Rust

Rust

AVERAGE FPS
124
excellent

This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 61 73 108
1440p QHD 79 104 123 183
1080p Full HD 115 151 178 266

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 108
3840x2160 Medium 73
3840x2160 High 61
3840x2160 Ultra 47
2560x1440 Low 183
2560x1440 Medium 123
2560x1440 High 104
2560x1440 Ultra 79
1920x1080 Low 266
1920x1080 Medium 178
1920x1080 High 151
1920x1080 Ultra 115

Rust with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis

# Rust with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4070 Ti SUPER

The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce RTX 4070 Ti SUPER delivers a wide performance envelope across Rust's four preset levels and three resolutions. The measured data shows this combination ranks 230th out of 2,953 tested combos for this game, placing it comfortably in the top 8% of all configurations. The 24-core, 24-thread Arrow Lake Refresh processor with a 5.80 GHz boost clock works alongside a 16 GB GDDR6X GPU to produce frame rates that range from a demanding 47 FPS at 4K Ultra to a fluid 266 FPS at 1080p Low.

Resolution Scaling

The FPS drop from 1080p to 4K reveals a GPU-bound scenario at higher resolutions, while lower resolutions expose the CPU's capability to drive very high frame rates. At High settings, the average FPS falls from 151 at 1920x1080 to 104 at 2560x1440, then to 61 at 3840x2160. This represents a 31% reduction from 1080p to 1440p and a further 41% reduction from 1440p to 4K. The scaling pattern is typical of a graphics-card-limited workload — the RTX 4070 Ti SUPER's 44.10 TFLOPS FP32 compute and 672.3 GB/s memory bandwidth are progressively saturated as pixel count quadruples from 1080p to 4K.

Low settings show an even steeper relative drop: 266 FPS at 1080p falls to 183 FPS at 1440p (a 31% decrease) and then to 108 FPS at 4K (a 41% decrease from 1440p). The consistency of these percentages across preset levels suggests that resolution scaling in Rust is primarily governed by the GPU's rasterization throughput rather than by settings-specific bottlenecks. The pixel rate of 250.6 GPixel/s and texture rate of 689.0 GTexel/s become the limiting factors as resolution climbs.

Medium settings provide the only complete dataset with minimum and maximum FPS values. At 1080p Medium, the average is 178 FPS with a minimum of 152 and maximum of 205. At 1440p Medium, the average drops to 123 FPS with a range of 104 to 141. At 4K Medium, the average is 73 FPS with a range of 62 to 83. The minimum FPS at each resolution stays within 81-85% of the average, indicating relatively stable frame delivery without severe dips.

Ultra settings produce the lowest frame rates across all resolutions, as expected. The 47 FPS average at 4K Ultra represents a 59% drop from the 115 FPS at 1080p Ultra. This steep decline highlights that Ultra presets combine high-resolution rendering with the most demanding graphics features, pushing the GPU to its limit. The 61 FPS at 4K High versus 47 FPS at 4K Ultra shows that the gap between High and Ultra widens at higher resolutions — a 30% performance penalty at 4K compared to a 24% penalty at 1080p (151 vs 115 FPS).

GPU Role

The RTX 4070 Ti SUPER's 16 GB of GDDR6X memory on a 256-bit bus provides 672.3 GB/s of bandwidth, which proves sufficient for Rust at all tested settings. The data shows no memory-capacity-related stuttering or anomalous frame drops — the minimum FPS values at Medium settings remain proportional to averages, suggesting the VRAM allocation stays within the 16 GB capacity even at 4K Ultra. The GPU's 8448 shading units, 264 texture mapping units, and 96 ROPs deliver the raw throughput needed for Rust's environment rendering.

Clock behavior is characterized by a base of 2340 MHz and a boost of 2610 MHz. These clocks, combined with the Ada Lovelace architecture's 5 nm process node, produce a measured average benchmark score of 31,087, placing the GPU at the 76th percentile among all GPUs. The GPU's nearest rivals in benchmark scores include the NVIDIA Quadro M5000 at 31,206 (0.4% higher), the NVIDIA GRID M60-1Q at 31,220 (0.4% higher), and the NVIDIA RTX PRO 4500 Blackwell at 31,532 (1.4% higher). The RTX 4070 Ti SUPER trails the NVIDIA TITAN RTX by 1.9%, which scores 31,676. These close margins indicate the GPU sits in a competitive performance band, though the TITAN RTX's slight edge does not translate into a meaningful FPS advantage in Rust based on the measured data.

The GPU's 66 ray tracing cores and 264 tensor cores support DirectX 12 Ultimate, but Rust's rasterization-heavy rendering means the traditional shading units and ROPs carry most of the workload. The 44.10 TFLOPS FP32 throughput is the primary driver of the frame rates observed, with the 689.0 GTexel/s texture rate handling Rust's terrain and building textures efficiently. The 250.6 GPixel/s pixel rate becomes more relevant at 4K, where the GPU must fill over 8 million pixels per frame.

