The Technomancer
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 47 | 55 | 72 |
| 1440p QHD | 67 | 86 | 101 | 131 |
| 1080p Full HD | 103 | 132 | 154 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
The Technomancer, a 2016 Action RPG, shows distinct performance scaling across resolutions and quality presets when paired with the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 3070 Ti. Benchmark results reveal a system that is overwhelmingly GPU-bound at higher resolutions, while the CPU’s six cores and 12 threads provide ample headroom for the game’s engine. The measured FPS data offers a clear picture of where this combination excels and where its limitations appear, particularly when pushing for the highest visual fidelity.
Settings Recommendations
The optimal settings preset depends entirely on the target resolution, as the measured data shows a wide performance spread. At 1920x1080, the combination delivers 132 FPS on High, 154 FPS on Medium, and 201 FPS on Low, while Ultra still manages a very playable 103 FPS. For most users at this resolution, the High preset is the recommended choice, as it provides a substantial 29 FPS advantage over Ultra while maintaining a high level of visual quality. The jump from High to Medium only yields a 22 FPS increase, which is less significant than the visual downgrade. Ultra remains viable for those prioritizing image quality over raw frame rate, as 103 FPS is well above typical display refresh rates.
At 2560x1440, the data shifts the balance. The High preset delivers 86 FPS, which is comfortable for most gaming scenarios. Medium offers 101 FPS, a 15 FPS improvement, while Low reaches 131 FPS. The Ultra preset drops to 67 FPS, which is still playable but begins to approach the threshold where frame pacing becomes noticeable on high-refresh-rate displays. The recommended setting here is High, as it provides a strong balance between visual fidelity and performance. The 86 FPS average is sufficient for smooth gameplay, and the 19 FPS gap between High and Ultra suggests that the Ultra preset’s additional effects carry a heavy cost.
At 3840x2160, the performance ceiling becomes apparent. High delivers 47 FPS, Medium 55 FPS, and Low 72 FPS, while Ultra falls to 37 FPS. None of these averages reach the 60 FPS threshold that many consider ideal. In this case, the Medium preset is the best recommendation, as its 55 FPS average is the closest to a smooth 60 FPS target while still providing better visuals than Low. The 8 FPS difference between Medium and High is relatively small, but the 17 FPS gap between Medium and Low is substantial, making Medium the clear choice for 4K gaming.
FAQ
Q: How does the Ryzen 5 5600 perform in synthetic CPU benchmarks relative to its nearest rivals?
A: The Ryzen 5 5600 has an average benchmark score of 20,468, placing it in the 74th percentile of all CPUs. It is nearly identical in performance to its closest rivals, with a 0.1% delta over the Intel Core Ultra 7 258V and a 0.2% delta over both the AMD Ryzen 5 8500G and AMD EPYC 9454P. It also holds a 0.5% advantage over the AMD EPYC 7713.
Q: What is the RTX 3070 Ti’s standing among other GPUs based on average benchmark scores?
A: The RTX 3070 Ti posts an average benchmark score of 29,945, which places it in the 75th percentile of all GPUs. It is effectively tied with the NVIDIA GeForce RTX 5070 Mobile, which scores 29,928 for a 0.1% delta. It trails the AMD Radeon RX 6800 by 0.5% and the AMD Radeon RX 6700 by 1.6%, while leading the NVIDIA GeForce RTX 2080 Ti by 0.5%.
Q: What is the best resolution for achieving 100+ FPS consistently?
A: Benchmark data shows that 100+ FPS averages are only achievable at 1920x1080. At that resolution, the Low preset hits 201 FPS, Medium reaches 154 FPS, and High delivers 132 FPS. Even the Ultra preset manages 103 FPS, keeping the entire range above the 100 FPS mark.
Q: Does the game scale well from 1080p to 4K?
A: The scaling is steep. At High settings, the FPS drops from 132 at 1920x1080 to 86 at 2560x1440, a 35% reduction, and then to 47 at 3840x2160, a 64% reduction from the 1080p baseline. This pattern indicates that the game’s rendering load increases dramatically with pixel count, heavily taxing the GPU.
