Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 42 | 55 | 71 |
| 1440p QHD | 54 | 56 | 75 | 96 |
| 1080p Full HD | 66 | 70 | 93 | 119 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis
Microsoft Flight Simulator on the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 4070 Mobile produces a measured combo rank of 1,978 out of 3,714 tested combinations. The dataset contains measured FPS rows at 1080p, 1440p, and 4K across Low, Medium, High, and Ultra presets. The CPU ranks in the 87th percentile of all CPUs, while the GPU ranks in the 73rd percentile of all GPUs, yet the in-game combination sits just past the midpoint of the database.
Resolution Scaling
The measured rows show a clear resolution penalty across every preset. At 1080p, the averages are 119 on Low, 93 on Medium, 70 on High, and 66 on Ultra. Moving to 1440p, those averages drop to 96, 75, 56, and 54 respectively. At 4K, they fall further to 71, 55, 42, and 40.
The Low preset has the largest absolute FPS loss as resolution climbs. It starts at 119 at 1080p, drops to 96 at 1440p, and then reaches 71 at 4K. That pattern indicates the GPU is being fed progressively more work per frame. The Medium preset follows a similar path: 93 at 1080p, 75 at 1440p, and 55 at 4K. The High preset goes from 70 to 56 to 42, and Ultra goes from 66 to 54 to 40.
The Ultra results are notable because the drop from 1080p to 1440p is small in absolute terms, from 66 to 54, and the 4K result is 40. This suggests that at Ultra settings, the GPU is already heavily loaded even at 1080p, so the additional resolution cost is comparatively compressed. Conversely, Low at 1080p has enough headroom to reach 119, but the same preset at 4K drops to 71, showing that resolution scaling becomes the dominant factor once the CPU is no longer the main constraint.
At 4K, no preset average exceeds 71. Low produces 71, Medium produces 55, High produces 42, and Ultra produces 40. The shape of these results points to the GPU as the limiting component in the highest-resolution rows.
GPU Role
The NVIDIA GeForce RTX 4070 Mobile is an Ada Lovelace part with 8 GB of GDDR6 memory on a 128-bit bus, delivering 256.0 GB/s of bandwidth. Its base clock is 1395 MHz, its boost clock is 1695 MHz, and its memory clock is 2000 MHz with 16 Gbps effective. The chip includes 4608 shading units, 144 texture mapping units, 48 ROPs, 36 RT cores, and 144 tensor cores. FP32 throughput is listed at 15.62 TFLOPS, and the GPU has a 115 W TDP.
The GPU’s synthetic benchmark results put it near the middle of the current database. Its average benchmark score is 27,435, which places it in the 73rd percentile of all GPUs. In the nearestRivals comparison, the AMD Radeon RX 6700 XT scores 27,425 with a deltaPct of 0.0, meaning the two are effectively tied. The NVIDIA GeForce RTX 3090 scores 27,565, a deltaPct of -0.5, so the mobile 4070 trails the desktop 3090 by half a percent. The NVIDIA RTX PRO 4000 Blackwell scores 27,135, a deltaPct of +1.1, meaning the 4070 Mobile is 1.1 percent faster. The AMD Radeon Pro Vega 20 scores 27,839, a deltaPct of -1.5.
In this game, the 8 GB VRAM allocation and 256.0 GB/s bandwidth are the GPU features most directly tied to the measured results. The 4K Ultra row averages 40 FPS, the lowest in the dataset, while 4K Low averages 71. The gap between Low and Ultra at 4K is large, and the same pattern appears at 1440p, where Low averages 96 and Ultra averages 54. At 1080p, Low averages 119 and Ultra averages 66. These numbers indicate that the GPU’s resources are the deciding factor once the preset and resolution both increase.
How This Combo Ranks
The measured combo rank is 1,978 out of 3,714 tested combos in Microsoft Flight Simulator. That puts this pairing just past the midpoint of the database, meaning slightly more than half of all tested combos deliver higher average FPS in this specific game. The CPU’s 87th percentile standing is notably higher than the GPU’s 73rd percentile standing, but the game-specific rank does not follow the CPU’s lead.
Instead, the combo rank is closer to the GPU’s position in the overall distribution. The 1080p Ultra average of 66 FPS and the 1440p Ultra average of 54 FPS show that the RTX 4070 Mobile is the side of the pairing that limits very high preset performance. The CPU can reach strong single-thread and multi-thread synthetic scores, but the measured in-game ranks remain midfield because the highest preset rows cluster between 40 and 66 FPS.
