The Medium

The Medium

AVERAGE FPS
43
playable

This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 35 55
1440p QHD 25 32 44 71
1080p Full HD 30 37 52 84

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 35
3840x2160 High 25
3840x2160 Ultra 20
2560x1440 Low 71
2560x1440 Medium 44
2560x1440 High 32
2560x1440 Ultra 25
1920x1080 Low 84
1920x1080 Medium 52
1920x1080 High 37
1920x1080 Ultra 30

The Medium with AMD Ryzen 5 5600 + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 5 5600 and Radeon RX 6600 combination delivers a playable but demanding experience in The Medium, a horror title that leans heavily on GPU throughput. The measured data shows that this pairing is best suited for 1080p and 1440p gaming, with 4K requiring significant graphical compromises. The benchmark results indicate a system that is consistently GPU-limited across all tested resolutions, making settings adjustments the primary lever for performance tuning.

Settings Recommendations

The optimal settings preset for this hardware configuration depends entirely on your target resolution and tolerance for frame rate dips. At 1920x1080, the Low preset delivers an average of 84 FPS, which is the only setting that pushes well beyond the 60 FPS threshold. However, the Medium preset provides a more balanced experience at 52 FPS average, with a minimum of 44 FPS and a maximum of 60 FPS. Given the horror genre's reliance on atmosphere, the visual uplift from Low to Medium is substantial, and the measured 52 FPS average remains smooth enough for most players.

For 2560x1440, the Low preset is the practical choice, yielding 71 FPS average. The Medium preset drops to 44 FPS average with a 37 FPS minimum, which is borderline for a game that benefits from consistent frame pacing. The High preset at 1440p is not recommended, as it falls to 32 FPS average, and Ultra becomes nearly unplayable at 25 FPS. The data strongly suggests that 1440p users should stick with Low settings to maintain fluidity, or accept Medium if they prioritize visual fidelity over frame rate stability.

At 3840x2160, no preset achieves a consistently playable experience. The Low preset reaches 55 FPS average, which is the only 4K option above 30 FPS, but the Medium preset drops to 35 FPS with a 29 FPS minimum. High and Ultra are effectively slideshows at 25 FPS and 20 FPS respectively. For 4K, the Low preset is the only viable option, and even then, the lack of min/max data for Low suggests potential frame time spikes that could be problematic in a game with fixed camera angles and scripted sequences.

The best experience per the measured rows is the Medium preset at 1920x1080. It offers a 52 FPS average that stays within a 44-60 FPS range, providing enough headroom for the game's slower-paced exploration sections while maintaining visual quality. Players with higher refresh rate monitors should consider Low at 1080p for the 84 FPS average, but the Medium preset represents the sweet spot between image quality and performance.

GPU Role

The Radeon RX 6600 is the dominant performance factor in The Medium, as evidenced by the consistent frame rate scaling across different settings and resolutions. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth. The 8 GB capacity is adequate for this title at 1080p and 1440p, but the 4K results suggest that memory capacity or bandwidth becomes a limiting factor at higher resolutions, where the frame rate drops disproportionately compared to the pixel count increase.

The GPU's clock speeds are notable: a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. The boost clock behavior is particularly relevant for The Medium, as the game's fixed camera angles and pre-rendered backgrounds can cause fluctuating GPU load. The measured frame rates show that the GPU maintains higher performance at lower settings, indicating that the boost clock is able to sustain higher frequencies when the rendering workload is lighter.

The RX 6600's RDNA 2.0 architecture includes 28 ray tracing cores, but the measured data does not include ray tracing performance for this game. The GPU's pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are the theoretical limits, but the actual performance in The Medium is constrained by the game's rendering engine. The 1792 shading units and 64 ROPs are sufficient for 1080p and 1440p gaming, but the 4K Ultra result of 20 FPS average indicates that the GPU is overwhelmed by the combination of high resolution and maximum settings.

