Thief

Thief

AVERAGE FPS
93
good

This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 43 56 74
1440p QHD 70 73 96 126
1080p Full HD 101 106 140 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 56
3840x2160 High 43
3840x2160 Ultra 41
2560x1440 Low 126
2560x1440 Medium 96
2560x1440 High 73
2560x1440 Ultra 70
1920x1080 Low 184
1920x1080 Medium 140
1920x1080 High 106
1920x1080 Ultra 101

Thief with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070, In-Depth Analysis

# Thief Performance Analysis: Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070

The measured frame rates for this Intel Core Ultra X7 368H and NVIDIA GeForce RTX 4070 combination in Thief place the system at rank 1876 out of 3720 tested combos, positioning it in the lower-middle tier of all configurations evaluated. The data reveals a system that transitions from heavily GPU-bound at 4K to increasingly CPU-sensitive at 1080p, with the Ultra preset consistently delivering playable results across all resolutions despite the game's 2014 vintage. The 12 GB frame buffer and Ada Lovelace architecture of the RTX 4070 provide ample headroom for this title's DirectX 11-era rendering demands, while the 16-core Panther Lake processor demonstrates strong scaling potential in lower-resolution scenarios.

Resolution Scaling

The frame rate progression from 1920x1080 to 3840x2160 reveals a predictable but telling pattern of GPU dominance. At High settings, the average frame rate drops from 106 FPS at 1080p to 73 FPS at 1440p, then to 43 FPS at 4K — a 59.4% reduction from 1080p to 4K. This steep decline indicates that the RTX 4070's rendering throughput becomes the primary constraint as pixel count increases, with the 12 GB GDDR6X memory and 504.2 GB/s bandwidth being taxed heavily at higher resolutions.

Moving to Ultra settings, the scaling curve steepens further. The system delivers 101 FPS at 1080p, 70 FPS at 1440p, and 41 FPS at 4K. The delta between 1080p and 4K at Ultra is 59.4%, nearly identical to High settings, suggesting that the additional graphical features in Ultra (beyond High) do not disproportionately burden the GPU at lower resolutions. However, the 4K Ultra result of 41 FPS sits just below the 43 FPS High result, indicating that Ultra's extra effects consume nearly all available GPU headroom at 4K.

The Low preset tells a different story about system bottlenecks. At Low, the system achieves 184 FPS at 1080p, 126 FPS at 1440p, and 74 FPS at 4K. The 1080p-to-1440p drop of 31.5% is significantly smaller than the 43.5% drop seen at High settings, suggesting that at Low settings with 1080p, the CPU's single-thread performance (Cinebench R23 single-core score of 3984) begins to limit frame rates. The 4K Low result of 74 FPS still shows a 41.2% reduction from 1440p, indicating the GPU becomes the limiting factor again at that resolution even with minimal settings.

At Medium settings, the only preset with complete min/avg/max data, the system produces 140 FPS average at 1080p (min 119, max 161), 96 FPS at 1440p (min 82, max 110), and 56 FPS at 4K (min 48, max 65). The average frame rate drops of 31.4% from 1080p to 1440p and 41.7% from 1440p to 4K show a consistent GPU-bound scaling behavior, though the minimum frame rates at 1440p (82 FPS) and 4K (48 FPS) suggest occasional CPU-related stutters that the average figures mask.

How This Combo Ranks

With a combo rank of 1876 out of 3720 tested configurations, this system sits just past the midpoint of all evaluated combinations in Thief. This ranking is notably lower than what the individual component percentiles might suggest — the CPU holds an 87th percentile ranking across all processors (avg benchmark score 40518), while the GPU sits at the 81st percentile (avg benchmark score 37648). The divergence between component-level and game-specific performance indicates that Thief's engine does not fully utilize the strengths of either component.

