Steamworld Build
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 39 | 52 | 67 |
| 1440p QHD | 49 | 73 | 97 | 127 |
| 1080p Full HD | 77 | 115 | 153 | 200 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with Intel Core i7-12700KF + NVIDIA GeForce RTX 5050, In-Depth Analysis
# Steamworld Build with Intel Core i7-12700KF + NVIDIA GeForce RTX 5050
Steamworld Build presents an interesting stress profile for this Intel Core i7-12700KF and NVIDIA GeForce RTX 5050 pairing, with measured results showing a wide spread between 26 FPS at 4K Ultra and 200 FPS at 1080p Low. The data suggests a system that scales predictably with resolution but shows dramatic sensitivity to quality presets, making it essential to examine where the bottleneck shifts between the twelve-core CPU and the 8 GB GPU across different configurations.
Resolution Scaling
The measured FPS data reveals a clear progression as resolution increases, with the most dramatic drop occurring at the highest settings tier. At 1080p High, the combo delivers 115 FPS, which falls to 73 FPS at 1440p High — a 36.5% reduction — and then to 39 FPS at 4K High, representing another 46.6% decline. This scaling pattern indicates that the RTX 5050 becomes increasingly strained as pixel count rises, particularly at 4K where the GPU's 8 GB GDDR6 memory and 128-bit bus are pushed hard.
Looking at the Low preset, the scaling tells a different story. The jump from 1080p Low at 200 FPS to 1440p Low at 127 FPS is a 36.5% drop, but moving to 4K Low only reduces performance to 67 FPS — a 47.2% further decline. The fact that 4K Low still achieves 67 FPS while 4K High drops to 39 FPS suggests that the quality settings have a more pronounced effect on the GPU workload than resolution alone. This is typical for a city builder where draw distance, shadow quality, and post-processing effects can multiply the rendering cost per pixel.
The Medium preset provides the only complete data with min/max values: at 1080p Medium, the system averages 153 FPS with a minimum of 130 and maximum of 176; at 1440p Medium, it averages 97 FPS with 83 min and 112 max; and at 4K Medium, it averages 52 FPS with 44 min and 59 max. These ranges show that frame pacing remains stable even as the average drops, which is important for a genre where camera panning across a busy colony can cause hitches. The consistency between min and max at each resolution suggests the CPU is keeping up with the GPU's output, and the bottleneck is primarily the rendering pipeline.
Ultra settings reveal the sharpest resolution sensitivity. At 1080p Ultra, the combo manages 77 FPS, which is already a significant drop from Medium's 153 FPS. At 1440p Ultra, it falls to 49 FPS, and at 4K Ultra, it bottoms out at 26 FPS. The gap between 1080p Ultra and 1440p Ultra (36.4% reduction) mirrors the High preset's scaling, but the 4K Ultra result of 26 FPS is barely playable. This indicates that Ultra settings at 4K exceed what the RTX 5050 can reasonably handle, pushing the GPU into a state where the 13.17 TFLOPS of FP32 compute and 320.0 GB/s bandwidth are insufficient for the workload.
FAQ
Q: Can this system run Steamworld Build at 4K?
A: Yes, but only at lower settings. The measured data shows 67 FPS at 4K Low and 52 FPS at 4K Medium, which are playable. However, 4K High drops to 39 FPS, and 4K Ultra falls to 26 FPS, indicating that the RTX 5050 cannot sustain high-quality 4K gaming in this title.
Q: What is the best resolution for a 144Hz monitor?
A: At 1080p, the system exceeds 144 FPS on Low (200 FPS) and Medium (153 FPS), and reaches 115 FPS on High. At 1440p, only Low (127 FPS) comes close to 144 FPS, while Medium (97 FPS) and High (73 FPS) fall short. A 1080p panel would be the better match for high refresh rates.
Q: How does the RTX 5050 compare to its nearest rival in the GPU benchmark data?
A: The RTX 5050 has an average benchmark score of 21035, which is 1.6% higher than the AMD Radeon RX 5600 XT (20713) and 0.6% lower than the AMD Radeon RX Vega M GL (21153). It also trails the NVIDIA RTX A4000 Mobile (21379) by 1.6% and the AMD Radeon HD 8970M (21237) by 1.0%.
Q: Is the Intel Core i7-12700KF a strong match for this game?
A: The CPU's benchmark data shows strong multi-threaded performance with a Cinebench R23 multicore score of 28838 and a Passmark multithread score of 34092, placing it in the 85th percentile of all CPUs. Its nearest rival, the Intel Core i7-12700K, scores nearly identically with a deltaPct of 0.2%, suggesting the KF variant trades no meaningful performance for its lack of integrated graphics.
Q: What settings should be avoided for smooth gameplay?
A: The data clearly shows that Ultra settings at any resolution above 1080p result in sub-60 FPS performance, with 4K Ultra at 26 FPS being the worst. Even 1080p Ultra (77 FPS) is significantly slower than Medium (153 FPS), so Ultra should only be used if visual fidelity is prioritized over frame rate.
