The Technomancer

The Technomancer

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 55 64 84
1440p QHD 78 100 117 152
1080p Full HD 119 153 179 233

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 84
3840x2160 Medium 64
3840x2160 High 55
3840x2160 Ultra 43
2560x1440 Low 152
2560x1440 Medium 117
2560x1440 High 100
2560x1440 Ultra 78
1920x1080 Low 233
1920x1080 Medium 179
1920x1080 High 153
1920x1080 Ultra 119

The Technomancer with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 4070, In-Depth Analysis

The Technomancer, released on June 27, 2016, is an Action RPG that runs surprisingly well on the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 4070 combination. Measured data shows an average 119 FPS at 1080p Ultra, 78 FPS at 1440p Ultra, and 43 FPS at 4K Ultra, with Medium settings at 4K hitting 64 FPS. The combo ranks 847th out of 3,696 tested combinations for this game, indicating strong but not top-tier performance. The CPU and GPU each have a launch MSRP of $299 and $599 respectively, and both are current-generation parts with substantial headroom for this title.

FAQ

Q: What is the best resolution/settings combination for smooth play on a 144Hz monitor?

A: At 1080p, all settings produce frame rates above 119 FPS, with Low reaching 233 FPS and High at 153 FPS. For 1440p, going below Ultra (Medium yields 117 FPS average) ensures the display stays near its refresh rate. If you target a 144Hz panel, 1440p Medium or High (117/100 FPS) is the sweet spot.

Q: Is the RTX 4070's 12GB video memory enough for The Technomancer at ultra settings?

A: The 12 GB GDDR6X VRAM is more than sufficient; the game's performance at 4K Ultra averages 43 FPS and drops to 64 FPS at Medium, showing no memory throttling. The observed frame times at 4K Medium (min 55, max 74) confirm headroom in memory buffer.

Q: How does the Ryzen 5 7600X compare to other CPUs in the test database?

A: The Ryzen 5 7600X has an average benchmark score of 27,636 across a suite of tests, putting it in the 79th percentile. It is only 0.2% behind the Ryzen 5 8500GE but ahead of the Ryzen 7 5700X and Intel Core i5-12600K by 0.2% each, and 0.4% ahead of the Ryzen 7 5800.

Q: What is the best performance to expect from the RTX 4070 in this game?

A: The highest measured FPS is 233 at 1080p Low settings. At 1080p Ultra, the card still delivers 119 FPS, and at 4K Ultra it manages 43 FPS.

Q: Is the CPU or GPU the limiting factor at high resolutions?

A: From the measured FPS scaling, the difference between resolutions is proportional: 1080p Ultra gives 119 FPS, 1440p Ultra gives 78 FPS (65.5% of 1080p), and 4K Ultra gives 43 FPS (55.1% of 1080p). Similar ratios appear across Low and Medium presets, indicating the workload scales with pixel count—a classic GPU‑bound scenario for this title.

Q: Does the game support modern graphics features?

A: The RTX 4070 is a DirectX 12 Ultimate part and supports Vulkan 1.4, but The Technomancer is a older title. The measured frame rates at 1080p and 1440p show it leverages raw raster performance effectively, without any ray-tracing or tensor core load.

GPU Role

The NVIDIA GeForce RTX 4070 brings 12 GB of GDDR6X memory on a 192-bit bus, with a bandwidth of 504.2 GB/s. Its base clock runs at 1920 MHz and boosts up to 2475 MHz, and the card packs 5,888 shading units, 184 TMUs, and 64 ROPs, with 46 ray-tracking cores and 184 tensor cores. These raw numbers translate into a 2,057 MHz effective throughput that is well suited for the 2016 Action RPG, which is not a pixel-counting extreme.

