Downfall
This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 58 | 71 | 87 |
| 1440p QHD | 59 | 94 | 114 | 140 |
| 1080p Full HD | 82 | 131 | 160 | 196 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
The Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 5060 Mobile delivers a playable experience in Downfall, but the data reveals a clear performance hierarchy across resolutions. This combination ranks in the 2467th position out of 3716 tested combos for this title, placing it in the lower-middle tier of the benchmark database. The measured frame rates show a system that is heavily influenced by graphics settings at 4K, while 1080p and 1440p results suggest a more balanced workload between the CPU and GPU.
Resolution Scaling
The transition from 1080p to 4K produces a dramatic shift in performance, indicating where the bottleneck lies in this configuration. At 1080p with High settings, the system averages 131 FPS, which drops to 94 FPS at 1440p, and further down to 58 FPS at 4K. This represents a 55.7% reduction in frame rate from 1080p to 4K at High settings, a scaling pattern that points directly at the GPU as the primary limiting factor at higher resolutions.
The Low settings preset tells a similar story with even more pronounced scaling. At 1080p Low, the system produces 196 FPS, which falls to 140 FPS at 1440p and 87 FPS at 4K. The drop from 1440p to 4K at Low settings is particularly steep at 37.9%, reinforcing that the RTX 5060 Mobile's 8 GB GDDR7 memory and 384.0 GB/s bandwidth are being saturated as pixel count increases. The GPU's boost clock of 1455 MHz and its 9.684 TFLOPS of FP32 compute are simply not sufficient to maintain high frame rates at 4K, regardless of the settings preset.
The Medium preset shows the most consistent scaling pattern, with 160 FPS at 1080p, 114 FPS at 1440p, and 71 FPS at 4K. The minimum and maximum frame times provided for Medium settings are particularly telling: at 1080p, the range is 136 to 184 FPS, while at 4K it narrows to 61 to 82 FPS. This narrowing of the frame time range at higher resolutions indicates that the system is becoming more consistently GPU-bound, with less variance from CPU-side bottlenecks.
Ultra settings represent the most demanding scenario, and the data shows that 4K Ultra is barely playable at 36 FPS average. The scaling from 1080p Ultra (82 FPS) to 4K Ultra (36 FPS) represents a 56.1% performance drop, nearly identical to the High preset scaling. This suggests that the RTX 5060 Mobile is hitting a hard performance ceiling at 4K that is independent of the visual complexity, pointing to memory bandwidth or shader throughput as the limiting factor rather than specific feature sets.
FAQ
Q: Is this laptop combination capable of running Downfall at 4K?
A: Barely, and only at lower settings. The data shows 87 FPS at 4K Low, 71 FPS at 4K Medium, 58 FPS at 4K High, and 36 FPS at 4K Ultra. The 4K High and Ultra presets fall below the 60 FPS threshold, making them unsuitable for smooth gameplay, while 4K Medium with its 61 FPS minimum is the only 4K preset that stays above 60 FPS throughout.
Q: What is the best resolution for this system?
A: Based on the measured data, 1440p offers the best balance of visual quality and performance. At 1440p High, the system achieves 94 FPS, which is well above playable thresholds, while 1440p Medium provides 114 FPS with a minimum of 97 FPS. The 1080p results are higher, but the GPU is clearly not the limiting factor at that resolution, suggesting wasted potential.
Q: How does the RTX 5060 Mobile compare to its nearest rivals in this game?
A: The benchmark results show the RTX 5060 Mobile has an average benchmark score of 22435, placing it 0.5% behind the AMD Radeon RX 7700 XT, 1.2% ahead of the AMD Radeon RX 5700, and 1.3% ahead of the AMD Radeon RX 6700S. It also trails the NVIDIA GeForce RTX 4060 Mobile by 1.3% in average score, indicating that this GPU is competitive with its direct predecessors and similar-tier rivals.
Q: Does the CPU bottleneck the GPU at 1080p?
A: The frame rate scaling suggests yes. At 1080p Low, the system hits 196 FPS, but this drops to 140 FPS at 1440p Low. The CPU has a passmark single-thread score of 3697 and a geekbench single-core score of 1794, which are strong numbers, but the 16-core, 22-thread configuration with a 3.90 GHz base clock appears to be holding back the GPU at lower resolutions where the GPU has more headroom.
Q: What is the playability threshold for this game?
