Rust

Rust

AVERAGE FPS
56
playable

This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 28 33 49
1440p QHD 36 47 55 83
1080p Full HD 52 68 80 120

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 49
3840x2160 Medium 33
3840x2160 High 28
3840x2160 Ultra 21
2560x1440 Low 83
2560x1440 Medium 55
2560x1440 High 47
2560x1440 Ultra 36
1920x1080 Low 120
1920x1080 Medium 80
1920x1080 High 68
1920x1080 Ultra 52

Rust with Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

Rust’s measured performance with the Intel Core Ultra X9 388H and NVIDIA GeForce RTX 5050 Mobile shows a clear pattern of GPU-bound scaling across resolutions, with the frame rate dropping sharply as pixel count increases. At 1080p, the combo delivers a playable 68 FPS on High settings, but that falls to 47 FPS at 1440p and further to 28 FPS at 4K, representing a 31% and 59% reduction from the 1080p baseline, respectively. This steep decline indicates that the RTX 5050 Mobile’s rendering pipeline becomes the limiting factor at higher resolutions, while the CPU’s 16-core configuration has ample headroom to feed frames at lower resolutions.

The scaling from 1440p to 4K is particularly telling: the 47 FPS at 1440p High drops to 28 FPS at 4K High, a 40% loss. This is consistent with a GPU that has 8 GB of GDDR7 memory and a 128-bit bus, which must work progressively harder to fill the larger frame buffer. The data suggests that at 1080p, the system is closer to a balanced state, but as resolution increases, the RTX 5050 Mobile’s 7.680 TFLOPS FP32 throughput and 48.00 GPixel/s pixel rate become the bottleneck. For players targeting 4K, the Ultra preset’s 21 FPS result is effectively unplayable, while even High at 4K barely crosses the 30 FPS threshold.

Resolution Scaling

The measured FPS data reveals a non-linear relationship between resolution and performance. Moving from 1920x1080 to 2560x1440 at High settings reduces the average frame rate from 68 FPS to 47 FPS, a 31% drop that corresponds to the 78% increase in pixel count. This nearly proportional scaling suggests the GPU is the primary constraint, as a CPU-limited scenario would show less severe degradation. The transition from 1440p to 4K at High settings is even more punishing: 47 FPS falls to 28 FPS, a 40% reduction despite a 125% increase in pixels. This disproportionate drop indicates that the GPU’s memory bandwidth of 384.0 GB/s and 32 ROPs are being saturated, causing efficiency to decline as the render target grows.

At Low settings, the scaling pattern shifts slightly. The 1080p Low result of 120 FPS drops to 83 FPS at 1440p (31% reduction) and then to 49 FPS at 4K (41% reduction from 1440p). The consistent percentage losses across Low settings reinforce that the GPU’s raw throughput, not driver overhead or CPU limitations, governs performance. Interestingly, the gap between Low and High settings narrows as resolution increases: at 1080p, Low is 76% faster than High, but at 4K, Low is only 75% faster. This suggests that at higher resolutions, fixed-cost GPU operations like pixel shading and memory access dominate, making the setting-based workload differences less impactful.

The Medium preset’s included min/max FPS data provides additional insight into frame pacing. At 4K Medium, the average is 33 FPS with a minimum of 28 and maximum of 38, showing a tight 10 FPS spread that indicates consistent GPU utilization. At 1080p Medium, the spread widens to 25 FPS (68 min, 93 max), suggesting that at lower resolutions, the CPU can occasionally feed frames faster than the GPU can process them, creating brief bursts of higher performance. This volatility at 1080p, contrasted with the stable 4K frame times, points to the RTX 5050 Mobile being the steady bottleneck at high resolutions, while the Ultra X9 388H’s 5.10 GHz boost clock can create temporary surpluses at lower pixel counts.

