Doom

Doom

AVERAGE FPS
207
excellent

This combination delivers exceptional performance with an average of 207 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 85 104 123 141
1440p QHD 156 191 226 260
1080p Full HD 241 295 325 341

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 123
3840x2160 High 104
3840x2160 Ultra 85
2560x1440 Low 260
2560x1440 Medium 226
2560x1440 High 191
2560x1440 Ultra 156
1920x1080 Low 341
1920x1080 Medium 325
1920x1080 High 295
1920x1080 Ultra 241

Doom with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4080, In-Depth Analysis

FAQ

Q: What average frame rate does this combination achieve at 1920x1080 with Ultra settings?

A: The AMD Ryzen 5 5600 with the NVIDIA GeForce RTX 4080 delivers an average of 241 FPS at 1920x1080 with Ultra settings. This is the highest quality preset measured for this resolution.

Q: How does the RTX 4080 compare to its nearest rival in synthetic benchmarks?

A: The RTX 4080 posts an average benchmark score of 54,247. Its closest rival, the NVIDIA GeForce RTX 4080 SUPER, scores 54,209, which is a 0.1% difference. The AMD Radeon Pro W5700X scores 54,828, placing it 1.1% ahead of the RTX 4080.

Q: What is the lowest average FPS recorded across all tested settings and resolutions?

A: The lowest average FPS in the measured data is 85 FPS, which occurs at 3840x2160 with Ultra settings. The highest average is 341 FPS at 1920x1080 with Low settings.

Q: What is the CPU's percentile ranking among all tested processors?

A: The AMD Ryzen 5 5600 sits at the 74th percentile among all CPUs in the database. Its average benchmark score is 20,468, which places it nearly even with the Intel Core Ultra 7 258V (20,454, a 0.1% difference).

Q: Does the GPU support modern graphics APIs?

A: Yes, the NVIDIA GeForce RTX 4080 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It also includes 76 RT cores and 304 tensor cores for ray tracing and AI workloads.

Q: What is the minimum FPS recorded for the Medium preset at 2560x1440?

A: The Medium preset at 2560x1440 shows a minimum FPS of 192 and a maximum of 260, with an average of 226 FPS. The minimum and maximum values bracket the average closely, indicating consistent frame pacing.

Settings Recommendations

The measured data for Doom with this hardware combination shows a consistent hierarchy across all three resolutions: Low delivers the highest average FPS, followed by Medium, then High, with Ultra producing the lowest averages. At 1920x1080, the spread from Low to Ultra spans 341 FPS down to 241 FPS, a 100 FPS difference. The Medium preset at this resolution averages 325 FPS with a minimum of 276 FPS and a maximum of 374 FPS.

For 2560x1440, Medium again provides a balanced profile: 226 FPS average, 192 FPS minimum, and 260 FPS maximum. The High preset at this resolution drops to 191 FPS average, while Ultra sits at 156 FPS. At 3840x2160, the Medium preset yields 123 FPS average with a minimum of 104 FPS and maximum of 141 FPS. High averages 104 FPS, and Ultra drops to 85 FPS.

The data indicates that Medium is the optimal preset for this combination. At every resolution, Medium retains a substantial margin above 60 FPS, even at the minimum recorded frame rate. At 3840x2160, the Medium minimum of 104 FPS remains well above typical display refresh thresholds. The jump from Medium to High costs 19 FPS at 4K, 35 FPS at 1440p, and 30 FPS at 1080p, while the visual improvement from Medium to High is generally less impactful than the jump from Low to Medium in most games. Given that the minimum FPS at Medium never falls below 104 FPS across all resolutions, this preset delivers the best combination of visual fidelity and frame rate stability.

Ultra, while the most demanding preset, still achieves 85 FPS at 4K, which is playable, but the 38 FPS loss from Medium to Ultra at 4K represents a 31% reduction in average frame rate. For users prioritizing maximum frame rates, Low at 1920x1080 delivers 341 FPS, but the Medium preset at 325 FPS is only 5% slower and provides substantially better image quality. The recorded frame time consistency, as shown by the narrow min-max ranges at Medium across all resolutions, supports this recommendation.

GPU Role

The NVIDIA GeForce RTX 4080 is built on the Ada Lovelace architecture with a 5 nm process from TSMC. The chip, designated AD103, contains 45,900 million transistors on a 379 mm² die. The GPU operates at a base clock of 2205 MHz with a boost clock of 2505 MHz. Memory runs at 1400 MHz with 22.4 Gbps effective data rate.

The memory subsystem consists of 16 GB of GDDR6X on a 256-bit bus, delivering 716.8 GB/s of bandwidth. This large frame buffer and high bandwidth are directly relevant to Doom's performance at higher resolutions. At 3840x2160, the GPU must handle significantly more pixel data, and the measured results show the RTX 4080 maintains 104 FPS at High and 141 FPS at Low. The 16 GB capacity prevents any VRAM-related bottlenecks even at Ultra settings with maximum texture streaming.