Benchmark results show the RX 6600 sits in the 63rd percentile of all GPUs, with an average benchmark score of 19036. Its nearest rivals include the NVIDIA Quadro K6000 with a 0% delta, the NVIDIA GeForce RTX 4050 Mobile at -0.1%, and the NVIDIA RTX 2000 Ada Generation at 0.4%. These comparisons suggest that the RX 6600 is a mid-range performer, which aligns with its measured results in The Medium.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals a clear GPU-bound scenario. At Low settings, the average FPS drops from 84 at 1920x1080 to 71 at 2560x1440, a 15.5% decrease, and then to 55 at 3840x2160, a 34.5% decrease from 1080p. This scaling is not linear with pixel count; 1440p has 1.78 times the pixels of 1080p, but the frame rate only drops by 15.5%, suggesting some headroom in the GPU. However, 4K has 4 times the pixels of 1080p, and the frame rate drops by 34.5%, indicating that the GPU is increasingly stretched.

At Medium settings, the scaling is more aggressive. The average FPS is 52 at 1080p, 44 at 1440p (15.4% drop), and 35 at 4K (32.7% drop from 1080p). The minimum FPS at Medium settings shows a similar trend: 44 at 1080p, 37 at 1440p (15.9% drop), and 29 at 4K (34.1% drop). This consistent pattern across both average and minimum frame rates confirms that the RX 6600 is the limiting component, with the CPU having minimal impact on performance scaling.

The High settings show a different pattern: 37 FPS at 1080p, 32 at 1440p (13.5% drop), and 25 at 4K (32.4% drop from 1080p). Ultra settings follow suit with 30 FPS at 1080p, 25 at 1440p (16.7% drop), and 20 at 4K (33.3% drop). The consistent percentage drops across all settings indicate that the GPU is the bottleneck, and the CPU (Ryzen 5 5600) is not constraining performance at any resolution. If the CPU were the limiting factor, we would expect the frame rate to plateau at higher resolutions, but the data shows continuous scaling with resolution.

The resolution scaling analysis points to a system where the RX 6600's 8 GB VRAM and 224.0 GB/s bandwidth are the primary constraints. The 4K results, particularly the 20 FPS average at Ultra, suggest that the GPU simply does not have enough memory bandwidth to handle the increased texture and geometry load at higher resolutions. For 1080p and 1440p, the GPU provides acceptable performance, but 4K should be avoided unless using Low settings.

Measured FPS Breakdown

At 1920x1080, the measured frame rates span the full range of settings. The Low preset achieves an average of 84 FPS, which is the highest score in the entire dataset. Medium settings produce a 52 FPS average with a minimum of 44 FPS and maximum of 60 FPS. High settings drop to 37 FPS average, and Ultra is the worst performer at 30 FPS average. The 30 FPS at Ultra is technically playable but not ideal for a horror game where frame rate consistency matters for immersion.

At 2560x1440, the performance scales downward as expected. Low settings maintain a respectable 71 FPS average. Medium settings deliver 44 FPS average, with a minimum of 37 FPS and maximum of 51 FPS. High settings fall to 32 FPS average, and Ultra drops to 25 FPS average. The Medium preset at 1440p is the only non-Low option that stays above 40 FPS, making it the recommended choice for users who want better visuals without sacrificing too much performance.

At 3840x2160, the frame rates are borderline unplayable for most settings. Low settings achieve 55 FPS average, which is the only 4K result above 30 FPS. Medium settings drop to 35 FPS average, with a minimum of 29 FPS and maximum of 40 FPS. High settings produce 25 FPS average, and Ultra falls to 20 FPS average. The 20 FPS at Ultra is effectively a slideshow, and even the 35 FPS at Medium will feel stuttery during the game's scripted sequences.

The data shows a clear trend: each settings tier reduces the average FPS by roughly 15-20% at a given resolution. For example, at 1080p, going from Low to Medium reduces the average from 84 to 52 FPS (38% drop), Medium to High reduces from 52 to 37 FPS (28.8% drop), and High to Ultra reduces from 37 to 30 FPS (18.9% drop). This diminishing impact of higher settings suggests that the GPU is becoming less efficient at processing the increased visual complexity, rather than hitting a hard memory or bandwidth limit.

FAQ

*Q: Is this system capable of 60 FPS gaming in The Medium?*

A: Only at 1080p with Low settings, which achieves an 84 FPS average. At 1440p, Low settings reach 71 FPS, which is above 60 FPS, but Medium settings at 1440p drop to 44 FPS average. At 4K, no settings preset reaches 60 FPS, with Low being the best at 55 FPS average.

