Rust

Rust

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 38 44 66
1440p QHD 48 64 75 112
1080p Full HD 70 92 110 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 44
3840x2160 High 38
3840x2160 Ultra 29
2560x1440 Low 112
2560x1440 Medium 75
2560x1440 High 64
2560x1440 Ultra 48
1920x1080 Low 163
1920x1080 Medium 110
1920x1080 High 92
1920x1080 Ultra 70

Rust with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4060, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process by TSMC. It carries a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a 125 W TDP. The CPU's cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. Memory support is DDR5 over a dual-channel bus, yielding 115.2 GB/s of bandwidth, and the chip supports ECC memory. This processor sits in the 96th percentile of all CPUs in the database, indicating top-tier compute capability.

In Rust, the CPU's influence is most pronounced at lower resolutions and lower graphical settings, where the GPU is not the primary bottleneck. The benchmark data shows that at 1080p Low, the combo achieves 163 FPS average, which is the highest frame rate recorded across all tested configurations. This high frame rate at the lowest settings is a direct consequence of the CPU's strong single-thread performance, evidenced by its Cinebench R23 single-core score of 7303 and PassMark single-thread score of 4823. Rust's simulation and physics logic benefit from high frequency and strong per-core throughput, and the 5.80 GHz boost clock is a key enabler here.

Multi-threaded workloads also matter. The processor's Cinebench R23 multi-core score of 51731 and PassMark multithread score of 60860 place it among the fastest desktop chips. In Rust, where server-side calculations, entity updates, and building integrity checks can spread across multiple threads, the 24 cores provide ample headroom. However, the benchmark results indicate that the GPU becomes the limiting factor as resolution and settings increase. At 4K Ultra, the average FPS drops to 29, a figure that is far below what the CPU could theoretically support. This suggests that while the CPU is capable of driving very high frame rates in Rust, the GPU is not able to keep up at the most demanding settings.

Compared to its nearest rivals, the Intel Core Ultra 9 285K scores 83807 in average benchmark, which is 0.2% lower than the 290K Plus's 84003. The AMD EPYC 4584PX trails by 1.1%, and the AMD EPYC 9135 by 1.2%. The AMD EPYC 7F72 is actually 1.3% higher in average score. These deltas show that the 290K Plus is essentially performance-equivalent to the 285K in synthetic workloads, but the measured game data separates it from server-oriented parts which are not optimized for gaming responsiveness.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4060 is built on the AD107 chip using Ada Lovelace architecture on a 5 nm process. It features 3072 shading units, 96 TMUs, and 48 ROPs, along with 24 RT cores and 96 tensor cores. The GPU's base clock is 1830 MHz, with a boost clock of 2460 MHz. Memory is 8 GB of GDDR6 on a 128-bit bus, providing 272.0 GB/s of bandwidth at 2125 MHz (17 Gbps effective). The card has a 115 W TDP and uses a single 12-pin power connector, with a suggested PSU of 300 W. Its FP32 throughput is 15.11 TFLOPS, and it supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.

The RTX 4060 sits in the 61st percentile of all GPUs, with an average benchmark score of 17639. Its nearest rival, the AMD Radeon HD 7790, scores 17666, which is 0.2% higher, while the AMD Radeon 780M is 0.3% lower, and the AMD Radeon Pro 560 is 0.5% lower. These are extremely tight margins, indicating that the RTX 4060 performs near the median of the database's GPU pool. In Rust, the GPU's role becomes dominant at higher resolutions and settings. At 4K Ultra, the combo manages only 29 FPS average, which is well below playable thresholds. At 4K High, the average rises to 38 FPS, still limited by the GPU's compute and memory bandwidth.

The 8 GB VRAM capacity is a critical constraint in Rust, particularly at 4K. The game's large open-world environments, distant terrain rendering, and numerous entity models consume significant memory. With only 272.0 GB/s of bandwidth on a 128-bit bus, the RTX 4060 is also bandwidth-limited at high resolutions. The measured FPS data supports this: at 1440p Ultra, the average is 48 FPS, while at 1080p Ultra, it rises to 70 FPS. The scaling from 1440p to 1080p at Ultra settings shows a 45% improvement in average FPS, which is substantial but not proportional to the pixel count reduction, indicating that memory bandwidth and VRAM capacity are beginning to constrain performance. The GPU's boost clock of 2460 MHz provides solid peak performance, but sustained loads in Rust at high settings push the card to its limits.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of GPU limitation at higher resolutions. At 1080p Low, the combo achieves 163 FPS average. Moving to 1440p Low, the average drops to 112 FPS, a 31% reduction. At 4K Low, the average is 66 FPS, a further 41% reduction from 1440p. This scaling from 1080p to 4K at Low settings shows a total drop of 60%, which is larger than the pixel count increase would suggest if the CPU were the primary constraint. The CPU is capable of sustaining high frame rates, as evidenced by the 163 FPS at 1080p Low, so the FPS collapse at 4K is attributable to the GPU's inability to process the increased pixel load.

