Rust

Rust

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 35 41 62
1440p QHD 45 59 70 104
1080p Full HD 65 86 102 151

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 27
2560x1440 Low 104
2560x1440 Medium 70
2560x1440 High 59
2560x1440 Ultra 45
1920x1080 Low 151
1920x1080 Medium 102
1920x1080 High 86
1920x1080 Ultra 65

Rust with Intel Core Ultra X9 388H + AMD Radeon 8060S, In-Depth Analysis

Rust with the Intel Core Ultra X9 388H and AMD Radeon 8060S presents a data profile typical of a survival title where the graphics load scales aggressively with resolution. The measured frames per second reveal a system that is thoroughly capable at 1080p, but which experiences a pronounced performance cliff as pixel count increases. This analysis breaks down the measured data, contextualizes the results within the component’s broader benchmark profiles, and interprets the scaling behavior to identify the primary bottleneck at each setting level.

Resolution Scaling

The measured FPS data shows a clear and predictable decline as resolution increases from 1920x1080 to 3840x2160. At the High preset, the average frame rate falls from 86 FPS at 1080p to 59 FPS at 1440p, and finally to 35 FPS at 4K. This represents a 59% drop in performance from 1080p to 4K, indicating that the rendering pipeline is heavily taxed by the higher pixel counts. The scaling from 1440p to 4K is steeper, with a 24 FPS loss, suggesting that the GPU’s fill rate and memory bandwidth become the limiting factors at the highest resolution.

The Low preset tells a similar story, though the absolute numbers are higher. At 1080p Low, the system achieves 151 FPS, which drops to 104 FPS at 1440p and 62 FPS at 4K. The percentage decline from 1080p to 4K is 59%, matching the High preset’s scaling pattern. This consistency implies that the resolution scaling is not heavily influenced by the specific graphics settings, but rather by a fixed hardware constraint—likely the GPU’s raw throughput.

Looking at the Medium preset, which includes min and max FPS data, the scaling is more granular. At 1080p, the average is 102 FPS with a range of 86 to 117 FPS. At 1440p, this drops to 70 FPS (range 59-80), and at 4K, it falls to 41 FPS (range 35-47). The min FPS at 4K Medium (35 FPS) is identical to the average FPS at 4K High, indicating that the system is hitting a hard performance floor at this resolution. The data suggests that at 4K, the AMD Radeon 8060S is operating near its limits, regardless of the quality preset.

The Ultra preset demonstrates the most severe scaling, with 65 FPS at 1080p, 45 FPS at 1440p, and just 27 FPS at 4K. The 4K Ultra result is the lowest measured value across all tests, and the gap between 1080p and 4K Ultra is 38 FPS. This confirms that Ultra settings introduce additional shading and post-processing effects that disproportionately impact the GPU at higher resolutions.

The scaling pattern across all presets shows that the AMD Radeon 8060S is the primary limiting component as resolution increases. The CPU, with its 16 cores and 16 threads, does not appear to be a bottleneck at 1080p, where frame rates exceed 150 FPS on Low. However, the GPU’s performance ceiling, evidenced by its benchmark percentile of 87 and average score of 55757, is reached at 4K, where even the Low preset struggles to maintain 60 FPS.

Settings Recommendations

Based on the measured FPS data, the optimal settings for a 60 FPS target depend heavily on the chosen resolution. At 1920x1080, all presets deliver playable frame rates, with High averaging 86 FPS and Ultra averaging 65 FPS. For a smooth experience at this resolution, the High preset offers a balanced compromise between visual quality and performance, providing a 21 FPS headroom above the 60 FPS threshold. The Medium preset, at 102 FPS, is also viable and offers a higher safety margin for demanding scenes, though the min FPS of 86 FPS suggests it can dip under stress.

At 2560x1440, the data shows that only the Low and Medium presets maintain an average above 60 FPS. The Low preset achieves 104 FPS, while Medium averages 70 FPS. The High preset falls to 59 FPS, which is marginally below the 60 FPS target, and Ultra drops to 45 FPS. For 1440p users, the Medium preset is the recommended choice, as it provides an average of 70 FPS with a min FPS of 59, indicating that it rarely dips below the playable threshold. The High preset is borderline, but its sub-60 average makes it less desirable for consistent performance.

At 3840x2160, the situation is more constrained. The Low preset is the only option that clears 60 FPS, averaging 62 FPS. The Medium preset falls to 41 FPS, and High drops to 35 FPS. For 4K gaming, users must accept the Low preset to achieve a playable frame rate, though the 62 FPS average leaves little margin for error. The data suggests that 4K Ultra is not viable, with an average of 27 FPS that would result in a stuttering experience.

The measured data indicates that the Medium preset offers the best experience per the recorded rows when considering a balance of quality and performance. At 1080p, it delivers 102 FPS; at 1440p, 70 FPS; and at 4K, 41 FPS. While the 4K Medium result is below the 60 FPS target, it is significantly better than High or Ultra at that resolution. For users prioritizing frame rate over visual fidelity, the Low preset is the only choice at 4K, but for those at 1080p or 1440p, Medium provides a solid baseline that can be adjusted based on individual preferences.