FAQ

Q: Can this combo maintain 60 FPS at 4K resolution?

A: Yes, but only with certain presets. At 4K High, the average FPS is 61, just above the 60 FPS threshold. At 4K Medium, the average rises to 73 FPS with a minimum of 62 FPS. However, 4K Ultra drops to 47 FPS average, falling below 60 FPS.

Q: What is the maximum frame rate achievable with this configuration?

A: The highest measured average FPS is 266 at 1920x1080 with Low settings. The next highest is 183 FPS at 2560x1440 Low, followed by 178 FPS at 1080p Medium.

Q: How does the GPU compare to its closest rivals in synthetic benchmarks?

A: The RTX 4070 Ti SUPER scores 31,087 in average benchmark tests. The closest rival, the NVIDIA Quadro M5000, scores 31,206, which is 0.4% higher. The NVIDIA TITAN RTX scores 31,676, 1.9% higher than the 4070 Ti SUPER. These differences are small enough that real-world game performance may vary per title.

Q: Is the CPU or GPU the limiting factor at 1080p Low settings?

A: At 1080p Low with 266 FPS average, the GPU is likely not the bottleneck, as the frame rate is extremely high. The Intel Core Ultra 9 290K Plus, with its 5.80 GHz boost clock and 24 threads, is capable of feeding the GPU at these rates. The CPU's 96th percentile ranking among all CPUs supports this interpretation.

Q: What is the frame rate stability like at Medium settings?

A: The Medium preset provides the only complete FPS range data. At 1080p Medium, the range is 152-205 FPS with an average of 178. At 1440p Medium, the range is 104-141 FPS with an average of 123. At 4K Medium, the range is 62-83 FPS with an average of 73. The minimum FPS stays within 85% of the average across all three resolutions.

Q: How large is the performance gap between Low and Ultra presets?

A: The gap varies by resolution. At 1080p, Low averages 266 FPS while Ultra averages 115 FPS, making Ultra 57% slower. At 1440p, Low averages 183 FPS versus 79 FPS for Ultra, a 57% reduction. At 4K, Low averages 108 FPS versus 47 FPS for Ultra, a 56% reduction. The consistent percentage suggests the preset scaling is uniform across resolutions.

Measured FPS Breakdown

At 1920x1080, the data shows a clear progression across presets. Low settings deliver the highest average at 266 FPS. Medium settings produce 178 FPS with a minimum of 152 and maximum of 205 FPS. High settings average 151 FPS. Ultra settings are the most demanding at 115 FPS. The spread from Low to Ultra spans 151 FPS, indicating that graphics settings have a substantial impact on frame rate at this resolution.

At 2560x1440, the values scale down proportionally. Low settings average 183 FPS. Medium settings average 123 FPS with a range of 104 to 141 FPS. High settings average 104 FPS. Ultra settings average 79 FPS. The gap between Low and Ultra is 104 FPS, which is smaller than at 1080p but still significant. The Medium preset's minimum of 104 FPS matches the High preset's average, showing that the step from Medium to High costs roughly 19 FPS on average.

At 3840x2160, the GPU's limits become evident. Low settings average 108 FPS. Medium settings average 73 FPS with a minimum of 62 and maximum of 83 FPS. High settings average 61 FPS. Ultra settings average 47 FPS. The drop from Low to Ultra is 61 FPS, and the 4K High preset sits right at the edge of 60 FPS gameplay. The 4K Medium preset provides the best balance of smoothness and visual quality, with its minimum FPS of 62 staying above the 60 FPS threshold.

Comparing across resolutions at the same preset, the scaling is consistent. At Low settings, 1080p to 1440p costs 83 FPS, and 1440p to 4K costs 75 FPS. At High settings, 1080p to 1440p costs 47 FPS, and 1440p to 4K costs 43 FPS. At Ultra settings, 1080p to 1440p costs 36 FPS, and 1440p to 4K costs 32 FPS. The absolute FPS cost decreases as settings increase, but the percentage cost remains relatively stable.

Settings Recommendations

Based on the measured FPS data, the Medium preset offers the best balance of visual quality and frame rate stability across all three resolutions. At 1080p Medium, the 178 FPS average with a 152 FPS minimum ensures smooth gameplay on high-refresh-rate displays. At 1440p Medium, the 123 FPS average and 104 FPS minimum provide excellent responsiveness for competitive play. At 4K Medium, the 73 FPS average with a 62 FPS minimum keeps frame rates above typical 60 Hz monitor refresh rates.