The CPU's nearest rivals in aggregate benchmarks provide context for its expected gaming performance. The Intel Core 7 253PE scores 40557 (0.1% higher), the Intel Core 5 223PE scores 40585 (0.2% higher), the AMD Ryzen 9 7940H scores 40431 (0.2% lower), and the Intel Xeon 6507P scores 40426 (0.2% lower). These deltas are negligible, meaning any performance difference in Thief comes from architectural quirks rather than raw compute capability. The 16-core, 16-thread configuration with a 5.00 GHz boost clock provides strong multi-threaded headroom, but Thief's 2014 engine likely does not scale efficiently across all 16 cores.

The GPU's nearest rivals show similar clustering. The NVIDIA Tesla P4 scores 37628 (0.1% lower), AMD Radeon RX Vega 56 scores 37507 (0.4% lower), NVIDIA GeForce RTX 4080 Mobile scores 38135 (1.3% higher), and AMD Radeon PRO W6400 scores 37157 (1.3% lower). The RTX 4070 desktop variant outperforms the mobile RTX 4080 by 1.3% in aggregate benchmarks, but in Thief, the 4K Ultra result of 41 FPS suggests the game is less forgiving of GPU compute differences than synthetic benchmarks imply.

The rank of 1876 out of 3720 means roughly half of tested combinations deliver better Thief performance. This is surprising given the hardware's modern pedigree, but it reflects the game's age and its preference for high single-thread performance over multi-core scaling. The CPU's PassMark single-thread score of 4005 is respectable, yet Thief's engine appears to have optimization ceilings that prevent the full expression of this hardware's capability.

FAQ

Q: Can this system maintain 60 FPS at 1080p with maximum settings in Thief?

A: Yes. The Ultra preset at 1920x1080 delivers an average of 101 FPS, well above the 60 FPS threshold, with no minimum frame rate data indicating any problematic dips.

Q: What is the best resolution for 4K gaming with this combo?

A: At 3840x2160, the Medium preset achieves 56 FPS average (min 48, max 65), which is the only 4K setting that stays consistently above 45 FPS. High and Ultra drop to 43 FPS and 41 FPS respectively, while Low reaches 74 FPS but with reduced visual quality.

Q: How does the RTX 4070's 12 GB VRAM affect Thief performance?

A: The 12 GB GDDR6X frame buffer with 504.2 GB/s bandwidth is more than sufficient for Thief, as evidenced by the 4K Ultra result of 41 FPS being limited by GPU compute rather than memory capacity. The game's 2014 release date means its texture requirements are modest by modern standards.

Q: Is the Intel Core Ultra X7 368H a bottleneck at any resolution?

A: At 1080p with Low settings, the 184 FPS result suggests the CPU's single-thread performance (Cinebench R23 single-core score of 3984) may cap frame rates. At higher settings and resolutions, the GPU becomes the limiting component, as shown by the consistent frame rate drops with increasing pixel count.

Q: What are the minimum frame rates at Medium settings across resolutions?

A: The Medium preset shows minimums of 119 FPS at 1080p, 82 FPS at 1440p, and 48 FPS at 4K. These minimums are 85%, 85.4%, and 85.7% of their respective averages, indicating relatively stable frame pacing.

Q: How does this combo compare to the RTX 4080 Mobile in Thief?

A: The aggregate benchmark data shows the RTX 4070 desktop is 1.3% faster than the RTX 4080 Mobile (37648 vs 38135 avg score). However, this comparison comes from synthetic tests; the measured Thief results for this combo show performance that ranks 1876 out of 3720, suggesting game-specific factors override the raw benchmark delta.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all settings. The Low preset averages 184 FPS, Medium averages 140 FPS (min 119, max 161), High averages 106 FPS, and Ultra averages 101 FPS. The progression from Low to Ultra shows a 45.1% reduction in average frame rate, with the largest single-step drop occurring between Low and Medium (23.9%). The step from High to Ultra is minimal at 4.7%, indicating that the Ultra preset adds only modest additional GPU load at this resolution.

At 2560x1440, the averages are 126 FPS for Low, 96 FPS for Medium (min 82, max 110), 73 FPS for High, and 70 FPS for Ultra. The 1440p results show a 44.4% reduction from Low to Ultra, consistent with the 1080p pattern. However, the gap between High and Ultra narrows to 4.1%, and the minimum frame rate at Medium (82 FPS) remains comfortably above 60 FPS, making 1440p Medium a viable option for high-refresh-rate displays.

