The Technomancer

The Technomancer

AVERAGE FPS
74
good

This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 35 41 54
1440p QHD 50 64 75 98
1080p Full HD 77 98 115 149

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 27
2560x1440 Low 98
2560x1440 Medium 75
2560x1440 High 64
2560x1440 Ultra 50
1920x1080 Low 149
1920x1080 Medium 115
1920x1080 High 98
1920x1080 Ultra 77

The Technomancer with AMD Ryzen 5 5600GT + AMD Radeon RX 7600 XT, In-Depth Analysis

The Technomancer, an Action RPG released 2016-06-27, exhibits a performance profile that is strongly shaped by the interaction between the AMD Ryzen 5 5600GT (6 cores, 12 threads, 3.60 GHz base, 4.60 GHz boost, 16 MB L3 cache) and the AMD Radeon RX 7600 XT (2048 shading units, 16 GB GDDR6, 288.0 GB/s memory bandwidth, base 1980 MHz, game 2470 MHz, boost 2755 MHz). The measured data covers 1920x1080, 2560x1440, and 3840x2160 resolutions across Low, Medium, High, and Ultra presets, with average FPS recorded for every preset and min/max FPS available for the Medium preset at each resolution. This combination ranks 2,335th out of 3,696 tested combos in The Technomancer, placing it in the lower‑middle of the hardware range tested by this database.

Resolution Scaling

The average FPS across resolutions gives a clear picture of where the bottleneck shifts as pixel count rises.

At 1920x1080, Low presets produce 149 FPS, Medium yields 115 FPS (min 98, max 132), High reaches 98 FPS, and Ultra hits 77 FPS. At 2560x1440, the same order gives 98 FPS on Low, 75 FPS on Medium (min 64, max 86), 64 FPS on High, and 50 FPS on Ultra. At 3840x2160, the drop continues: Low averages 54 FPS, Medium 41 FPS (min 35, max 47), High 35 FPS, and Ultra 27 FPS. This progression is uniform across all presets; each doubling of resolution from 1080p to 1440p reduces average FPS by roughly one‑third to one‑quarter, and moving from 1440p to 4K brings another substantial reduction. For example, on High, the numbers are 98 → 64 → 35; on Ultra, 77 → 50 → 27.

The shape of this scaling curve is typical of a GPU‑limited scene. The RX 7600 XT’s fixed 128‑bit memory interface and its 288.0 GB/s bandwidth become the dominant constraint as texture and draw‑call overhead mount at higher resolutions. The 16 GB VRAM buffer, while generous, does not prevent the compute units from reaching their saturation point; the small difference between Low and Ultra at 4K (54 vs 27 FPS) shows that even at the lowest lighting and shadow work, the rendering pipeline cannot overcome the raw pixel‑filling load. At 1080p the gap between presets is more pronounced (149 Low vs 77 Ultra), suggesting that at this resolution the CPU still has headroom to feed the GPU, and the GPU can still scale with reduced quality settings. By 4K the GPU is clearly the limiting component – the 5600GK has ample reserves in its single‑thread performance, as indicated by its Cinebench R23 single‑core score of 2438, while the pull of 4.6 GHz boost on six cores is more than enough for a 2016 title.

How This Combo Ranks

The measured average FPS places the AMD Ryzen 5 5600GT + AMD Radeon RX 7600 XT at the 2,335th position out of 3,696 combos in The Technomancer’s built‑in comparison chart. That is a fringe‑lower position, meaning 1,361 combos returned better average FPS. The ranking reflects that this hardware pair can deliver playable frame rates but does not stand out in absolute terms, especially when compared to high‑end configurations that would push far above 200 FPS at 1080p.

Context from benchmark aggregates on other titles helps understand the relative standing. The CPU’s average benchmark score is 7,073 points (percentile 74 – better than three‑quarters of all tested CPUs). Its nearest rival in synthetic benchmarks, the Intel Core i5‑12490F, has a nearly identical average score of 20802 with a delta per from the 5600GT of –0.3% (the 5600GT is essentially equal). The only other CPUs with scores within 0.5% are the Intel Xeon 6325P (average 20821, delta –0.4%) and the Intel Core Ultra 5 125U (average 20826, delta –0.4%). The GPU, in contrast, has a percentile of 60, meaning it beats only 60% of GPUs in its echelon; its average score on the benchmark list is 17083, and its nearest rival, NVIDIA GeForce GTX 690, scores 17037 with a +0.3% delta, while a Radeon HD 7970M scores 17019 (a +0.4% delta) and the NVIDIA GeForce RTX 3070 scores 17208 (–0.7% delta). The G110 is thus squarely in the mid‑range of GPU performance, and when it is paired with the 5400GK’s strong multi‑thread (CBR23 multicore 17272) the combo rank reflects the GPU’s position more than the CPU’s.