Q: Does the system have enough VRAM for this game?
A: The RTX 5050 has 8 GB of GDDR6 memory, which is sufficient for the measured settings in this title. The fact that 4K Medium achieves 52 FPS with min FPS of 44 suggests the VRAM allocation is manageable, though the 4K Ultra result of 26 FPS could indicate memory pressure or compute limitations.
CPU Role
The Intel Core i7-12700KF brings substantial processing power to Steamworld Build, with 12 cores and 20 threads based on the Alder Lake architecture. This hybrid design combines performance and efficiency cores, and the measured benchmark scores indicate strong scaling across thread counts: the 3DMark test shows 2065 points at 2 threads, 4011 at 4 threads, 7211 at 8 threads, and 9983 at max threads. This near-linear scaling suggests that city builders, which often simulate many entities simultaneously, can leverage the CPU's multi-threading capabilities.
The core clock behavior is notable: a base clock of 3.60 GHz and a boost clock of 5.00 GHz. In a game like Steamworld Build, where simulation logic may run on fewer threads while rendering runs on others, the boost clock becomes critical. The single-thread performance is solid, with a Cinebench R23 single-core score of 4071 and a 3DMark single-thread score of 1043, placing it above many older desktop processors. The Passmark single-thread score of 3984 reinforces this.
The CPU's relationship to the measured FPS is best understood through the frame pacing across settings. At 1080p Medium, the system maintains a minimum of 130 FPS and a maximum of 176 FPS around a 153 FPS average. This tight range suggests the CPU is not introducing stutter, even as the simulation complexity grows with colony size. However, the jump from 1080p Low (200 FPS) to 1080p High (115 FPS) is 42.5%, which is a larger drop than what pure GPU scaling would predict — this hints that the CPU's 25 MB of shared L3 cache and dual-channel memory support (DDR4 or DDR5) play a role in feeding the GPU at lower resolutions.
At 4K, the CPU's role diminishes as the GPU becomes the limiting factor. The fact that 4K Low (67 FPS) is still substantially higher than 4K Ultra (26 FPS) indicates that the RTX 5050's rendering pipeline is the bottleneck, not the CPU's ability to dispatch draw calls. The i7-12700KF's 20 threads and high boost clock ensure that even at 4K, the CPU is unlikely to be the constraint — the data supports this, as the frame rates scale consistently with GPU workload rather than showing CPU-bound plateaus.
How This Combo Ranks
The combination of the Intel Core i7-12700KF and NVIDIA GeForce RTX 5050 ranks 1755 out of 2924 tested combos in Steamworld Build, placing it in the 60th percentile of all configurations. This mid-pack ranking is somewhat surprising given the CPU's 85th percentile standing among all CPUs, but it reflects the GPU's more modest position at the 66th percentile of all GPUs. The data suggests that the RTX 5050 holds this combo back from reaching higher ranks, as the CPU has more headroom than the GPU in most scenarios.
Comparing to the CPU's nearest rivals helps contextualize the ranking. The i7-12700KF's average benchmark score of 35365 is nearly identical to the Intel Core i7-13700T (35403, deltaPct -0.1%) and the Intel Core 5 213PE (35428, deltaPct -0.2%), while slightly ahead of the Intel Core i5-13600T (35305, deltaPct 0.2%) and the Intel Core i7-12700K (35287, deltaPct 0.2%). This means the CPU is not the differentiator in the combo's rank — swapping to any of these rivals would likely produce similar frame rates.
On the GPU side, the RTX 5050's average benchmark score of 21035 places it in a cluster with significantly older or lower-tier cards. The nearest rival, the AMD Radeon RX Vega M GL (21153), is 0.6% faster, while the AMD Radeon HD 8970M (21237) is 1.0% faster. The RTX 5050 only beats the AMD Radeon RX 5600 XT (20713) by 1.6%. This competitive landscape explains why the combo ranks in the lower half of tested configurations — the GPU is competing with hardware from previous generations, and Steamworld Build's demanding presets expose its limitations.
The rank of 1755 out of 2924 means roughly 40% of tested combos perform worse, but it also implies that a significant portion of systems deliver better frame rates. For a CPU that scores in the top 15% of all processors, pairing it with a GPU that sits at the 66th percentile creates an imbalance. The measured FPS data confirms this: at 1080p Medium, the system hits 153 FPS, but the CPU could likely push higher if the GPU were stronger. The bottleneck is clearly the RTX 5050, especially at higher resolutions and settings.
Settings Recommendations
Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p Medium, the system delivers 153 FPS average with a minimum of 130 FPS, which is smooth on most displays and provides headroom for simulation-heavy moments. At 1440p Medium, the 97 FPS average with 83 FPS minimum remains playable, and even at 4K Medium, the 52 FPS average with 44 FPS minimum is acceptable for a city builder where absolute frame rate is less critical than consistency.
