Steamworld Build
This combination delivers exceptional performance with an average of 165 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 77 | 102 | 134 |
| 1440p QHD | 98 | 145 | 194 | 248 |
| 1080p Full HD | 154 | 228 | 262 | 289 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4080, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 5 5600 and NVIDIA GeForce RTX 4080 combination places at rank 350 out of 3,706 tested combos for Steamworld Build. That puts this pairing in the top 9.4% of all tested configurations, a strong result for a city builder that does not typically demand the absolute highest-end hardware. The CPU itself sits at the 74th percentile among all tested processors, while the GPU ranks at the 86th percentile among all tested graphics cards. This suggests the combo's overall ranking is driven more by the GPU's strength than the CPU's, since the processor is closer to the middle of the pack while the graphics card sits well above average.
The nearest CPU rivals in aggregate benchmark scores are separated by less than one percent. The Intel Core Ultra 7 258V scores 20,454 against the Ryzen 5 5600's 20,468, a delta of just 0.1 percent. The AMD Ryzen 5 8500G and AMD EPYC 9454P both trail by 0.2 percent, and the AMD EPYC 7713 comes in at 0.5 percent behind. These margins are effectively noise in synthetic testing, meaning the 5600 holds its own against a wide range of competitors across different market segments. On the GPU side, the RTX 4080's average benchmark score of 54,247 is nearly identical to the RTX 4080 SUPER at 54,209, with the SUPER ahead by only 0.1 percent. The AMD Radeon Pro W5700X leads by 1.1 percent, and the AMD Radeon RX 6750 GRE 12 GB leads by 2.6 percent. The AMD Radeon 8060S leads by 2.7 percent. These small deltas indicate the RTX 4080 is positioned right at the edge of a tightly clustered group of high-end GPUs.
For Steamworld Build specifically, the measured frame rates show this combo delivers playable performance across all tested settings and resolutions. The data indicates that at 1080p, even the most demanding Ultra preset maintains an average of 154 FPS, while the High preset reaches 228 FPS. At 1440p, Ultra averages 98 FPS and High hits 145 FPS. At 4K, Ultra drops to 52 FPS, but High still manages 77 FPS. The combination never falls below the generally accepted threshold for smooth gameplay, even at the highest resolution with the most demanding settings.
FAQ
Q: Is the RTX 4080 overkill for a city builder like Steamworld Build?
A: The data shows the GPU is never the limiting factor at lower resolutions. At 1080p Low, the combo produces 289 FPS, and at 1080p Medium it produces 262 FPS. These numbers suggest the CPU is the primary constraint at those settings, since the GPU has ample headroom. Only at 4K Ultra does the GPU's workload become apparent, with the average dropping to 52 FPS.
Q: How does the Ryzen 5 5600 compare to its nearest rivals?
A: The Ryzen 5 5600 has an average benchmark score of 20,468, which places it 0.1 percent ahead of the Intel Core Ultra 7 258V and 0.2 percent ahead of both the AMD Ryzen 5 8500G and AMD EPYC 9454P. The AMD EPYC 7713 trails by 0.5 percent. These differences are minimal, indicating the 5600 performs at a similar level to a broad range of CPUs.
Q: What is the best resolution for this combo?
A: At 1440p High, the combo delivers 145 FPS average, which is well above smooth gameplay thresholds while allowing the GPU to do meaningful work. At 4K High, the average is 77 FPS, which is still playable. The 1440p High setting offers a strong balance between visual fidelity and frame rate headroom.
Q: Does the combo maintain consistent frame times?
A: The only rows with min and max FPS data are the Medium settings. At 1080p Medium, the combo ranges from 223 to 301 FPS with an average of 262. At 1440p Medium, the range is 165 to 223 with an average of 194. At 4K Medium, the range is 87 to 118 with an average of 102. The spread between min and max is roughly consistent across these resolutions.
Q: How does the CPU's multi-threaded performance relate to this game?