Compute resources include 9,728 shading units, 304 texture mapping units, and 112 raster output units. The GPU's pixel rate is 280.6 GPixel/s, and its texture rate is 761.5 GTexel/s. Floating-point performance reaches 48.74 TFLOPS for both FP32 and FP16 (1:1 ratio). These specifications translate directly to the measured frame rates: the RTX 4080's raw throughput allows it to push 341 FPS at 1080p Low, and the scaling to 241 FPS at 1080p Ultra shows the shader load increasing with quality settings.

The GPU's synthetic benchmark scores corroborate its gaming performance. In 3DMark Steel Nomad DX12, it scores 6,567. Geekbench OpenCL and Vulkan scores are 214,739 and 263,779, respectively. Passmark G3D shows 34,457, and the compute score is 20,671. The GPU ranks at the 86th percentile among all tested GPUs, with an average benchmark score of 54,247. Its nearest rival, the RTX 4080 SUPER, is only 0.1% behind in average score, indicating that this GPU sits at the top of the performance hierarchy despite being end-of-life in production status.

The power delivery requirements are substantial, with a 320 W TDP and a suggested 700 W power supply. The triple-slot cooler and single 16-pin power connector reflect the thermal and electrical demands of the AD103 chip. Display outputs include one HDMI 2.1 and three DisplayPort 1.4a connections, supporting high refresh rate monitors that can take advantage of the frame rates measured in this game.

Measured FPS Breakdown

At 1920x1080, the full range of settings shows a clear progression. Low settings produce 341 FPS average, the highest recorded for this combination. Medium averages 325 FPS with a minimum of 276 FPS and maximum of 374 FPS. High delivers 295 FPS average. Ultra drops to 241 FPS average. The step from Low to Medium is a 16 FPS reduction, from Medium to High is 30 FPS, and from High to Ultra is 54 FPS. The largest single-step penalty occurs between High and Ultra, indicating that Ultra's additional effects impose a significant shader load.

At 2560x1440, the same pattern holds with lower absolute values. Low averages 260 FPS. Medium averages 226 FPS with a minimum of 192 FPS and maximum of 260 FPS. High averages 191 FPS. Ultra averages 156 FPS. The delta from Low to Medium is 34 FPS, Medium to High is 35 FPS, and High to Ultra is another 35 FPS. The consistent 35 FPS steps from Medium upward suggest that each quality tier adds a similar computational cost at this resolution.

At 3840x2160, the frame rates compress further. Low averages 141 FPS. Medium averages 123 FPS with a minimum of 104 FPS and maximum of 141 FPS. High averages 104 FPS. Ultra averages 85 FPS. The reductions here are 18 FPS from Low to Medium, 19 FPS from Medium to High, and 19 FPS from High to Ultra. The uniform 19 FPS steps at 4K indicate that the GPU is becoming more uniformly bound across all quality settings, with each tier adding a similar incremental cost.

The minimum FPS values, where recorded, show the frame time consistency. At 1080p Medium, the minimum is 276 FPS against a 325 FPS average, a 49 FPS spread. At 1440p Medium, the minimum is 192 FPS against 226 FPS average, a 34 FPS spread. At 4K Medium, the minimum is 104 FPS against 123 FPS average, a 19 FPS spread. The narrowing spread at higher resolutions indicates that the frame pacing becomes more stable as the GPU becomes the primary bottleneck.

How This Combo Ranks

The database records this specific combination of AMD Ryzen 5 5600 and NVIDIA GeForce RTX 4080 as ranking 321st out of 3,712 tested combinations for Doom. This places the combo in the top 8.6% of all recorded configurations. The high rank is driven primarily by the GPU's performance, given that the CPU sits at the 74th percentile among all processors.

The CPU's nearest rivals in the database provide context for its contribution. The Intel Core Ultra 7 258V scores 20,454, a 0.1% delta from the Ryzen 5 5600's 20,468. The AMD Ryzen 5 8500G scores 20,425 (0.2% delta), the AMD EPYC 9454P scores 20,422 (0.2% delta), and the AMD EPYC 7713 scores 20,363 (0.5% delta). These four rivals are all within half a percent of the Ryzen 5 5600, indicating that the CPU's computational throughput is essentially tied with a wide range of other processors.

The GPU's nearest rivals show a different story. The RTX 4080 SUPER scores 54,209, a 0.1% delta from the RTX 4080's 54,247. The AMD Radeon Pro W5700X scores 54,828, putting it 1.1% ahead. The AMD Radeon RX 6750 GRE 12 GB scores 55,698, which is 2.6% ahead, and the AMD Radeon 8060S scores 55,757, 2.7% ahead. Despite these rivals scoring slightly higher in synthetic benchmarks, the RTX 4080's measured Doom performance at 4K Ultra (85 FPS) demonstrates that the GPU's real-world gaming capability remains strong.

