Rust
This combination delivers exceptional performance with an average of 157 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 79 | 94 | 141 |
| 1440p QHD | 102 | 135 | 158 | 229 |
| 1080p Full HD | 148 | 193 | 223 | 314 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070, In-Depth Analysis
The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 4070 delivers a mid-pack performance profile in Rust, landing at rank 1547 out of 2953 tested combinations. The data indicates a system that is capable of smooth 1080p play at most settings, but which becomes heavily constrained by the GPU at higher resolutions and by the CPU at lower settings. The measured results show a clear performance hierarchy across the three tested resolutions, with the gap between Low and Ultra presets widening as resolution decreases.
FAQ
Q: What is the best resolution for this combo to achieve a high refresh rate?
A: At 1920x1080, the combo achieves 163 FPS on Low settings and 92 FPS on High settings. This is the only resolution where the system consistently breaks past the 90 FPS mark across multiple presets, making it the target for high-refresh displays.
Q: How does the RTX 4070's 12 GB VRAM affect performance at 4K?
A: The 12 GB GDDR6X memory with a 504.2 GB/s bandwidth is sufficient for the game's demands at 3840x2160, as the system still runs at 38 FPS on High settings. However, the data suggests the GPU's compute limits, not VRAM capacity, are the primary bottleneck at this resolution.
Q: Is this CPU or GPU limited in Rust?
A: At 1080p Low, the system hits 163 FPS, which is the highest score in the dataset. At 4K Ultra, it drops to 29 FPS. The scaling pattern indicates a GPU bottleneck at higher resolutions, while the relatively small FPS drop between 1080p and 1440p at Low settings (163 to 112 FPS) suggests the CPU is a limiting factor in lighter loads.
Q: What is the performance difference between the CPU and its nearest rival?
A: The Core Ultra X7 368H has an average benchmark score of 40518. Its closest rival, the Intel Core 7 253PE, scores 40557, which is a delta of -0.1%. The AMD Ryzen 9 7940H scores 40431, putting it 0.2% behind the Ultra X7.
Q: How does the RTX 4070 compare to its nearest GPU rival?
A: The RTX 4070 has an average benchmark score of 37648. The NVIDIA Tesla P4 scores 37628, a delta of 0.1%. The AMD Radeon RX Vega 56 scores 37507, placing it 0.4% behind. The RTX 4080 Mobile scores 38135, which is 1.3% ahead of the 4070.
Q: What is the performance spread between the lowest and highest settings at 1440p?
A: At 2560x1440, the Low preset averages 112 FPS, while the Ultra preset averages 48 FPS. This represents a 64 FPS spread, or a 57% reduction in performance from Low to Ultra, showing a significant cost for higher visual fidelity.
GPU Role
The NVIDIA GeForce RTX 4070 is the primary driver of graphical performance in this configuration. Its 12 GB of GDDR6X memory on a 192-bit bus delivers 504.2 GB/s of bandwidth, which is ample for Rust's asset streaming. The GPU operates at a base clock of 1920 MHz and boosts up to 2475 MHz, with the memory running at 1313 MHz (21 Gbps effective). These specifications place the card in the 81st percentile of all GPUs in the database.
In Rust, the GPU's role becomes increasingly dominant as resolution and settings rise. At 3840x2160 Ultra, the system produces 29 FPS, a clear sign of the GPU being saturated. The 5888 shading units and 64 ROPs are tasked with rendering the game's large draw distances and complex lighting, which is demanding at 4K. The data shows that at High settings, 4K yields 38 FPS, while 1440p High yields 64 FPS and 1080p High yields 92 FPS. This scaling is consistent with a GPU-bound scenario where the pixel count is the primary variable.