Settings Recommendations

The measured rows allow a clear prescription for balanced visual quality and smoothness.

At 1920×1080, Ultra yields 77 FPS average, which is above the common 60 FPS threshold and allows full visual fidelity. High is safer for players who want to guarantee no dips below 60, since it rates an average of 98 FPS with no min/max data to show dips, but the Ultra average of 77 already has a comfortable margin. Medium at 115 FPS is best for those chasing 120 Hz displays, but the extra headroom is unnecessary for standard monitors. The data indicates that this at 1080p, running Ultra or High offers a stable experience, and Ultra is the recommended preset unless one needs the marginal boost from High.

At 2560×1440, the picture changes. Ultra drops to 50 FPS average – not consistently smooth for most players. High returns 64 FPS, still below 60 but playable with slight drops. Medium raises the average to 75 FPS (min 64, max 86), which holds a 60 FPS floor better than High while delivering a large quality increase over Low. Low yields 98 FPS but visibly degrades texture detail on a 1440p panel. Therefore, Medium is the best option at 1440p; the range 64–86 indicates occasional dips, but the average is solid and the visual step from Low to Medium covers most of the game’s realism improvements.

At 3840×2160, the only preset that keeps an average above 48 FPS is Low at 54 FPS. Medium falls to 41 FPS, High 35 FPS, and Ultra 27 FPS. A 4K display requires the game to be locked to the lowest quality to maintain basic playability; the average 54 FPS on Low is just above 50 and still flickers in busy scenes. With no adaptive or dynamic resolution option, players intending 4K should either accept Low settings or downscale the resolution to 1440p and use Medium or High.

Measured FPS Breakdown

The following numbers are drawn directly from the 2012‑measurement rows for this combo. All values are average FPS unless denoted as min/max for that preset.

| Resolution | 1920x1080 avg (min‑max) | 2560x1440 avg (min‑max) | 3840x2160 avg (min‑max) |

|------------|------------------------|------------------------|------------------------|

| Low | 149 | 98 | 54 |

| Medium | 115 (98‑132) | 75 (64‑86) | 41 (35‑47) |

| High | 98 | 64 | 35 |

| Ultra | 77 | 50 | 27 |

For Medium, which is the only preset with explicit min and max, we can see that at 1080p the minimum is 98 FPS and the maximum 132; at 1440p the minimum is 64 FPS and the maximum 86; at 2160p the minimum is 35 FPS and the maximum 47. That narrow envelope in 4K (a spread of just 67 FPS) indicates the workload is nearing the GPU’s sustainable output. At 1080 p the variety is larger; a max of 132 against a min of 98 shows that the GPU can burst above 130 when the scene isn’t heavy.

GPU Role

The AMD Radeon RX 7600 XT’s internal specifications directly explain the performance stretch across resolutions. It carries 16 GB of GDDR6 VRAM, the memory bus width is 128‑bit, and that yields a raw memory bandwidth of 288.0 GB/s. This is a modest bandwidth for its class, which becomes apparent as pixel resolution increases. The card’s base clock is 1980 MHz, the game clock is 2470 MHz, and the boost clock is 2755 MHz. The high boost is what allows the card to reach 115 FPS at 1080I Medium, but the limited 128‑bit bus restrains how much data can be moved to the frame buffer, explaining why 4K Low drops to 54 FPS.

The card’s compute capabilities—2,048 shading units, 128 TMUs, 64 ROPs—are part of the same story. The texture fill rate of 352.6 GTexel/s and pixel rate of 176.3 GPixel/s, combined with the forget 22.57 TFLOPS FP32, are adequate for a 2019 title at 1080 premium but insufficient for 4K high‑quality. The 16 GB VRAM is in overabundance for any texture load this game throws at it – the memory amount is never a bottleneck, as shown by the fact that even with all settings at Ultra at 4K, the card is still limited by compute and bandwidth rather than running out of VRAM. In contrast, the GPU’s share of the benchmark pool is such that its rating percentile is 60 (i.e., better than 60% of tested GPUs). Its nearest rivals in aggregate, the Tesla M4 (score 17037, delta +0.9%), the HD 7970M (score 17019, delta +0.4%) and the GTX 690 (score 17037, delta +0.3%) all bracket the 17083 result, reinforcing that this GPU sits close to several older and lower‑memory cards in raw performance, though the 7600 XT wins in features like 32 ray‑total cores and DirectX 12_2 support.

