The Medium

The Medium

AVERAGE FPS
54
playable

This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 44 71
1440p QHD 32 40 56 90
1080p Full HD 38 48 67 107

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 44
3840x2160 High 32
3840x2160 Ultra 25
2560x1440 Low 90
2560x1440 Medium 56
2560x1440 High 40
2560x1440 Ultra 32
1920x1080 Low 107
1920x1080 Medium 67
1920x1080 High 48
1920x1080 Ultra 38

The Medium with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

The Medium with the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5070 Mobile produces a measured frame-rate set that is consistent across resolutions, but the overall combination lands below the database median. The 12 data points cover four presets at 1080p, 1440p, and 2160p. The combination ranks 2,057 out of 3,724 tested combos for this game, which places it in the lower half of the sample. The CPU sits at the 84th percentile and the GPU at the 75th percentile of all tested parts, yet the game’s measured output is lower than those individual percentiles would suggest. This section breaks down the numbers.

Resolution Scaling

The measured FPS drops as resolution increases for every preset. At the Low preset, the average frame rate is 107 FPS at 1920x1080, 90 FPS at 2560x1440, and 71 FPS at 3840x2160. The Medium preset shows 67 FPS at 1080p, 56 FPS at 1440p, and 44 FPS at 2160p. High drops from 48 to 40 to 32 FPS across the same resolutions. The Ultra preset yields 38 FPS at 1080p, 32 FPS at 1440p, and 25 FPS at 4K. The reduction is not perfectly linear, but the pattern is consistent: each resolution step removes roughly the same absolute frame count. For example, moving from 1080p to 1440p at Low removes 17 FPS, and moving from 1440p to 4K removes 19 FPS. The same holds for Medium, where the steps are 11 and 12 FPS. The consistent scaling indicates that the game is heavily dependent on the GPU’s fill rate and memory bandwidth. The RTX 5070 Mobile has a 128-bit bus and a bandwidth of 384.0 GB/s, which is sufficient for 1080p but becomes a limiting factor at 4K, especially at the Ultra preset where the frame rate falls to 25 FPS. The data shows that the GPU is the primary component responsible for the resolution scaling in this title.

GPU Role

The NVIDIA GeForce RTX 5070 Mobile is built on the Blackwell 2.0 architecture with a GB206 chip and a 5 nm process. Its base clock is 907 MHz, boost clock is 1425 MHz, and memory runs at 1500 MHz with an effective rate of 24 Gbps. The 8 GB of GDDR7 memory is paired with a 128-bit bus, giving a total bandwidth of 384.0 GB/s. The GPU has 4,608 shading units, 144 texture mapping units, 48 ROPs, 36 RT cores, and 144 tensor cores. The TDP is listed at 50 W. The measured frame rates in The Medium reflect the GPU’s capacity. At 1080p with the Low preset, the game runs at 107 FPS, which is well above the display refresh rate for most users. The Medium preset at 1080p delivers 67 FPS, still smooth, and the High preset is 48 FPS. The Ultra preset at 1080p is 38 FPS, which is playable but not fluid. At 4K, the GPU shows its limits: the Low preset is 71 FPS, Medium is 44 FPS, High is 32 FPS, and Ultra is 25 FPS. The benchmark scores for the GPU support these results. The Passmark G3D score is 20,355, and the Geekbench OpenCL score is 122,238. The Vulkan score is 116,960. The GPU’s average benchmark score is 29,928, which places it at the 75th percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce RTX 3070 Ti, with an average score of 29,945 and a delta of -0.1%, and the RTX 2080 Ti, at 29,783 with a delta of 0.5%. The AMD Radeon RX 6800 is 30,095 with a delta of -0.6%, and the RX 6700 is 30,433 with a delta of -1.7%. In The Medium, the 5070 Mobile performs in line with these desktop-class GPUs, which is expected given the game’s moderate graphics demands. The 8 GB VRAM is sufficient for the game’s texture sizes; the frame rate drops at 4K are more likely due to the 128-bit memory bus and the shader load than to a memory capacity shortfall.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. It has a TDP of 28 W and a 24 MB shared L3 cache. The CPU’s integrated graphics is an Arc Xe-LPG 128EU, but the game relies on the discrete GPU. The CPU’s benchmarks are strong for a mobile part. The Cinebench R23 multi-core score is 14,551, and the single-core score is 1,759. The Passmark multithread score is 25,933, and the single-thread score is 3,509. The average benchmark score is 34,083, placing the CPU at the 84th percentile of all CPUs. Its nearest rivals are the Intel Core Ultra 5 338H, with an average score of 33,989 and a delta of 0.3%, and the AMD EPYC 4244P, at 34,220 with a delta of -0.4%. The AMD Ryzen AI 7 350 is 34,222 with a delta of -0.4%, and the AMD Ryzen 7 3700X is 34,260 with a delta of -0.5%. The 165H is within 0.5% of these parts, indicating a very competitive mobile processor. In The Medium, the CPU is not the bottleneck at any resolution. The highest frame rate measured is 107 FPS at 1080p Low, which is below the CPU’s maximum capability. The game is a horror title that is not heavily threaded, but the CPU’s single-core performance is sufficient to feed the GPU. The 1080p Low result shows that the CPU can maintain a high frame rate when the GPU is not stressed. At 4K, the CPU has even more headroom, as the GPU’s output drops to 44 FPS at Medium. The launch MSRP for the CPU is $460, which is a one-time mention; the data shows that the processor’s performance is adequate for this title.