The RTX 4070's 29.15 TFLOPS of FP32 compute is a significant resource, but Rust's engine appears to not fully utilize the Ada Lovelace architecture's strengths at lower resolutions. The card's texture rate of 455.4 GTexel/s and pixel rate of 158.4 GPixel/s are high, yet the measured FPS at 1080p Low (163) suggests that the CPU is preventing the GPU from reaching its full potential in lighter scenes. The GPU's 200 W TDP and dual-slot design are typical for a mobile part of this class, and the PCIe 4.0 x16 interface provides sufficient bandwidth for the 12 GB frame buffer.
Settings Recommendations
For a balance of visual quality and playability, the Medium preset at 1920x1080 is the most sensible choice. The data shows 109 FPS average on this setting, with a minimum of 93 FPS and a maximum of 126 FPS. This provides a comfortable margin above 60 FPS while retaining more visual detail than the Low preset. The High preset at 1080p (92 FPS) is also viable, but the drop to 70 FPS on Ultra makes that preset less desirable for fast-paced gameplay.
At 2560x1440, the Medium preset yields 75 FPS, which is still smooth, but the minimum of 64 FPS is closer to the threshold for noticeable stutter. The High preset at 64 FPS is playable but leaves little headroom. For 1440p gaming, Medium is the recommended preset to ensure consistent framerates. At 3840x2160, no preset delivers a consistently smooth experience. The Low preset averages 66 FPS, which is the only 4K option above 60 FPS, but the visual compromise is substantial. The Medium preset at 44 FPS is playable for slower moments but will struggle in combat.
The data suggests that the ideal experience is found at 1080p with Medium or High settings. The Low preset at 1080p (163 FPS) is for competitive play where frame rate is paramount, but it sacrifices too much visual fidelity for general use. The Ultra preset across all resolutions shows a steep performance penalty — 70 FPS at 1080p, 48 FPS at 1440p, and 29 FPS at 4K — which makes it a poor trade-off given the modest visual gains in this title.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its strongest performance. The Low preset leads with an average of 163 FPS. Medium follows with 109 FPS, showing a 33% reduction. High drops to 92 FPS, and Ultra falls to 70 FPS. The Medium preset has a documented range of 93 to 126 FPS, indicating a 33 FPS variance, which is relatively tight for a survival game with dynamic events.
Moving to 2560x1440, performance scales down predictably. Low averages 112 FPS, which is a 31% decrease from the 1080p Low score. Medium averages 75 FPS with a range of 64 to 87 FPS, and High averages 64 FPS. Ultra at 48 FPS is the only preset at this resolution that dips below 60 FPS. The transition from 1080p to 1440p costs approximately 31-33% performance across all presets, which is expected given the pixel count increase of 78%.
At 3840x2160, the system struggles to maintain high framerates. Low averages 66 FPS, which is the only preset above 60 FPS. Medium averages 44 FPS with a range of 38 to 51 FPS. High drops to 38 FPS, and Ultra bottoms out at 29 FPS. The 4K resolution requires 4 times the pixels of 1080p, and the data reflects this strain: 1080p Low (163 FPS) to 4K Low (66 FPS) represents a 60% reduction. The gap between Medium and High at 4K is only 6 FPS (44 to 38), suggesting diminishing returns at higher settings.
Resolution Scaling
The FPS drop from 1080p to 4K reveals the system's bottleneck characteristics. At Low settings, the drop is from 163 FPS to 66 FPS, a 59.5% reduction. At High settings, the drop is from 92 FPS to 38 FPS, a 58.7% reduction. This nearly uniform percentage loss across presets indicates that the GPU is the primary limiting factor at higher resolutions, as the relative performance penalty scales with pixel throughput.
However, the scaling at lower resolutions tells a different story. Comparing 1080p Low (163 FPS) to 1440p Low (112 FPS), the drop is 31.3%. If the GPU were the sole bottleneck, this drop should be closer to the pixel ratio of 44% (1440p has 1.78x the pixels of 1080p, so FPS should drop by roughly 44%). The smaller observed drop suggests that at 1080p Low, the CPU is holding the system back, preventing the GPU from being fully utilized. This is a classic CPU-limited scenario at low resolution and settings.
