The Medium
This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 33 | 53 |
| 1440p QHD | 24 | 30 | 42 | 67 |
| 1080p Full HD | 28 | 36 | 50 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis
The Medium, a fixed-camera horror title from 2021, presents a demanding workload that scales sharply with resolution and settings. For the combo of the Intel Core Ultra 5 125H and the NVIDIA GeForce RTX 5050 Mobile, the benchmark data reveals a configuration that is strictly bound by the GPU at higher resolutions, yet shows surprising headroom at 1080p. This analysis dissects the measured frames per second (FPS) to determine where this mobile platform stands, how it behaves under load, and which settings offer the most balanced experience.
How This Combo Ranks
The data places this specific pairing at rank 2987 out of 3724 tested combos for The Medium. This position, which sits in the lower 20th percentile of all tested configurations, reflects a system that is not built for maxing out this particular title. The ranking is a direct consequence of the measured FPS data, which shows the combo struggling to maintain playable frame rates at higher settings.
To contextualize this rank, the individual components tell a more nuanced story. The CPU, the Intel Core Ultra 5 125H, holds an average benchmark score of 27507, placing it in the 79th percentile versus all CPUs. Its nearest rivals in synthetic tests are the AMD Ryzen 7 5800 and the Intel Core i5-12600K, with the Ultra 5 trailing them by a marginal 0.1% and 0.3%, respectively. This indicates the processor is a competent, mid-to-high-tier mobile part that is not a bottleneck in general compute tasks.
The GPU, the NVIDIA GeForce RTX 5050 Mobile, also performs well in isolation. Its average benchmark score of 43268 places it in the 83rd percentile versus all GPUs. Interestingly, its nearest rivals include the NVIDIA GeForce RTX 4070 SUPER, from which it is only 0.1% slower in average synthetic score. This suggests the RTX 5050 Mobile is a surprisingly capable graphics processor for its class, punching above its expected weight in raw compute benchmarks.
However, the combo's low rank in The Medium is not a contradiction of these component scores; rather, it highlights a critical issue in game-specific performance. While the synthetic benchmarks are strong, the measured FPS in this game tells a different story. The data shows that the GPU is the limiting factor, and the game’s engine is sensitive to the RTX 5050 Mobile's specific configuration. The rank of 2987 vs 3724 is a stark reminder that excellent standalone component benchmarks do not always translate to top-tier performance in every demanding title. The system is capable, but it is not optimized for the high-end, high-resolution workloads that The Medium presents at its maximum settings.
FAQ
Q: What is the best resolution to play The Medium with this hardware?
A: Based on the measured FPS, 1920x1080 is the only resolution where consistently playable frame rates are achieved across most settings. At 1080p, the average FPS ranges from 28 on Ultra to 80 on Low, while at 2560x1440, the average drops to 24 on Ultra. The 3840x2160 resolution is largely unplayable except at Low settings.
Q: How does the RTX 5050 Mobile's performance compare to its nearest rivals in synthetic benchmarks?
A: The GPU's average benchmark score is 43268. Its nearest rival, the NVIDIA Quadro M6000 24 GB, has a score of 43262, making the RTX 5050 Mobile 0.0% faster. It is also 0.1% faster than the NVIDIA GeForce RTX 4070 SUPER, which scores 43223.
Q: Is the Intel Core Ultra 5 125H a bottleneck for the RTX 5050 Mobile in this game?
A: The data suggests the CPU is not the primary bottleneck. The measured FPS drops by nearly half when moving from 1080p to 1440p at the same settings (e.g., from 36 to 30 FPS on High). This steep decline with increasing pixel count is a classic indicator of a GPU-bound scenario, as the CPU workload remains relatively constant while the GPU work increases.
Q: What is the highest average FPS the combo can achieve?
A: The highest recorded average FPS is 80, which occurs at 1920x1080 with Low settings. This is the only configuration in the data set that approaches high-refresh-rate territory.
Q: How much VRAM does the GPU have, and is it sufficient?
