Rust

Rust

AVERAGE FPS
63
good

This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 31 37 55
1440p QHD 40 53 62 93
1080p Full HD 58 76 91 135

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 37
3840x2160 High 31
3840x2160 Ultra 24
2560x1440 Low 93
2560x1440 Medium 62
2560x1440 High 53
2560x1440 Ultra 40
1920x1080 Low 135
1920x1080 Medium 91
1920x1080 High 76
1920x1080 Ultra 58

Rust with Intel Core Ultra X9 388H + AMD Radeon 8050S, In-Depth Analysis

Rust is a demanding survival title, and the combination of the Intel Core Ultra X9 388H and AMD Radeon 8050S produces a performance profile that shifts dramatically depending on resolution and quality settings. The measured data shows a system that is capable of high refresh rates at 1080p but becomes increasingly GPU-bound as pixel count climbs, with frame rates that suggest players will need to make deliberate trade-offs between visual fidelity and smoothness.

Resolution Scaling

The frame rate drop from 1920x1080 to 3840x2160 is steep and reveals a system that is clearly limited by graphics throughput at higher resolutions. At Low settings, the average FPS falls from 135 at 1080p to 93 at 1440p, a reduction of 42 FPS, and then further down to 55 at 4K. This represents a 59% decrease in average frame rate from 1080p to 4K, indicating that the AMD Radeon 8050S is the primary bottleneck when resolution is the only variable changing.

The scaling pattern is consistent across all quality presets. At High settings, the average drops from 76 FPS at 1080p to 53 FPS at 1440p, and then to 31 FPS at 4K. The Ultra preset shows the same trend, with averages of 58, 40, and 24 FPS across the three resolutions. The consistent proportional drops suggest that the CPU is keeping pace and that the GPU's shading units, texture mapping units, and render output units are reaching their limits as pixel count increases.

The gap between Low and Ultra settings widens at higher resolutions. At 1080p, the difference between Low and Ultra is 77 FPS (135 vs 58), while at 4K, the gap narrows to 31 FPS (55 vs 24). This compression at 4K is a classic sign of a GPU that is saturated; when the render target becomes large enough, the cost of additional quality features like higher detail textures and more complex lighting becomes relatively smaller compared to the raw cost of pixel fill. The data indicates that 1440p Medium, at 62 FPS average, represents a balanced point where the Radeon 8050S is still able to deliver a playable experience without the severe frame rate collapse seen at 4K Ultra.

GPU Role

The AMD Radeon 8050S is built on the RDNA 3.5 architecture and features 2048 shading units, 128 texture mapping units, and 64 render output units. Its boost clock reaches 2800 MHz, and it is rated for a 55 W TDP, positioning it as an integrated graphics solution for mobile platforms. The GPU's memory configuration is entirely system-shared, which means its bandwidth is dependent on the host system's memory setup, a factor that can influence performance in a memory-intensive game like Rust.

The benchmark data shows the Radeon 8050S achieving a Geekbench OpenCL score of 65818 and a Vulkan score of 58398, placing it in the 89th percentile of all GPUs. Its nearest rivals include the AMD Radeon Pro W6600M, which scores 61896 (a 0.3% delta), and the AMD Radeon Pro Vega 56, which scores 63693 (a -2.5% delta). The Radeon 8050S sits slightly above the Pro W6600M but below the Radeon RX 7600M and RX 9060 XT LP in average benchmark scores, indicating it is a competitive mobile part.

In Rust specifically, the GPU's role becomes clear in the 4K results. The average FPS of 24 at Ultra settings is below the threshold for smooth gameplay, and even the 31 FPS average at High settings is marginal. The fact that 4K Low yields 55 FPS suggests that the GPU is capable of rendering the game at that resolution only when most visual effects are disabled. The pixel rate of 179.2 GPixel/s and texture rate of 358.4 GTexel/s are the theoretical limits, and the measured results show that Rust's draw calls and texture sampling are pushing the GPU hard at higher resolutions. The 11.47 TFLOPS of FP32 performance is sufficient for 1080p gaming but is not enough to maintain high frame rates at 4K with quality settings enabled.

CPU Role

The Intel Core Ultra X9 388H is a 16-core, 16-thread processor based on the Panther Lake architecture, built on Intel's 3 nm process. It has a base clock of 2.10 GHz and a boost clock of 5.10 GHz, with a 25 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 18 MB of shared L3 cache. It supports LPDDR5X memory over a dual-channel bus with a bandwidth of 153.6 GB/s.

The CPU's benchmark results are strong, with a Cinebench R23 multicore score of 18911 and a single-core score of 2200.5. Its Passmark multithread score of 36811 and single-thread score of 4280 place it in the 88th percentile of all CPUs. The nearest rivals include the AMD Ryzen 5 7500X3D, which scores 44573 on average (a -0.2% delta), and the Intel Core i9-13950HX, which scores 44342 (a 0.3% delta). This places the Ultra X9 388H in a competitive position with high-end desktop and mobile processors.

In Rust, the CPU's role is less about raw frame rate and more about maintaining consistency. The game is known for its complex simulation and physics, and the 16 cores and 16 threads provide ample parallelism. The high boost clock of 5.10 GHz ensures strong single-thread performance, which is critical for the main game thread. The measured FPS data shows that at 1080p Low, the system achieves 135 FPS, which is high enough to suggest the CPU is not the limiting factor at that resolution. However, at 4K Ultra, the frame rate drops to 24 FPS, and even the fastest CPU cannot compensate for the GPU's inability to process the increased pixel load.