At 3840x2160, the system averages 74 FPS for Low, 56 FPS for Medium (min 48, max 65), 43 FPS for High, and 41 FPS for Ultra. The 4K results show a 44.6% reduction from Low to Ultra, maintaining the same proportional scaling seen at lower resolutions. The Medium preset at 4K is the only configuration that keeps average frame rates above 50 FPS, while the minimum of 48 FPS suggests occasional drops below 50 FPS during demanding scenes. The High and Ultra results (43 and 41 FPS) are functionally equivalent, differing by only 4.7%.

The Medium preset is the only setting with complete min/max data across all resolutions, providing insight into frame pacing. At 1080p, the range from min 119 to max 161 represents a 35.3% spread around the 140 FPS average. At 1440p, the range from 82 to 110 represents a 34.1% spread around 96 FPS. At 4K, the range from 48 to 65 represents a 35.4% spread around 56 FPS. The consistency of this spread across resolutions suggests the frame time variance is driven by engine-level effects rather than resolution-specific bottlenecks.

GPU Role

The NVIDIA GeForce RTX 4070, built on the AD104 chip with Ada Lovelace architecture at 5 nm, provides the rendering foundation for these results. Its 5888 shading units, 184 texture mapping units, and 64 ROPs deliver a pixel rate of 158.4 GPixel/s and a texture rate of 455.4 GTexel/s. The FP32 throughput of 29.15 TFLOPS represents the raw compute capacity that Thief's shader-heavy rendering can utilize, though the game's 2014 engine likely does not fully exploit the architectural improvements of the 40-series.

The GPU's clock behavior — 1920 MHz base and 2475 MHz boost — combined with the 12 GB GDDR6X memory running at 1313 MHz (21 Gbps effective) across a 192-bit bus yields 504.2 GB/s bandwidth. In Thief, the 4K results show that memory bandwidth is not the limiting factor; the 4K Ultra score of 41 FPS versus the 4K High score of 43 FPS indicates that compute-bound effects (shader complexity, post-processing) rather than texture bandwidth constrain performance at maximum settings.

The RTX 4070's 46 ray tracing cores and 184 tensor cores are largely irrelevant for Thief, which predates hardware ray tracing in mainstream GPUs. The DirectX 12 Ultimate support (12_2) is backward compatible with the game's likely DirectX 11 rendering path, and the measured PassMark DirectX 11 score of 244 (versus 103 for DirectX 12) suggests the GPU is well-optimized for the API Thief would use. The PassMark G3D score of 26927, with the GPU at the 81st percentile across all GPUs, confirms strong general 3D performance, but Thief's specific rendering workload produces the game-level ranking of 1876 out of 3720 combos.

The 200 W TDP and dual-slot cooler with a 16-pin power connector indicate the RTX 4070 is a mid-range power draw card, but the measured frame rates suggest it is underutilized in Thief at 1080p (where CPU limits appear) and fully saturated only at 4K Ultra (41 FPS). The GPU's 240 mm length and 40 mm width make it a substantial component, yet the performance envelope shows that Thief's 2014-era graphics demands are easily met by this modern hardware, with the primary constraint being the game's engine rather than GPU capability.

Settings Recommendations

For users prioritizing smooth gameplay at 1080p, the Ultra preset at 101 FPS average is clearly the best choice — it delivers the highest visual quality while maintaining a frame rate well above 60 FPS, and the minimal 4.7% performance cost over High (106 FPS) makes the Ultra upgrade essentially free. The Medium preset at 140 FPS (min 119) offers headroom for 144 Hz displays, but the visual compromise from Ultra may not justify the 38.6% frame rate increase for most players.

At 1440p, the Ultra preset at 70 FPS is marginally below the 72 FPS threshold for smooth 72 Hz displays, while High at 73 FPS crosses that line. The Medium preset at 96 FPS (min 82) provides the best balance for 1440p, offering a 37.1% improvement over Ultra while maintaining frame rates above 80 FPS even in minimum cases. For players with 60 Hz displays, Ultra at 70 FPS is perfectly viable and recommended for maximum visual fidelity.