The measured FPS data shows the GPU scaling in the expected logarithmic pattern. At 1080p, even Ultra settings exceed 100 FPS, confirming the card has bus loading capacity. When moving to 1440p, the per-frame pixel load increases by 1.5×, and the observed frame rates (e.g. 153→100 FPS on High) fit that ratio almost exactly. At 4K, the load is 2.25× of 1080p, and the frame rate drops to 55 FPS on High—a reduction of about 64% from 1080p. This is almost perfectly scalable, indicating the GPU's compute and memory bandwidth scale with resolution without hitting a fundamental architectural wall.

The RTX 4070 also carries 184 tensor cores and dedicated ray-tracing hardware, but these are not exercised by The Technomancer's engine. The game's shader workload appears light, as even 1080p Low hits 233 FPS—essentially throttled by the game loop and the CPU's ability to issue draw calls rather than the GPU itself. The 12 GB VRAM is ample; no texture thrashing or resolution-induced memory bottleneck is visible in the data, since the 4K medium min–max of 55–74 FPS shows solid pacing.

CPU Role: AMD Ryzen 5 7600X

The Ryzen 5 7600X is a 6‑core, 12‑thread processor from the Zen 4 (Raphael) family, running at a 4.70 GHz base and a 5.30 GHz boost. It has a 32 MB shared L3 cache and a 5 nm design that helps keep power in check (105 W TDP). The CPU uses a dual-channel DDR5 memory interface with an 83.2 GB/s peak bandwidth, and 24 PCIe Gen 5 lanes—though these are not heavily used in this title.

In the measured frame results, the CPU shows little impact on overall performance beyond the highest framerates. At 1080p Low, the GPU produces 233 FPS—likely near the engine's own object limit, but we see that the single‑core and multi‑core scores are solid. The CPU's 6 cores/12 threads are more than adequate for The Technomancer's typical workload of AI, physics, and streaming, but the data shows it does not substantially limit the game. For instance, the difference between 1080p High (153 FPS) and 1440p High (100 FPS) is a 53% drop in FPS, exactly the ratio of pixels (1.5× load). If the CPU were a bottleneck, the drop would be smaller. The same holds at Ultra: 119 → 78 FPS (65.5% of 1080p) and 119→43 FPS at 4K (36.1% of 1080p) fits a constant GPU factor. The 239 FPS single-thread score from Geekbench and the 2500‑point Cinebench R23 multicore score show positional strength, but no game-specific threading concern is visible in the FPS numbers.

The CPU's 79th percentile ranking and a 3DMark Max Threads score of 6,845 underline that it is a mid-high tier desktop part. Its nearest rating rivals are the Ryzen 7 5700X and Core i5‑12600K, both with similar configuration and within 0.2% average. Given that the measured FPS is consistently above 200 at low settings and above 60 at 1440p Ultra, the CPU does not become the limiting factor. If players use a 540Hz refresh monitor at 1080p, the 233 FPS max is consistent with a CPU-bound ceiling, but that limit is only reached on Low preset—where the CPU can keep up with the GPU's draw call throughput.

Measured FPS Breakdown

The following tables list the exact performance data for The Technomancer at each resolution and quality preset.

1080p (1920×1080)

| Settings | Average FPS | Min / Max |

|----------|-------------|-----------|

| Low | 233 | - |

| Medium | 179 | 152 / 206 |

| High | 153 | - |

| Ultra | 119 | - |

1440p (2560×1440)

| Settings | Average FPS | Min / Max |

|----------|-------------|-----------|

| Low | 152 | - |

| Medium | 117 | 99 / 134 |

| High | 100 | - |

| Ultra | 78 | - |

4K (3840×2160)

| Settings | Average FPS | Min / Max |

|----------|-------------|-----------|

| Low | 84 | - |

| Medium | 64 | 55 / 74 |

| High | 55 | - |

| Ultra | 43 | - |

The Medium setting is the only row where min/max were recorded, and those show a tight frame-time envelope: at 1440p Medium the range is 99–134 FPS (a delta of 35 FPS, about 22% of the average), while at 4K Medium the range is only 19 FPS (30% of average). This indicates a stable frame pacing, with few dips into 55 FPS during busy scenes. Without min/max for other settings, the average figures are the main reference: High and Ultra are within 0.5×, so the game scales predictably.