A: Looking at the measured results, the system maintains playable frame rates above 60 FPS at 1080p and 1440p across all settings except 1080p Ultra (82 FPS is still above 60). At 4K, only the Low and Medium presets stay above 60 FPS average, with 4K Medium being the safest choice due to its 61 FPS minimum. The 4K High and Ultra presets both fall below 60 FPS average.
Q: How much performance is lost going from Low to Ultra settings?
A: The performance cost of Ultra settings is substantial. At 1080p, Low produces 196 FPS while Ultra produces 82 FPS, a 58.2% reduction. At 1440p, the drop is from 140 FPS to 59 FPS, a 57.9% reduction. At 4K, Low produces 87 FPS while Ultra produces 36 FPS, a 58.6% reduction. The consistent percentage loss across resolutions indicates that Ultra settings impose a similar relative cost regardless of resolution.
GPU Role
The NVIDIA GeForce RTX 5060 Mobile is the dominant component in this system for Downfall performance at higher resolutions. The GPU's 8 GB of GDDR7 memory on a 128-bit bus provides 384.0 GB/s of bandwidth, and the data suggests this is sufficient for 1080p and 1440p but becomes strained at 4K. The measured frame rates at 4K High (58 FPS) and 4K Ultra (36 FPS) indicate that the GPU's compute resources, specifically its 3328 shading units and 9.684 TFLOPS of FP32 performance, are being fully utilized.
The GPU's architecture, Blackwell 2.0 on TSMC's 5 nm process, delivers a texture rate of 151.3 GTexel/s and a pixel rate of 69.84 GPixel/s. These specifications translate into the observed performance scaling: the GPU is capable of high frame rates at lower resolutions where pixel count is manageable, but the 4K pixel workload overwhelms its 48 ROPs and 104 TMUs. The 26 RT cores and 104 tensor cores do not appear to provide significant benefits in this title, as the frame rate drops are consistent across settings presets that would utilize different feature sets.
The GPU's benchmark scores place it at the 67th percentile of all GPUs, with an average benchmark score of 22435. This puts it in a competitive position relative to its nearest rivals, but the measured Downfall performance shows that the GPU's strengths lie in mid-range resolutions. The 3DMark Steel Nomad DX12 score of 3013.5 and the passmark G3D score of 18852 both indicate a GPU that is capable but not exceptional, which aligns with the observed frame rates.
The memory subsystem is a critical factor at 4K. The 8 GB capacity is not necessarily the limitation, but the 384.0 GB/s bandwidth and the 1500 MHz memory clock (24 Gbps effective) determine how quickly texture and geometry data can be fed to the shading units. The scaling from 1440p to 4K at Medium settings (114 FPS to 71 FPS) suggests that the memory bandwidth is being taxed, as the 37.7% drop is larger than the pure pixel count increase would suggest.
Settings Recommendations
The measured data points to a clear recommendation for the best experience in Downfall on this hardware: use Medium settings at 1440p. This configuration produces an average of 114 FPS with a minimum of 97 FPS and a maximum of 132 FPS, providing a comfortable margin above playability thresholds while maintaining visual quality. The 1440p Medium preset is the only combination in the measured results that offers both high average frame rates and tight frame time consistency.
For users prioritizing visual fidelity over raw frame rate, 1440p High is a viable alternative. The 94 FPS average is still well above 60 FPS, and the visual improvement over Medium is likely noticeable. However, the lack of minimum and maximum frame time data for High settings means that frame pacing cannot be verified, which introduces some uncertainty about consistency.
At 4K, the only sensible choice is Medium settings. The 71 FPS average with 61 FPS minimum provides a playable experience, though the 82 FPS maximum suggests occasional spikes. The 4K High preset at 58 FPS average is borderline, and the 4K Ultra at 36 FPS is not recommended for any serious gameplay. The 4K Low preset at 87 FPS is playable but sacrifices too much visual quality for the performance gain.
The 1080p presets are all playable, but they represent a suboptimal use of the system's capabilities. The 1080p Medium preset at 160 FPS and the 1080p High preset at 131 FPS are both excellent performers, but the GPU is clearly not the bottleneck at this resolution, leaving performance on the table. The 1080p Ultra preset at 82 FPS is the only 1080p option that stresses the GPU sufficiently to be worth considering, but it still falls short of the 1440p Medium experience.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 196 FPS, Medium settings produce 160 FPS with a minimum of 136 FPS and a maximum of 184 FPS, High settings produce 131 FPS, and Ultra settings produce 82 FPS. The spread from 82 FPS to 196 FPS across the four presets demonstrates the CPU's ability to feed the GPU at this resolution, with the GPU becoming the limiting factor only at Ultra settings.