Q: What is the best resolution for this hardware?

A: The data shows 1920x1080 is the sweet spot. Medium settings at 1080p provide a 52 FPS average with a 44 FPS minimum, which is playable. Low settings at 1440p offer 71 FPS average, but the visual quality trade-off may not be worth it for a game that relies on atmosphere.

Q: How much performance is lost when moving from 1080p to 4K?

A: At Low settings, the average FPS drops from 84 to 55, a 34.5% decrease. At Medium settings, the drop is from 52 to 35, a 32.7% decrease. At High settings, the drop is from 37 to 25, a 32.4% decrease. The consistent percentage drop indicates the GPU is the limiting factor.

Q: Should I use Ultra settings with this GPU?

A: No. Ultra settings produce 30 FPS average at 1080p, 25 FPS at 1440p, and 20 FPS at 4K. These frame rates are too low for a playable experience, especially in a horror game where smooth motion is important for the atmosphere.

Q: Is the CPU a bottleneck in this game?

A: The benchmark results indicate no. The Ryzen 5 5600 has an average benchmark score of 20468 and sits in the 74th percentile of all CPUs. The frame rate scaling across resolutions is consistent with a GPU-bound scenario, meaning the CPU is not limiting performance.

Q: What is the minimum FPS I can expect at Medium settings?

A: The measured minimum FPS values are 44 at 1080p, 37 at 1440p, and 29 at 4K. These minimums are 15-17% below the average frame rates, suggesting some frame time spikes during intense scenes.

CPU Role

The AMD Ryzen 5 5600 plays a supporting role in The Medium, as the benchmark data indicates the GPU is the primary bottleneck. The CPU features 6 cores and 12 threads based on the Zen 3 architecture, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. The 32 MB of shared L3 cache is ample for gaming workloads, and the 7 nm process node from TSMC ensures efficient power delivery.

The CPU's benchmark scores show strong single-threaded and multi-threaded performance. The Cinebench R23 multicore score of 18309 and single-core score of 2584 are respectable for a mid-range desktop processor. The Geekbench scores of 9158 multicore and 1936 single-core further confirm the CPU's capability. However, The Medium does not appear to be CPU-intensive, as the frame rate scaling across resolutions is uniform, with no signs of CPU saturation.

The Ryzen 5 5600's nearest rivals in the CPU benchmark database include the Intel Core Ultra 7 258V with a 0.1% delta, the AMD Ryzen 5 8500G with a 0.2% delta, and the AMD EPYC 9454P with a 0.2% delta. These comparisons show that the 5600 is competitive with newer and more expensive processors, which is beneficial for a gaming system that needs to keep the GPU fed.

The CPU's 65 W TDP and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are sufficient for this game. The PCIe Gen 4 interface with 20 lanes provides enough bandwidth for the RX 6600, which uses a PCIe 4.0 x8 interface. The CPU's 4,150 million transistors on a 74 mm² die size indicate a well-optimized design that delivers strong gaming performance without excessive power draw.

In the context of The Medium, the Ryzen 5 5600's 12 threads are more than enough to handle the game's AI, physics, and scripted events. The measured data shows that the GPU is the limiting component at all resolutions, with the CPU having minimal impact on the frame rate. This is expected for a horror game that focuses on visual storytelling rather than complex simulations. The CPU's percentile ranking of 74% of all CPUs suggests it provides ample headroom for the GPU to operate at its full potential.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6600 in The Medium

Resolution Settings Avg FPS
3840x2160 Low 55.0
3840x2160 Medium 35.0
3840x2160 High 25.0
3840x2160 Ultra 20.0
2560x1440 Low 71.0
2560x1440 Medium 44.0
2560x1440 High 32.0
2560x1440 Ultra 25.0
1920x1080 Low 84.0
1920x1080 Medium 52.0
1920x1080 High 37.0
1920x1080 Ultra 30.0

The Medium with Ryzen 5 5600 + Other GPUs

See how The Medium performs with the same CPU but different graphics cards.

The Medium with RX 6600 + Other CPUs

See how The Medium performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.