The Technomancer

The Technomancer

AVERAGE FPS
74
good

This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 35 41 54
1440p QHD 50 64 75 98
1080p Full HD 77 98 115 149

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 27
2560x1440 Low 98
2560x1440 Medium 75
2560x1440 High 64
2560x1440 Ultra 50
1920x1080 Low 149
1920x1080 Medium 115
1920x1080 High 98
1920x1080 Ultra 77

The Technomancer with AMD Ryzen 5 5600X + AMD Radeon RX 7600 XT, In-Depth Analysis

The combination of a 6-core AMD Ryzen 5 5600X and a 16GB AMD Radeon RX 7600 XT produces a playable but not spectacular experience in The Technomancer, a 2016 action RPG. In the benchmark database, this CPU-GPU pair ranks 2335 out of 3696 tested combinations, placing it in the lower half of the field. The CPU alone sits at the 75th percentile of all processors, while the GPU lands at the 60th percentile—a small gap that hints at where this system's limits lie. At 1080p High settings the pair sustains 98 FPS, at 1440p High it drops to 64 FPS, and at 4K High it falls to 35 FPS. Those numbers define a builder who wants 60+ FPS at 1080p or 1440p with moderate presets, but not a 4K champion.

How This Combo Ranks

The measured performance of this Ryzen 5 5600X + RX 7600 XT combo is recorded across 12 tested settings/resolution combos, and the aggregate rank is 2335 of 3696 in the database. That places it ahead of the bottom quarter of all tested systems, but behind the middle. Its standing is not driven by a single weak component: the CPU’s average benchmark score is 21771, which is only 0.1% higher than a Ryzen 7 4800H (21749) and 0.5% lower than a Ryzen 5 PRO 6650U (21874) and an Intel Core i7-11700 (21891). The GPU’s average score is 17083, with its closest rival list including a GTX 690 (17037, 0.3% apart) and an RTX 3070 (17208, -0.7% apart). The combined rank thus reflects a system that is only average in absolute performance; it is neither a powerhouse nor a budget inconvenience.

The rank also correlates with real gameplay: at 1080p with the High preset the measured average is 98 FPS, which is smoother than the 60 standard, but at 4K Ultra the average drops to 27 FPS, unplayable for most users. The gap between the CPU and GPU percentiles (75 vs 60) suggests the GPU is the limiting factor when resolution rises, while the left headroom of the CPU becomes apparent at lower resolutions. In the overall database, such a drop is typical for mid‑range discrete GPUs paired with a high‑core‑count CPU: the CPU can keep up with 144 FPS in light scenes, but the GPU cannot maintain that rate beyond 1080p.

GPU Role

The RX 7600 XT’s core role in The Technomancer is defined by its 16 GB of GDDR6 memory—unusually large for its class—and its high clock rates. The 16 GB VRAM is far beyond what a 2016 game can utilise, but it puts no pressure on the buffers during the frequent texture swaps of the game’s post‑apocalyptic areas. The GPU’s memory bus width is 128‑bit, giving a total bandwidth of 288.0 GB/s. That figure is modest, yet the game’s geometry and draw calls are light enough that the bandwidth is seldom a limit at 1080p or 1440p.

Clock speeds are aggressive: a base of 1980 MHz and a boost of 2755 MHz. The average FPS reflects that clock kick: at 1080p High the combo reports 98 FPS, and dropping to Low raises it to 149 FPS—the highest value in the data set. At 1440p High, the clock allows 64 FPS, which is near the comfort zone, but at 4K High the 35 FPS number shows that the GPU’s internal execution units, not the memory speed, are the constraint.

The GPU also carries 2048 shading units and 64 ROPs, which are the same numbers that drive its 176.3 GPixel/s pixel rate. For The Technomancer, which is a DirectX 12 title, the GPU’s 12_2 API support and DirectX 12 benchmark score of 2348 in 3DMark Steel Nomad confirm its capability in modern rendering paths. Yet when the resolution climbs to 4K, the pixel rate isn’t enough to keep the frame rate above 54 FPS even on Low preset. That’s strong evidence that pixel fill is the first lever, not texture throughput.

Settings Recommendations

Based on the measured FPS data, the best experience per preset requires a trade-off between visual quality and smoothness. For a normal 60 60 FPS target, the 1080p High preset is clear: it delivers 98 FPS average, with a minimum that isn’t listed but the Medium preset’s 1080p min is 98 FPS, so High is within tight margins. At 1440p, the Medium preset achieves 75 FPS average with a min of 64 FPS, which remains playable on typical VRR monitors. The Ultra preset at 1440p falls to 50 FPS and has no listed minimum, so it’s not a safe choice. At 4K, no preset reaches 60 FPS; the best average is 41 FPS on Medium, but that’s still not smooth for most players.

The data suggests the sweet spot for a balanced experience is 1080p High or 1440p Medium. For monitors that can’t go beyond 60Hz, 1440p High with 64 FPS is also acceptable, but the min FPS may dip below 60 during dense scenes. Given that the 1080p High yields 98 FPS, it’s nearly 40% above the refresh bin, making it the most stable choice. Conversely, the lower preset doesn’t add a benefit because the engine’s rendering is already low—140 FPS at 1080p Low is high, but the visual quality penalty is unnecessary when High is still > 90 FPS.

FAQ

*Q: Does this combo achieve 60+ FPS in The Technomancer?*

A: At 1080p, yes. The High preset averages 98 FPS and Ultra 77 FPS. At 1440p, only Medium (75) and High (64) reach the 60 mark; Ultra sticks at 50 FPS. At 4K, none of the presets reach 60—the closest is Medium with 41 FPS.

Q: How much VRAM does this GPU have, and can it handle the game?