GPU Role

The RTX 5050 Mobile’s specifications directly explain the measured results. With 8 GB of GDDR7 memory on a 128-bit bus delivering 384.0 GB/s bandwidth, the card has moderate capacity but constrained bandwidth for a 2025-era mobile GPU. The base clock of 1020 MHz and boost clock of 1500 MHz are relatively low, reflecting a 50 W TDP that limits sustained performance. This power envelope is evident in the 4K results: even at Low settings, the GPU only manages 49 FPS, which is below the 60 FPS target that many users expect. The 2560 shading units and 80 TMUs provide adequate geometry and texture processing, but the 32 ROPs become a bottleneck at 4K, where pixel fill rate requirements quadruple compared to 1080p.

The GPU’s 3DMark Steel Nomad DX12 score of 2365 and Geekbench OpenCL score of 84171 place it in the 83rd percentile among all GPUs, yet its nearest rivals include the Quadro M6000 series and RTX 4070 SUPER, with deltaPct values of 0% to 0.1%. This indicates that the RTX 5050 Mobile’s average benchmark score of 43268 is nearly identical to these desktop-class parts, but its thermal design limits sustained gaming performance. In Rust specifically, the 4K Ultra result of 21 FPS demonstrates that the GPU cannot handle maximum settings at high resolutions, while the 1080p Low result of 120 FPS shows it can deliver smooth frame rates when the workload is reduced. The memory clock of 1500 MHz (24 Gbps effective) is notable for GDDR7, but the 128-bit bus halves the effective bandwidth compared to wider implementations, which is why 4K performance degrades so sharply.

The VRAM capacity of 8 GB is sufficient for Rust’s textures at 1080p and 1440p, but at 4K, the larger frame buffer and higher-resolution textures likely cause the GPU to spill into slower memory management paths. The measured data supports this: the 4K Medium average of 33 FPS is only 32% higher than the 4K High average of 28 FPS, a smaller improvement than the 34% gain seen from Low to Medium at the same resolution (49 to 33 FPS). This compression of gains at higher settings suggests that VRAM capacity or bandwidth, not shader complexity, is the limiting factor at 4K. The GPU’s 16,900 million transistors on a 149 mm² die (113.4M per mm² density) provide respectable compute, but the 7.680 TFLOPS FP32 throughput is modest for 4K gaming.

FAQ

Q: What is the best resolution for this combo to maintain 60 FPS?

A: Based on the measured data, only 1080p Low (120 FPS) and 1080p Medium (80 FPS) exceed 60 FPS. At 1440p, the highest average is 83 FPS on Low, but High drops to 47 FPS. For a consistent 60+ FPS experience, 1080p Medium is the maximum setting that achieves this, while 1440p Low is the only 1440p option that stays above 60 FPS.

Q: How does the RTX 5050 Mobile compare to its nearest GPU rivals?

A: The GPU’s average benchmark score of 43268 places it within 0.1% of the NVIDIA Quadro M6000 24 GB (43262) and 0.1% behind the Quadro M6000 (43301). It also sits 0.1% ahead of the RTX 4070 SUPER (43223) and 0.9% behind the RTX 4090 Mobile (43667). These deltas indicate near-identical synthetic performance, but Rust’s measured results may differ due to driver optimization.

Q: Is the CPU or GPU the bottleneck at 4K?

A: The data clearly shows the GPU as the bottleneck at 4K. The 4K High average of 28 FPS and Ultra of 21 FPS are far below what the CPU’s 16 cores can deliver, as evidenced by the 1080p High result of 68 FPS. The CPU’s Cinebench R23 multi-core score of 18911 and single-core score of 2200.5 suggest it can handle higher frame rates, but the GPU’s 7.680 TFLOPS throughput and 384.0 GB/s bandwidth cap performance at 4K.

Q: What is the frame time consistency at different settings?

A: The Medium preset includes min/max data. At 4K Medium, the average is 33 FPS with a tight range of 28-38 FPS, indicating consistent GPU-bound frame pacing. At 1440p Medium, the range is 47-64 FPS (average 55), showing a wider spread. At 1080p Medium, the range expands to 68-93 FPS (average 80), suggesting more variable frame delivery due to CPU-GPU interaction at lower resolutions.

Q: How does this combo rank among all tested combinations in Rust?

A: This configuration ranks 2984 out of 3723 tested combos for Rust, placing it in the bottom 20% of all combinations. This low ranking is primarily due to the GPU’s limited 4K performance, as the CPU’s 88th percentile ranking among all CPUs would suggest better overall positioning if the GPU were more capable.