At High settings, the scaling is even more pronounced. The 1080p High average is 92 FPS, dropping to 64 FPS at 1440p High (a 30% reduction), and then to 38 FPS at 4K High (a 41% reduction from 1440p). The total drop from 1080p to 4K at High settings is 59%. This consistent pattern across Low and High presets indicates that the RTX 4060 is the limiting component at 4K, regardless of settings. The CPU's strong single-thread and multi-thread scores cannot compensate for the GPU's finite pixel throughput and memory bandwidth.

At Medium settings, the data includes min and max FPS values, providing additional context. At 1080p Medium, the average is 110 FPS, with a min of 93 and max of 126. At 1440p Medium, the average drops to 75 FPS, with a min of 64 and max of 87. At 4K Medium, the average is 44 FPS, with a min of 38 and max of 51. The min FPS values at 4K Medium (38 FPS) are close to the average FPS at 4K High (38 FPS), showing that even at Medium settings, the GPU is producing frame times that are borderline for smooth gameplay. The gap between 1080p and 4K at Medium settings is 60%, matching the Low and High preset drops. This uniform scaling across all settings strongly suggests that the GPU is the bottleneck at 4K, while the CPU's performance headroom is sufficient to avoid becoming a limiting factor at any resolution tested.

The Ultra settings show the steepest absolute drop. At 1080p Ultra, the average is 70 FPS, at 1440p Ultra it is 48 FPS (a 31% reduction), and at 4K Ultra it is 29 FPS (a 40% reduction from 1440p). The total drop from 1080p to 4K at Ultra is 59%. This consistency across all four settings presets (Low, Medium, High, Ultra) indicates that the limiting component is the GPU's raw rendering capability, not any specific setting overhead. The CPU's role is to feed the GPU with draw calls and simulation updates, and the data shows it does so adequately at 1080p, but the GPU's frame rate ceiling at 4K is around 66 FPS even at Low settings, which is a hard limit imposed by the AD107 chip's compute and memory subsystem.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 4060 ranks 1533 out of 2953 tested combos in Rust, placing it in the 48th percentile of all configurations. This is a mid-pack ranking, which is notable given the CPU's top-tier status (96th percentile) and the GPU's median status (61st percentile). The rank of 1533 indicates that while the CPU is among the best available, the GPU's mid-range performance pulls the overall combo down significantly.

The ranking is driven by the GPU's relative weakness in Rust at higher resolutions. Many combos in the database will pair a similarly powerful CPU with a stronger GPU, and those configurations will rank higher. However, the data also shows that this combo outperforms many other combinations that feature weaker CPUs but similar or slightly better GPUs, because Rust's CPU-intensive nature at lower settings rewards the 290K Plus's strong single-thread performance. The 163 FPS at 1080p Low is a competitive figure, placing this combo in the upper half of configurations at that resolution and settings.

The combo's rank of 1533 of 2953 suggests that for users targeting 1080p gameplay, this is a reasonable pairing, but for 4K gaming, the GPU is clearly the limiting factor. The 29 FPS average at 4K Ultra is among the lower results for combos with high-end CPUs, indicating that users would need to significantly reduce settings or resolution to achieve playable frame rates. The gap between the CPU's capability and the GPU's output is substantial, as evidenced by the 60% FPS drop from 1080p to 4K at all settings presets. This ranking reflects a combo that is CPU-overpowered and GPU-limited for high-resolution play, but well-balanced for 1080p competitive or low-settings play.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured FPS across settings is as follows: Low averages 163 FPS, Medium averages 110 FPS with a min of 93 and max of 126, High averages 92 FPS, and Ultra averages 70 FPS. The progression from Low to Ultra shows a 57% reduction in average FPS, which is substantial but still leaves every preset above 60 FPS. The Medium preset's min of 93 FPS indicates that even in demanding scenes, the combo maintains comfortable frame rates at 1080p. This is the resolution where the combo performs best, with all settings yielding playable results.