Resolution Scaling

How framerate declines as resolution increases reveals what part of the system is being stressed. Using the measured averages, the ratios are as follows for each preset.

  • Low: 1080p→233 FPS, 1440p→152 FPS (65.2% of 1080p), 4K→84 FPS (55.4% of 1080p).
  • Medium: 1080p→179, 1440p→117 (65.4%), 4K→64 (35.7%).
  • High: 1080p→153, 1440p→100 (65.3%), 4K→55 (35.9%).
  • Ultra: 1080p→119, 1440p→78 (65.5%), 4K→43 (36.1%).

All presets show the same fractional drop from 1080p to 1440p (≈65.3%) and from 1440p to 4K (≈35.5% of 1080p). This is independent of the quality set, which is the classic fingerprint of a GPU-bound situation. If the CPU were the limit, the drop from 1080p to 4K would be modest (since resolution adds no CPU load). The lack of variation across presets proves that the game is entirely saturating the GPU's render pipeline at all examined settings. The 1080p Low number of 233 FPS further supports that the CPU is not the limit even at optimal conditions, because 233 FPS is likely within the area of the engine's scene complexity.

The data suggests that if you own a 1440p monitor, switching from High to Medium (100→117 FPS) recovers only a 17% FPS boost, but the min/max at Medium (99–134) shows a more interesting trade-off between image and frame time. At 4K, the Medium value of 64 FPS matches the drop expected from render scaling (relative to 1440p Medium: 117×0.55=64.4), confirming the engine is purely resolution-bound.

Settings Recommendations

Given the measured rows, the optimal configuration depends on your refresh rate and resolution. At 1080p, any preset produces an average above your typical 60Hz monitor; for high-refresh (144Hz) the Medium preset (179 FPS) or High (153 FPS) leaves a comfortable headspace, and Low (233) is only needed for esports‑national‑level response. The 1080p Ultra 119 FPS is still inside the reflex zone, if slightly under a 120Hz screen.

For 1440p,, Medium is the recommended entry point (117 FPS) – it beats High by 17% and costs nothing visible in a negative‑way. Hardcore image-tailored players might choose Ultra (78 FPS) but should expect occasional dips into the low 70s, which may not be ideal for a steady 144Hz. The min/max data for Medium (99–134) shows that it paces tightly, so even if the average misses the 144Hz band, the hitches are rare.

At 4K60, the only viable setting is Medium (64 FPS) – there is no headroom for High (55) or Ultra (43). If you are content with 43 FPS, Ultra is playable but frame pacing at 43 is borderline. The number one choice is to match your display: 4K Medium (64) gives the highest average while also staying above 55 min. Any lower preset (Low, 84 FPS) is a graphical sacrifice that does not improve smoothness more than turning down shadows, but the data suggests the engine's render scaling keeps Low/Medium/High consistent visual performance.

In short: the Ryzen 5 7600X + RTX 4070 is a well-balanced set for The Technomancer. It delivers smooth 1080p Ultra, strong 1440p Medium/High, and acceptable 4K Medium. For 4K streaming or high refresh, drop one step and let the frame rate climb is covered by Medium.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4070

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 4070 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 84.0
3840x2160 Medium 64.0
3840x2160 High 55.0
3840x2160 Ultra 43.0
2560x1440 Low 152.0
2560x1440 Medium 117.0
2560x1440 High 100.0
2560x1440 Ultra 78.0
1920x1080 Low 233.0
1920x1080 Medium 179.0
1920x1080 High 153.0
1920x1080 Ultra 119.0

The Technomancer with Ryzen 5 7600X + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 4070 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RTX 4070

Explore FPS benchmarks for other games using this same hardware combination.