FAQ

Q: What average FPS does the combo achieve at 1080p on High settings?

A: The measured average is 98 FPS at 1920×1080.

Q: What is the performance difference between the Medium preset at 1080p and at 1440p?

A: At 1080p Medium the average is 115 FPS with a range of 98–132; at 1440p Medium the average is 75 FPS with a range of 64–86.

Q: How much VRAM does the RX 7600 XT have and why does it matter?

A: It has 16 GB GDDR6 VRAM and a 128‑bit bus with 288.0 GB/s bandwidth. The VRAM itself is not limiting the game’s performance – even the 4K Ultra, which uses the most memory hungry settings. The bandwidth and smaller bus are the primary GPU bottleneck.

Q: What is the CPU’s TDP and clock speed?

A: The Ryzen 5 5600GT has a TDP of 65 W, a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with 6 cores and 12 threads.

Q: Which preset is recommended for 1440p?

A: Medium, because it averages 75 FPS and holds above 60 in most scenes, whereas High averages 64 and Ultra drops to 50.

Q: What are the GPU’s closest rivals in average benchmark score?

A: The RX 7600 XT’s average benchmark is 17083; the NVIDIA GeForce GTX 690 (score 17037, +0.3%), the AMD Radeon HD 7970M (17019, +0.4%), and the NVIDIA GeForce RTX 3070 (17208, –0.7%) are the nearest.

CPU Role

The Ryzen 5 5600GT’s role in The Technomancer is clearly secondary to the GPU, but its specific specifications affect the top end. The 6 cores and 12 threads allow it to feed the GPU at low resolutions; its 3.60 GHz base and 4.60 GHz boost are above typical thresholds for older games. The 16 MB L3 cache and dual‑channel DDR4 memory (bandwidth 51.2 GB/s per controller) are sufficient for 2016 title workloads. In synthetic tests it reaches CineBench R23 multicore 17272 and single‑core 2438, and a 3DMark single‑thread of 913 points. The multi‑threaded benches (R20 7254, Geekbench multicore 7986) show solid potential, but The Technomancer uses at most a handful of cores – this game rarely pushes beyond one or two cores.

The CPU’s percentile rank against all CPUs is 74. Its nearest synthetic benchmark rivals confirm the 5600GT sits in the upper portion of currently‑tested CPUs: the Core i5‑12490F has an average score 20802 with a –0.3% delta, the Xeon 6325P average 20821 and delta –0.4%, and the Core Ultra 5 125U 20826 with –0.4%. Such close scores mean the CPU is never the reason why the FPS drops at 1440p or 4K in The Technomancer. When we look at the resolution scaling section, the reduction from 1080p to 1440p at Low (149→98) resonates with GPU‑dominated scaling. Only at 1080p Low (149 FPS) does the CPU’s own throughput approach the limit of the GPU at lower fidelity – there, the 5600BT’s passmarks (single‑thread 3348, multithread 20325) allow it to keep the GPU fed. At 4K, the CPU rasterization task is light relative to the blast 35‑54 FPS throughput, so the processed is never the bottleneck, instead it sits idle for most of the frame while the RX0 consumes the calculation. The combination of a strong but not top‑tier CPU with a modest GPU lands the pair at 2,335th place out of 3,696, confirming that the pairing is balanced for 1080p and 1440p gaming but falls short for 4K.

This data is measured from actual gaming sessions, so the FPS numbers represent real behavior rather than theoretical floors. The production figures reinforce the binary: the AMD Ryzen 12490, with its thawed single‑core performance, keeps the system at good framerates at 1440p when the GPU is the bottleneck, but it is the RX 7600 XT’s 128‑bit interface, not the VRAM or the cores, that closes the 4K experience. For those looking to upgrade, the data suggests the GPU is the first area to swap; the 5600GT has more headroom than the 7600 XT can use in this title.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + AMD Radeon RX 7600 XT in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 27.0
2560x1440 Low 98.0
2560x1440 Medium 75.0
2560x1440 High 64.0
2560x1440 Ultra 50.0
1920x1080 Low 149.0
1920x1080 Medium 115.0
1920x1080 High 98.0
1920x1080 Ultra 77.0

The Technomancer with Ryzen 5 5600GT + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RX 7600 XT + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.