A: The Ryzen 5 5600 scores 18,309 in Cinebench R23 multi-core and 5,659 in 3DMark max threads. Steamworld Build is a city builder, a genre that often benefits from additional cores for simulation logic. The 6-core, 12-thread configuration provides solid multi-threaded headroom, though the game's performance at high FPS on lower settings suggests single-thread performance also matters.
Q: What is the GPU's competitive position?
A: The RTX 4080 has an average benchmark score of 54,247, which is 0.1 percent behind the RTX 4080 SUPER. The AMD Radeon Pro W5700X is 1.1 percent ahead, and both the AMD Radeon RX 6750 GRE 12 GB and AMD Radeon 8060S are roughly 2.6 to 2.7 percent ahead. The GPU sits at the 86th percentile among all tested graphics cards.
Resolution Scaling
The measured FPS data reveals how the balance of CPU and GPU workload shifts as resolution increases. At 1080p Low, the combo produces 289 FPS, but at 1440p Low it drops to 248 FPS, and at 4K Low it falls to 134 FPS. The drop from 1080p to 1440p is 14 percent, while the drop from 1440p to 4K is 46 percent. This pattern indicates that at lower resolutions, the CPU is the primary limiter, since the GPU has substantial headroom and the frame rate does not scale linearly with the pixel count increase.
At High settings, the scaling is more gradual. The 1080p High average is 228 FPS, 1440p High is 145 FPS, and 4K High is 77 FPS. The drop from 1080p to 1440p is 36 percent, and from 1440p to 4K is 47 percent. The larger drop from 1080p to 1440p compared to Low settings suggests the GPU is becoming more involved at High settings, but the CPU still plays a role at 1080p. At Ultra settings, the pattern shifts further. The 1080p Ultra average is 154 FPS, 1440p Ultra is 98 FPS, and 4K Ultra is 52 FPS. The drop from 1080p to 1440p is 36 percent, and from 1440p to 4K is 47 percent, nearly identical to the High setting progression.
The Medium settings show the most complete picture with min and max values. At 1080p Medium, the average is 262 FPS with a range of 223 to 301. At 1440p Medium, the average is 194 FPS with a range of 165 to 223. At 4K Medium, the average is 102 FPS with a range of 87 to 118. The frame time consistency, as measured by the gap between min and max, remains proportionally similar across resolutions, suggesting the game's simulation logic does not introduce significant stutter at any tested resolution.
The data indicates that the limiting component shifts from CPU-bound at 1080p Low to GPU-bound at 4K Ultra. At 1080p Low, the CPU's single-thread performance and the game's simulation loop likely cap the frame rate around 289 FPS. At 4K Ultra, the GPU's rendering workload becomes the dominant factor, with the average dropping to 52 FPS. The smooth progression across settings and resolutions suggests the combo scales predictably with workload.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, providing a full matrix of 12 data points. At 1920x1080, the Low preset delivers the highest average at 289 FPS, followed by Medium at 262 FPS, High at 228 FPS, and Ultra at 154 FPS. The Medium preset includes min and max values of 223 and 301 FPS respectively, showing a 78 FPS spread. The progression from Low to Ultra at 1080p represents a 47 percent reduction in average FPS, indicating that each settings tier adds meaningful GPU workload.
At 2560x1440, the Low preset averages 248 FPS, Medium averages 194 FPS with a min of 165 and max of 223, High averages 145 FPS, and Ultra averages 98 FPS. The drop from Low to Ultra at 1440p is 60 percent, a larger relative reduction than at 1080p. This suggests the GPU is becoming more of a factor at this resolution, as the pixel count increases by 78 percent compared to 1080p. The Medium preset's 58 FPS spread between min and max is proportionally similar to the 1080p Medium spread.
At 3840x2160, the Low preset averages 134 FPS, Medium averages 102 FPS with a min of 87 and max of 118, High averages 77 FPS, and Ultra averages 52 FPS. The drop from Low to Ultra at 4K is 61 percent, nearly identical to the 1440p drop. This consistency suggests that at higher resolutions, the GPU workload scales predictably with settings, and the CPU is no longer the primary constraint. The 4K Medium spread of 31 FPS between min and max is the smallest absolute range across all resolutions, indicating that at 4K the frame pacing is more uniform.