Q: How much of a performance hit does the Ultra preset take compared to High?
A: The Ultra preset is consistently the most demanding. At 1920x1080, it is 29 FPS slower than High (103 vs 132). At 2560x1440, the gap widens to 19 FPS (67 vs 86). At 3840x2160, the difference is 10 FPS (37 vs 47), showing that while the absolute penalty shrinks at higher resolutions, the relative cost remains significant.
Q: Is the system more CPU-limited or GPU-limited in this game?
A: The data strongly indicates a GPU limit. The FPS scales almost linearly with resolution changes, which is a classic sign of GPU-bound rendering. The CPU’s 6 cores and 12 threads, along with a boost clock of 4.40 GHz, provide sufficient processing power to avoid becoming the bottleneck, even at lower resolutions where FPS peaks at 201.
Resolution Scaling
The measured FPS data reveals a clear and predictable scaling pattern that identifies the GPU as the primary performance limiter. Moving from 1920x1080 to 2560x1440 at High settings reduces the average frame rate from 132 FPS to 86 FPS. This 35% drop in performance corresponds to the 78% increase in pixel count, showing that the scaling is not linear but rather heavily weighted by the GPU’s fill rate and shading capabilities. The subsequent move to 3840x2160 further reduces the average to 47 FPS, a 45% drop from the 1440p result, against another 125% increase in pixels.
This scaling behavior is consistent across all settings presets. At Low settings, the FPS drops from 201 at 1080p to 131 at 1440p (a 35% reduction) and then to 72 at 4K (a 45% reduction from 1440p). The consistency of these percentage drops across presets indicates that the relative load distribution between CPU and GPU remains stable, with the GPU dominating the workload. If the CPU were the limiting factor, the FPS would tend to plateau at lower resolutions as the GPU becomes less stressed, but the data shows no such plateau. Even at 1080p Low with 201 FPS, the engine appears capable of feeding the GPU enough data to keep it busy.
The pattern suggests that the RTX 3070 Ti’s 8 GB of GDDR6X memory and 608.3 GB/s of bandwidth are sufficient for the game’s textures at all tested settings, as the scaling remains smooth without any sharp drops that would indicate memory capacity issues. The 4K Ultra result of 37 FPS, while low, is still a playable frame rate for a slower-paced RPG, but the system’s performance envelope is clearly defined by the GPU’s compute throughput rather than any CPU constraint.
Measured FPS Breakdown
At 1920x1080, the system demonstrates high performance across all presets. The Low preset leads with an average of 201 FPS, followed by Medium at 154 FPS (with a min of 131 and max of 178), High at 132 FPS, and Ultra at 103 FPS. The spread between Low and Ultra is 98 FPS, showing a significant cost for the highest quality settings. The gap between each successive preset is consistent, with roughly a 20-30 FPS difference between Low, Medium, and High, and a 29 FPS difference between High and Ultra.
At 2560x1440, the averages scale down proportionally. Low delivers 131 FPS, Medium 101 FPS (min 86, max 116), High 86 FPS, and Ultra 67 FPS. The relative spacing between presets narrows in absolute terms but remains similar in percentage. The High preset’s 86 FPS is a solid result for 1440p gaming, while Ultra’s 67 FPS remains above the 60 FPS threshold but leaves less headroom for demanding scenes.
At 3840x2160, performance drops significantly. Medium becomes the highest-performing preset that offers more than Low, with an average of 55 FPS (min 47, max 64). High follows at 47 FPS, and Ultra sits at 37 FPS. Low is the outlier at 72 FPS, which is the only preset to break the 60 FPS barrier at this resolution. The data shows that the system is capable of 4K gaming, but only at lower settings, and that the Ultra preset is best reserved for screenshots rather than active gameplay.
How This Combo Ranks
The combined performance of the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 3070 Ti in The Technomancer places this configuration at rank 1318 out of 3696 tested combos. This puts the system in the upper-middle tier of all tested hardware combinations, indicating that it outperforms a majority of setups while still leaving room for higher-end configurations to achieve better results.