This is not a top-tier result for Microsoft Flight Simulator. The data shows a combination that is competitive at 1080p Medium and Low, usable at 1440p Medium, and only comfortable at 4K on Low.
Settings Recommendations
The measured rows suggest Medium is the strongest overall preset for this pairing. It produces 93 FPS at 1080p, 75 FPS at 1440p, and 55 FPS at 4K. The Medium rows are also the only rows with reported minimum and maximum FPS values. At 1080p, Medium has a minimum of 79 and a maximum of 107. At 1440p, the minimum is 64 and the maximum is 86. At 4K, the minimum drops to 47 and the maximum is 63.
High and Ultra are only strong at 1080p. High averages 70 at 1080p, but falls to 56 at 1440p and 42 at 4K. Ultra averages 66 at 1080p, drops to 54 at 1440p, and reaches 40 at 4K. For users who want the highest visual quality at 1080p, Ultra is a reasonable choice because it still averages 66 FPS. At 1440p, the High and Ultra results are far weaker than Medium’s 75 FPS, so Medium is the better measured choice there.
At 4K, Low is the only preset with an average above 70. Users who prioritize smoothness at 4K should use Low, which delivers 71 FPS. Users who want more visual detail at 4K can use Medium, but the data shows a lower average of 55 and a minimum of 47, so frame drops will be more noticeable.
Measured FPS Breakdown
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|---|---:|---:|---:|---:|
| 3840x2160 | High | 42 | — | — |
| 3840x2160 | Low | 71 | — | — |
| 3840x2160 | Medium | 55 | 47 | 63 |
| 3840x2160 | Ultra | 40 | — | — |
| 2560x1440 | High | 56 | — | — |
| 2560x1440 | Low | 96 | — | — |
| 2560x1440 | Medium | 75 | 64 | 86 |
| 2560x1440 | Ultra | 54 | — | — |
| 1920x1080 | High | 70 | — | — |
| 1920x1080 | Low | 119 | — | — |
| 1920x1080 | Medium | 93 | 79 | 107 |
| 1920x1080 | Ultra | 66 | — | — |
The full table contains all measured rows. Three rows include min/max values: Medium at 1080p, Medium at 1440p, and Medium at 4K. The remaining rows report only average FPS. The Medium rows show how frame consistency degrades with resolution. At 1080p, the minimum is 79 and the maximum is 107. At 1440p, the minimum is 64 and the maximum is 86. At 4K, the minimum falls to 47 and the maximum is 63.
The 1080p Low row is the highest average in the entire dataset at 119 FPS. The 4K Ultra row is the lowest average at 40 FPS. Between those extremes, the data shows a steady decline as resolution and preset level both increase.
CPU Role
The Intel Core Ultra X7 368H is a 16-core, 16-thread Panther Lake processor with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. Its TDP is 25 W. The cache layout includes 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3. It supports LPDDR5X memory on a dual-channel bus with 153.6 GB/s of bandwidth. The CPU is built on a 3 nm process.
Synthetic CPU benchmarks show strong single-thread and multi-thread performance. The CPU scores 28,221 in Cinebench R23 multicore and 3,984 in Cinebench R23 single-core. Passmark results include 32,956 for multithread and 4,005 for single-thread. Its average benchmark score is 40,518, which places it in the 87th percentile of all CPUs.
The nearestRivals data shows the CPU is surrounded by closely matched chips. The Intel Core 7 253PE scores 40,557 with a deltaPct of -0.1, and the Intel Core 5 223PE scores 40,585 with a deltaPct of -0.2. The AMD Ryzen 9 7940H scores 40,431 with a deltaPct of +0.2, and the Intel Xeon 6507P scores 40,426 with a deltaPct of +0.2. The Ultra X7 368H therefore sits between those rivals with a very narrow spread in average CPU score.
In Microsoft Flight Simulator, the CPU’s role is most visible in the low-resolution, low-preset rows. The 1080p Low average of 119 FPS is the highest measured result in the dataset, and it shows that the CPU has enough headroom to drive high frame rates when the GPU is not heavily burdened. At 1080p Medium, the average is 93, and even 1080p Ultra averages 66. As resolution increases, the CPU matters less in the final FPS number because the GPU becomes the dominant constraint. The CPU’s 87th percentile ranking does not translate into a high in-game combo rank, which reinforces that this pairing is limited by the mobile GPU side of the system.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 4070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070 Mobile in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 96.0 |
| 2560x1440 | Medium | 75.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 119.0 |
| 1920x1080 | Medium | 93.0 |
| 1920x1080 | High | 70.0 |
| 1920x1080 | Ultra | 66.0 |
Microsoft Flight Simulator with iUltra X7 368H + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
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