How This Combo Ranks

The combination of the Intel Core Ultra 7 165H and the NVIDIA GeForce RTX 5070 Mobile ranks 2,057 out of 3,724 combos in The Medium. This rank places the system in the lower half of the database, despite both components having above-average percentiles. The CPU is at the 84th percentile and the GPU at the 75th percentile, but the combined rank is only slightly above the bottom quartile. The discrepancy indicates that the game’s performance is not strongly correlated with the raw hardware metrics. The game may be limited by its engine’s handling of the two components, or the specific driver and memory configuration could be a factor. The measured frame rates are consistent with the GPU’s Passmark G3D score of 20,355, which is at the 75th percentile. The GPU’s nearest rival, the RTX 3070 Ti, has a near-identical average score, and the 5070 Mobile produces similar FPS in this game. The CPU’s high percentile does not translate into a high rank because the game is GPU-bound at most settings. The combo’s rank is a reflection of the game’s GPU dependency, not a flaw in the CPU. For users who prioritize this title, the data suggests that the GPU is the primary determinant of performance, and the CPU is more than adequate.

FAQ

Q: What is the average frame rate at 1080p with Medium settings?

A: The average is 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS.

Q: How does the combo rank in this game?

A: It ranks 2,057 out of 3,724 tested combinations.

Q: What is the GPU’s Passmark G3D score?

A: The GPU has a Passmark G3D score of 20,355.

Q: What is the CPU’s Cinebench R23 multi-core score?

A: The CPU scores 14,551 in Cinebench R23 multi-core.

Q: Which preset gives the highest frame rate at 1440p?

A: The Low preset gives 90 FPS at 1440p, while Medium gives 56 FPS, High 40 FPS, and Ultra 32 FPS.

Q: What is the GPU’s memory bandwidth?

A: The GPU has a bandwidth of 384.0 GB/s with 8 GB of GDDR7 memory.

Settings Recommendations

The measured data shows that the Medium preset is the best balance between visual quality and frame rate across all resolutions. At 1080p, Medium produces 67 FPS with a minimum of 57 FPS, which is smooth for a horror game that does not require high refresh rates. The High preset at 1080p is 48 FPS, which is playable but less fluid. The Ultra preset at 1080p is 38 FPS, which is below the threshold for a comfortable experience. At 1440p, Medium delivers 56 FPS, and High drops to 40 FPS. The Ultra preset at 1440p is 32 FPS. At 4K, Medium is 44 FPS, which is the only preset that remains above 40 FPS. High at 4K is 32 FPS, and Ultra is 25 FPS, both of which are too low for a game that relies on atmosphere and pacing. The data shows that Medium is the most consistent preset, with a frame rate that is at least 44 FPS at 4K. The Low preset is the only one that exceeds 90 FPS, but it comes at a visual cost. For a balanced experience, Medium is recommended.

Measured FPS Breakdown

The following table lists the exact average, minimum, and maximum frame rates for each resolution and preset combination.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 3840x2160 | High | 32 | — | — |

| 3840x2160 | Low | 71 | — | — |

| 3840x2160 | Medium | 44 | 37 | 51 |

| 3840x2160 | Ultra | 25 | — | — |

| 2560x1440 | High | 40 | — | — |

| 2560x1440 | Low | 90 | — | — |

| 2560x1440 | Medium | 56 | 48 | 65 |

| 2560x1440 | Ultra | 32 | — | — |

| 1920x1080 | High | 48 | — | — |

| 1920x1080 | Low | 107 | — | — |

| 1920x1080 | Medium | 67 | 57 | 77 |

| 1920x1080 | Ultra | 38 | — | — |

The Medium preset is the only one that includes minimum and maximum values in the measured data, giving a more complete view of frame pacing. At 1080p Medium, the minimum of 57 FPS ensures that most scenes stay above 55 FPS, which is important for a game with scripted camera angles. At 1440p Medium, the minimum is 48 FPS, and the maximum is 65, indicating a variance of 17 FPS. At 4K Medium, the minimum is 37 FPS, and the maximum is 51, a 14 FPS spread. The frame rate variance is moderate, suggesting that the game has some heavy scenes that stress the GPU. The Low preset does not have min/max data, but the averages indicate a large margin of safety. The High and Ultra presets lack min/max, so the average is the only available metric. The overall pattern is clear: the GPU is the limiting factor at 4K and Ultra, while the CPU remains capable. The data in this table is the complete set of measurements for this combination in The Medium.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Mobile in The Medium

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 44.0
3840x2160 High 32.0
3840x2160 Ultra 25.0
2560x1440 Low 90.0
2560x1440 Medium 56.0
2560x1440 High 40.0
2560x1440 Ultra 32.0
1920x1080 Low 107.0
1920x1080 Medium 67.0
1920x1080 High 48.0
1920x1080 Ultra 38.0

The Medium with iUltra 7 165H + Other GPUs

See how The Medium performs with the same CPU but different graphics cards.

The Medium with RTX 5070 Mobile + Other CPUs

See how The Medium performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.