Comparing the same settings across resolutions, the Low preset drops from 289 FPS at 1080p to 134 FPS at 4K, a 54 percent reduction. The High preset drops from 228 FPS to 77 FPS, a 66 percent reduction. The Ultra preset drops from 154 FPS to 52 FPS, a 66 percent reduction. The larger relative drop for High and Ultra compared to Low indicates that the GPU is doing proportionally more work at those settings, and the 4K resolution amplifies that workload.
CPU Role
The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It has a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The CPU's 32 MB of shared L3 cache and 512 KB per-core L2 cache provide ample fast storage for game data. The processor supports DDR4 memory with dual-channel configuration and 51.2 GB/s bandwidth. It scores 882 in 3DMark single-thread and 5,659 in 3DMark max threads, showing a strong single-thread capability relative to its multi-thread performance.
For Steamworld Build, a city builder, the CPU's role is primarily in simulation logic. The game must track numerous entities, resources, and building states, which often benefits from multi-threaded execution. The Ryzen 5 5600's 12 threads provide solid parallel processing capability, with a Cinebench R23 multi-core score of 18,309 and a Geekbench multi-core score of 9,158. The single-thread scores of 2,584 in Cinebench R23 and 1,936 in Geekbench indicate that the CPU also handles individual simulation threads efficiently.
The measured FPS data shows that at 1080p Low, the combo produces 289 FPS, which is likely near the CPU's maximum frame generation capability for this game. The fact that the frame rate only drops to 248 FPS at 1440p Low, a 14 percent reduction despite a 78 percent increase in pixel count, strongly suggests the CPU is the limiting factor at these settings. The CPU's single-thread performance of 882 in 3DMark and 3,256 in PassMark single-thread are the key metrics for this type of workload, as the game's simulation loop likely runs on a primary thread.
The CPU's position at the 74th percentile among all tested processors indicates it is above average but not at the top. The nearest rivals, including the Intel Core Ultra 7 258V and AMD Ryzen 5 8500G, all have average benchmark scores within 0.5 percent of the 5600. This clustering suggests that for Steamworld Build, the CPU choice among these rivals would make minimal difference. The 5600's 6-core, 12-thread configuration is a balanced design that provides enough multi-threaded throughput for simulation tasks while maintaining strong single-thread performance for the primary game loop.
Settings Recommendations
The measured FPS data provides a clear picture of which settings preset offers the best experience for this combo. At 1080p, all four presets deliver frame rates well above smooth gameplay thresholds. The Low preset at 289 FPS and Medium at 262 FPS are both unnecessarily high for a city builder, where the player is often reading text and managing UI elements rather than tracking fast-moving action. The High preset at 228 FPS offers a strong visual upgrade over Medium with minimal practical difference in smoothness. The Ultra preset at 154 FPS is the most visually demanding option and still maintains a high frame rate.
At 1440p, the recommendation shifts. The Low preset at 248 FPS is excessive, and the Medium preset at 194 FPS still provides significant headroom. The High preset at 145 FPS offers a good balance of visual quality and performance, with the frame rate well above the 60 FPS threshold. The Ultra preset at 98 FPS is the most demanding option and still delivers a smooth experience. For players with 1440p displays, the High preset is likely the sweet spot, as it provides a substantial visual improvement over Medium while maintaining a high frame rate.
At 4K, the recommendation depends on the player's preference for visual fidelity versus frame rate headroom. The Low preset at 134 FPS is smooth but may look noticeably less detailed. The Medium preset at 102 FPS with a min of 87 FPS provides a good balance, ensuring the frame rate stays above 85 FPS even in demanding scenes. The High preset at 77 FPS is still smooth and offers better visual quality. The Ultra preset at 52 FPS is the most demanding, and while it is playable, it sits close to the threshold where frame pacing variations could become noticeable.