At 4K, the system is firmly GPU-bound. The 4K Low result of 66 FPS is only 41% of the 1080p Low score, which aligns with the 4x pixel count increase. The CPU has enough headroom to feed the GPU at this resolution, and the RTX 4070's shader and ROP throughput become the limiting factor. The data supports the conclusion that this combo is balanced for 1440p, where the CPU and GPU share the load more evenly, but tilts toward CPU-bound at 1080p and GPU-bound at 4K.
CPU Role
The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, built on a 3 nm process. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a TDP of 25 W. The CPU features a substantial cache hierarchy: 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3 cache. This configuration places the chip in the 87th percentile of all CPUs, with an average benchmark score of 40518.
In Rust, the CPU's role is most evident in the lower resolution and settings tests. The 1080p Low result of 163 FPS is the highest in the dataset, and the fact that it does not scale proportionally to 1440p Low (112 FPS) suggests the CPU is reaching its limits in feeding the GPU. The Cinebench R23 multi-core score of 28221 and single-core score of 3984 indicate strong computational throughput, but Rust's single-threaded nature means the 5.00 GHz boost clock is critical. The Passmark single-thread score of 4005 confirms the chip's strength in lightly-threaded workloads.
The 16 threads are likely used for background simulation and physics, but the core game loop appears to depend on single-thread performance. The CPU's nearest rival, the Intel Core 7 253PE, scores 40557, which is essentially a tie (delta of -0.1%). The AMD Ryzen 9 7940H scores 40431, also a near-match. This indicates that the Ultra X7 368H is competitive with other high-end mobile CPUs, but the measured FPS in Rust shows that even this level of performance becomes a bottleneck at 1080p with Low settings.
How This Combo Ranks
The combo ranks 1547 out of 2953 tested combinations in Rust, placing it in the 52nd percentile of all systems. This mid-pack ranking is somewhat surprising given the individual component percentiles (CPU at 87th, GPU at 81st). The data suggests that Rust's specific engine characteristics do not fully reward the hardware's theoretical strengths. The CPU's 16 cores do not provide a proportional benefit in a game that seems to favor single-thread performance, and the GPU's high compute capability is not fully utilized at lower resolutions.
The ranking implies that half of the tested combos perform better than this system in Rust. Given the GPU's nearest rival, the RTX 4080 Mobile, is only 1.3% faster in synthetic benchmarks, the RTX 4070's performance is not the primary cause of the mid-pack ranking. Instead, the CPU's performance relative to its peers — while strong on paper — may be the limiting factor. The 1080p Low result of 163 FPS is respectable, but many combos with faster single-core CPUs likely achieve higher framerates in this scenario.
The 4K results are more competitive. At 4K High, the system achieves 38 FPS, which is a playable, if not ideal, experience. The combo's rank of 1547 suggests that a significant number of systems with more powerful GPUs or better-balanced configurations outperform it, particularly at 1440p where the CPU and GPU loads are more evenly matched. The data indicates that this combo is best suited for 1080p gaming with High or Medium settings, where it delivers a smooth experience, but it should not be expected to lead the pack in raw performance.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 62.0 |
| 3840x2160 | High | 79.0 |
| 3840x2160 | Medium | 94.0 |
| 3840x2160 | Low | 141.0 |
| 2560x1440 | Ultra | 102.0 |
| 2560x1440 | High | 135.0 |
| 2560x1440 | Medium | 158.0 |
| 2560x1440 | Low | 229.0 |
| 1920x1080 | Ultra | 148.0 |
| 1920x1080 | High | 193.0 |
| 1920x1080 | Medium | 223.0 |
| 1920x1080 | Low | 314.0 |
Rust with iUltra X7 368H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4070 + Other CPUs
See how Rust performs with the same GPU but different processors.
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