The memory bus of 51.2 GB/s (DDR4 dual‑channel) connects to the 12 GB GPU’s 384.0 GB/s, meaning that at higher FPS the CPU memory is usually not the cork.
FAQ
Q: Why is 4K the only resolution where Low is recommended?
A: The 4K Low preset averages 61 FPS, while 4K Medium averages 47, High 40, and Ultra 31. The data shows 4K Medium min FPS at 40, so Low is the only 4K setting that keeps the average above a simple 60 FPS goal.
Q: Is the 12 GB VRAM of the RX 6700 XT too much for this game?
A: The card has 12 GB of GDDR6 across a 192‑bit bus. As a game from 2016, The Technomancer does not stress that; nonetheless the GPU texture rate of 413 GTexel/s
Hardware Specifications
AMD Ryzen 7 5800X
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 6700 XT in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 111.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 171.0 |
| 1920x1080 | Medium | 131.0 |
| 1920x1080 | High | 112.0 |
| 1920x1080 | Ultra | 87.0 |
The Technomancer with Ryzen 7 5800X + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RX 6700 XT + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.