Q: Can the 8 GB VRAM handle Rust’s texture requirements at 4K?

A: The measured 4K results suggest VRAM is a limiting factor. The 4K Ultra average of 21 FPS and High of 28 FPS are disproportionately low compared to the 1440p results (36 and 47 FPS respectively). This indicates that at 4K, the 8 GB GDDR7 capacity is insufficient for high-quality textures, forcing the GPU to manage memory more aggressively and reducing throughput.

Settings Recommendations

For this specific hardware combination, the measured data points to 1080p Medium as the optimal balance of visual quality and performance. The 80 FPS average at 1080p Medium is 18% higher than 1080p High (68 FPS) and 35% lower than 1080p Low (120 FPS), but the Medium preset provides substantially better visual fidelity than Low while remaining well above the 60 FPS threshold. The min/max range of 68-93 FPS at 1080p Medium indicates some frame pacing variability, but the average is strong enough for smooth gameplay.

For users prioritizing frame rate over visuals, 1440p Low is a viable alternative, delivering 83 FPS with better image clarity than 1080p Medium. However, the 1080p Medium preset likely offers better overall image quality due to higher texture and shadow settings, which Rust’s survival gameplay benefits from when scanning for resources or enemies. The 4K resolutions are not recommended with this GPU, as even the Low preset only achieves 49 FPS, and the Medium preset’s 33 FPS with a 28 FPS minimum would cause noticeable stuttering in combat scenarios.

The Ultra preset should be avoided entirely with this combo. At 1080p Ultra, the 52 FPS average is below the 60 FPS target, and at 1440p Ultra (36 FPS) and 4K Ultra (21 FPS), the experience is severely compromised. The gap between High and Ultra settings is 24% at 1080p (68 to 52 FPS), which is not justified by the marginal visual improvements that Ultra typically provides over High. For the best experience, users should select 1080p Medium, or 1440p Low if they prefer higher resolution over detail settings.

Measured FPS Breakdown

At 1920x1080, the measured averages span from 120 FPS at Low to 52 FPS at Ultra. The Medium preset delivers 80 FPS with a range of 68-93 FPS, while High achieves 68 FPS. The progression from Low to Medium shows a 33% performance drop (120 to 80 FPS), and from Medium to High another 15% drop (80 to 68 FPS). The Ultra preset is 24% slower than High, indicating that the highest settings impose a significant cost on the RTX 5050 Mobile. The 1080p results show the combo can handle competitive frame rates at lower settings, with Low and Medium both exceeding 60 FPS.

At 2560x1440, the averages shift to 83 FPS at Low, 55 FPS at Medium (47-64 FPS range), 47 FPS at High, and 36 FPS at Ultra. The 1440p results show a 34% drop from Low to Medium (83 to 55 FPS), a 15% drop from Medium to High (55 to 47 FPS), and a 23% drop from High to Ultra (47 to 36 FPS). Only the Low preset exceeds 60 FPS at this resolution, making 1440p a challenging target for this GPU. The Medium preset’s 47 FPS minimum would be noticeable in fast-paced situations, while High and Ultra fall below the 50 FPS threshold for smooth gameplay.

At 3840x2160, the results are heavily constrained: 49 FPS at Low, 33 FPS at Medium (28-38 FPS range), 28 FPS at High, and 21 FPS at Ultra. The 4K data shows a 33% drop from Low to Medium (49 to 33 FPS), a 15% drop from Medium to High (33 to 28 FPS), and a 25% drop from High to Ultra (28 to 21 FPS). None of the 4K settings achieve 60 FPS, and even Low barely reaches 49 FPS. The Medium preset’s 28 FPS minimum would cause visible stuttering, while High and Ultra are effectively unplayable for most users. The 4K results confirm that this combo is not suitable for 4K gaming in Rust.