A: The NVIDIA GeForce RTX 5050 Mobile is equipped with 8 GB of GDDR7 memory. While this is a standard amount for modern mobile GPUs, the steep performance drops at 4K (e.g., 19 FPS on Ultra) suggest that the memory bandwidth of 384.0 GB/s and capacity may be strained at that resolution in this specific title.
Resolution Scaling
The resolution scaling data for The Medium reveals a classic GPU-bound scenario. As the resolution increases, the performance cost is severe, indicating that the rendering workload is the primary factor limiting frame rates. The data shows a clear and consistent pattern across all settings.
At High settings, the average FPS drops from 36 at 1920x1080 to 30 at 2560x1440, a 16.7% reduction. Moving from 1440p to 4K (3840x2160), the FPS falls from 30 to 24, a 20% reduction. This linear degradation suggests the GPU is fully saturated at these settings.
The Low settings profile shows a similar, albeit steeper, percentage drop. From 80 FPS at 1080p, the average falls to 67 FPS at 1440p (a 16.25% reduction) and then to 53 FPS at 4K (a 20.9% reduction). This pattern indicates that even when the graphical load is lightened, the GPU's pixel throughput is still the defining constraint.
The Medium settings data provides the most complete picture, including min and max FPS. At 1080p, the average is 50 FPS (min 42, max 57). At 1440p, the average drops to 42 FPS (min 36, max 48). At 4K, the average plummets to 33 FPS (min 28, max 38). The consistent drop of roughly 8 FPS at each step-up in resolution reinforces the conclusion that the RTX 5050 Mobile is the limiting component. A CPU bottleneck would not produce such predictable and proportional declines based solely on pixel count. The processor, with its 14 cores and 18 threads, is clearly feeding the GPU fast enough; the GPU simply cannot render the frames fast enough at higher resolutions.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo's performance envelope. The following breakdown details the exact average, minimum, and maximum frame rates for each tested configuration.
3840x2160 (4K):
- Ultra: The average FPS is 19, which is below the threshold for a playable experience.
- High: The average FPS is 24, still marginally playable for a slow-paced horror game but not ideal.
- Medium: The average FPS is 33, with a minimum of 28 and a maximum of 38. This is the only 4K setting that approaches playability.
- Low: The average FPS is 53, making this the only playable option at 4K, though it requires significant graphical compromises.
2560x1440 (1440p):
- Ultra: The average FPS is 24, which is too low for a smooth experience.
- High: The average FPS is 30, which is borderline playable.
- Medium: The average FPS is 42, with a minimum of 36 and a maximum of 48. This is a viable option for a balanced experience.
- Low: The average FPS is 67, providing a smooth and responsive experience.
1920x1080 (1080p):
- Ultra: The average FPS is 28, which is playable but not smooth.
- High: The average FPS is 36, offering a stable and playable experience.
- Medium: The average FPS is 50, with a minimum of 42 and a maximum of 57. This is the sweet spot for a good balance of visual quality and performance.
- Low: The average FPS is 80, offering the highest performance and a very smooth experience.
The data clearly shows that 1080p is the native resolution for this combo in The Medium. At this resolution, the Medium preset provides a solid 50 FPS average, while High and Low presets bracket it at 36 and 80 FPS, respectively. The 4K and 1440p resolutions are only viable at lower settings, and the Ultra preset is not a realistic option outside of 1080p, where it still only manages 28 FPS.
GPU Role
The NVIDIA GeForce RTX 5050 Mobile is the definitive performance limiter in The Medium. Its role is defined by its memory configuration and clock speeds, which directly influence the measured frame rates. The GPU features 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 384.0 GB/s. This is a modern and capable configuration, but the data suggests it is insufficient for the highest settings at high resolutions.
The GPU's boost clock is rated at 1500 MHz, with a base clock of 1020 MHz. The FP32 compute is rated at 7.680 TFLOPS. These figures, while healthy, are not extraordinary for a mobile part in the 50-series. The benchmark results confirm this: the RTX 5050 Mobile scores 2365 in 3DMark Steel Nomad and 84171 in Geekbench OpenCL. These scores, while placing it in the 83rd percentile, do not translate to high FPS in this specific game.