For players prioritizing maximum frame rates, Low settings deliver exceptional performance: 266 FPS at 1080p, 183 FPS at 1440p, and 108 FPS at 4K. These numbers are well above what most displays can show, making Low a viable option for esports-style play or for users with very high refresh rate monitors. However, the visual trade-off may be significant for a game like Rust, where environmental detail and visibility can affect gameplay.

The High preset is a middle ground that works best at 1080p and 1440p. At 1080p High, the 151 FPS average is still very fluid. At 1440p High, 104 FPS average is good for most gaming scenarios. At 4K High, the 61 FPS average is borderline — it barely exceeds 60 FPS but offers no headroom for demanding scenes. The Ultra preset is only recommended for 1080p usage, where 115 FPS average is playable, but it falls to 47 FPS at 4K, which may be too low for smooth gameplay.

The Medium preset's complete FPS range data (minimum and maximum values) provides additional confidence in its stability. The minimum FPS at Medium stays within 85% of the average at all resolutions, indicating fewer frame-time spikes compared to other presets where only averages are available. This consistency makes Medium the safest choice for maintaining a stable experience.

CPU Role

The Intel Core Ultra 9 290K Plus brings 24 cores and 24 threads across its Arrow Lake Refresh architecture, with a base clock of 3.70 GHz and a boost clock of 5.80 GHz. The CPU's average benchmark score of 84,003 places it at the 96th percentile among all CPUs. In synthetic tests, it scores 51,731 in Cinebench R23 multi-core and 7,303 in single-core, demonstrating strong performance in both heavily threaded and lightly threaded workloads.

The CPU's nearest rivals in benchmark scores show tight competition. The Intel Core Ultra 9 285K scores 83,807, which is 0.2% lower than the 290K Plus. The AMD EPYC 4584PX scores 83,090, 1.1% lower. The AMD EPYC 9135 scores 82,980, 1.2% lower. Interestingly, the AMD EPYC 7F72 scores 85,072, which is 1.3% higher than the 290K Plus. These margins are small, suggesting the 290K Plus is well-positioned within the high-end desktop CPU market.

In Rust, the CPU's role is most apparent at lower resolutions where the GPU is not fully saturated. The 266 FPS at 1080p Low and 183 FPS at 1440p Low indicate that the CPU can maintain high frame delivery even when graphics load is minimal. The 5.80 GHz boost clock helps with single-threaded game logic, while the 24 threads handle the background simulation tasks that Rust's survival mechanics require. The CPU's 36 MB of shared L3 cache provides a large pool for game data that may be accessed frequently.

The CPU's memory support includes DDR5 with dual-channel configuration and 115.2 GB/s memory bandwidth. This bandwidth is sufficient to feed both the CPU and GPU without creating a bottleneck in the measured scenarios. The PCIe Gen 5 interface with 20 lanes allows the GPU to communicate at full bandwidth, though the RTX 4070 Ti SUPER uses a PCIe 4.0 x16 interface, which is backward compatible and does not constrain performance based on the FPS data.

How This Combo Ranks

This combination of the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 4070 Ti SUPER ranks 230th out of 2,953 tested combos for Rust, placing it in the top 7.8% of all configurations. This ranking reflects the balanced nature of the pairing — the CPU's 96th percentile standing and the GPU's 76th percentile standing combine to produce a system that handles Rust's demanding environments well across all tested settings and resolutions.

The CPU's benchmark position relative to its rivals suggests that processor choice within this performance tier has minimal impact on the overall ranking. The 0.2% advantage over the Core Ultra 9 285K and the 1.3% deficit to the AMD EPYC 7F72 in synthetic benchmarks are small enough that game-specific factors like Rust's engine optimization may matter more than raw CPU score. Similarly, the GPU's 0.4% gap to the Quadro M5000 and 1.9% gap to the TITAN RTX in average benchmark scores translate to minor differences in real-world FPS.

The rank of 230 out of 2,953 indicates that this combo outperforms the vast majority of tested systems, but it is not at the top tier. The 4K Ultra result of 47 FPS is the weakest measured point, showing that even this high-end combo cannot fully max out Rust at 4K with a 60 FPS target. However, the ability to achieve 61 FPS at 4K High and 73 FPS at 4K Medium demonstrates that the system is capable of high-resolution play with reasonable settings adjustments. The strong 1080p and 1440p results, particularly the 266 FPS at 1080p Low, confirm that this combo excels in standard gaming resolutions and can take advantage of high-refresh-rate displays.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4070 Ti SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 108.0
3840x2160 Medium 73.0
3840x2160 High 61.0
3840x2160 Ultra 47.0
2560x1440 Low 183.0
2560x1440 Medium 123.0
2560x1440 High 104.0
2560x1440 Ultra 79.0
1920x1080 Low 266.0
1920x1080 Medium 178.0
1920x1080 High 151.0
1920x1080 Ultra 115.0

Rust with iUltra 9 290K Plus + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4070 Ti SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RTX 4070 Ti SUPER

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