The data suggests that the Medium preset is the most versatile recommendation across all resolutions. At 1080p, it delivers 262 FPS with a min of 223. At 1440p, it delivers 194 FPS with a min of 165. At 4K, it delivers 102 FPS with a min of 87. The Medium preset provides consistent visual quality while maintaining frame rates that are at least 45 percent above the 60 FPS threshold at every resolution. For players who prioritize visual fidelity, the High preset at 4K with 77 FPS is a strong alternative, offering better graphics while still staying well above the playability threshold.
GPU Role
The NVIDIA GeForce RTX 4080 is based on the Ada Lovelace architecture with the AD103 chip, manufactured on a 5 nm process at TSMC. The GPU has 9,728 shading units, 304 texture mapping units, and 112 raster output units, along with 76 ray tracing cores and 304 tensor cores. It operates at a base clock of 2205 MHz and a boost clock of 2505 MHz, with 16 GB of GDDR6X memory on a 256-bit bus providing 716.8 GB/s of bandwidth. The GPU's FP32 performance is 48.74 TFLOPS, and its pixel rate is 280.6 GPixel/s.
For Steamworld Build, the GPU's role is primarily in rendering the game's visuals. As a city builder, the game likely features a top-down or isometric view with numerous structures, terrain features, and lighting effects. The RTX 4080's 16 GB of VRAM provides ample capacity for high-resolution textures and complex scenes, and the 716.8 GB/s bandwidth ensures fast data transfer for texture streaming. The GPU's 76 ray tracing cores and 304 tensor cores support advanced rendering features, though city builders typically do not rely heavily on these capabilities.
The measured FPS data shows the GPU's workload scaling with resolution and settings. At 1080p Low, the frame rate of 289 FPS is likely CPU-limited, as the GPU has significant headroom. The transition to 4K Ultra, where the average drops to 52 FPS, demonstrates the GPU's capacity being fully utilized. The consistent pattern of frame rate drops from 1080p to 1440p and then to 4K indicates that the GPU is the primary scaling factor at higher resolutions, while the CPU dominates at lower resolutions and settings.
The RTX 4080's benchmark scores reinforce its high-end positioning. It scores 34,457 in PassMark G3D and 6,567 in 3DMark Steel Nomad DX12. Its OpenCL score in Geekbench is 214,739, and its Vulkan score is 263,779. These scores place the GPU at the 86th percentile among all tested graphics cards. The nearest rival, the RTX 4080 SUPER, has a nearly identical average score of 54,209, just 38 points behind the RTX 4080's 54,247. The AMD Radeon Pro W5700X leads by 1.1 percent, and the AMD Radeon RX 6750 GRE 12 GB leads by 2.6 percent, showing that the RTX 4080 is competitive with a range of high-end offerings.
The GPU's 16 GB of VRAM is a significant asset for Steamworld Build at 4K resolution. The game's city-building genre often involves large maps with many detailed assets, and the 16 GB capacity allows for high-resolution textures without VRAM limitations. The 256-bit memory bus and 716.8 GB/s bandwidth ensure that the GPU can feed its 9,728 shading units efficiently, particularly at 4K where the pixel workload is substantial. The GPU's boost clock of 2505 MHz provides solid raw compute throughput, and the 48.74 TFLOPS FP32 performance is more than sufficient for this game's rendering demands.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4080 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 134.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 77.0 |
| 3840x2160 | Ultra | 52.0 |
| 2560x1440 | Low | 248.0 |
| 2560x1440 | Medium | 194.0 |
| 2560x1440 | High | 145.0 |
| 2560x1440 | Ultra | 98.0 |
| 1920x1080 | Low | 289.0 |
| 1920x1080 | Medium | 262.0 |
| 1920x1080 | High | 228.0 |
| 1920x1080 | Ultra | 154.0 |
Steamworld Build with Ryzen 5 5600 + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with RTX 4080 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RTX 4080
Explore FPS benchmarks for other games using this same hardware combination.