The ranking reflects the balance between the CPU’s 74th percentile standing and the GPU’s 75th percentile standing. Both components are well-matched in their respective performance tiers, avoiding a scenario where one component bottlenecks the other. This is corroborated by the resolution scaling data, which shows no sign of CPU limitation even at the highest frame rates. The rank suggests that this combo is a solid choice for playing The Technomancer at high settings, but it will not top leaderboards against systems with more powerful GPUs or newer architectures.
The delta between the CPU and its nearest rivals is negligible, which means that the combo’s ranking is primarily driven by the GPU’s performance. The RTX 3070 Ti’s position relative to the RX 6800 and RTX 2080 Ti indicates that this system will perform similarly to those pairings, with minor swings in average FPS depending on the specific game’s optimization.
CPU Role
The AMD Ryzen 5 5600 brings six cores and 12 threads to the system, based on the Zen 3 architecture and codenamed Vermeer. Its base clock of 3.50 GHz can boost up to 4.40 GHz, providing strong single-thread performance that is critical for game logic and physics. The CPU’s 32 MB of shared L3 cache helps reduce memory latency, which is beneficial for the game’s data-heavy scenes. The 3DMark single-thread score of 882 and Cinebench R23 single-core score of 2584 indicate solid per-core capability.
In The Technomancer, the CPU’s role is largely to feed the GPU with draw calls and process the game’s simulation layers. The high frame rates at 1080p, particularly the 201 FPS average on Low, show that the CPU is not a limiting factor at these settings. Even at the highest FPS recorded, the CPU maintains enough headroom to avoid becoming the bottleneck. The multi-threaded performance, evidenced by a Cinebench R23 multi-core score of 18,309 and a Passmark multithread score of 21,541, suggests that the 12 threads can handle the game’s background tasks, such as AI and streaming, without impacting frame consistency.
The CPU’s 65 W TDP is modest, and its 7 nm process node from TSMC allows for efficient power delivery, though this is not a primary concern for gaming performance. The benchmark data shows that the CPU’s performance is well within the range needed for this game, and its 74th percentile ranking among all CPUs confirms that it is a capable partner for the RTX 3070 Ti.
GPU Role
The NVIDIA GeForce RTX 3070 Ti is the dominant component in this pairing, and its specifications directly explain the FPS scaling observed in the benchmarks. The GPU is built on the Ampere architecture with a GA104 chip, fabricated on Samsung’s 8 nm process. It features 6,144 shading units, 192 texture mapping units, and 96 raster output units, which handle the bulk of the rendering work. The boost clock of 1770 MHz, combined with a pixel rate of 169.9 GPixel/s and a texture rate of 339.8 GTexel/s, determines how quickly the GPU can fill the screen with pixels and apply textures.
The 8 GB of GDDR6X memory, running at 19 Gbps effective, provides 608.3 GB/s of bandwidth over a 256-bit bus. This bandwidth is sufficient to feed the GPU’s compute units, as shown by the smooth scaling between resolutions. The memory capacity appears adequate for The Technomancer’s textures, as no abnormal FPS drops are observed that would suggest swapping to system memory. The GPU’s FP32 performance of 21.75 TFLOPS is a key metric for the shader work required by the game’s effects, and the benchmark results show that this compute throughput becomes the limiting factor at 4K Ultra, where the 37 FPS average indicates the GPU is fully saturated.
The GPU’s 75th percentile ranking and its near-tie with the RTX 5070 Mobile and RX 6800 in average benchmark scores place it in a competitive position. In this game, the RTX 3070 Ti’s performance is the primary driver of the FPS numbers, and the data shows that it provides a solid 1440p experience at high settings and a playable 4K experience at medium settings. The GPU’s ray tracing and tensor cores are present in the hardware, but their impact on this particular title is not directly measurable from the provided data, which focuses on traditional rasterization performance.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3070 Ti in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 101.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 67.0 |
| 1920x1080 | Low | 201.0 |
| 1920x1080 | Medium | 154.0 |
| 1920x1080 | High | 132.0 |
| 1920x1080 | Ultra | 103.0 |
The Technomancer with Ryzen 5 5600 + Other GPUs
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The Technomancer with RTX 3070 Ti + Other CPUs
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