At 2560x1440, the frame rates remain strong but begin to show GPU limitations. Low settings average 140 FPS, Medium settings average 114 FPS with a minimum of 97 FPS and a maximum of 132 FPS, High settings average 94 FPS, and Ultra settings drop to 59 FPS. The 1440p Ultra preset at 59 FPS is barely below the 60 FPS threshold, making it the first preset in the measured data to fall below playability standards.
At 3840x2160, the GPU is the clear bottleneck. Low settings produce 87 FPS, Medium settings produce 71 FPS with a minimum of 61 FPS and a maximum of 82 FPS, High settings drop to 58 FPS, and Ultra settings fall to 36 FPS. The 4K results show that only the Low and Medium presets maintain average frame rates above 60 FPS, with the Medium preset being the only one that also maintains a minimum above 60 FPS.
The Medium preset is the only settings level with complete frame time data across all three resolutions. The data shows that at 1080p, the frame time range is 136-184 FPS, at 1440p it is 97-132 FPS, and at 4K it is 61-82 FPS. This narrowing of the frame time range as resolution increases is a strong indicator of the GPU becoming more consistently saturated, reducing the variability that comes from CPU-side frame generation.
CPU Role
The Intel Core Ultra 9 185H plays a supporting role in Downfall performance, but its capabilities are sufficient to avoid becoming a bottleneck at higher resolutions. The CPU features 16 cores and 22 threads with a base clock of 3.90 GHz and a boost clock of 5.10 GHz, built on Intel's 7 nm Meteor Lake architecture. The 24 MB of shared L3 cache and 2 MB per-core L2 cache provide ample data storage for game logic and physics calculations.
The CPU's benchmark scores are respectable, with a Cinebench R23 multi-core score of 17984.5 and a single-core score of 1810.5. The Geekbench scores of 11657 multi-core and 1794 single-core, along with a Passmark single-thread score of 3697, indicate a processor that can handle the single-threaded demands of most games. The CPU sits at the 85th percentile of all CPUs, with an average benchmark score of 35670, placing it just 0.1% behind the AMD Ryzen AI 7 PRO 350 and 0.2% behind the Intel Core 7 250H.
The evidence for CPU involvement in Downfall performance comes from the scaling patterns. At 1080p, the system achieves 196 FPS on Low settings, which suggests that the CPU is capable of feeding the GPU at frame rates well above 144 FPS. The drop to 140 FPS at 1440p Low and 87 FPS at 4K Low indicates that the GPU becomes the limiting factor as resolution increases. However, the fact that the 1080p results are as high as they are suggests that the CPU has headroom that is not being utilized at higher resolutions.
The CPU's memory support of DDR5 with a dual-channel configuration and 89.6 GB/s bandwidth is likely sufficient for this game. The passmark data compression score of 339489 and integer math score of 98302 indicate strong general-purpose performance, which is typical for a 16-core mobile processor. The CPU's TDP of 45 W aligns with its mobile segment positioning, and the integrated Arc Xe-LPG Graphics 128EU is present but not relevant to this discrete GPU configuration.
The nearest rival comparisons show that the Ultra 9 185H is within 0.7% of the AMD Ryzen 7 7700X in average benchmark score, which is notable given the 7700X is a desktop processor. This indicates that the mobile CPU is not the weak link in this system. The data suggests that for Downfall, the CPU is adequately matched to the GPU at 1440p and 4K, with the GPU becoming the primary constraint at those resolutions. At 1080p, the CPU may be slightly limiting the GPU's potential, but the frame rates are so high that this limitation is not practically relevant.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060 Mobile in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 87.0 |
| 3840x2160 | Medium | 71.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 140.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 94.0 |
| 2560x1440 | Ultra | 59.0 |
| 1920x1080 | Low | 196.0 |
| 1920x1080 | Medium | 160.0 |
| 1920x1080 | High | 131.0 |
| 1920x1080 | Ultra | 82.0 |
Downfall with iUltra 9 185H + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
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