The combo's rank of 321 out of 3,712 suggests that while many combinations exceed this configuration, the vast majority of tested systems deliver lower performance in Doom. The combination of a mid-range six-core CPU with a flagship GPU proves effective for this title, as Doom's engine can leverage the GPU's massive throughput without the CPU becoming a limiting factor at the measured settings.

CPU Role

The AMD Ryzen 5 5600 is a six-core, twelve-thread processor based on the Zen 3 architecture. It uses the Vermeer codename and fits into the AMD Socket AM4. The base clock is 3.50 GHz with a boost clock of 4.40 GHz. The CPU has a 65 W TDP and supports DDR4 memory in a dual-channel configuration, providing 51.2 GB/s of memory bandwidth. It includes 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 32 MB of shared L3 cache. The processor is manufactured on a 7 nm process from TSMC, with 4,150 million transistors on a 74 mm² die.

The CPU's synthetic benchmarks show its multi-threaded capability. Cinebench R23 multicore scores 18,309, and single-core scores 2,584. Geekbench multicore is 9,158 with single-core at 1,936. Passmark multithread scores 21,541, and single-thread scores 3,256. The 3DMark tests reveal scaling from 1,737 for 2 threads to 5,659 for maximum threads, indicating that the six-core design scales efficiently with additional threads.

In Doom, the CPU's role is to feed the GPU with draw calls and game logic updates. The measured FPS at 1080p Low (341 FPS) approaches the practical ceiling for the game engine, and the fact that frame rates continue to scale up to this level indicates that the Ryzen 5 5600's single-thread performance, as shown by the 882 score in 3DMark single-thread and 2,584 in Cinebench R23 single-core, is sufficient to avoid bottlenecking the RTX 4080 at lower resolutions. At 4K, the CPU load decreases relative to GPU load, and the data shows this: the 4K Low average of 141 FPS versus the 1080p Low of 341 FPS demonstrates that resolution scaling is the dominant factor, with the CPU maintaining enough headroom to keep the GPU fed.

The CPU's 74th percentile ranking among all processors indicates that it is above average but not top-tier. However, for Doom specifically, the combination rank of 321 out of 3,712 shows that this mid-range CPU paired with a high-end GPU produces results in the top decile, confirming that the game's engine does not require top-tier CPU performance to achieve high frame rates with the RTX 4080.

Resolution Scaling

The data shows how frame rates scale across the three tested resolutions. At Low settings, the progression is 341 FPS at 1080p, 260 FPS at 1440p, and 141 FPS at 4K. This represents a 23.7% drop from 1080p to 1440p, and a 45.8% drop from 1440p to 4K. The total drop from 1080p to 4K is 58.7%. At Medium settings, the averages are 325 FPS at 1080p, 226 FPS at 1440p, and 123 FPS at 4K. The drops are 30.5% from 1080p to 1440p, and 45.6% from 1440p to 4K, totaling 62.2%. At High settings, the figures are 295 FPS, 191 FPS, and 104 FPS, with drops of 35.3% and 45.5%, totaling 64.7%. At Ultra, the averages are 241 FPS, 156 FPS, and 85 FPS, with drops of 35.3% and 45.5%, totaling 64.7%.

The pattern reveals that the percentage drop from 1440p to 4K remains remarkably consistent at approximately 45-46% across all settings. This consistency indicates that at 4K, the GPU's pixel throughput becomes the dominant constraint, and the additional pixel count of 4K (approximately 2.25 times that of 1440p) imposes a near-linear cost on the rendering pipeline. The drop from 1080p to 1440p is less consistent, ranging from 23.7% at Low to 35.3% at Ultra. This variation suggests that at lower resolutions and settings, other factors such as CPU overhead and driver efficiency play a larger role, while at Ultra settings, the GPU is already working harder and the resolution increase has a more pronounced effect.

The limiting component shifts with resolution. At 1080p, the high frame rates (241-341 FPS) indicate that the GPU is delivering frames faster than many CPUs could maintain, but the Ryzen 5 5600's strong single-thread performance keeps up, as evidenced by the absence of a plateau at 341 FPS. At 1440p, the GPU load increases, and the frame rates scale down proportionally. At 4K, the GPU is clearly the limiting component, as shown by the uniform 45% drop from 1440p regardless of settings. The RTX 4080's 716.8 GB/s memory bandwidth and 280.6 GPixel/s pixel rate are the resources being taxed at 4K, and the measured 85 FPS at Ultra represents the practical maximum for this preset. The data confirms that for this combination, 4K gaming is entirely viable with the Medium preset delivering 123 FPS, and even Ultra maintains 85 FPS, which is above the 60 FPS threshold for smooth gameplay.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 141.0
3840x2160 Medium 123.0
3840x2160 High 104.0
3840x2160 Ultra 85.0
2560x1440 Low 260.0
2560x1440 Medium 226.0
2560x1440 High 191.0
2560x1440 Ultra 156.0
1920x1080 Low 341.0
1920x1080 Medium 325.0
1920x1080 High 295.0
1920x1080 Ultra 241.0

Doom with Ryzen 5 5600 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 4080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.