At 2560x1440, the measured FPS drops noticeably. Low averages 112 FPS, Medium averages 75 FPS with a min of 64 and max of 87, High averages 64 FPS, and Ultra averages 48 FPS. The Ultra preset falls below the 60 FPS threshold, and the High preset is barely above it. The Medium preset's min of 64 FPS is just at the edge of acceptable smoothness, indicating that the GPU is starting to struggle with the increased pixel count. The drop from 1080p to 1440p is consistent across all settings, around 30%, which is less than the pixel count increase (2.25x), suggesting that the GPU's memory bandwidth is partially mitigating the load.

At 3840x2160, the combo's performance collapses. Low averages 66 FPS, Medium averages 44 FPS with a min of 38 and max of 51, High averages 38 FPS, and Ultra averages 29 FPS. Only the Low preset achieves an average above 60 FPS, and even that is marginal. The Medium preset's min of 38 FPS indicates significant frame time spikes, likely due to VRAM pressure and bandwidth limitations. The Ultra preset's 29 FPS average is borderline unplayable for a fast-paced survival game. The drop from 1440p to 4K is around 40% across settings, which is larger than the pixel count increase (2.25x), indicating that the GPU is severely bandwidth-starved at this resolution.

The data shows a clear pattern: at 1080p, the CPU's strength shines through, with all settings playable. At 1440p, the GPU becomes the limiting factor, with only Low and Medium achieving comfortable frame rates. At 4K, only Low is playable, and even then with a min FPS that could dip below 60 in heavy scenes. The Medium preset at 4K, with its min of 38 FPS, is the most demanding test of the GPU's capabilities, and the results show that the RTX 4060 is not suited for 4K gaming in Rust beyond the lowest settings.

Settings Recommendations — which preset gives the best experience per the measured rows

At 1080p, the recommended preset is Medium, which delivers 110 FPS average with a min of 93 FPS. This provides a smooth experience with a comfortable margin above the 60 FPS threshold, and the visual quality improvement over Low is significant for a survival game where spotting distant players and resources matters. High at 92 FPS is also viable, but the drop from Medium to High is only 16%, while the visual gains are typically marginal in Rust's art style. Ultra at 70 FPS is playable but offers diminishing returns, and the 37% FPS reduction from Medium to Ultra is not justified by the visual differences in most scenes. Low at 163 FPS is excessively high for most displays, and the visual quality reduction is too severe for practical use.

At 1440p, the recommended preset is Medium, which averages 75 FPS with a min of 64 FPS. This keeps the frame rate above the 60 FPS threshold even in demanding scenes, while providing a balanced visual experience. Low at 112 FPS is an alternative for users with high-refresh-rate monitors, but the visual compromise is significant. High at 64 FPS is exactly at the threshold, meaning any scene with heavy entity density or building destruction could drop below 60 FPS. Ultra at 48 FPS is not recommended, as the frame rate is too low for smooth gameplay in Rust's PvP-oriented combat, where rapid aiming and reaction times are critical.

At 4K, the only viable preset is Low, which averages 66 FPS. Medium at 44 FPS, High at 38 FPS, and Ultra at 29 FPS are all below playable thresholds for a game that requires precise movement and quick reactions. The min FPS of 38 FPS at 4K Medium indicates that the actual experience would be marred by frequent stutters and frame drops. Users with 4K displays should strongly consider running the game at 1440p with Medium settings instead, which provides a 75 FPS average and a significantly better visual experience than 4K Low. The data shows that the RTX 4060's 8 GB VRAM and 128-bit memory bus are insufficient for Rust at 4K beyond the most minimal settings, and the combo is best utilized at 1080p or 1440p.

For the best overall experience, the 1080p Medium preset offers the optimal balance of frame rate consistency, visual quality, and headroom for demanding scenes, as evidenced by its 110 FPS average and 93 FPS minimum. At 1440p, Medium is the ceiling for consistent 60+ FPS performance. Users prioritizing maximum visual fidelity should select 1440p High, accepting that average FPS will sit at 64 and may occasionally dip below 60. The measured data does not support any settings combination at 4K beyond Low, and even that preset's 66 FPS average leaves little margin for the game's notorious performance spikes in large bases or during radiation events.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4060

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2460 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4060 in Rust

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 44.0
3840x2160 High 38.0
3840x2160 Ultra 29.0
2560x1440 Low 112.0
2560x1440 Medium 75.0
2560x1440 High 64.0
2560x1440 Ultra 48.0
1920x1080 Low 163.0
1920x1080 Medium 110.0
1920x1080 High 92.0
1920x1080 Ultra 70.0

Rust with iUltra 9 290K Plus + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4060 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RTX 4060

Explore FPS benchmarks for other games using this same hardware combination.