At 4K, the Medium preset at 56 FPS (min 48, max 65) is the only configuration that keeps average frame rates above 50 FPS, making it the default recommendation for 4K gaming. The High preset at 43 FPS and Ultra at 41 FPS are both below 45 FPS, which may cause perceptible stutter on standard 60 Hz displays. The Low preset at 74 FPS offers smooth performance but sacrifices significant visual quality; given that Medium achieves 56 FPS, the 18 FPS difference between Low and Medium likely justifies the visual upgrade for most users.

The data's min/max information at Medium settings provides additional context: at 1440p Medium, the 82 FPS minimum ensures no drops below 80 FPS, while at 4K Medium, the 48 FPS minimum means occasional dips below 50 FPS. Players sensitive to frame rate consistency should consider 1440p Medium as the safest high-quality option, while those with VRR displays can comfortably use 4K Medium to smooth out the 48-65 FPS range.

CPU Role

The Intel Core Ultra X7 368H, a 16-core, 16-thread Panther Lake architecture processor with a 2.00 GHz base and 5.00 GHz boost clock, provides the computational foundation for this system. Its Cinebench R23 scores of 28221 multi-core and 3984 single-core place it at the 87th percentile across all CPUs, with an average benchmark score of 40518. The single-core performance is particularly relevant for Thief, which relies heavily on single-threaded game logic and draw call processing.

The CPU's cache hierarchy — 192 KB L1 per core, 2.5 MB L2 per core, and 18 MB shared L3 — provides substantial on-die storage for frequently accessed game data. The 153.6 GB/s memory bandwidth over dual-channel LPDDR5X, combined with the 5.00 GHz boost clock, suggests the CPU can feed the GPU with draw calls and geometry data without becoming a bottleneck in most scenarios. However, the 1080p Low result of 184 FPS hints at a CPU ceiling; at such high frame rates, the time per frame (5.4 ms at 184 FPS) approaches the CPU's frame submission overhead limits.

The 16 threads (matching 16 cores, with no hyperthreading) provide strong multi-threaded capability, as evidenced by the PassMark multithread score of 32956 and Cinebench R15 multi-core score of 2844. However, Thief's 2014 engine likely does not scale beyond 4-8 threads, meaning the CPU's vast multi-core headroom (evidenced by the 28221 Cinebench R23 multi-core score) goes largely unused in this title. The PassMark physics score of 2857 and integer math score of 88083 suggest robust computational performance that Thief's physics and AI systems may only partially leverage.

The CPU's nearest rivals in aggregate benchmarks — Intel Core 7 253PE, Intel Core 5 223PE, AMD Ryzen 9 7940H, and Intel Xeon 6507P — all score within ±0.2% of the Ultra X7 368H. This clustering indicates that in synthetic workloads, these processors are functionally equivalent, but Thief's specific optimization profile may favor certain architectures. The CPU's 3 nm process node and 25 W TDP (mobile segment) demonstrate that efficiency does not come at the cost of performance, though the game's results suggest that raw single-thread speed (boost clock 5.00 GHz) matters more than core count for this title.

The percentile ranking of 87th across all CPUs, combined with the combo rank of 1876 out of 3720 in Thief, reveals a significant gap between general-purpose CPU performance and game-specific results. This discrepancy points to Thief's engine being the limiting factor rather than the CPU hardware — the Ultra X7 368H has ample computational resources, but the game cannot translate those resources into frame rate beyond a certain point, particularly at lower resolutions where GPU load is minimal.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 4070

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070 in Thief

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 56.0
3840x2160 High 43.0
3840x2160 Ultra 41.0
2560x1440 Low 126.0
2560x1440 Medium 96.0
2560x1440 High 73.0
2560x1440 Ultra 70.0
1920x1080 Low 184.0
1920x1080 Medium 140.0
1920x1080 High 106.0
1920x1080 Ultra 101.0

Thief with iUltra X7 368H + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 4070 + Other CPUs

See how Thief performs with the same GPU but different processors.

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