GPU Role

The AMD Radeon 8060S is a mobile integrated graphics processor based on the RDNA 3.5 architecture, fabricated on a 4 nm process. Its role in Rust is defined by its memory configuration, which is marked as "System Shared." This means the GPU relies on the system’s main memory rather than dedicated VRAM, and its bandwidth is listed as "System Dependent." This shared memory architecture likely contributes to the performance degradation at 4K, where memory bandwidth demands are highest.

The GPU’s clock speeds show a base of 1295 MHz and a boost of 2900 MHz, with a pixel rate of 185.6 GPixel/s and a texture rate of 464.0 GTexel/s. These specifications align with the observed scaling behavior. The boost clock of 2900 MHz is relatively high for an integrated solution, but the shared memory bandwidth appears to be the limiting factor at higher resolutions. The GPU’s FP32 performance of 14.85 TFLOPS is respectable, yet the data shows that 4K High (35 FPS) and 4K Ultra (27 FPS) are well below playable thresholds.

The GPU’s benchmark profile places it at the 87th percentile among all GPUs, with an average benchmark score of 55757. Its nearest rivals include the AMD Radeon RX 6750 GRE 12 GB, which scores 55698 (a 0.1% difference), and the NVIDIA GeForce RTX 5080, which scores 56083 (a -0.6% difference). This indicates that the 8060S is positioned in the upper mid-range tier of GPUs, though its performance in Rust at 4K suggests that the game’s engine is particularly demanding on memory bandwidth.

The GPU’s 2560 shading units and 64 ROPs are sufficient for 1080p and 1440p gaming, as evidenced by the 151 FPS and 104 FPS results on Low settings, respectively. However, the transition to 4K exposes the GPU’s limitations. The data suggests that the 8060S is a capable GPU for mainstream resolutions, but it is not designed for 4K gaming at high quality presets. The shared memory bandwidth, which is system-dependent, likely becomes a bottleneck when the pixel count quadruples from 1080p to 4K.

Measured FPS Breakdown

The measured FPS data provides a detailed view of the system’s performance across three resolutions and four settings presets. At 1920x1080, the Low preset delivers the highest average at 151 FPS, followed by Medium at 102 FPS, High at 86 FPS, and Ultra at 65 FPS. The Medium preset’s min FPS of 86 FPS and max FPS of 117 FPS show a 31 FPS range, indicating some variance under load. The High and Ultra presets do not have min/max data, but their averages are stable enough to suggest consistent performance.

At 2560x1440, the Low preset averages 104 FPS, Medium averages 70 FPS (min 59, max 80), High averages 59 FPS, and Ultra averages 45 FPS. The Medium preset’s min FPS of 59 FPS is notably close to the 60 FPS target, suggesting that the system can dip below this threshold during intense scenes. The High preset’s average of 59 FPS is exactly at the edge of playability, while Ultra’s 45 FPS is noticeably less smooth.

At 3840x2160, the Low preset averages 62 FPS, Medium averages 41 FPS (min 35, max 47), High averages 35 FPS, and Ultra averages 27 FPS. The Medium preset’s min FPS of 35 FPS matches the High preset’s average, indicating that the GPU is heavily saturated at this resolution. The Ultra preset’s 27 FPS is the lowest measured value, and the data suggests that this setting combination is not suitable for actual gameplay.

The data also shows a consistent pattern where the difference between Low and Ultra widens as resolution increases. At 1080p, the gap is 86 FPS (151 vs 65); at 1440p, it narrows to 59 FPS (104 vs 45); and at 4K, it shrinks to 35 FPS (62 vs 27). This convergence indicates that at 4K, the GPU’s raw performance ceiling is reached regardless of the settings preset, and the visual quality settings have diminishing returns on frame rate.

FAQ

Q: What is the best resolution for this combo to maintain 100+ FPS?

A: At 1920x1080, the Low preset achieves 151 FPS and the Medium preset achieves 102 FPS. Both exceed the 100 FPS threshold, making 1080p the only resolution where this is achievable. At 2560x1440, the Low preset’s 104 FPS is the only option above 100 FPS, while 4K falls well below this threshold across all presets.

Q: How does the GPU’s performance compare to its nearest rivals in benchmark scores?

A: The AMD Radeon 8060S has an average benchmark score of 55757, which is 0.1% higher than the AMD Radeon RX 6750 GRE 12 GB (55698) and 0.6% lower than the NVIDIA GeForce RTX 5080 (56083). This places it in the 87th percentile of all GPUs.

Q: Does the CPU bottleneck the GPU at any resolution?

A: The data suggests no CPU bottleneck at 1080p, where frame rates reach 151 FPS on Low. The CPU’s 16 cores and 16 threads, along with a boost clock of 5.10 GHz, provide sufficient processing power. The performance drops at higher resolutions are attributed to the GPU’s limits, not CPU limitations.