CPU Role

The Intel Core Ultra X9 388H features 16 cores and 16 threads, with a base clock of 2.10 GHz and a boost clock of 5.10 GHz. This configuration provides substantial multi-threaded capability, as evidenced by its Cinebench R23 multi-core score of 18911 and single-core score of 2200.5. The CPU’s 18 MB shared L3 cache and 3 MB per-core L2 cache help reduce memory latency, which is beneficial for Rust’s world-streaming and physics calculations. The 88th percentile ranking among all CPUs and an average benchmark score of 44466 place it in the upper tier of processors, with nearest rivals including the AMD Ryzen 5 7500X3D (44573, 0.2% faster) and Intel Core i9-13950HX (44342, 0.3% slower).

In the measured Rust results, the CPU’s role becomes apparent at lower resolutions. At 1080p Low, the 120 FPS average suggests the CPU can feed frames faster than the GPU can render them, but the 1080p Medium range of 68-93 FPS indicates that the CPU is not the primary bottleneck at this resolution. The 5.10 GHz boost clock provides strong single-thread performance for Rust’s main game thread, which is critical for handling entity updates and network synchronization. The CPU’s Passmark multi-thread score of 36811 and single-thread score of 4280 further confirm its ability to handle complex simulations without becoming a limiting factor.

The data shows that the CPU is not the constraint in any of the measured scenarios. Even at 4K Ultra (21 FPS), the GPU is clearly limiting, as the CPU could theoretically support much higher frame rates based on its benchmark scores. The 16-core configuration with Panthe r Lake architecture and 3 nm process node provides efficient power delivery, with a 25 W TDP that is well-matched for mobile use. The CPU’s nearest rival comparisons show it is essentially tied with the Ryzen 5 7500X3D and i9-13950HX in average scores, but in Rust, the GPU’s limitations dominate the overall experience, making the CPU’s performance largely academic at resolutions above 1080p.

How This Combo Ranks

This combination of the Intel Core Ultra X9 388H and NVIDIA GeForce RTX 5050 Mobile ranks 2984 out of 3723 tested combos in Rust, placing it in the 20th percentile of all configurations. This ranking is notably lower than what the individual component percentiles would suggest: the CPU ranks in the 88th percentile among all CPUs, while the GPU ranks in the 83rd percentile among all GPUs. The discrepancy between component rankings and the combo’s overall position in Rust indicates that this game is particularly demanding on the GPU, and the RTX 5050 Mobile’s 50 W TDP and 8 GB VRAM limit its ability to deliver high frame rates.

The combo’s rank is driven primarily by the 4K results, where the GPU’s bandwidth constraints become severe. With a 4K Ultra average of 21 FPS and 4K High of 28 FPS, the combo falls behind many configurations with lower-tier CPUs but more capable GPUs. The CPU’s strong performance does help at 1080p, where the 120 FPS Low result and 80 FPS Medium result are competitive, but the overall ranking is dragged down by the inability to maintain playable frame rates at higher resolutions. Among the 3723 tested combos, this configuration sits in the lower quarter, suggesting that users would need to significantly reduce settings or resolution to achieve a satisfactory experience.

The ranking also reflects the GPU’s position relative to its peers. The RTX 5050 Mobile’s average benchmark score of 43268 places it near the Quadro M6000 series and RTX 4070 SUPER, but those desktop parts have higher power budgets and wider memory buses. In Rust, the mobile GPU’s 384.0 GB/s bandwidth and 32 ROPs are insufficient for high-resolution gameplay, which is why the combo ranks so low despite the CPU’s capability. For users considering this combo, the data indicates that it is best suited for 1080p gaming with Medium or Low settings, and that any expectation of 1440p or 4K performance at high settings will be disappointed.

Hardware Specifications

Intel Core Ultra X9 388H

Cores / Threads 16 / 16
Base Clock 2100 MHz
Boost Clock 5100 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5050 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 49.0
3840x2160 Medium 33.0
3840x2160 High 28.0
3840x2160 Ultra 21.0
2560x1440 Low 83.0
2560x1440 Medium 55.0
2560x1440 High 47.0
2560x1440 Ultra 36.0
1920x1080 Low 120.0
1920x1080 Medium 80.0
1920x1080 High 68.0
1920x1080 Ultra 52.0

Rust with iUltra X9 388H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra X9 388H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.