The Low preset is the only option that comfortably exceeds 60 FPS at 4K, achieving 67 FPS, but it sacrifices too much visual fidelity. High settings are a middle ground: 115 FPS at 1080p and 73 FPS at 1440p are good, but 4K High at 39 FPS is below the playability threshold. Ultra settings should be avoided entirely — even at 1080p, the 77 FPS result is a 50% drop from Medium, and the 26 FPS at 4K Ultra is unplayable.
For users with a 144Hz monitor, the recommendation is clear: 1080p with Medium or High settings. The Medium preset's 153 FPS average and 130 FPS minimum ensure the display is fully utilized, while High at 115 FPS is still above 100 FPS for a responsive experience. At 1440p, Low (127 FPS) is the only preset that approaches 144Hz, but Medium (97 FPS) is a better trade-off for visual quality. For 4K displays, Medium is the maximum viable setting, and users should expect around 52 FPS with occasional dips to 44 FPS.
Measured FPS Breakdown
At 1920x1080, the system shows its strongest performance. Low settings produce an average of 200 FPS, Medium produces 153 FPS (min 130, max 176), High produces 115 FPS, and Ultra produces 77 FPS. The progression from Low to Ultra shows a 61.5% reduction in frame rate, with each tier costing roughly 25-30% performance.
At 2560x1440, the averages are 127 FPS on Low, 97 FPS on Medium (min 83, max 112), 73 FPS on High, and 49 FPS on Ultra. Compared to 1080p, this represents a 36.5% drop on Low, 36.6% on Medium, 36.5% on High, and 36.4% on Ultra — remarkably consistent scaling across all settings, indicating that the resolution increase imposes a uniform cost on the GPU.
At 3840x2160, the averages are 67 FPS on Low, 52 FPS on Medium (min 44, max 59), 39 FPS on High, and 26 FPS on Ultra. The drop from 1440p is larger: 47.2% on Low, 46.4% on Medium, 46.6% on High, and 46.9% on Ultra. This steeper decline at 4K suggests the GPU hits a memory bandwidth or fill-rate ceiling, as the 320.0 GB/s bandwidth and 82.30 GPixel/s pixel rate become limiting factors.
The Medium preset's min/max data provides insight into frame pacing. At 1080p, the 130-176 FPS range spans 46 FPS, which is a 30% variance around the average. At 1440p, the 83-112 FPS range spans 29 FPS (30% variance), and at 4K, the 44-59 FPS range spans 15 FPS (29% variance). This consistent 30% variance across resolutions suggests the frame time distribution is stable, with no single resolution causing erratic spikes.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a GB207 chip manufactured on a 5 nm process at TSMC. It features 2560 shading units, 80 texture mapping units, and 32 raster output units, with 20 RT cores and 80 tensor cores. The GPU's compute capabilities include 13.17 TFLOPS of FP32 performance and an equal 13.17 TFLOPS of FP16 (1:1 ratio), which supports a wide range of rendering techniques.
The memory subsystem is a likely constraint in Steamworld Build. The 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which is modest for a modern GPU. At 4K Ultra, the measured 26 FPS suggests the GPU is overwhelmed by the combination of high-resolution textures and effects, possibly exceeding the VRAM capacity or saturating the memory bus. The 4K Medium result of 52 FPS indicates that reducing texture quality and effects brings the memory usage back into a manageable range.
The clock speeds — 2317 MHz base and 2572 MHz boost — are relatively high, but the GPU's transistor count of 16,900 million on a 149 mm² die gives it a density of 113.4M per mm². This suggests the RTX 5050 is a cut-down design, and the 32 ROPs are a limiting factor for pixel-heavy workloads like 4K rendering. The 82.30 GPixel/s pixel rate and 205.8 GTexel/s texture rate are sufficient for 1080p and 1440p but struggle at 4K, which aligns with the measured FPS scaling.
The GPU's benchmark scores place it at the 66th percentile of all GPUs, with an average score of 21035. The nearest rivals include the AMD Radeon RX 5600 XT (20713, 1.6% slower) and the AMD Radeon RX Vega M GL (21153, 0.6% faster), which are both older architectures. This comparison indicates that the RTX 5050's performance is roughly on par with mid-range GPUs from previous generations, and its 8 GB VRAM is adequate but not future-proof for higher settings in demanding titles. For Steamworld Build, the GPU's role is decisive: it sets the ceiling at each resolution, and the CPU has enough headroom to avoid becoming the bottleneck in most scenarios.
Hardware Specifications
Intel Core i7-12700KF
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 5050 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 127.0 |
| 2560x1440 | Medium | 97.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 200.0 |
| 1920x1080 | Medium | 153.0 |
| 1920x1080 | High | 115.0 |
| 1920x1080 | Ultra | 77.0 |
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