The GPU's role is most clearly seen in the FPS scaling. The consistent and large performance drops with resolution increases are the hallmark of a GPU that is maxing out its pixel fillrate and memory bandwidth. The 4K Ultra result of 19 FPS is a strong indicator that the 8 GB VRAM buffer and the 128-bit memory bus are being overwhelmed by the game's high-resolution textures and effects. Even at 1080p, the Ultra preset yields only 28 FPS, suggesting that the game's global illumination and shadow effects are particularly taxing on the RTX 5050 Mobile's compute units. The GPU is capable, as shown by its synthetic scores, but its architecture is not optimized for the specific demands of this horror title's engine at high settings.
CPU Role
The Intel Core Ultra 5 125H serves as a capable foundation for the system, providing ample processing power that does not bottleneck the GPU in this game. The CPU is a 14-core, 18-thread part based on the Meteor Lake architecture, with a boost clock of 4.50 GHz and a base clock of 3.60 GHz. It features 18 MB of shared L3 cache and supports dual-channel DDR5 memory with a bandwidth of 89.6 GB/s.
In synthetic benchmarks, the CPU performs well. It scores 12804.5 in Cinebench R23 multi-core and 1647.5 in single-core. Its average benchmark score of 27507 places it just behind the AMD Ryzen 7 5800 and Intel Core i5-12600K, as noted earlier. This performance level is more than sufficient to handle the game logic and physics of The Medium.
The data confirms that the CPU is not the limiting factor. If the CPU were the bottleneck, we would expect to see similar FPS numbers across different resolutions, as the CPU work would remain the same. Instead, the FPS drops significantly as resolution increases. For instance, at High settings, the FPS falls from 36 at 1080p to 24 at 4K. This is a clear indication that the GPU is saturated and the CPU is waiting for it to finish rendering frames. The CPU’s 14 cores and 18 threads provide enough headroom to maintain a stable frame delivery, even when the GPU is struggling. The low TDP of 28 W also suggests efficient power delivery, allowing the system to sustain performance without thermal throttling becoming a major factor in the results. The CPU is a silent partner in this combo, doing its job effectively without becoming a hindrance.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution. The goal is to achieve a stable, playable frame rate, which for a horror game like The Medium is generally considered to be around 30 FPS minimum, with 50-60 FPS being ideal.
For 1920x1080 (1080p): This is the recommended resolution for this hardware. The Medium preset is the clear sweet spot. It delivers an average of 50 FPS (min 42, max 57), which is a smooth and responsive experience for a game of this pace. For players who prefer higher visual fidelity, the High preset is also viable, offering an average of 36 FPS, which is acceptable for a slow-burn horror title. The Ultra preset is not recommended, as the 28 FPS average will be noticeably stuttery. The Low preset is only advisable for players seeking the highest possible frame rates (80 FPS), but it sacrifices significant visual atmosphere.
For 2560x1440 (1440p): This resolution is only playable on lower settings. The Medium preset is the best option here, providing an average of 42 FPS (min 36, max 48). This is a playable, if not perfectly smooth, experience. The High preset at 30 FPS is borderline, and the Ultra preset at 24 FPS is not recommended due to inconsistent frame pacing. The Low preset provides a good 67 FPS but undermines the game's visual impact.
For 3840x2160 (4K): This resolution is not suitable for this combo. The Low preset is the only playable option at 53 FPS, but it requires turning down most graphical features. The Medium preset at 33 FPS is a marginal experience, and the High and Ultra presets are unplayable. It is strongly recommended to avoid 4K, as the visual fidelity gained is not worth the severe performance penalty.
In summary, the best experience is achieved at 1920x1080 with the Medium preset. This configuration provides a balanced and enjoyable experience, leveraging the system's strengths without pushing the GPU into a performance cliff. For those with 1440p displays, the Medium preset at 2560x1440 is the only viable path to a playable frame rate.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5050 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 53.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 67.0 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 30.0 |
| 2560x1440 | Ultra | 24.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 50.0 |
| 1920x1080 | High | 36.0 |
| 1920x1080 | Ultra | 28.0 |
The Medium with iUltra 5 125H + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + RTX 5050 Mobile
Explore FPS benchmarks for other games using this same hardware combination.