A: The RX 7600 XT has 16 GB of GDDR6 VRAM on a 128‑bit bus. The Technomancer cannot fill that amount, so there is no sampling or texture limitation.

Q: What is the CPU’s core/thread configuration?

A: The Ryzen 5 5600X has 6 cores and 12 threads, with a boost clock of 4.60 GHz and a base of 3.70 GHz. The game benefits mostly from its single‑thread capability; a Cinebench R23 single‑core score of 1541 to the measured FPS.

Q: How does this combo rank among tested systems?

A: It lands at 2335 out of 3696 tested combinations. That places it in the lower middle of the database.

Q: What is the CPU’s launch MSRP?

A: The Ryzen 5 5600X has a launch MSRP of $299. (The GPU’s MSRP is 329 USD.)

Q: Does the GPU’s edge over a GTX 1070 show in FPS?

A: The RX 7600 XT’s nearest GPU rival in benchmark score is the GTX 690 at 17037 (Delta 0.3%), but the actual game FPS is better than that because the GPU is paired with a modern 6‑core CPU. The delta in FPS isn’t directly stated, but the benchmark comparation shows the GPU is in that performance class.

Resolution Scaling

The measured FPS for the RX 7600 XT demonstrates a classic resolution scaling curve. At High settings the game runs 98 FPS at 1080p, 64 FPS at 1440p, and 35 FPS at 4K. That is a drop of ~2/3 from 1440p to 4K—a pattern every graphics card shows because the shading load more than doubles. The exact percentages cannot be computed without extra numbers, but the trend is clear from the table. At Low settings the gap is also sharp: 149 FPS at 1080p, 98 FPS at 1440p, and 54 FPS at 4K.

This scaling reveals that the limiting component is the GPU. The CPU’s single‑thread performance—Geekbench 5 single core at 1989 and Cinebench R23 single core at 1541—is plenty for the game’s engine at 1080p, because the game is mostly GPU‑rendering bound once high‑resolution textures are active. As resolution rises, the GPU’s pixel filling rate (ROP count of 64 and pixel rate of 176.3 GPixel/s) becomes the bottleneck. The fact that the CPU’s multi‑core score is above 22000 in PassMark doesn’t help because the game rarely util The Technomancer is a title that rarely draws many cores; thus the 6‑core CPU remains nearly idle while the GPU runs at near capacity at 4K.

At low resolutions, the CPU’s boost clock of 4.60 GHz and the 12‑thread bandwidth allow frame rates up to 149 FPS in the Low preset, where the game will still be engine‑bound. However, that level is unlikely to be sustained in open‑world scenes with many NPCs. The data shows that the game is mostly GPU‑limited for this pairing; at 1080p the CPU has headroom, while it drops away at 4K makes it clear a better GPU (e.g., a 4‑k capable model) would be the first step for higher resolution.

CPU Role

The processor in this pair, the Ryzen 5 5600X, brings 6 core processing and 12 threads at a base clock of 3.70 GHz and boost of 4.60 GHz. It has a 32 MB L3 cache, and a dual‑channel DDR4 interface with a memory bandwidth of 51.2 GB/s. The game’s engine, released in 2016, is bound to the CPU’s per‑core strength: its single‑core Cinebench R23 score is 1541, and its single‑thread PassMark Score is 3364. These that put it at the 75th percentile among all CPUs.

In practice, the CPU provides enough frame‑pacing to reach 149 FPS at 1080p Low, which is the highest measured FPS for this whole combination. That is a figure far beyond the game’s typical refresh need, proving the CPU is not a limit factor at lower resolutions. However, as the resolution increases, the GPU takes over the "pixel shoving" role and the CPU’s role shrinks. At 1440p High, the CPU still has the capabilities to send draw calls without a frame hit, so the FPS difference between the Low and High presets from 398 to 98 indicates a GPU‑bound setting. At 4K, the CPU’s single‑core scores are irrelevant because the GPU can’t feed frames that fast anyway.

Comparinally, the CPU’s nearest rivals in passmark score are the Ryzen 7 4800H (21749) and Intel i7‑11700 (21891); the 5600X sits in the same brackets, maintaining a small margin over the 4800H. Its 6-cores 12‑thread configuration is well enough for years old game titles, but The Technomancer specifically was released after the “Zen 2” time, yet it still works better with a strong single‑thread. The data points—for instance, a Passmark integer math score of 71161—confirm the CPU has enough arithmetic muscle, but it will never be a limit in this title because the visual tasks dominate.

The CPU also supports PCIe Gen 4 and a 20‑lane driving capability, but the GPU’s PCIe bus is only 8‑lane, which is enough for the data. The boost clock of 4.60 GHz ensures nimble response in physics‑heavy scenes, but the overall role is a safe counterpart that doesn’t cap the GPU up to 1440p. If a user wants a stronger CPU for future games, the pair still holds its performance class; for The Technomancer, the CPU is perfectly balanced.

In summary, the RX 7600 XT and Ryzen 5 5600X are a well‑matched mid‑range pair. The CPU’s 6‑core efficiency helps maintain high per‑frame times at 1080p, while the GPU’s 16GB and high clocks handle the rest. The tweaked data show that a future upgrade to a 4K display would require a GPU chase—not a CPU change. Hence, from the db, this set is a recommended for 60 FPS 1080p and 60 FPS 144

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 7600 XT in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 27.0
2560x1440 Low 98.0
2560x1440 Medium 75.0
2560x1440 High 64.0
2560x1440 Ultra 50.0
1920x1080 Low 149.0
1920x1080 Medium 115.0
1920x1080 High 98.0
1920x1080 Ultra 77.0

The Technomancer with Ryzen 5 5600X + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RX 7600 XT + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.