The L3 cache of 18 MB is shared and may help with the large world data that Rust streams, but the memory bandwidth of 153.6 GB/s is moderate and could be a factor in scenarios with many entities on screen. The CPU's percentile rank and benchmark scores indicate it has sufficient compute headroom for Rust's logic, and the scaling data confirms that the GPU is the bottleneck at higher resolutions rather than the processor.

How This Combo Ranks

The combination of the Intel Core Ultra X9 388H and AMD Radeon 8050S ranks 2161 out of 2953 tested combos in Rust. This places it in the lower half of all tested systems, which is surprising given the individual component benchmarks. The CPU is in the 88th percentile and the GPU is in the 89th percentile, yet the combo's performance in Rust is not correspondingly high.

This discrepancy suggests that Rust's specific engine characteristics do not favor this pairing. The game is heavily dependent on draw calls and object updates, and the system-shared memory architecture of the Radeon 8050S may introduce latency that a dedicated VRAM solution would avoid. The rank of 2161 out of 2953 means that roughly 73% of tested combos perform better in Rust, which is a significant finding for a system with components that individually rank near the top of their respective charts.

The measured FPS data provides context for this rank. At 1080p Low, the combo achieves 135 FPS, which is playable, but many other combos likely achieve higher frame rates at this setting. At 1440p Ultra, the average drops to 40 FPS, and at 4K Ultra, it falls to 24 FPS, both of which are below the 60 FPS target that many users expect. The combo's rank reflects that while it can handle the game at lower settings, it struggles to maintain high frame rates at higher resolutions, which is a common trade-off for integrated graphics solutions.

The nearest rival GPUs, such as the Radeon RX 7600M, score slightly higher in synthetic benchmarks, and the delta of -2.6% in average score likely translates to a measurable difference in Rust's frame rates. The CPU's rivals, like the Ryzen 5 7500X3D, have similar average scores, so the CPU is not the source of the combo's lower rank. Instead, the GPU's memory bandwidth limitations and the game's engine overhead are the likely culprits.

FAQ

Q: What average FPS does this combo achieve at 1080p with Low settings?

A: The measured average FPS at 1920x1080 with Low settings is 135 FPS.

Q: How does the GPU's synthetic benchmark score compare to its nearest rival?

A: The AMD Radeon 8050S has an average benchmark score of 62108, which is 0.3% higher than the AMD Radeon Pro W6600M's score of 61896.

Q: What is the CPU's single-thread performance in Passmark?

A: The Intel Core Ultra X9 388H achieves a Passmark single-thread score of 4280.

Q: At what resolution and settings does the combo dip below 30 FPS?

A: At 3840x2160 with Ultra settings, the average FPS is 24, which is below 30 FPS.

Q: What is the combo's rank among all tested combinations in Rust?

A: The combo ranks 2161 out of 2953 tested combos, placing it in the lower half of all systems.

Q: Does the CPU or GPU have a higher percentile ranking among their respective categories?

A: The GPU is in the 89th percentile of all GPUs, while the CPU is in the 88th percentile of all CPUs.

Measured FPS Breakdown

The following table presents the exact measured average FPS for each resolution and settings combination, along with minimum and maximum FPS where available.

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

|------------|----------|-------------|---------|---------|

| 3840x2160 | High | 31 | — | — |

| 3840x2160 | Low | 55 | — | — |

| 3840x2160 | Medium | 37 | 31 | 42 |

| 3840x2160 | Ultra | 24 | — | — |

| 2560x1440 | High | 53 | — | — |

| 2560x1440 | Low | 93 | — | — |

| 2560x1440 | Medium | 62 | 53 | 72 |

| 2560x1440 | Ultra | 40 | — | — |

| 1920x1080 | High | 76 | — | — |

| 1920x1080 | Low | 135 | — | — |

| 1920x1080 | Medium | 91 | 77 | 104 |

| 1920x1080 | Ultra | 58 | — | — |

The data shows a clear hierarchy: 1080p Low delivers the highest average at 135 FPS, while 4K Ultra delivers the lowest at 24 FPS. The Medium settings at each resolution show the range of variability, with minimum and maximum FPS values indicating that frame pacing can fluctuate. At 1080p Medium, the FPS ranges from 77 to 104, and at 1440p Medium, it ranges from 53 to 72, showing a consistent pattern of approximately 25 FPS variance between minimum and maximum. This variability is typical for Rust, where sudden world loads and entity spawns can cause transient drops. The 4K Medium results show a range from 31 to 42 FPS, which is a narrower band but still demonstrates that the system is operating at the edge of playability at that resolution.

Hardware Specifications

Intel Core Ultra X9 388H

Cores / Threads 16 / 16
Base Clock 2100 MHz
Boost Clock 5100 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

AMD Radeon 8050S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2800 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X9 388H + AMD Radeon 8050S in Rust

Resolution Settings Avg FPS
3840x2160 Low 55.0
3840x2160 Medium 37.0
3840x2160 High 31.0
3840x2160 Ultra 24.0
2560x1440 Low 93.0
2560x1440 Medium 62.0
2560x1440 High 53.0
2560x1440 Ultra 40.0
1920x1080 Low 135.0
1920x1080 Medium 91.0
1920x1080 High 76.0
1920x1080 Ultra 58.0

Rust with iUltra X9 388H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra X9 388H + 8050S

Explore FPS benchmarks for other games using this same hardware combination.