Q: What is the lowest FPS recorded across all tests?

A: The lowest average FPS is 27 at 3840x2160 with the Ultra preset. The lowest min FPS is 35, which appears at 3840x2160 with the Medium preset and matches the average FPS of the High preset at the same resolution.

Q: Is this combo suitable for 4K gaming in Rust?

A: Only at the Low preset, which averages 62 FPS. All other presets at 4K fall below 45 FPS, with Ultra at 27 FPS. For a consistent 60 FPS experience at 4K, the Low preset is the only viable option, and even it has limited headroom.

Q: How does the CPU’s multi-core performance compare to its nearest rivals?

A: The Intel Core Ultra X9 388H has an average benchmark score of 44466, which is 0.2% lower than the AMD Ryzen 5 7500X3D (44573), 0.3% higher than the Intel Core i9-13950HX (44342), and 0.4% higher than the AMD Ryzen AI Max 385 (44309). It sits in the 88th percentile of all CPUs.

CPU Role

The Intel Core Ultra X9 388H is a mobile processor with 16 cores and 16 threads, based on the Panther Lake architecture and fabricated on a 3 nm process. Its base clock is 2.10 GHz, with a boost clock of 5.10 GHz, and it has 18 MB of shared L3 cache. The CPU’s benchmark results show a Cinebench R23 multi-core score of 18911 and a single-core score of 2200.5, indicating strong multi-threaded performance that is well-suited for Rust’s simulation and entity update logic.

The CPU’s role in Rust is primarily to handle game logic, physics, and AI calculations, which are not resolution-dependent. The data shows that at 1080p Low, the system achieves 151 FPS, which is likely near the CPU’s limit for this game. However, as resolution increases, the frame rate drops, indicating that the GPU becomes the bottleneck. The CPU’s percentile of 88 and average benchmark score of 44466 place it in the upper tier of processors, and its nearest rival, the AMD Ryzen 5 7500X3D, scores 44573 (a 0.2% difference), showing near-parity in overall performance.

The CPU’s memory support for LPDDR5X with dual-channel configuration and a bandwidth of 153.6 GB/s is relevant to the GPU’s shared memory architecture. Since the Radeon 8060S uses system memory, the CPU’s memory bandwidth directly affects GPU performance. The 153.6 GB/s bandwidth is shared between the CPU and GPU, which could contribute to the performance drop at 4K, where memory-intensive operations are more prevalent. The CPU’s boost clock of 5.10 GHz ensures that it can keep up with the GPU’s demands at lower resolutions, but the data indicates that the system’s overall performance is ultimately limited by the GPU’s throughput at higher pixel counts.

How This Combo Ranks

The combination of the Intel Core Ultra X9 388H and AMD Radeon 8060S ranks 1665 out of 2953 tested combos in Rust. This places it in the 56th percentile of all tested configurations. The rank reflects the system’s performance profile, which is strong at 1080p but falls off at 4K. The combo’s ranking is consistent with the GPU’s 87th percentile and CPU’s 88th percentile, suggesting that the hardware is well-matched, but the game’s demanding nature at high resolutions prevents a higher overall rank.

The measured FPS data indicates that this combo outperforms many lower-end configurations, but it is not in the top tier for Rust. The 1080p results, particularly the 151 FPS on Low, show that the system can deliver high frame rates at mainstream resolutions. However, the 4K results, which max out at 62 FPS on Low, limit the combo’s appeal for users with high-resolution displays. The rank of 1665 out of 2953 suggests that there are many combos that can achieve better 4K performance, but for 1080p and 1440p gaming, this configuration is competitive.

The combo’s ranking is also influenced by the CPU’s and GPU’s benchmark scores relative to their rivals. The CPU’s 0.2% deficit to the AMD Ryzen 5 7500X3D and the GPU’s 0.1% advantage over the AMD Radeon RX 6750 GRE 12 GB indicate that the hardware is closely matched to its peers. In Rust specifically, the combo’s rank suggests that it is a mid-pack performer, capable of handling the game at medium quality settings at 1440p, but requiring low settings at 4K. The data supports the conclusion that this is a balanced mobile gaming platform, but not a high-end desktop replacement for 4K gaming.

Hardware Specifications

Intel Core Ultra X9 388H

Cores / Threads 16 / 16
Base Clock 2100 MHz
Boost Clock 5100 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X9 388H + AMD Radeon 8060S in Rust

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 27.0
2560x1440 Low 104.0
2560x1440 Medium 70.0
2560x1440 High 59.0
2560x1440 Ultra 45.0
1920x1080 Low 151.0
1920x1080 Medium 102.0
1920x1080 High 86.0
1920x1080 Ultra 65.0

Rust with iUltra X9 388H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra X9 388H + 8060S

Explore FPS benchmarks for other games using this same hardware combination.